1028 lines
29 KiB
C
1028 lines
29 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joshua Leung (full recode)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/animation/keyingsets.c
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* \ingroup edanimation
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*/
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#include <stdio.h>
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#include <stddef.h>
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#include <string.h>
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#include <math.h>
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#include <float.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "DNA_anim_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "BKE_main.h"
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#include "BKE_animsys.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_report.h"
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#include "ED_keyframing.h"
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#include "ED_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "anim_intern.h"
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/* ************************************************** */
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/* KEYING SETS - OPERATORS (for use in UI panels) */
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/* These operators are really duplication of existing functionality, but just for completeness,
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* they're here too, and will give the basic data needed...
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*/
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/* poll callback for adding default KeyingSet */
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static int keyingset_poll_default_add(bContext *C)
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{
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/* as long as there's an active Scene, it's fine */
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return (CTX_data_scene(C) != NULL);
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}
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/* poll callback for editing active KeyingSet */
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static int keyingset_poll_active_edit(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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if (scene == NULL)
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return 0;
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/* there must be an active KeyingSet (and KeyingSets) */
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return ((scene->active_keyingset > 0) && (scene->keyingsets.first));
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}
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/* poll callback for editing active KeyingSet Path */
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static int keyingset_poll_activePath_edit(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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KeyingSet *ks;
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if (scene == NULL)
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return 0;
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if (scene->active_keyingset <= 0)
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return 0;
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else
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ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
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/* there must be an active KeyingSet and an active path */
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return ((ks) && (ks->paths.first) && (ks->active_path > 0));
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}
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/* Add a Default (Empty) Keying Set ------------------------- */
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static int add_default_keyingset_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Scene *scene = CTX_data_scene(C);
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short flag = 0, keyingflag = 0;
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/* validate flags
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* - absolute KeyingSets should be created by default
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*/
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flag |= KEYINGSET_ABSOLUTE;
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/* 2nd arg is 0 to indicate that we don't want to include autokeying mode related settings */
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keyingflag = ANIM_get_keyframing_flags(scene, 0);
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/* call the API func, and set the active keyingset index */
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BKE_keyingset_add(&scene->keyingsets, NULL, NULL, flag, keyingflag);
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scene->active_keyingset = BLI_listbase_count(&scene->keyingsets);
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/* send notifiers */
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WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, NULL);
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return OPERATOR_FINISHED;
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}
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void ANIM_OT_keying_set_add(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Add Empty Keying Set";
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ot->idname = "ANIM_OT_keying_set_add";
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ot->description = "Add a new (empty) Keying Set to the active Scene";
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/* callbacks */
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ot->exec = add_default_keyingset_exec;
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ot->poll = keyingset_poll_default_add;
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}
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/* Remove 'Active' Keying Set ------------------------- */
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static int remove_active_keyingset_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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KeyingSet *ks;
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/* verify the Keying Set to use:
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* - use the active one
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* - return error if it doesn't exist
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*/
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if (scene->active_keyingset == 0) {
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BKE_report(op->reports, RPT_ERROR, "No active keying set to remove");
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return OPERATOR_CANCELLED;
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}
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else if (scene->active_keyingset < 0) {
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BKE_report(op->reports, RPT_ERROR, "Cannot remove built in keying set");
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return OPERATOR_CANCELLED;
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}
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else
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ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
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/* free KeyingSet's data, then remove it from the scene */
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BKE_keyingset_free(ks);
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BLI_freelinkN(&scene->keyingsets, ks);
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/* the active one should now be the previously second-to-last one */
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scene->active_keyingset--;
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/* send notifiers */
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WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, NULL);
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return OPERATOR_FINISHED;
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}
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void ANIM_OT_keying_set_remove(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Remove Active Keying Set";
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ot->idname = "ANIM_OT_keying_set_remove";
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ot->description = "Remove the active Keying Set";
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/* callbacks */
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ot->exec = remove_active_keyingset_exec;
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ot->poll = keyingset_poll_active_edit;
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}
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/* Add Empty Keying Set Path ------------------------- */
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static int add_empty_ks_path_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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KeyingSet *ks;
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KS_Path *ksp;
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/* verify the Keying Set to use:
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* - use the active one
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* - return error if it doesn't exist
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*/
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if (scene->active_keyingset == 0) {
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BKE_report(op->reports, RPT_ERROR, "No active keying set to add empty path to");
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return OPERATOR_CANCELLED;
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}
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else
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ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
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/* don't use the API method for this, since that checks on values... */
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ksp = MEM_callocN(sizeof(KS_Path), "KeyingSetPath Empty");
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BLI_addtail(&ks->paths, ksp);
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ks->active_path = BLI_listbase_count(&ks->paths);
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ksp->groupmode = KSP_GROUP_KSNAME; // XXX?
