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blender-archive/source/blender/editors/animation/keyingsets.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung (full recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/animation/keyingsets.c
* \ingroup edanimation
*/
#include <stdio.h>
#include <stddef.h>
#include <string.h>
#include <math.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BKE_main.h"
#include "BKE_animsys.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_report.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "anim_intern.h"
/* ************************************************** */
/* KEYING SETS - OPERATORS (for use in UI panels) */
/* These operators are really duplication of existing functionality, but just for completeness,
* they're here too, and will give the basic data needed...
*/
/* poll callback for adding default KeyingSet */
static int keyingset_poll_default_add(bContext *C)
{
/* as long as there's an active Scene, it's fine */
return (CTX_data_scene(C) != NULL);
}
/* poll callback for editing active KeyingSet */
static int keyingset_poll_active_edit(bContext *C)
{
Scene *scene = CTX_data_scene(C);
if (scene == NULL)
return 0;
/* there must be an active KeyingSet (and KeyingSets) */
return ((scene->active_keyingset > 0) && (scene->keyingsets.first));
}
/* poll callback for editing active KeyingSet Path */
static int keyingset_poll_activePath_edit(bContext *C)
{
Scene *scene = CTX_data_scene(C);
KeyingSet *ks;
if (scene == NULL)
return 0;
if (scene->active_keyingset <= 0)
return 0;
else
ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
/* there must be an active KeyingSet and an active path */
return ((ks) && (ks->paths.first) && (ks->active_path > 0));
}
/* Add a Default (Empty) Keying Set ------------------------- */
static int add_default_keyingset_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
short flag = 0, keyingflag = 0;
/* validate flags
* - absolute KeyingSets should be created by default
*/
flag |= KEYINGSET_ABSOLUTE;
/* 2nd arg is 0 to indicate that we don't want to include autokeying mode related settings */
keyingflag = ANIM_get_keyframing_flags(scene, 0);
/* call the API func, and set the active keyingset index */
BKE_keyingset_add(&scene->keyingsets, NULL, NULL, flag, keyingflag);
scene->active_keyingset = BLI_listbase_count(&scene->keyingsets);
/* send notifiers */
WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, NULL);
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Empty Keying Set";
ot->idname = "ANIM_OT_keying_set_add";
ot->description = "Add a new (empty) Keying Set to the active Scene";
/* callbacks */
ot->exec = add_default_keyingset_exec;
ot->poll = keyingset_poll_default_add;
}
/* Remove 'Active' Keying Set ------------------------- */
static int remove_active_keyingset_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
KeyingSet *ks;
/* verify the Keying Set to use:
* - use the active one
* - return error if it doesn't exist
*/
if (scene->active_keyingset == 0) {
BKE_report(op->reports, RPT_ERROR, "No active keying set to remove");
return OPERATOR_CANCELLED;
}
else if (scene->active_keyingset < 0) {
BKE_report(op->reports, RPT_ERROR, "Cannot remove built in keying set");
return OPERATOR_CANCELLED;
}
else
ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
/* free KeyingSet's data, then remove it from the scene */
BKE_keyingset_free(ks);
BLI_freelinkN(&scene->keyingsets, ks);
/* the active one should now be the previously second-to-last one */
scene->active_keyingset--;
/* send notifiers */
WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, NULL);
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Active Keying Set";
ot->idname = "ANIM_OT_keying_set_remove";
ot->description = "Remove the active Keying Set";
/* callbacks */
ot->exec = remove_active_keyingset_exec;
ot->poll = keyingset_poll_active_edit;
}
/* Add Empty Keying Set Path ------------------------- */
static int add_empty_ks_path_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
KeyingSet *ks;
KS_Path *ksp;
/* verify the Keying Set to use:
* - use the active one
* - return error if it doesn't exist
*/
if (scene->active_keyingset == 0) {
BKE_report(op->reports, RPT_ERROR, "No active keying set to add empty path to");
return OPERATOR_CANCELLED;
}
else
ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
/* don't use the API method for this, since that checks on values... */
ksp = MEM_callocN(sizeof(KS_Path), "KeyingSetPath Empty");
BLI_addtail(&ks->paths, ksp);
ks->active_path = BLI_listbase_count(&ks->paths);
ksp->groupmode = KSP_GROUP_KSNAME; // XXX?
