209 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			209 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Brecht Van Lommel.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file GPU_texture.h
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|  *  \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_TEXTURE_H__
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| #define __GPU_TEXTURE_H__
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct Image;
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| struct ImageUser;
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| struct PreviewImage;
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| 	
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| struct GPUFrameBuffer;
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| typedef struct GPUTexture GPUTexture;
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| 
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| /* GPU Texture
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|  * - always returns unsigned char RGBA textures
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|  * - if texture with non square dimensions is created, depending on the
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|  *   graphics card capabilities the texture may actually be stored in a
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|  *   larger texture with power of two dimensions.
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|  * - can use reference counting:
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|  *     - reference counter after GPU_texture_create is 1
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|  *     - GPU_texture_ref increases by one
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|  *     - GPU_texture_free decreases by one, and frees if 0
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|  *  - if created with from_blender, will not free the texture
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|  */
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| 
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| /* Wrapper to supported OpenGL/Vulkan texture internal storage
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|  * If you need a type just uncomment it. Be aware that some formats
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|  * are not supported by renderbuffers. All of the following formats
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|  * are part of the OpenGL 3.3 core
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|  * specification. */
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| typedef enum GPUTextureFormat {
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| 	/* Formats texture & renderbuffer */
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| 	GPU_RGBA32F,
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| 	GPU_RGBA16F,
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| 	GPU_RGBA8,
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| 	GPU_RG32F,
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| 	GPU_RG16F,
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| 	GPU_RG16I,
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| 	GPU_R32F,
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| 	GPU_R16F,
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| 	GPU_RG8,
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| 	GPU_R8,
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| #if 0
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| 	GPU_RGBA32I,
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| 	GPU_RGBA32UI,
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| 	GPU_RGBA16,
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| 	GPU_RGBA16I,
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| 	GPU_RGBA16UI,
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| 	GPU_RGBA8I,
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| 	GPU_RGBA8UI,
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| 	GPU_RG32I,
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| 	GPU_RG32UI,
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| 	GPU_RG16,
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| 	GPU_RG16UI,
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| 	GPU_RG8I,
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| 	GPU_RG8UI,
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| 	GPU_R32I,
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| 	GPU_R32UI,
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| 	GPU_R16I,
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| 	GPU_R16UI,
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| 	GPU_R16,
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| 	GPU_R8I,
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| 	GPU_R8UI,
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| #endif
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| 
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| 	/* Special formats texture & renderbuffer */
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| #if 0
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| 	GPU_RGB10_A2,
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| 	GPU_RGB10_A2UI,
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| 	GPU_DEPTH32F_STENCIL8,
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| #endif
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| 	GPU_R11F_G11F_B10F,
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| 	GPU_DEPTH24_STENCIL8,
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| 
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| 	/* Texture only format */
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| 	GPU_RGB16F,
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| #if 0
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| 	GPU_RGBA16_SNORM,
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| 	GPU_RGBA8_SNORM,
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| 	GPU_RGB32F,
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| 	GPU_RGB32I,
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| 	GPU_RGB32UI,
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| 	GPU_RGB16_SNORM,
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| 	GPU_RGB16I,
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| 	GPU_RGB16UI,
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| 	GPU_RGB16,
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| 	GPU_RGB8_SNORM,
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| 	GPU_RGB8,
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| 	GPU_RGB8I,
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| 	GPU_RGB8UI,
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| 	GPU_RG16_SNORM,
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| 	GPU_RG8_SNORM,
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| 	GPU_R16_SNORM,
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| 	GPU_R8_SNORM,
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| #endif
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| 
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| 	/* Special formats texture only */
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| #if 0
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| 	GPU_SRGB8_A8,
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| 	GPU_SRGB8,
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| 	GPU_RGB9_E5,
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| 	GPU_COMPRESSED_RG_RGTC2,
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| 	GPU_COMPRESSED_SIGNED_RG_RGTC2,
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| 	GPU_COMPRESSED_RED_RGTC1,
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| 	GPU_COMPRESSED_SIGNED_RED_RGTC1,
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| #endif
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| 
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| 	/* Depth Formats */
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| 	GPU_DEPTH_COMPONENT32F,
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| 	GPU_DEPTH_COMPONENT24,
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| 	GPU_DEPTH_COMPONENT16,
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| } GPUTextureFormat;
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| 
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| unsigned int GPU_texture_memory_usage_get(void);
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| 
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| GPUTexture *GPU_texture_create_1D(int w, const float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_1D_custom(
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|         int w, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_2D(int w, int h, const float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_2D_custom(
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|         int w, int h, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_2D_multisample(int w, int h, const float *pixels, int samples, char err_out[256]);
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| GPUTexture *GPU_texture_create_2D_custom_multisample(
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|         int w, int h, int channels, GPUTextureFormat data_type, const float *pixels, int samples, char err_out[256]);
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| GPUTexture *GPU_texture_create_2D_array_custom(
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|         int w, int h, int d, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_3D(int w, int h, int d, const float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_3D_custom(
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|         int w, int h, int d, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_cube_custom(
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|         int w, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
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| GPUTexture *GPU_texture_create_depth_with_stencil(int w, int h, char err_out[256]);
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| GPUTexture *GPU_texture_create_depth_multisample(int w, int h, int samples, char err_out[256]);
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| GPUTexture *GPU_texture_create_depth_with_stencil_multisample(int w, int h, int samples, char err_out[256]);
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| 
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| GPUTexture *GPU_texture_from_blender(
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|         struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time, int mipmap);
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| GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
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| 
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| void GPU_texture_update(GPUTexture *tex, const float *pixels);
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| 
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| void GPU_invalid_tex_init(void);
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| void GPU_invalid_tex_bind(int mode);
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| void GPU_invalid_tex_free(void);
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| 
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| void GPU_texture_free(GPUTexture *tex);
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| 
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| void GPU_texture_ref(GPUTexture *tex);
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| void GPU_texture_bind(GPUTexture *tex, int number);
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| void GPU_texture_unbind(GPUTexture *tex);
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| int GPU_texture_bound_number(GPUTexture *tex);
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| 
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| void GPU_texture_generate_mipmap(GPUTexture *tex);
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| void GPU_texture_compare_mode(GPUTexture *tex, bool use_compare);
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| void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter);
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| void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter);
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| void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat);
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| 
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| struct GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex);
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| int GPU_texture_framebuffer_attachment(GPUTexture *tex);
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| void GPU_texture_framebuffer_set(GPUTexture *tex, struct GPUFrameBuffer *fb, int attachment);
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| 
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| int GPU_texture_target(const GPUTexture *tex);
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| int GPU_texture_width(const GPUTexture *tex);
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| int GPU_texture_height(const GPUTexture *tex);
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| int GPU_texture_format(const GPUTexture *tex);
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| bool GPU_texture_depth(const GPUTexture *tex);
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| bool GPU_texture_stencil(const GPUTexture *tex);
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| int GPU_texture_opengl_bindcode(const GPUTexture *tex);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif  /* __GPU_TEXTURE_H__ */
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