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ksp->idtype = ID_OB;
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ksp->flag = KSP_FLAG_WHOLE_ARRAY;
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return OPERATOR_FINISHED;
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}
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void ANIM_OT_keying_set_path_add(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Add Empty Keying Set Path";
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ot->idname = "ANIM_OT_keying_set_path_add";
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ot->description = "Add empty path to active Keying Set";
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/* callbacks */
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ot->exec = add_empty_ks_path_exec;
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ot->poll = keyingset_poll_active_edit;
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}
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/* Remove Active Keying Set Path ------------------------- */
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static int remove_active_ks_path_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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KeyingSet *ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
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/* if there is a KeyingSet, find the nominated path to remove */
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if (ks) {
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KS_Path *ksp = BLI_findlink(&ks->paths, ks->active_path - 1);
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if (ksp) {
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/* remove the active path from the KeyingSet */
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BKE_keyingset_free_path(ks, ksp);
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/* the active path should now be the previously second-to-last active one */
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ks->active_path--;
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}
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else {
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BKE_report(op->reports, RPT_ERROR, "No active keying set path to remove");
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return OPERATOR_CANCELLED;
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}
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}
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else {
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BKE_report(op->reports, RPT_ERROR, "No active keying set to remove a path from");
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return OPERATOR_CANCELLED;
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}
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return OPERATOR_FINISHED;
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}
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void ANIM_OT_keying_set_path_remove(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Remove Active Keying Set Path";
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ot->idname = "ANIM_OT_keying_set_path_remove";
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ot->description = "Remove active Path from active Keying Set";
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/* callbacks */
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ot->exec = remove_active_ks_path_exec;
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ot->poll = keyingset_poll_activePath_edit;
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}
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/* ************************************************** */
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/* KEYING SETS - OPERATORS (for use in UI menus) */
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/* Add to KeyingSet Button Operator ------------------------ */
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static int add_keyingset_button_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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KeyingSet *ks = NULL;
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PropertyRNA *prop = NULL;
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PointerRNA ptr = {{NULL}};
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char *path = NULL;
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short success = 0;
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int index = 0, pflag = 0;
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const bool all = RNA_boolean_get(op->ptr, "all");
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/* verify the Keying Set to use:
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* - use the active one for now (more control over this can be added later)
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* - add a new one if it doesn't exist
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*/
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if (scene->active_keyingset == 0) {
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short flag = 0, keyingflag = 0;
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/* validate flags
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* - absolute KeyingSets should be created by default
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*/
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flag |= KEYINGSET_ABSOLUTE;
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keyingflag |= ANIM_get_keyframing_flags(scene, 0);
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if (IS_AUTOKEY_FLAG(scene, XYZ2RGB))
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keyingflag |= INSERTKEY_XYZ2RGB;
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/* call the API func, and set the active keyingset index */
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ks = BKE_keyingset_add(&scene->keyingsets, "ButtonKeyingSet", "Button Keying Set", flag, keyingflag);
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scene->active_keyingset = BLI_listbase_count(&scene->keyingsets);
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}
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else if (scene->active_keyingset < 0) {
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BKE_report(op->reports, RPT_ERROR, "Cannot add property to built in keying set");
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return OPERATOR_CANCELLED;
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}
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else {
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ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
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}
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/* try to add to keyingset using property retrieved from UI */
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UI_context_active_but_prop_get(C, &ptr, &prop, &index);
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/* check if property is able to be added */
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if (ptr.id.data && ptr.data && prop && RNA_property_animateable(&ptr, prop)) {
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path = RNA_path_from_ID_to_property(&ptr, prop);
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if (path) {
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/* set flags */
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if (all) {
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pflag |= KSP_FLAG_WHOLE_ARRAY;
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/* we need to set the index for this to 0, even though it may break in some cases, this is
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* necessary if we want the entire array for most cases to get included without the user
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* having to worry about where they clicked
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*/
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index = 0;
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}
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/* add path to this setting */
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BKE_keyingset_add_path(ks, ptr.id.data, NULL, path, index, pflag, KSP_GROUP_KSNAME);
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ks->active_path = BLI_listbase_count(&ks->paths);
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success = 1;
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/* free the temp path created */
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MEM_freeN(path);
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}
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}
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if (success) {
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/* send updates */
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WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, NULL);
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/* show notification/report header, so that users notice that something changed */
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BKE_reportf(op->reports, RPT_INFO, "Property added to Keying Set: '%s'", ks->name);
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}
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return (success) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
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}
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void ANIM_OT_keyingset_button_add(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Add to Keying Set";
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ot->idname = "ANIM_OT_keyingset_button_add";
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ot->description = "Add current UI-active property to current keying set";
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/* callbacks */
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ot->exec = add_keyingset_button_exec;
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//op->poll = ???