ksp->idtype = ID_OB;
ksp->flag = KSP_FLAG_WHOLE_ARRAY;
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_path_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Empty Keying Set Path";
ot->idname = "ANIM_OT_keying_set_path_add";
ot->description = "Add empty path to active Keying Set";
/* callbacks */
ot->exec = add_empty_ks_path_exec;
ot->poll = keyingset_poll_active_edit;
}
/* Remove Active Keying Set Path ------------------------- */
static int remove_active_ks_path_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
KeyingSet *ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
/* if there is a KeyingSet, find the nominated path to remove */
if (ks) {
KS_Path *ksp = BLI_findlink(&ks->paths, ks->active_path - 1);
if (ksp) {
/* remove the active path from the KeyingSet */
BKE_keyingset_free_path(ks, ksp);
/* the active path should now be the previously second-to-last active one */
ks->active_path--;
}
else {
BKE_report(op->reports, RPT_ERROR, "No active keying set path to remove");
return OPERATOR_CANCELLED;
}
}
else {
BKE_report(op->reports, RPT_ERROR, "No active keying set to remove a path from");
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_path_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Active Keying Set Path";
ot->idname = "ANIM_OT_keying_set_path_remove";
ot->description = "Remove active Path from active Keying Set";
/* callbacks */
ot->exec = remove_active_ks_path_exec;
ot->poll = keyingset_poll_activePath_edit;
}
/* ************************************************** */
/* KEYING SETS - OPERATORS (for use in UI menus) */
/* Add to KeyingSet Button Operator ------------------------ */
static int add_keyingset_button_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
KeyingSet *ks = NULL;
PropertyRNA *prop = NULL;
PointerRNA ptr = {{NULL}};
char *path = NULL;
short success = 0;
int index = 0, pflag = 0;
const bool all = RNA_boolean_get(op->ptr, "all");
/* verify the Keying Set to use:
* - use the active one for now (more control over this can be added later)
* - add a new one if it doesn't exist
*/
if (scene->active_keyingset == 0) {
short flag = 0, keyingflag = 0;
/* validate flags
* - absolute KeyingSets should be created by default
*/
flag |= KEYINGSET_ABSOLUTE;
keyingflag |= ANIM_get_keyframing_flags(scene, 0);
if (IS_AUTOKEY_FLAG(scene, XYZ2RGB))
keyingflag |= INSERTKEY_XYZ2RGB;
/* call the API func, and set the active keyingset index */
ks = BKE_keyingset_add(&scene->keyingsets, "ButtonKeyingSet", "Button Keying Set", flag, keyingflag);
scene->active_keyingset = BLI_listbase_count(&scene->keyingsets);
}
else if (scene->active_keyingset < 0) {
BKE_report(op->reports, RPT_ERROR, "Cannot add property to built in keying set");
return OPERATOR_CANCELLED;
}
else {
ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
}
/* try to add to keyingset using property retrieved from UI */
UI_context_active_but_prop_get(C, &ptr, &prop, &index);
/* check if property is able to be added */
if (ptr.id.data && ptr.data && prop && RNA_property_animateable(&ptr, prop)) {
path = RNA_path_from_ID_to_property(&ptr, prop);
if (path) {
/* set flags */
if (all) {
pflag |= KSP_FLAG_WHOLE_ARRAY;
/* we need to set the index for this to 0, even though it may break in some cases, this is
* necessary if we want the entire array for most cases to get included without the user
* having to worry about where they clicked
*/
index = 0;
}
/* add path to this setting */
BKE_keyingset_add_path(ks, ptr.id.data, NULL, path, index, pflag, KSP_GROUP_KSNAME);
ks->active_path = BLI_listbase_count(&ks->paths);
success = 1;
/* free the temp path created */
MEM_freeN(path);
}
}
if (success) {
/* send updates */
WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, NULL);
/* show notification/report header, so that users notice that something changed */
BKE_reportf(op->reports, RPT_INFO, "Property added to Keying Set: '%s'", ks->name);
}
return (success) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void ANIM_OT_keyingset_button_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add to Keying Set";
ot->idname = "ANIM_OT_keyingset_button_add";
ot->description = "Add current UI-active property to current keying set";
/* callbacks */
ot->exec = add_keyingset_button_exec;
//op->poll = ???
