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blender-archive/source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.h
Lukas Tönne 51efa8a1f5 Fix T38529, Blur node size 0 doesn't work.
The blur operations were clamping the filter size to 1, which prevents
no-op blur nodes. Further any value < 1 would also be ignored and in
many combinations the filter scale setting ("Size") would only work in
integer steps.

Now most blur settings will work with smooth Size value scaling as well,
meaning you can choose a reasonably large filter size (e.g. 10) and then
use the Size factor to scale the actual blur radius smoothly.

Note that non-integer filter sizes also depend on the filter type
selected in the Blur node, e.g. "Flat" filtering will still ignore
smooth filter sizes. Gaussian filters work best for this purpose.
2014-02-13 11:52:22 +01:00

65 lines
1.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Campbell Barton
*/
#ifndef _COM_GaussianAlphaXBlurOperation_h
#define _COM_GaussianAlphaXBlurOperation_h
#include "COM_NodeOperation.h"
#include "COM_BlurBaseOperation.h"
class GaussianAlphaXBlurOperation : public BlurBaseOperation {
private:
float *m_gausstab;
float *m_distbuf_inv;
int m_falloff; /* falloff for distbuf_inv */
bool m_do_subtract;
int m_filtersize;
void updateGauss();
public:
GaussianAlphaXBlurOperation();
/**
* @brief the inner loop of this program
*/
void executePixel(float output[4], int x, int y, void *data);
/**
* @brief initialize the execution
*/
void initExecution();
/**
* @brief Deinitialize the execution
*/
void deinitExecution();
void *initializeTileData(rcti *rect);
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
/**
* Set subtract for Dilate/Erode functionality
*/
void setSubtract(bool subtract) { this->m_do_subtract = subtract; }
void setFalloff(int falloff) { this->m_falloff = falloff; }
};
#endif