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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RNA_def_boolean(ot->srna, "all", 1, "All", "Add all elements of the array to a Keying Set");
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}
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/* Remove from KeyingSet Button Operator ------------------------ */
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static int remove_keyingset_button_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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KeyingSet *ks = NULL;
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PropertyRNA *prop = NULL;
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PointerRNA ptr = {{NULL}};
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char *path = NULL;
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short success = 0;
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int index = 0;
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/* verify the Keying Set to use:
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* - use the active one for now (more control over this can be added later)
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* - return error if it doesn't exist
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*/
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if (scene->active_keyingset == 0) {
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BKE_report(op->reports, RPT_ERROR, "No active keying set to remove property from");
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return OPERATOR_CANCELLED;
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}
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else if (scene->active_keyingset < 0) {
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BKE_report(op->reports, RPT_ERROR, "Cannot remove property from built in keying set");
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return OPERATOR_CANCELLED;
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}
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else {
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ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
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}
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/* try to add to keyingset using property retrieved from UI */
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UI_context_active_but_prop_get(C, &ptr, &prop, &index);
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if (ptr.id.data && ptr.data && prop) {
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path = RNA_path_from_ID_to_property(&ptr, prop);
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if (path) {
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KS_Path *ksp;
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/* try to find a path matching this description */
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ksp = BKE_keyingset_find_path(ks, ptr.id.data, ks->name, path, index, KSP_GROUP_KSNAME);
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if (ksp) {
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BKE_keyingset_free_path(ks, ksp);
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success = 1;
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}
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/* free temp path used */
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MEM_freeN(path);
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}
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}
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if (success) {
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/* send updates */
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WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, NULL);
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/* show warning */
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BKE_report(op->reports, RPT_INFO, "Property removed from Keying Set");
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}
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return (success) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
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}
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void ANIM_OT_keyingset_button_remove(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Remove from Keying Set";
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ot->idname = "ANIM_OT_keyingset_button_remove";
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ot->description = "Remove current UI-active property from current keying set";
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/* callbacks */
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ot->exec = remove_keyingset_button_exec;
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//op->poll = ???
