Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2156 lines
58 KiB
C
2156 lines
58 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/screen/area.c
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* \ingroup edscr
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*/
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#include <string.h>
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_userdef_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BLI_linklist_stack.h"
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#include "BLF_translation.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_screen.h"
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#include "RNA_access.h"
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#include "RNA_types.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_subwindow.h"
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#include "ED_screen.h"
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#include "ED_screen_types.h"
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#include "ED_space_api.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BLF_api.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "screen_intern.h"
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extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
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/* general area and region code */
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static void region_draw_emboss(ARegion *ar, rcti *scirct)
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{
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rcti rect;
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/* translate scissor rect to region space */
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rect.xmin = scirct->xmin - ar->winrct.xmin;
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rect.ymin = scirct->ymin - ar->winrct.ymin;
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rect.xmax = scirct->xmax - ar->winrct.xmin;
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rect.ymax = scirct->ymax - ar->winrct.ymin;
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/* set transp line */
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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/* right */
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glColor4ub(0, 0, 0, 30);
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sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax);
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/* bottom */
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glColor4ub(0, 0, 0, 30);
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sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin);
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/* top */
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glColor4ub(255, 255, 255, 30);
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sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax);
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/* left */
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glColor4ub(255, 255, 255, 30);
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sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax);
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glDisable(GL_BLEND);
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}
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void ED_region_pixelspace(ARegion *ar)
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{
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wmOrtho2_region_pixelspace(ar);
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glLoadIdentity();
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}
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/* only exported for WM */
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void ED_region_do_listen(bScreen *sc, ScrArea *sa, ARegion *ar, wmNotifier *note)
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{
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/* generic notes first */
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switch (note->category) {
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case NC_WM:
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if (note->data == ND_FILEREAD)
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ED_region_tag_redraw(ar);
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break;
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case NC_WINDOW:
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ED_region_tag_redraw(ar);
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break;
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}
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if (ar->type && ar->type->listener)
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ar->type->listener(sc, sa, ar, note);
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}
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/* only exported for WM */
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void ED_area_do_listen(bScreen *sc, ScrArea *sa, wmNotifier *note)
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{
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/* no generic notes? */
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if (sa->type && sa->type->listener) {
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sa->type->listener(sc, sa, note);
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}
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}
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/* only exported for WM */
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void ED_area_do_refresh(bContext *C, ScrArea *sa)
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{
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/* no generic notes? */
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if (sa->type && sa->type->refresh) {
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sa->type->refresh(C, sa);
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}
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sa->do_refresh = false;
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}
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/**
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* \brief Corner widget use for quitting fullscreen.
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*/
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static void area_draw_azone_fullscreen(short x1, short y1, short x2, short y2, float alpha)
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{
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int x = x2 - ((float) x2 - x1) * 0.5f / UI_DPI_FAC;
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int y = y2 - ((float) y2 - y1) * 0.5f / UI_DPI_FAC;
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/* adjust the icon distance from the corner */
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x += 36.0f / UI_DPI_FAC;
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y += 36.0f / UI_DPI_FAC;
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/* draws from the left bottom corner of the icon */
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x -= UI_DPI_ICON_SIZE;
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y -= UI_DPI_ICON_SIZE;
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alpha = min_ff(alpha, 0.75f);
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UI_icon_draw_aspect(x, y, ICON_FULLSCREEN_EXIT, 0.7f / UI_DPI_FAC, alpha);
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/* debug drawing :
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* The click_rect is the same as defined in fullscreen_click_rcti_init
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* Keep them both in sync */
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if (G.debug_value == 1) {
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rcti click_rect;
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float icon_size = UI_DPI_ICON_SIZE + 7 * UI_DPI_FAC;
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char alpha_debug = 255 * alpha;
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BLI_rcti_init(&click_rect, x, x + icon_size, y, y + icon_size);
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glColor4ub(255, 0, 0, alpha_debug);
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fdrawbox(click_rect.xmin, click_rect.ymin, click_rect.xmax, click_rect.ymax);
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glColor4ub(0, 255, 255, alpha_debug);
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fdrawline(click_rect.xmin, click_rect.ymin, click_rect.xmax, click_rect.ymax);
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fdrawline(click_rect.xmin, click_rect.ymax, click_rect.xmax, click_rect.ymin);
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}
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}
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/**
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* \brief Corner widgets use for dragging and splitting the view.