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "all", 1, "All", "Add all elements of the array to a Keying Set");
}
/* Remove from KeyingSet Button Operator ------------------------ */
static int remove_keyingset_button_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
KeyingSet *ks = NULL;
PropertyRNA *prop = NULL;
PointerRNA ptr = {{NULL}};
char *path = NULL;
short success = 0;
int index = 0;
/* verify the Keying Set to use:
* - use the active one for now (more control over this can be added later)
* - return error if it doesn't exist
*/
if (scene->active_keyingset == 0) {
BKE_report(op->reports, RPT_ERROR, "No active keying set to remove property from");
return OPERATOR_CANCELLED;
}
else if (scene->active_keyingset < 0) {
BKE_report(op->reports, RPT_ERROR, "Cannot remove property from built in keying set");
return OPERATOR_CANCELLED;
}
else {
ks = BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
}
/* try to add to keyingset using property retrieved from UI */
UI_context_active_but_prop_get(C, &ptr, &prop, &index);
if (ptr.id.data && ptr.data && prop) {
path = RNA_path_from_ID_to_property(&ptr, prop);
if (path) {
KS_Path *ksp;
/* try to find a path matching this description */
ksp = BKE_keyingset_find_path(ks, ptr.id.data, ks->name, path, index, KSP_GROUP_KSNAME);
if (ksp) {
BKE_keyingset_free_path(ks, ksp);
success = 1;
}
/* free temp path used */
MEM_freeN(path);
}
}
if (success) {
/* send updates */
WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, NULL);
/* show warning */
BKE_report(op->reports, RPT_INFO, "Property removed from Keying Set");
}
return (success) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void ANIM_OT_keyingset_button_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove from Keying Set";
ot->idname = "ANIM_OT_keyingset_button_remove";
ot->description = "Remove current UI-active property from current keying set";
/* callbacks */
ot->exec = remove_keyingset_button_exec;
//op->poll = ???
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ******************************************* */
/* Change Active KeyingSet Operator ------------------------ */
/* This operator checks if a menu should be shown for choosing the KeyingSet to make the active one */
static int keyingset_active_menu_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
uiPopupMenu *pup;
uiLayout *layout;
/* call the menu, which will call this operator again, hence the canceled */
pup = UI_popup_menu_begin(C, op->type->name, ICON_NONE);
layout = UI_popup_menu_layout(pup);
uiItemsEnumO(layout, "ANIM_OT_keying_set_active_set", "type");
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
static int keyingset_active_menu_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
int type = RNA_enum_get(op->ptr, "type");
/* If type == 0, it will deselect any active keying set. */
scene->active_keyingset = type;
/* send notifiers */
WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, NULL);
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_active_set(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Set Active Keying Set";
ot->idname = "ANIM_OT_keying_set_active_set";
ot->description = "Select a new keying set as the active one";
/* callbacks */
ot->invoke = keyingset_active_menu_invoke;
ot->exec = keyingset_active_menu_exec;
ot->poll = ED_operator_areaactive;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* keyingset to use (dynamic enum) */
prop = RNA_def_enum(ot->srna, "type", DummyRNA_DEFAULT_items, 0, "Keying Set", "The Keying Set to use");
RNA_def_enum_funcs(prop, ANIM_keying_sets_enum_itemf);
/* RNA_def_property_flag(prop, PROP_HIDDEN);*/
}