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* ******************************************* */
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/* Change Active KeyingSet Operator ------------------------ */
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/* This operator checks if a menu should be shown for choosing the KeyingSet to make the active one */
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static int keyingset_active_menu_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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uiPopupMenu *pup;
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uiLayout *layout;
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/* call the menu, which will call this operator again, hence the canceled */
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pup = UI_popup_menu_begin(C, op->type->name, ICON_NONE);
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layout = UI_popup_menu_layout(pup);
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uiItemsEnumO(layout, "ANIM_OT_keying_set_active_set", "type");
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UI_popup_menu_end(C, pup);
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return OPERATOR_INTERFACE;
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}
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static int keyingset_active_menu_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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int type = RNA_enum_get(op->ptr, "type");
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/* If type == 0, it will deselect any active keying set. */
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scene->active_keyingset = type;
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/* send notifiers */
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WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, NULL);
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return OPERATOR_FINISHED;
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}
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void ANIM_OT_keying_set_active_set(wmOperatorType *ot)
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{
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PropertyRNA *prop;
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/* identifiers */
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ot->name = "Set Active Keying Set";
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ot->idname = "ANIM_OT_keying_set_active_set";
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ot->description = "Select a new keying set as the active one";
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/* callbacks */
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ot->invoke = keyingset_active_menu_invoke;
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ot->exec = keyingset_active_menu_exec;
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ot->poll = ED_operator_areaactive;
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/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* keyingset to use (dynamic enum) */
|
|
prop = RNA_def_enum(ot->srna, "type", DummyRNA_DEFAULT_items, 0, "Keying Set", "The Keying Set to use");
|
|
RNA_def_enum_funcs(prop, ANIM_keying_sets_enum_itemf);
|
|
/* RNA_def_property_flag(prop, PROP_HIDDEN);*/
|
|
}
|
|
|
|
/* ******************************************* */
|
|
/* REGISTERED KEYING SETS */
|
|
|
|
/* Keying Set Type Info declarations */
|
|
static ListBase keyingset_type_infos = {NULL, NULL};
|
|
|
|
/* Built-In Keying Sets (referencing type infos)*/
|
|
ListBase builtin_keyingsets = {NULL, NULL};
|
|
|
|
/* --------------- */
|
|
|
|
/* Find KeyingSet type info given a name */
|
|
KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[])
|
|
{
|
|
/* sanity checks */
|
|
if ((name == NULL) || (name[0] == 0))
|
|
return NULL;
|
|
|
|
/* search by comparing names */
|
|
return BLI_findstring(&keyingset_type_infos, name, offsetof(KeyingSetInfo, idname));
|
|
}
|
|
|
|
/* Find builtin KeyingSet by name */
|
|
KeyingSet *ANIM_builtin_keyingset_get_named(KeyingSet *prevKS, const char name[])
|
|
{
|
|
KeyingSet *ks, *first = NULL;
|
|
|
|