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*/
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static void area_draw_azone(short x1, short y1, short x2, short y2)
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{
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int dx = x2 - x1;
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int dy = y2 - y1;
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dx = copysign(ceilf(0.3f * abs(dx)), dx);
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dy = copysign(ceilf(0.3f * abs(dy)), dy);
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glEnable(GL_BLEND);
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glEnable(GL_LINE_SMOOTH);
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glColor4ub(255, 255, 255, 180);
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fdrawline(x1, y2, x2, y1);
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glColor4ub(255, 255, 255, 130);
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fdrawline(x1, y2 - dy, x2 - dx, y1);
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glColor4ub(255, 255, 255, 80);
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fdrawline(x1, y2 - 2 * dy, x2 - 2 * dx, y1);
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glColor4ub(0, 0, 0, 210);
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fdrawline(x1, y2 + 1, x2 + 1, y1);
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glColor4ub(0, 0, 0, 180);
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fdrawline(x1, y2 - dy + 1, x2 - dx + 1, y1);
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glColor4ub(0, 0, 0, 150);
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fdrawline(x1, y2 - 2 * dy + 1, x2 - 2 * dx + 1, y1);
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_BLEND);
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}
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static void region_draw_azone_icon(AZone *az)
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{
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GLUquadricObj *qobj = NULL;
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short midx = az->x1 + (az->x2 - az->x1) / 2;
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short midy = az->y1 + (az->y2 - az->y1) / 2;
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qobj = gluNewQuadric();
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glPushMatrix();
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glTranslatef(midx, midy, 0.0);
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/* outlined circle */
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glEnable(GL_LINE_SMOOTH);
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glColor4f(1.f, 1.f, 1.f, 0.8f);
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gluQuadricDrawStyle(qobj, GLU_FILL);
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gluDisk(qobj, 0.0, 4.25f, 16, 1);
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glColor4f(0.2f, 0.2f, 0.2f, 0.9f);
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gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
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gluDisk(qobj, 0.0, 4.25f, 16, 1);
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glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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gluDeleteQuadric(qobj);
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/* + */
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sdrawline(midx, midy - 2, midx, midy + 3);
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sdrawline(midx - 2, midy, midx + 3, midy);
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}
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static void draw_azone_plus(float x1, float y1, float x2, float y2)
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{
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float width = 0.1f * U.widget_unit;
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float pad = 0.2f * U.widget_unit;
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glRectf((x1 + x2 - width) * 0.5f, y1 + pad, (x1 + x2 + width) * 0.5f, y2 - pad);
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glRectf(x1 + pad, (y1 + y2 - width) * 0.5f, (x1 + x2 - width) * 0.5f, (y1 + y2 + width) * 0.5f);
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glRectf((x1 + x2 + width) * 0.5f, (y1 + y2 - width) * 0.5f, x2 - pad, (y1 + y2 + width) * 0.5f);
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}
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static void region_draw_azone_tab_plus(AZone *az)
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{
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glEnable(GL_BLEND);
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/* add code to draw region hidden as 'too small' */
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switch (az->edge) {
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case AE_TOP_TO_BOTTOMRIGHT:
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UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
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break;
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case AE_BOTTOM_TO_TOPLEFT:
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UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT);
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break;
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case AE_LEFT_TO_TOPRIGHT:
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UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
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break;
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case AE_RIGHT_TO_TOPLEFT:
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UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT);
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break;
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}
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glColor4f(0.05f, 0.05f, 0.05f, 0.4f);
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UI_draw_roundbox((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
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glEnable(GL_BLEND);
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glColor4f(0.8f, 0.8f, 0.8f, 0.4f);
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draw_azone_plus((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2);
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glDisable(GL_BLEND);
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}
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static void region_draw_azone_tab(AZone *az)
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{
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float col[3];
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glEnable(GL_BLEND);
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UI_GetThemeColor3fv(TH_HEADER, col);
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glColor4f(col[0], col[1], col[2], 0.5f);
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/* add code to draw region hidden as 'too small' */
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switch (az->edge) {
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case AE_TOP_TO_BOTTOMRIGHT:
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UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_RB_ALPHA);
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UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
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glColor4ub(0, 0, 0, 255);
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UI_draw_roundbox_unfilled((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f);
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break;
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case AE_BOTTOM_TO_TOPLEFT:
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UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA);
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UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
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glColor4ub(0, 0, 0, 255);
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UI_draw_roundbox_unfilled((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f);
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break;
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case AE_LEFT_TO_TOPRIGHT:
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UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA);
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UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
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glColor4ub(0, 0, 0, 255);
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UI_draw_roundbox_unfilled((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
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break;
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case AE_RIGHT_TO_TOPLEFT:
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UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_RB_ALPHA);
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UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
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glColor4ub(0, 0, 0, 255);
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UI_draw_roundbox_unfilled((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
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break;
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}
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glDisable(GL_BLEND);
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}
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static void region_draw_azone_tria(AZone *az)
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{
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glEnable(GL_BLEND);