/* ******************************************* */
/* REGISTERED KEYING SETS */
/* Keying Set Type Info declarations */
static ListBase keyingset_type_infos = {NULL, NULL};
/* Built-In Keying Sets (referencing type infos)*/
ListBase builtin_keyingsets = {NULL, NULL};
/* --------------- */
/* Find KeyingSet type info given a name */
KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[])
{
/* sanity checks */
if ((name == NULL) || (name[0] == 0))
return NULL;
/* search by comparing names */
return BLI_findstring(&keyingset_type_infos, name, offsetof(KeyingSetInfo, idname));
}
/* Find builtin KeyingSet by name */
KeyingSet *ANIM_builtin_keyingset_get_named(KeyingSet *prevKS, const char name[])
{
KeyingSet *ks, *first = NULL;
/* sanity checks any name to check? */
if (name[0] == 0)
return NULL;
/* get first KeyingSet to use */
if (prevKS && prevKS->next)
first = prevKS->next;
else
first = builtin_keyingsets.first;
/* loop over KeyingSets checking names */
for (ks = first; ks; ks = ks->next) {
if (strcmp(name, ks->idname) == 0)
return ks;
}
/* complain about missing keying sets on debug builds */
#ifndef NDEBUG
printf("%s: '%s' not found\n", __func__, name);
#endif
/* no matches found */
return NULL;
}
/* --------------- */
/* Add the given KeyingSetInfo to the list of type infos, and create an appropriate builtin set too */
void ANIM_keyingset_info_register(KeyingSetInfo *ksi)
{
KeyingSet *ks;
/* create a new KeyingSet
* - inherit name and keyframing settings from the typeinfo
*/
ks = BKE_keyingset_add(&builtin_keyingsets, ksi->idname, ksi->name, 1, ksi->keyingflag);
/* link this KeyingSet with its typeinfo */
memcpy(&ks->typeinfo, ksi->idname, sizeof(ks->typeinfo));
/* Copy description... */
BLI_strncpy(ks->description, ksi->description, sizeof(ks->description));
/* add type-info to the list */
BLI_addtail(&keyingset_type_infos, ksi);
}
/* Remove the given KeyingSetInfo from the list of type infos, and also remove the builtin set if appropriate */
void ANIM_keyingset_info_unregister(Main *bmain, KeyingSetInfo *ksi)
{
KeyingSet *ks, *ksn;
/* find relevant builtin KeyingSets which use this, and remove them */
/* TODO: this isn't done now, since unregister is really only used atm when we
* reload the scripts, which kindof defeats the purpose of "builtin"? */
for (ks = builtin_keyingsets.first; ks; ks = ksn) {
ksn = ks->next;
/* remove if matching typeinfo name */
if (strcmp(ks->typeinfo, ksi->idname) == 0) {
Scene *scene;
BKE_keyingset_free(ks);
BLI_remlink(&builtin_keyingsets, ks);
for (scene = bmain->scene.first; scene; scene = scene->id.next)
BLI_remlink_safe(&scene->keyingsets, ks);
MEM_freeN(ks);
}
}
/* free the type info */
BLI_freelinkN(&keyingset_type_infos, ksi);
}
/* --------------- */
void ANIM_keyingset_infos_exit(void)
{
KeyingSetInfo *ksi, *next;
/* free type infos */
for (ksi = keyingset_type_infos.first; ksi; ksi = next) {
next = ksi->next;
/* free extra RNA data, and remove from list */
if (ksi->ext.free)
ksi->ext.free(ksi->ext.data);
BLI_freelinkN(&keyingset_type_infos, ksi);
}
/* free builtin sets */
BKE_keyingsets_free(&builtin_keyingsets);
}
/* Check if the ID appears in the paths specified by the KeyingSet */
bool ANIM_keyingset_find_id(KeyingSet *ks, ID *id)
{
/* sanity checks */
if (ELEM(NULL, ks, id))
return false;
return BLI_findptr(&ks->paths, id, offsetof(KS_Path, id)) != NULL;
}
/* ******************************************* */
/* KEYING SETS API (for UI) */
/* Getters for Active/Indices ----------------------------- */
/* Get the active Keying Set for the Scene provided */
KeyingSet *ANIM_scene_get_active_keyingset(Scene *scene)
{
/* if no scene, we've got no hope of finding the Keying Set */