/* sanity checks any name to check? */
|
|
if (name[0] == 0)
|
|
return NULL;
|
|
|
|
/* get first KeyingSet to use */
|
|
if (prevKS && prevKS->next)
|
|
first = prevKS->next;
|
|
else
|
|
first = builtin_keyingsets.first;
|
|
|
|
/* loop over KeyingSets checking names */
|
|
for (ks = first; ks; ks = ks->next) {
|
|
if (strcmp(name, ks->idname) == 0)
|
|
return ks;
|
|
}
|
|
|
|
/* complain about missing keying sets on debug builds */
|
|
#ifndef NDEBUG
|
|
printf("%s: '%s' not found\n", __func__, name);
|
|
#endif
|
|
|
|
/* no matches found */
|
|
return NULL;
|
|
}
|
|
|
|
/* --------------- */
|
|
|
|
/* Add the given KeyingSetInfo to the list of type infos, and create an appropriate builtin set too */
|
|
void ANIM_keyingset_info_register(KeyingSetInfo *ksi)
|
|
{
|
|
KeyingSet *ks;
|
|
|
|
/* create a new KeyingSet
|
|
* - inherit name and keyframing settings from the typeinfo
|
|
*/
|
|
ks = BKE_keyingset_add(&builtin_keyingsets, ksi->idname, ksi->name, 1, ksi->keyingflag);
|
|
|
|
/* link this KeyingSet with its typeinfo */
|
|
memcpy(&ks->typeinfo, ksi->idname, sizeof(ks->typeinfo));
|
|
|
|
/* Copy description... */
|
|
BLI_strncpy(ks->description, ksi->description, sizeof(ks->description));
|
|
|
|
/* add type-info to the list */
|
|
BLI_addtail(&keyingset_type_infos, ksi);
|
|
}
|
|
|
|
/* Remove the given KeyingSetInfo from the list of type infos, and also remove the builtin set if appropriate */
|
|
void ANIM_keyingset_info_unregister(Main *bmain, KeyingSetInfo *ksi)
|
|
{
|
|
KeyingSet *ks, *ksn;
|
|
|
|
/* find relevant builtin KeyingSets which use this, and remove them */
|
|
/* TODO: this isn't done now, since unregister is really only used atm when we
|
|
* reload the scripts, which kindof defeats the purpose of "builtin"? */
|
|
for (ks = builtin_keyingsets.first; ks; ks = ksn) {
|
|
ksn = ks->next;
|
|
|
|
/* remove if matching typeinfo name */
|
|
if (strcmp(ks->typeinfo, ksi->idname) == 0) {
|
|
Scene *scene;
|
|
BKE_keyingset_free(ks);
|
|
BLI_remlink(&builtin_keyingsets, ks);
|
|
|
|
for (scene = bmain->scene.first; scene; scene = scene->id.next)
|
|
BLI_remlink_safe(&scene->keyingsets, ks);
|
|
|
|
MEM_freeN(ks);
|
|
}
|
|
}
|
|
|
|
/* free the type info */
|
|
BLI_freelinkN(&keyingset_type_infos, ksi);
|
|
}
|
|
|
|
/* --------------- */
|
|
|
|
void ANIM_keyingset_infos_exit(void)
|
|
{
|
|
KeyingSetInfo *ksi, *next;
|
|
|
|
/* free type infos */
|
|
for (ksi = keyingset_type_infos.first; ksi; ksi = next) {
|
|
next = ksi->next;
|
|
|
|
/* free extra RNA data, and remove from list */
|
|
if (ksi->ext.free)
|
|
ksi->ext.free(ksi->ext.data);
|
|
BLI_freelinkN(&keyingset_type_infos, ksi);
|
|
}
|
|
|
|
/* free builtin sets */
|
|
BKE_keyingsets_free(&builtin_keyingsets);
|
|
}
|
|
|
|
/* Check if the ID appears in the paths specified by the KeyingSet */
|
|
bool ANIM_keyingset_find_id(KeyingSet *ks, ID *id)
|
|
{
|
|
/* sanity checks */
|
|
if (ELEM(NULL, ks, id))
|
|
return false;
|
|
|
|
return BLI_findptr(&ks->paths, id, offsetof(KS_Path, id)) != NULL;
|
|
}
|
|
|
|
/* ******************************************* */
|
|
/* KEYING SETS API (for UI) */
|
|
|
|
/* Getters for Active/Indices ----------------------------- */
|
|
|
|
/* Get the active Keying Set for the Scene provided */
|
|
KeyingSet *ANIM_scene_get_active_keyingset(Scene *scene)
|
|
{
|
|
/* if no scene, we've got no hope of finding the Keying Set */
|
|
if (scene == NULL)
|
|
return NULL;
|
|
|
|
/* currently, there are several possibilities here:
|
|
* - 0: no active keying set
|
|
* - > 0: one of the user-defined Keying Sets, but indices start from 0 (hence the -1)
|
|
* - < 0: a builtin keying set
|
|
*/
|
|
if (scene->active_keyingset > 0)
|
|
return BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
|
|
else
|
|
return BLI_findlink(&builtin_keyingsets, (-scene->active_keyingset) - 1);
|
|
}
|
|
|
|
/* Get the index of the Keying Set provided, for the given Scene */
|
|
int ANIM_scene_get_keyingset_index(Scene *scene, KeyingSet *ks)
|
|
{
|
|
int index;
|
|
|
|
/* if no KeyingSet provided, have none */
|
|
if (ks == NULL)
|
|
return 0;
|
|
|
|
/* check if the KeyingSet exists in scene list */
|
|
if (scene) {
|
|
/* get index and if valid, return
|
|