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//UI_GetThemeColor3fv(TH_HEADER, col);
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glColor4f(0.0f, 0.0f, 0.0f, 0.35f);
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/* add code to draw region hidden as 'too small' */
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switch (az->edge) {
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case AE_TOP_TO_BOTTOMRIGHT:
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ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1 + az->x2) / 2, (float)az->y2);
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break;
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case AE_BOTTOM_TO_TOPLEFT:
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ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1 + az->x2) / 2, (float)az->y1);
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break;
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case AE_LEFT_TO_TOPRIGHT:
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ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1 + az->y2) / 2);
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break;
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case AE_RIGHT_TO_TOPLEFT:
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ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1 + az->y2) / 2);
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break;
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}
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glDisable(GL_BLEND);
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}
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static void region_draw_azones(ScrArea *sa, ARegion *ar)
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{
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AZone *az;
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if (!sa)
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return;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glPushMatrix();
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glTranslatef(-ar->winrct.xmin, -ar->winrct.ymin, 0.0f);
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for (az = sa->actionzones.first; az; az = az->next) {
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/* test if action zone is over this region */
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rcti azrct;
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BLI_rcti_init(&azrct, az->x1, az->x2, az->y1, az->y2);
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if (BLI_rcti_isect(&ar->drawrct, &azrct, NULL)) {
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if (az->type == AZONE_AREA) {
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area_draw_azone(az->x1, az->y1, az->x2, az->y2);
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}
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else if (az->type == AZONE_REGION) {
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if (az->ar) {
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/* only display tab or icons when the region is hidden */
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if (az->ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) {
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if (G.debug_value == 3)
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region_draw_azone_icon(az);
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else if (G.debug_value == 2)
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region_draw_azone_tria(az);
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else if (G.debug_value == 1)
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region_draw_azone_tab(az);
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else
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region_draw_azone_tab_plus(az);
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}
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}
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}
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else if (az->type == AZONE_FULLSCREEN) {
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area_draw_azone_fullscreen(az->x1, az->y1, az->x2, az->y2, az->alpha);
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}
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}
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}
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glPopMatrix();
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glDisable(GL_BLEND);
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}
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/* only exported for WM */
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/* makes region ready for drawing, sets pixelspace */
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void ED_region_set(const bContext *C, ARegion *ar)
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{
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wmWindow *win = CTX_wm_window(C);