if (scene == NULL)
return NULL;
/* currently, there are several possibilities here:
* - 0: no active keying set
* - > 0: one of the user-defined Keying Sets, but indices start from 0 (hence the -1)
* - < 0: a builtin keying set
*/
if (scene->active_keyingset > 0)
return BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1);
else
return BLI_findlink(&builtin_keyingsets, (-scene->active_keyingset) - 1);
}
/* Get the index of the Keying Set provided, for the given Scene */
int ANIM_scene_get_keyingset_index(Scene *scene, KeyingSet *ks)
{
int index;
/* if no KeyingSet provided, have none */
if (ks == NULL)
return 0;
/* check if the KeyingSet exists in scene list */
if (scene) {
/* get index and if valid, return
* - (absolute) Scene KeyingSets are from (>= 1)
*/
index = BLI_findindex(&scene->keyingsets, ks);
if (index != -1)
return (index + 1);
}
/* still here, so try builtins list too
* - builtins are from (<= -1)
* - none/invalid is (= 0)
*/
index = BLI_findindex(&builtin_keyingsets, ks);
if (index != -1)
return -(index + 1);
else
return 0;
}
/* Get Keying Set to use for Auto-Keyframing some transforms */
KeyingSet *ANIM_get_keyingset_for_autokeying(Scene *scene, const char *tranformKSName)
{
/* get KeyingSet to use
* - use the active KeyingSet if defined (and user wants to use it for all autokeying),
* or otherwise key transforms only
*/
if (IS_AUTOKEY_FLAG(scene, ONLYKEYINGSET) && (scene->active_keyingset))
return ANIM_scene_get_active_keyingset(scene);
else if (IS_AUTOKEY_FLAG(scene, INSERTAVAIL))
return ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_AVAILABLE_ID);
else
return ANIM_builtin_keyingset_get_named(NULL, tranformKSName);
}
/* Menu of All Keying Sets ----------------------------- */
/* Dynamically populate an enum of Keying Sets */
EnumPropertyItem *ANIM_keying_sets_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
Scene *scene = CTX_data_scene(C);
KeyingSet *ks;
EnumPropertyItem *item = NULL, item_tmp = {0};
int totitem = 0;
int i = 0;
if (C == NULL) {
return DummyRNA_DEFAULT_items;
}
/* active Keying Set
* - only include entry if it exists
*/
if (scene->active_keyingset) {
/* active Keying Set */
item_tmp.identifier = "__ACTIVE__";
item_tmp.name = "Active Keying Set";
item_tmp.value = i;
RNA_enum_item_add(&item, &totitem, &item_tmp);
/* separator */
RNA_enum_item_add_separator(&item, &totitem);
}
i++;
/* user-defined Keying Sets
* - these are listed in the order in which they were defined for the active scene
*/
if (scene->keyingsets.first) {
for (ks = scene->keyingsets.first; ks; ks = ks->next, i++) {
if (ANIM_keyingset_context_ok_poll(C, ks)) {
item_tmp.identifier = ks->idname;
item_tmp.name = ks->name;
item_tmp.description = ks->description;
item_tmp.value = i;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
}
/* separator */
RNA_enum_item_add_separator(&item, &totitem);
}
/* builtin Keying Sets */
i = -1;
for (ks = builtin_keyingsets.first; ks; ks = ks->next, i--) {
/* only show KeyingSet if context is suitable */
if (ANIM_keyingset_context_ok_poll(C, ks)) {
item_tmp.identifier = ks->idname;
item_tmp.name = ks->name;
item_tmp.description = ks->description;
item_tmp.value = i;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
/* ******************************************* */
/* KEYFRAME MODIFICATION */
/* Polling API ----------------------------------------------- */
/* Check if KeyingSet can be used in the current context */
bool ANIM_keyingset_context_ok_poll(bContext *C, KeyingSet *ks)
{
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
KeyingSetInfo *ksi = ANIM_keyingset_info_find_name(ks->typeinfo);
/* get the associated 'type info' for this KeyingSet */