* - (absolute) Scene KeyingSets are from (>= 1)
|
|
*/
|
|
index = BLI_findindex(&scene->keyingsets, ks);
|
|
if (index != -1)
|
|
return (index + 1);
|
|
}
|
|
|
|
/* still here, so try builtins list too
|
|
* - builtins are from (<= -1)
|
|
* - none/invalid is (= 0)
|
|
*/
|
|
index = BLI_findindex(&builtin_keyingsets, ks);
|
|
if (index != -1)
|
|
return -(index + 1);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/* Get Keying Set to use for Auto-Keyframing some transforms */
|
|
KeyingSet *ANIM_get_keyingset_for_autokeying(Scene *scene, const char *tranformKSName)
|
|
{
|
|
/* get KeyingSet to use
|
|
* - use the active KeyingSet if defined (and user wants to use it for all autokeying),
|
|
* or otherwise key transforms only
|
|
*/
|
|
if (IS_AUTOKEY_FLAG(scene, ONLYKEYINGSET) && (scene->active_keyingset))
|
|
return ANIM_scene_get_active_keyingset(scene);
|
|
else if (IS_AUTOKEY_FLAG(scene, INSERTAVAIL))
|
|
return ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_AVAILABLE_ID);
|
|
else
|
|
return ANIM_builtin_keyingset_get_named(NULL, tranformKSName);
|
|
}
|
|
|
|
/* Menu of All Keying Sets ----------------------------- */
|
|
|
|
/* Dynamically populate an enum of Keying Sets */
|
|
EnumPropertyItem *ANIM_keying_sets_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
KeyingSet *ks;
|
|
EnumPropertyItem *item = NULL, item_tmp = {0};
|
|
int totitem = 0;
|
|
int i = 0;
|
|
|
|
if (C == NULL) {
|
|
return DummyRNA_DEFAULT_items;
|
|
}
|
|
|
|
/* active Keying Set
|
|
* - only include entry if it exists
|
|
*/
|
|
if (scene->active_keyingset) {
|
|
/* active Keying Set */
|
|
item_tmp.identifier = "__ACTIVE__";
|
|
item_tmp.name = "Active Keying Set";
|
|
item_tmp.value = i;
|
|
RNA_enum_item_add(&item, &totitem, &item_tmp);
|
|
|
|
/* separator */
|
|
RNA_enum_item_add_separator(&item, &totitem);
|
|
}
|
|
|
|
i++;
|
|
|
|
/* user-defined Keying Sets
|
|
* - these are listed in the order in which they were defined for the active scene
|
|
*/
|
|
if (scene->keyingsets.first) {
|
|
for (ks = scene->keyingsets.first; ks; ks = ks->next, i++) {
|
|
if (ANIM_keyingset_context_ok_poll(C, ks)) {
|
|
item_tmp.identifier = ks->idname;
|
|
item_tmp.name = ks->name;
|
|
item_tmp.description = ks->description;
|
|
item_tmp.value = i;
|
|
RNA_enum_item_add(&item, &totitem, &item_tmp);
|
|
}
|
|
}
|
|
|
|
/* separator */
|
|
RNA_enum_item_add_separator(&item, &totitem);
|
|
}
|
|
|
|
/* builtin Keying Sets */
|
|
i = -1;
|
|
for (ks = builtin_keyingsets.first; ks; ks = ks->next, i--) {
|
|
/* only show KeyingSet if context is suitable */
|
|
if (ANIM_keyingset_context_ok_poll(C, ks)) {
|
|
item_tmp.identifier = ks->idname;
|
|
item_tmp.name = ks->name;
|
|
item_tmp.description = ks->description;
|
|
item_tmp.value = i;
|
|
RNA_enum_item_add(&item, &totitem, &item_tmp);
|
|
}
|
|
}
|
|
|
|
RNA_enum_item_end(&item, &totitem);
|
|
*r_free = true;
|
|
|
|
return item;
|
|
}
|
|
|
|
/* ******************************************* */
|
|
/* KEYFRAME MODIFICATION */
|
|
|
|
/* Polling API ----------------------------------------------- */
|
|
|
|
/* Check if KeyingSet can be used in the current context */
|
|
bool ANIM_keyingset_context_ok_poll(bContext *C, KeyingSet *ks)
|
|
{
|
|
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
|
|
KeyingSetInfo *ksi = ANIM_keyingset_info_find_name(ks->typeinfo);
|
|
|
|
/* get the associated 'type info' for this KeyingSet */
|
|
if (ksi == NULL)
|
|
return 0;
|
|
/* TODO: check for missing callbacks! */
|
|
|
|
/* check if it can be used in the current context */
|
|
return (ksi->poll(ksi, C));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Special 'Overrides' Iterator for Relative KeyingSets ------ */
|
|
|
|
/* 'Data Sources' for relative Keying Set 'overrides'
|
|
* - this is basically a wrapper for PointerRNA's in a linked list
|
|
* - do not allow this to be accessed from outside for now
|
|
*/
|
|
typedef struct tRKS_DSource {
|
|
struct tRKS_DSource *next, *prev;
|
|
PointerRNA ptr; /* the whole point of this exercise! */
|
|
} tRKS_DSource;
|
|
|
|
|
|
/* Iterator used for overriding the behavior of iterators defined for
|
|
* relative Keying Sets, with the main usage of this being operators
|
|
* requiring Auto Keyframing. Internal Use Only!