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ScrArea *sa = CTX_wm_area(C);
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ar->drawrct = ar->winrct;
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/* note; this sets state, so we can use wmOrtho and friends */
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wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct, true);
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UI_SetTheme(sa ? sa->spacetype : 0, ar->type ? ar->type->regionid : 0);
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ED_region_pixelspace(ar);
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}
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/* only exported for WM */
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void ED_region_do_draw(bContext *C, ARegion *ar)
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{
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wmWindow *win = CTX_wm_window(C);
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ScrArea *sa = CTX_wm_area(C);
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ARegionType *at = ar->type;
|
|
bool scissor_pad;
|
|
|
|
/* see BKE_spacedata_draw_locks() */
|
|
if (at->do_lock)
|
|
return;
|
|
|
|
/* if no partial draw rect set, full rect */
|
|
if (ar->drawrct.xmin == ar->drawrct.xmax) {
|
|
ar->drawrct = ar->winrct;
|
|
scissor_pad = true;
|
|
}
|
|
else {
|
|
/* extra clip for safety */
|
|
BLI_rcti_isect(&ar->winrct, &ar->drawrct, &ar->drawrct);
|
|
scissor_pad = false;
|
|
}
|
|
|
|
ar->do_draw |= RGN_DRAWING;
|
|
|
|
/* note; this sets state, so we can use wmOrtho and friends */
|
|
wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct, scissor_pad);
|
|
|
|
wmOrtho2_region_ui(ar);
|
|
|
|
UI_SetTheme(sa ? sa->spacetype : 0, at->regionid);
|
|
|
|
/* optional header info instead? */
|
|
if (ar->headerstr) {
|
|
UI_ThemeClearColor(TH_HEADER);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
UI_ThemeColor(TH_TEXT);
|
|
BLF_draw_default(UI_UNIT_X, 0.4f * UI_UNIT_Y, 0.0f, ar->headerstr, BLF_DRAW_STR_DUMMY_MAX);
|
|
}
|
|
else if (at->draw) {
|
|
at->draw(C, ar);
|
|
}
|
|
|
|
/* XXX test: add convention to end regions always in pixel space, for drawing of borders/gestures etc */
|
|
ED_region_pixelspace(ar);
|
|
|
|
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_PIXEL);
|
|
|
|
region_draw_azones(sa, ar);
|
|
|
|
/* for debugging unneeded area redraws and partial redraw */
|
|
#if 0
|
|
glEnable(GL_BLEND);
|
|
glColor4f(drand48(), drand48(), drand48(), 0.1f);
|
|
glRectf(ar->drawrct.xmin - ar->winrct.xmin, ar->drawrct.ymin - ar->winrct.ymin,
|
|
ar->drawrct.xmax - ar->winrct.xmin, ar->drawrct.ymax - ar->winrct.ymin);
|
|
glDisable(GL_BLEND);
|
|
#endif
|
|
|
|
ar->do_draw = 0;
|
|
memset(&ar->drawrct, 0, sizeof(ar->drawrct));
|
|
|
|
UI_blocklist_free_inactive(C, &ar->uiblocks);
|
|
|
|
if (sa && (win->screen->state != SCREENFULL)) {
|
|
region_draw_emboss(ar, &ar->winrct);
|
|
}
|
|
}
|
|
|
|
/* **********************************
|
|
* maybe silly, but let's try for now
|
|
* to keep these tags protected
|
|
* ********************************** */
|
|
|
|
void ED_region_tag_redraw(ARegion *ar)
|
|
{
|
|
/* don't tag redraw while drawing, it shouldn't happen normally
|
|
* but python scripts can cause this to happen indirectly */
|
|
if (ar && !(ar->do_draw & RGN_DRAWING)) {
|
|
/* zero region means full region redraw */
|
|
ar->do_draw &= ~RGN_DRAW_PARTIAL;
|
|
ar->do_draw |= RGN_DRAW;
|
|
memset(&ar->drawrct, 0, sizeof(ar->drawrct));
|
|
}
|
|
}
|
|
|
|
void ED_region_tag_redraw_overlay(ARegion *ar)
|
|
{
|
|
if (ar)
|
|
ar->do_draw_overlay = RGN_DRAW;
|
|
}
|
|
|
|
void ED_region_tag_refresh_ui(ARegion *ar)
|
|
{
|
|
if (ar) {
|
|
ar->do_draw |= RGN_DRAW_REFRESH_UI;
|
|
}
|
|
}
|
|
|
|
void ED_region_tag_redraw_partial(ARegion *ar, rcti *rct)
|
|
{
|
|
if (ar && !(ar->do_draw & RGN_DRAWING)) {
|
|
if (!(ar->do_draw & RGN_DRAW)) {
|
|
/* no redraw set yet, set partial region */
|
|
ar->do_draw |= RGN_DRAW_PARTIAL;
|
|
ar->drawrct = *rct;
|
|
}
|
|
else if (ar->drawrct.xmin != ar->drawrct.xmax) {
|
|
/* partial redraw already set, expand region */
|
|
BLI_rcti_union(&ar->drawrct, rct);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ED_area_tag_redraw(ScrArea *sa)
|
|
{
|
|
ARegion *ar;
|
|
|
|
if (sa)
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next)
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
|
|
void ED_area_tag_redraw_regiontype(ScrArea *sa, int regiontype)
|
|
{
|
|
ARegion *ar;
|
|
|
|
if (sa) {
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (ar->regiontype == regiontype) {
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ED_area_tag_refresh(ScrArea *sa)
|
|
{
|
|
if (sa)
|
|
sa->do_refresh = true;
|
|
}
|
|
|
|
/* *************************************************************** */
|
|
|
|
/* use NULL to disable it */
|
|
void ED_area_headerprint(ScrArea *sa, const char *str)
|
|
{
|
|
ARegion *ar;
|
|
|
|