if (ksi == NULL)
return 0;
/* TODO: check for missing callbacks! */
/* check if it can be used in the current context */
return (ksi->poll(ksi, C));
}
return true;
}
/* Special 'Overrides' Iterator for Relative KeyingSets ------ */
/* 'Data Sources' for relative Keying Set 'overrides'
* - this is basically a wrapper for PointerRNA's in a linked list
* - do not allow this to be accessed from outside for now
*/
typedef struct tRKS_DSource {
struct tRKS_DSource *next, *prev;
PointerRNA ptr; /* the whole point of this exercise! */
} tRKS_DSource;
/* Iterator used for overriding the behavior of iterators defined for
* relative Keying Sets, with the main usage of this being operators
* requiring Auto Keyframing. Internal Use Only!
*/
static void RKS_ITER_overrides_list(KeyingSetInfo *ksi, bContext *C, KeyingSet *ks, ListBase *dsources)
{
tRKS_DSource *ds;
for (ds = dsources->first; ds; ds = ds->next) {
/* run generate callback on this data */
ksi->generate(ksi, C, ks, &ds->ptr);
}
}
/* Add new data source for relative Keying Sets */
void ANIM_relative_keyingset_add_source(ListBase *dsources, ID *id, StructRNA *srna, void *data)
{
tRKS_DSource *ds;
/* sanity checks
* - we must have somewhere to output the data
* - we must have both srna+data (and with id too optionally), or id by itself only
*/
if (dsources == NULL)
return;
if (ELEM(NULL, srna, data) && (id == NULL))
return;
/* allocate new elem, and add to the list */
ds = MEM_callocN(sizeof(tRKS_DSource), "tRKS_DSource");
BLI_addtail(dsources, ds);
/* depending on what data we have, create using ID or full pointer call */
if (srna && data)
RNA_pointer_create(id, srna, data, &ds->ptr);
else
RNA_id_pointer_create(id, &ds->ptr);
}
/* KeyingSet Operations (Insert/Delete Keyframes) ------------ */
/* Given a KeyingSet and context info, validate Keying Set's paths.
* This is only really necessary with relative/built-in KeyingSets
* where their list of paths is dynamically generated based on the
* current context info.
*
* Returns 0 if succeeded, otherwise an error code: eModifyKey_Returns
*/
short ANIM_validate_keyingset(bContext *C, ListBase *dsources, KeyingSet *ks)
{
/* sanity check */
if (ks == NULL)
return 0;
/* if relative Keying Sets, poll and build up the paths */
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
KeyingSetInfo *ksi = ANIM_keyingset_info_find_name(ks->typeinfo);
/* clear all existing paths
* NOTE: BKE_keyingset_free() frees all of the paths for the KeyingSet, but not the set itself
*/
BKE_keyingset_free(ks);
/* get the associated 'type info' for this KeyingSet */
if (ksi == NULL)
return MODIFYKEY_MISSING_TYPEINFO;
/* TODO: check for missing callbacks! */
/* check if it can be used in the current context */
if (ksi->poll(ksi, C)) {
/* if a list of data sources are provided, run a special iterator over them,
* otherwise, just continue per normal
*/
if (dsources)
RKS_ITER_overrides_list(ksi, C, ks, dsources);
else
ksi->iter(ksi, C, ks);
/* if we don't have any paths now, then this still qualifies as invalid context */
// FIXME: we need some error conditions (to be retrieved from the iterator why this failed!)
if (BLI_listbase_is_empty(&ks->paths))
return MODIFYKEY_INVALID_CONTEXT;
}
else {
/* poll callback tells us that KeyingSet is useless in current context */
// FIXME: the poll callback needs to give us more info why
return MODIFYKEY_INVALID_CONTEXT;
}
}
/* succeeded; return 0 to tag error free */
return 0;
}
/* Given a KeyingSet and context info (if required), modify keyframes for the channels specified
* by the KeyingSet. This takes into account many of the different combinations of using KeyingSets.