|
|
*/
|
|
static void RKS_ITER_overrides_list(KeyingSetInfo *ksi, bContext *C, KeyingSet *ks, ListBase *dsources)
|
|
{
|
|
tRKS_DSource *ds;
|
|
|
|
for (ds = dsources->first; ds; ds = ds->next) {
|
|
/* run generate callback on this data */
|
|
ksi->generate(ksi, C, ks, &ds->ptr);
|
|
}
|
|
}
|
|
|
|
/* Add new data source for relative Keying Sets */
|
|
void ANIM_relative_keyingset_add_source(ListBase *dsources, ID *id, StructRNA *srna, void *data)
|
|
{
|
|
tRKS_DSource *ds;
|
|
|
|
/* sanity checks
|
|
* - we must have somewhere to output the data
|
|
* - we must have both srna+data (and with id too optionally), or id by itself only
|
|
*/
|
|
if (dsources == NULL)
|
|
return;
|
|
if (ELEM(NULL, srna, data) && (id == NULL))
|
|
return;
|
|
|
|
/* allocate new elem, and add to the list */
|
|
ds = MEM_callocN(sizeof(tRKS_DSource), "tRKS_DSource");
|
|
BLI_addtail(dsources, ds);
|
|
|
|
/* depending on what data we have, create using ID or full pointer call */
|
|
if (srna && data)
|
|
RNA_pointer_create(id, srna, data, &ds->ptr);
|
|
else
|
|
RNA_id_pointer_create(id, &ds->ptr);
|
|
}
|
|
|
|
/* KeyingSet Operations (Insert/Delete Keyframes) ------------ */
|
|
|
|
/* Given a KeyingSet and context info, validate Keying Set's paths.
|
|
* This is only really necessary with relative/built-in KeyingSets
|
|
* where their list of paths is dynamically generated based on the
|
|
* current context info.
|
|
*
|
|
* Returns 0 if succeeded, otherwise an error code: eModifyKey_Returns
|
|
*/
|
|
short ANIM_validate_keyingset(bContext *C, ListBase *dsources, KeyingSet *ks)
|
|
{
|
|
/* sanity check */
|
|
if (ks == NULL)
|
|
return 0;
|
|
|
|
/* if relative Keying Sets, poll and build up the paths */
|
|
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
|
|
KeyingSetInfo *ksi = ANIM_keyingset_info_find_name(ks->typeinfo);
|
|
|
|
/* clear all existing paths
|
|
* NOTE: BKE_keyingset_free() frees all of the paths for the KeyingSet, but not the set itself
|
|
*/
|
|
BKE_keyingset_free(ks);
|
|
|
|
/* get the associated 'type info' for this KeyingSet */
|
|
if (ksi == NULL)
|
|
return MODIFYKEY_MISSING_TYPEINFO;
|
|
/* TODO: check for missing callbacks! */
|
|
|
|
/* check if it can be used in the current context */
|
|
if (ksi->poll(ksi, C)) {
|
|
/* if a list of data sources are provided, run a special iterator over them,
|
|
* otherwise, just continue per normal
|
|
*/
|
|
if (dsources)
|
|
RKS_ITER_overrides_list(ksi, C, ks, dsources);
|
|
else
|
|
ksi->iter(ksi, C, ks);
|
|
|
|
/* if we don't have any paths now, then this still qualifies as invalid context */
|
|
// FIXME: we need some error conditions (to be retrieved from the iterator why this failed!)
|
|
if (BLI_listbase_is_empty(&ks->paths))
|
|
return MODIFYKEY_INVALID_CONTEXT;
|
|
}
|
|
else {
|
|
/* poll callback tells us that KeyingSet is useless in current context */
|
|
// FIXME: the poll callback needs to give us more info why
|
|
return MODIFYKEY_INVALID_CONTEXT;
|
|
}
|
|
}
|
|
|
|
/* succeeded; return 0 to tag error free */
|
|
return 0;
|
|
}
|
|
|
|
/* Given a KeyingSet and context info (if required), modify keyframes for the channels specified
|
|
* by the KeyingSet. This takes into account many of the different combinations of using KeyingSets.
