For now it was mainly about OpenCL wrangler being duplicated between Cycles and Compositor, but with OpenSubdiv work those wranglers were gonna to be duplicated just once again. This commit makes it so Cycles and Compositor uses wranglers from this repositories: - https://github.com/CudaWrangler/cuew - https://github.com/OpenCLWrangler/clew This repositories are based on the wranglers we used before and they'll be likely continued maintaining by us plus some more players in the market. Pretty much straightforward change with some tricks in the CMake/SCons to make this libs being passed to the linker after all other libraries in order to make OpenSubdiv linked against those wranglers in the future. For those who're worrying about Cycles being less standalone, it's not truth, it's rather more flexible now and in the future different wranglers might be used in Cycles. For now it'll just mean those libs would need to be put into Cycles repository together with some other libs from Blender such as mikkspace. This is mainly platform maintenance commit, should not be any changes to the user space. Reviewers: juicyfruit, dingto, campbellbarton Reviewed By: juicyfruit, dingto, campbellbarton Differential Revision: https://developer.blender.org/D707
124 lines
3.9 KiB
C++
124 lines
3.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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extern "C" {
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#include "BKE_node.h"
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#include "BLI_threads.h"
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}
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "BKE_global.h"
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#include "COM_compositor.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_WorkScheduler.h"
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#include "clew.h"
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#include "COM_MovieDistortionOperation.h"
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static ThreadMutex s_compositorMutex;
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static bool is_compositorMutex_init = false;
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static void intern_freeCompositorCaches()
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{
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deintializeDistortionCache();
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}
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void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering,
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const ColorManagedViewSettings *viewSettings,
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const ColorManagedDisplaySettings *displaySettings)
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{
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/* initialize mutex, TODO this mutex init is actually not thread safe and
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* should be done somewhere as part of blender startup, all the other
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* initializations can be done lazily */
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if (is_compositorMutex_init == false) {
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BLI_mutex_init(&s_compositorMutex);
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is_compositorMutex_init = true;
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}
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BLI_mutex_lock(&s_compositorMutex);
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if (editingtree->test_break(editingtree->tbh)) {
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// during editing multiple calls to this method can be triggered.
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// make sure one the last one will be doing the work.
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BLI_mutex_unlock(&s_compositorMutex);
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return;
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}
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/* Make sure node tree has previews.
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* Don't create previews in advance, this is done when adding preview operations.
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* Reserved preview size is determined by render output for now.
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*/
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float aspect = rd->xsch > 0 ? (float)rd->ysch / (float)rd->xsch : 1.0f;
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BKE_node_preview_init_tree(editingtree, COM_PREVIEW_SIZE, (int)(COM_PREVIEW_SIZE * aspect), false);
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/* initialize workscheduler, will check if already done. TODO deinitialize somewhere */
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bool use_opencl = (editingtree->flag & NTREE_COM_OPENCL) != 0;
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WorkScheduler::initialize(use_opencl, BKE_render_num_threads(rd));
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/* set progress bar to 0% and status to init compositing */
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editingtree->progress(editingtree->prh, 0.0);
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bool twopass = (editingtree->flag & NTREE_TWO_PASS) > 0 && !rendering;
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/* initialize execution system */
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if (twopass) {
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ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, twopass, viewSettings, displaySettings);
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system->execute();
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delete system;
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if (editingtree->test_break(editingtree->tbh)) {
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// during editing multiple calls to this method can be triggered.
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// make sure one the last one will be doing the work.
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BLI_mutex_unlock(&s_compositorMutex);
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return;
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}
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}
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ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, false,
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viewSettings, displaySettings);
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system->execute();
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delete system;
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BLI_mutex_unlock(&s_compositorMutex);
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}
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static void UNUSED_FUNCTION(COM_freeCaches)()
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{
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if (is_compositorMutex_init) {
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BLI_mutex_lock(&s_compositorMutex);
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intern_freeCompositorCaches();
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BLI_mutex_unlock(&s_compositorMutex);
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}
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}
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void COM_deinitialize()
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{
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if (is_compositorMutex_init) {
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BLI_mutex_lock(&s_compositorMutex);
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intern_freeCompositorCaches();
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WorkScheduler::deinitialize();
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is_compositorMutex_init = false;
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BLI_mutex_unlock(&s_compositorMutex);
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BLI_mutex_end(&s_compositorMutex);
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}
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}
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