This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/intern/COM_MemoryBuffer.cpp
Sergey Sharybin afa3469288 De-duplicate EWA filter code between renderer and compositor
The title says it all, move the EWA filter to BLI (currently it's
math_interp.c) and use the function from both BI renderer and the
compositor.

This makes more central place of the algorithm, allowing to have
fixes and optimizaitons synchronized across the two usages.

This also fixes T41440: Displacement in compositing creates holes

Reviewers: campbellbarton, lukastoenne

Reviewed By: lukastoenne

Maniphest Tasks: T41440

Differential Revision: https://developer.blender.org/D748
2014-08-18 19:38:15 +06:00

236 lines
7.1 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_MemoryBuffer.h"
#include "MEM_guardedalloc.h"
using std::min;
using std::max;
unsigned int MemoryBuffer::determineBufferSize()
{
return getWidth() * getHeight();
}
int MemoryBuffer::getWidth() const
{
return this->m_rect.xmax - this->m_rect.xmin;
}
int MemoryBuffer::getHeight() const
{
return this->m_rect.ymax - this->m_rect.ymin;
}
MemoryBuffer::MemoryBuffer(MemoryProxy *memoryProxy, unsigned int chunkNumber, rcti *rect)
{
BLI_rcti_init(&this->m_rect, rect->xmin, rect->xmax, rect->ymin, rect->ymax);
this->m_memoryProxy = memoryProxy;
this->m_chunkNumber = chunkNumber;
this->m_buffer = (float *)MEM_mallocN_aligned(sizeof(float) * determineBufferSize() * COM_NUMBER_OF_CHANNELS, 16, "COM_MemoryBuffer");
this->m_state = COM_MB_ALLOCATED;
this->m_datatype = COM_DT_COLOR;
this->m_chunkWidth = this->m_rect.xmax - this->m_rect.xmin;
}
MemoryBuffer::MemoryBuffer(MemoryProxy *memoryProxy, rcti *rect)
{
BLI_rcti_init(&this->m_rect, rect->xmin, rect->xmax, rect->ymin, rect->ymax);
this->m_memoryProxy = memoryProxy;
this->m_chunkNumber = -1;
this->m_buffer = (float *)MEM_mallocN_aligned(sizeof(float) * determineBufferSize() * COM_NUMBER_OF_CHANNELS, 16, "COM_MemoryBuffer");
this->m_state = COM_MB_TEMPORARILY;
this->m_datatype = COM_DT_COLOR;
this->m_chunkWidth = this->m_rect.xmax - this->m_rect.xmin;
}
MemoryBuffer *MemoryBuffer::duplicate()
{
MemoryBuffer *result = new MemoryBuffer(this->m_memoryProxy, &this->m_rect);
memcpy(result->m_buffer, this->m_buffer, this->determineBufferSize() * COM_NUMBER_OF_CHANNELS * sizeof(float));
return result;
}
void MemoryBuffer::clear()
{
memset(this->m_buffer, 0, this->determineBufferSize() * COM_NUMBER_OF_CHANNELS * sizeof(float));
}
float *MemoryBuffer::convertToValueBuffer()
{
const unsigned int size = this->determineBufferSize();
unsigned int i;
float *result = (float *)MEM_mallocN(sizeof(float) * size, __func__);
const float *fp_src = this->m_buffer;
float *fp_dst = result;
for (i = 0; i < size; i++, fp_dst++, fp_src += COM_NUMBER_OF_CHANNELS) {
*fp_dst = *fp_src;
}
return result;
}
float MemoryBuffer::getMaximumValue()
{
float result = this->m_buffer[0];
const unsigned int size = this->determineBufferSize();
unsigned int i;
const float *fp_src = this->m_buffer;
for (i = 0; i < size; i++, fp_src += COM_NUMBER_OF_CHANNELS) {
float value = *fp_src;
if (value > result) {
result = value;
}
}
return result;
}
float MemoryBuffer::getMaximumValue(rcti *rect)
{
rcti rect_clamp;
/* first clamp the rect by the bounds or we get un-initialized values */
BLI_rcti_isect(rect, &this->m_rect, &rect_clamp);
