119 lines
5.2 KiB
C++
119 lines
5.2 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* Contributor(s): Blender Foundation
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file ED_uvedit.h
|
|
* \ingroup editors
|
|
*/
|
|
|
|
#ifndef __ED_UVEDIT_H__
|
|
#define __ED_UVEDIT_H__
|
|
|
|
struct ARegionType;
|
|
struct BMesh;
|
|
struct BMEditMesh;
|
|
struct BMFace;
|
|
struct BMLoop;
|
|
struct Image;
|
|
struct ImageUser;
|
|
struct MTFace;
|
|
struct MTexPoly;
|
|
struct Main;
|
|
struct Object;
|
|
struct Scene;
|
|
struct SpaceImage;
|
|
struct bContext;
|
|
struct bNode;
|
|
struct wmKeyConfig;
|
|
|
|
/* uvedit_ops.c */
|
|
void ED_operatortypes_uvedit(void);
|
|
void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
|
|
|
|
void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
|
|
bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
|
|
void ED_uvedit_select_all(struct BMesh *bm);
|
|
|
|
bool ED_object_get_active_image(struct Object *ob, int mat_nr,
|
|
struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree);
|
|
void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
|
|
|
|
bool ED_uvedit_test(struct Object *obedit);
|
|
|
|
/* visibility and selection */
|
|
bool uvedit_face_visible_test(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf);
|
|
bool uvedit_face_select_test(struct Scene *scene, struct BMFace *efa,
|
|
const int cd_loop_uv_offset);
|
|
bool uvedit_edge_select_test(struct Scene *scene, struct BMLoop *l,
|
|
const int cd_loop_uv_offset);
|
|
bool uvedit_uv_select_test(struct Scene *scene, struct BMLoop *l,
|
|
const int cd_loop_uv_offset);
|
|
/* uv face */
|
|
bool uvedit_face_select_set(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select,
|
|
const bool do_history, const int cd_loop_uv_offset);
|
|
bool uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
|
|
const bool do_history, const int cd_loop_uv_offset);
|
|
bool uvedit_face_select_disable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
|
|
const int cd_loop_uv_offset);
|
|
/* uv edge */
|
|
void uvedit_edge_select_set(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
|
|
const bool do_history, const int cd_loop_uv_offset);
|
|
void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
|
|
const bool do_history, const int cd_loop_uv_offset);
|
|
void uvedit_edge_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
|
|
const int cd_loop_uv_offset);
|
|
/* uv vert */
|
|
void uvedit_uv_select_set(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
|
|
const bool do_history, const int cd_loop_uv_offset);
|
|
void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
|
|
const bool do_history, const int cd_loop_uv_offset);
|
|
void uvedit_uv_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
|
|
const int cd_loop_uv_offset);
|
|
|
|
bool ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima,
|
|
const float co[2], float r_uv[2]);
|
|
|
|
/* uvedit_unwrap_ops.c */
|
|
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
|
|
void ED_uvedit_live_unwrap_re_solve(void);
|
|
void ED_uvedit_live_unwrap_end(short cancel);
|
|
|
|
void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit);
|
|
void ED_uvedit_pack_islands(struct Scene *scene, struct Object *ob, struct BMesh *bm, bool selected, bool correct_aspect, bool do_rotate);
|
|
void ED_uvedit_unwrap_cube_project(struct Object *ob, struct BMesh *bm, float cube_size, bool use_select);
|
|
|
|
/* single call up unwrap using scene settings, used for edge tag unwrapping */
|
|
void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel);
|
|
|
|
|
|
/* uvedit_draw.c */
|
|
void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]);
|
|
void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit, struct Object *obact);
|
|
|
|
/* uvedit_buttons.c */
|
|
void ED_uvedit_buttons_register(struct ARegionType *art);
|
|
|
|
#endif /* __ED_UVEDIT_H__ */
|
|
|