|
|
* Returns the number of channels that keyframes were added to
|
|
*/
|
|
int ANIM_apply_keyingset(bContext *C, ListBase *dsources, bAction *act, KeyingSet *ks, short mode, float cfra)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
ReportList *reports = CTX_wm_reports(C);
|
|
KS_Path *ksp;
|
|
int kflag = 0, success = 0;
|
|
const char *groupname = NULL;
|
|
|
|
/* sanity checks */
|
|
if (ks == NULL)
|
|
return 0;
|
|
|
|
/* get flags to use */
|
|
if (mode == MODIFYKEY_MODE_INSERT) {
|
|
/* use KeyingSet's flags as base */
|
|
kflag = ks->keyingflag;
|
|
|
|
/* supplement with info from the context */
|
|
kflag |= ANIM_get_keyframing_flags(scene, 1);
|
|
}
|
|
else if (mode == MODIFYKEY_MODE_DELETE)
|
|
kflag = 0;
|
|
|
|
/* if relative Keying Sets, poll and build up the paths */
|
|
success = ANIM_validate_keyingset(C, dsources, ks);
|
|
|
|
if (success != 0) {
|
|
/* return error code if failed */
|
|
return success;
|
|
}
|
|
|
|
/* apply the paths as specified in the KeyingSet now */
|
|
for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
|
|
int arraylen, i;
|
|
short kflag2;
|
|
|
|
/* skip path if no ID pointer is specified */
|
|
if (ksp->id == NULL) {
|
|
BKE_reportf(reports, RPT_WARNING,
|
|
"Skipping path in keying set, as it has no ID (KS = '%s', path = '%s[%d]')",
|
|
ks->name, ksp->rna_path, ksp->array_index);
|
|
continue;
|
|
}
|
|
|
|
/* since keying settings can be defined on the paths too, extend the path before using it */
|
|
kflag2 = (kflag | ksp->keyingflag);
|
|
|
|
/* get pointer to name of group to add channels to */
|
|
if (ksp->groupmode == KSP_GROUP_NONE)
|
|
groupname = NULL;
|
|
else if (ksp->groupmode == KSP_GROUP_KSNAME)
|
|
groupname = ks->name;
|
|
else
|
|
groupname = ksp->group;
|
|
|
|
/* init arraylen and i - arraylen should be greater than i so that
|
|
* normal non-array entries get keyframed correctly
|
|
*/
|
|
i = ksp->array_index;
|
|
arraylen = i;
|
|
|
|
/* get length of array if whole array option is enabled */
|
|
if (ksp->flag & KSP_FLAG_WHOLE_ARRAY) {
|
|
PointerRNA id_ptr, ptr;
|
|
PropertyRNA *prop;
|
|
|
|
RNA_id_pointer_create(ksp->id, &id_ptr);
|
|
if (RNA_path_resolve_property(&id_ptr, ksp->rna_path, &ptr, &prop))
|
|
arraylen = RNA_property_array_length(&ptr, prop);
|
|
}
|
|
|
|
/* we should do at least one step */
|
|
if (arraylen == i)
|
|
arraylen++;
|
|
|
|
/* for each possible index, perform operation
|
|
* - assume that arraylen is greater than index
|
|
*/
|
|
for (; i < arraylen; i++) {
|
|
/* action to take depends on mode */
|
|
if (mode == MODIFYKEY_MODE_INSERT)
|
|
success += insert_keyframe(reports, ksp->id, act, groupname, ksp->rna_path, i, cfra, kflag2);
|
|
else if (mode == MODIFYKEY_MODE_DELETE)
|
|
success += delete_keyframe(reports, ksp->id, act, groupname, ksp->rna_path, i, cfra, kflag2);
|
|
}
|
|
|
|
/* set recalc-flags */
|
|
switch (GS(ksp->id->name)) {
|
|
case ID_OB: /* Object (or Object-Related) Keyframes */
|
|
{
|
|
Object *ob = (Object *)ksp->id;
|
|
|
|
// XXX: only object transforms?
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* send notifiers for updates (this doesn't require context to work!) */
|
|
WM_main_add_notifier(NC_ANIMATION | ND_KEYFRAME | NA_ADDED, NULL);
|
|
}
|
|
|
|
/* return the number of channels successfully affected */
|
|
return success;
|
|
}
|
|
|
|
/* ************************************************** */
|