* Returns the number of channels that keyframes were added to
*/
int ANIM_apply_keyingset(bContext *C, ListBase *dsources, bAction *act, KeyingSet *ks, short mode, float cfra)
{
Scene *scene = CTX_data_scene(C);
ReportList *reports = CTX_wm_reports(C);
KS_Path *ksp;
int kflag = 0, success = 0;
const char *groupname = NULL;
/* sanity checks */
if (ks == NULL)
return 0;
/* get flags to use */
if (mode == MODIFYKEY_MODE_INSERT) {
/* use KeyingSet's flags as base */
kflag = ks->keyingflag;
/* supplement with info from the context */
kflag |= ANIM_get_keyframing_flags(scene, 1);
}
else if (mode == MODIFYKEY_MODE_DELETE)
kflag = 0;
/* if relative Keying Sets, poll and build up the paths */
success = ANIM_validate_keyingset(C, dsources, ks);
if (success != 0) {
/* return error code if failed */
return success;
}
/* apply the paths as specified in the KeyingSet now */
for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
int arraylen, i;
short kflag2;
/* skip path if no ID pointer is specified */
if (ksp->id == NULL) {
BKE_reportf(reports, RPT_WARNING,
"Skipping path in keying set, as it has no ID (KS = '%s', path = '%s[%d]')",
ks->name, ksp->rna_path, ksp->array_index);
continue;
}
/* since keying settings can be defined on the paths too, extend the path before using it */
kflag2 = (kflag | ksp->keyingflag);
/* get pointer to name of group to add channels to */
if (ksp->groupmode == KSP_GROUP_NONE)
groupname = NULL;
else if (ksp->groupmode == KSP_GROUP_KSNAME)
groupname = ks->name;
else
groupname = ksp->group;
/* init arraylen and i - arraylen should be greater than i so that
* normal non-array entries get keyframed correctly
*/
i = ksp->array_index;
arraylen = i;
/* get length of array if whole array option is enabled */
if (ksp->flag & KSP_FLAG_WHOLE_ARRAY) {
PointerRNA id_ptr, ptr;
PropertyRNA *prop;
RNA_id_pointer_create(ksp->id, &id_ptr);
if (RNA_path_resolve_property(&id_ptr, ksp->rna_path, &ptr, &prop))
arraylen = RNA_property_array_length(&ptr, prop);
}
/* we should do at least one step */
if (arraylen == i)
arraylen++;
/* for each possible index, perform operation
* - assume that arraylen is greater than index
*/
for (; i < arraylen; i++) {
/* action to take depends on mode */
if (mode == MODIFYKEY_MODE_INSERT)
success += insert_keyframe(reports, ksp->id, act, groupname, ksp->rna_path, i, cfra, kflag2);
else if (mode == MODIFYKEY_MODE_DELETE)
success += delete_keyframe(reports, ksp->id, act, groupname, ksp->rna_path, i, cfra, kflag2);
}
/* set recalc-flags */
switch (GS(ksp->id->name)) {
case ID_OB: /* Object (or Object-Related) Keyframes */
{
Object *ob = (Object *)ksp->id;
// XXX: only object transforms?
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
break;
}
}
/* send notifiers for updates (this doesn't require context to work!) */
WM_main_add_notifier(NC_ANIMATION | ND_KEYFRAME | NA_ADDED, NULL);
}
/* return the number of channels successfully affected */
return success;
}
/* ************************************************** */