if (!BLI_rcti_is_empty(&rect_clamp)) {
MemoryBuffer *temp = new MemoryBuffer(NULL, &rect_clamp);
temp->copyContentFrom(this);
float result = temp->getMaximumValue();
delete temp;
return result;
}
else {
BLI_assert(0);
return 0.0f;
}
}
MemoryBuffer::~MemoryBuffer()
{
if (this->m_buffer) {
MEM_freeN(this->m_buffer);
this->m_buffer = NULL;
}
}
void MemoryBuffer::copyContentFrom(MemoryBuffer *otherBuffer)
{
if (!otherBuffer) {
BLI_assert(0);
return;
}
unsigned int otherY;
unsigned int minX = max(this->m_rect.xmin, otherBuffer->m_rect.xmin);
unsigned int maxX = min(this->m_rect.xmax, otherBuffer->m_rect.xmax);
unsigned int minY = max(this->m_rect.ymin, otherBuffer->m_rect.ymin);
unsigned int maxY = min(this->m_rect.ymax, otherBuffer->m_rect.ymax);
int offset;
int otherOffset;
for (otherY = minY; otherY < maxY; otherY++) {
otherOffset = ((otherY - otherBuffer->m_rect.ymin) * otherBuffer->m_chunkWidth + minX - otherBuffer->m_rect.xmin) * COM_NUMBER_OF_CHANNELS;
offset = ((otherY - this->m_rect.ymin) * this->m_chunkWidth + minX - this->m_rect.xmin) * COM_NUMBER_OF_CHANNELS;
memcpy(&this->m_buffer[offset], &otherBuffer->m_buffer[otherOffset], (maxX - minX) * COM_NUMBER_OF_CHANNELS * sizeof(float));
}
}
void MemoryBuffer::writePixel(int x, int y, const float color[4])
{
if (x >= this->m_rect.xmin && x < this->m_rect.xmax &&
y >= this->m_rect.ymin && y < this->m_rect.ymax)
{
const int offset = (this->m_chunkWidth * (y - this->m_rect.ymin) + x - this->m_rect.xmin) * COM_NUMBER_OF_CHANNELS;
copy_v4_v4(&this->m_buffer[offset], color);
}
}
void MemoryBuffer::addPixel(int x, int y, const float color[4])
{
if (x >= this->m_rect.xmin && x < this->m_rect.xmax &&
y >= this->m_rect.ymin && y < this->m_rect.ymax)
{
const int offset = (this->m_chunkWidth * (y - this->m_rect.ymin) + x - this->m_rect.xmin) * COM_NUMBER_OF_CHANNELS;
add_v4_v4(&this->m_buffer[offset], color);
}
}
typedef struct ReadEWAData {
MemoryBuffer *buffer;
PixelSampler sampler;
float ufac, vfac;
} ReadEWAData;
static void read_ewa_pixel_sampled(void *userdata, int x, int y, float result[4])
{
ReadEWAData *data = (ReadEWAData *) userdata;
switch (data->sampler) {
case COM_PS_NEAREST:
data->buffer->read(result, x, y);
break;
case COM_PS_BILINEAR:
data->buffer->readBilinear(result,
(float)x + data->ufac,
(float)y + data->vfac);
break;
case COM_PS_BICUBIC:
/* TOOD(sergey): no readBicubic method yet */
data->buffer->readBilinear(result,
(float)x + data->ufac,
(float)y + data->vfac);
break;
default:
zero_v4(result);
break;
}
}
void MemoryBuffer::readEWA(float result[4], const float uv[2], const float derivatives[2][2], PixelSampler sampler)
{
ReadEWAData data;
data.buffer = this;
data.sampler = sampler;
data.ufac = uv[0] - floorf(uv[0]);
data.vfac = uv[1] - floorf(uv[1]);
int width = this->getWidth(), height = this->getHeight();
/* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
* but compositor uses pixel space. For now let's just divide the values and
* switch compositor to normalized space for EWA later.
*/
float uv_normal[2] = {uv[0] / width, uv[1] / height};
float du_normal[2] = {derivatives[0][0] / width, derivatives[0][1] / height};
float dv_normal[2] = {derivatives[1][0] / width, derivatives[1][1] / height};
BLI_ewa_filter(this->getWidth(), this->getHeight(),
false,
true,
uv_normal, du_normal, dv_normal,
read_ewa_pixel_sampled,
&data,
result);
}