/* happens when running transform operators in backround mode */
|
|
if (sa == NULL)
|
|
return;
|
|
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (ar->regiontype == RGN_TYPE_HEADER) {
|
|
if (str) {
|
|
if (ar->headerstr == NULL)
|
|
ar->headerstr = MEM_mallocN(256, "headerprint");
|
|
BLI_strncpy(ar->headerstr, str, 256);
|
|
}
|
|
else if (ar->headerstr) {
|
|
MEM_freeN(ar->headerstr);
|
|
ar->headerstr = NULL;
|
|
}
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ************************************************************ */
|
|
|
|
|
|
static void area_azone_initialize(wmWindow *win, bScreen *screen, ScrArea *sa)
|
|
{
|
|
AZone *az;
|
|
|
|
/* reinitalize entirely, regions and fullscreen add azones too */
|
|
BLI_freelistN(&sa->actionzones);
|
|
|
|
if (screen->state != SCREENNORMAL) {
|
|
return;
|
|
}
|
|
|
|
/* can't click on bottom corners on OS X, already used for resizing */
|
|
#ifdef __APPLE__
|
|
if (!(sa->totrct.xmin == 0 && sa->totrct.ymin == 0) || WM_window_is_fullscreen(win))
|
|
#else
|
|
(void)win;
|
|
#endif
|
|
{
|
|
/* set area action zones */
|
|
az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
|
|
BLI_addtail(&(sa->actionzones), az);
|
|
az->type = AZONE_AREA;
|
|
az->x1 = sa->totrct.xmin;
|
|
az->y1 = sa->totrct.ymin;
|
|
az->x2 = sa->totrct.xmin + (AZONESPOT - 1);
|
|
az->y2 = sa->totrct.ymin + (AZONESPOT - 1);
|
|
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
|
|
}
|
|
|
|
az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
|
|
BLI_addtail(&(sa->actionzones), az);
|
|
az->type = AZONE_AREA;
|
|
az->x1 = sa->totrct.xmax;
|
|
az->y1 = sa->totrct.ymax;
|
|
az->x2 = sa->totrct.xmax - (AZONESPOT - 1);
|
|
az->y2 = sa->totrct.ymax - (AZONESPOT - 1);
|
|
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
|
|
}
|
|
|
|
static void fullscreen_azone_initialize(ScrArea *sa, ARegion *ar)
|
|
{
|
|
AZone *az;
|
|
|
|
if (ar->regiontype != RGN_TYPE_WINDOW)
|
|
return;
|
|
|
|
az = (AZone *)MEM_callocN(sizeof(AZone), "fullscreen action zone");
|
|
BLI_addtail(&(sa->actionzones), az);
|
|
az->type = AZONE_FULLSCREEN;
|
|
az->ar = ar;
|
|
az->alpha = 0.0f;
|
|
|
|
az->x1 = ar->winrct.xmax - (AZONEFADEOUT - 1);
|
|
az->y1 = ar->winrct.ymax - (AZONEFADEOUT - 1);
|
|
az->x2 = ar->winrct.xmax;
|
|
az->y2 = ar->winrct.ymax;
|
|
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
|
|
}
|
|
|
|
#define AZONEPAD_EDGE (0.1f * U.widget_unit)
|
|
#define AZONEPAD_ICON (0.45f * U.widget_unit)
|
|
static void region_azone_edge(AZone *az, ARegion *ar)
|
|
{
|
|
switch (az->edge) {
|
|
case AE_TOP_TO_BOTTOMRIGHT:
|
|
az->x1 = ar->winrct.xmin;
|
|
az->y1 = ar->winrct.ymax - AZONEPAD_EDGE;
|
|
az->x2 = ar->winrct.xmax;
|
|
az->y2 = ar->winrct.ymax + AZONEPAD_EDGE;
|
|
break;
|
|
case AE_BOTTOM_TO_TOPLEFT:
|
|
az->x1 = ar->winrct.xmin;
|
|
az->y1 = ar->winrct.ymin + AZONEPAD_EDGE;
|
|
az->x2 = ar->winrct.xmax;
|
|
az->y2 = ar->winrct.ymin - AZONEPAD_EDGE;
|
|
break;
|
|
case AE_LEFT_TO_TOPRIGHT:
|
|
az->x1 = ar->winrct.xmin - AZONEPAD_EDGE;
|
|
az->y1 = ar->winrct.ymin;
|
|
az->x2 = ar->winrct.xmin + AZONEPAD_EDGE;
|
|
az->y2 = ar->winrct.ymax;
|
|
break;
|
|
case AE_RIGHT_TO_TOPLEFT:
|
|
az->x1 = ar->winrct.xmax + AZONEPAD_EDGE;
|
|
az->y1 = ar->winrct.ymin;
|
|
az->x2 = ar->winrct.xmax - AZONEPAD_EDGE;
|
|
az->y2 = ar->winrct.ymax;
|
|
break;
|
|
}
|
|
|
|
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
|
|
}
|
|
|
|
static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
|
|
{
|
|
AZone *azt;
|
|
int tot = 0;
|
|
|
|
/* count how many actionzones with along same edge are available.
|
|
* This allows for adding more action zones in the future without
|
|
* having to worry about correct offset */
|
|
for (azt = sa->actionzones.first; azt; azt = azt->next) {
|
|
if (azt->edge == az->edge) tot++;
|
|
}
|
|
|
|
switch (az->edge) {
|
|
case AE_TOP_TO_BOTTOMRIGHT:
|
|
az->x1 = ar->winrct.xmax - tot * 2 * AZONEPAD_ICON;
|
|
az->y1 = ar->winrct.ymax + AZONEPAD_ICON;
|
|
az->x2 = ar->winrct.xmax - tot * AZONEPAD_ICON;
|
|
az->y2 = ar->winrct.ymax + 2 * AZONEPAD_ICON;
|
|
break;
|
|
case AE_BOTTOM_TO_TOPLEFT:
|
|
az->x1 = ar->winrct.xmin + AZONEPAD_ICON;
|
|
az->y1 = ar->winrct.ymin - 2 * AZONEPAD_ICON;
|
|
az->x2 = ar->winrct.xmin + 2 * AZONEPAD_ICON;
|
|
az->y2 = ar->winrct.ymin - AZONEPAD_ICON;
|
|
break;
|
|
case AE_LEFT_TO_TOPRIGHT:
|
|
az->x1 = ar->winrct.xmin - 2 * AZONEPAD_ICON;
|
|
az->y1 = ar->winrct.ymax - tot * 2 * AZONEPAD_ICON;
|
|
az->x2 = ar->winrct.xmin - AZONEPAD_ICON;
|
|
az->y2 = ar->winrct.ymax - tot * AZONEPAD_ICON;
|
|
break;
|
|
case AE_RIGHT_TO_TOPLEFT:
|
|
az->x1 = ar->winrct.xmax + AZONEPAD_ICON;
|
|
az->y1 = ar->winrct.ymax - tot * 2 * AZONEPAD_ICON;
|
|
az->x2 = ar->winrct.xmax + 2 * AZONEPAD_ICON;
|
|
az->y2 = ar->winrct.ymax - tot * AZONEPAD_ICON;
|
|
break;
|
|
}
|
|
|
|
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
|
|
|
|
/* if more azones on 1 spot, set offset */
|
|
for (azt = sa->actionzones.first; azt; azt = azt->next) {
|
|
if (az != azt) {
|
|
if (ABS(az->x1 - azt->x1) < 2 && ABS(az->y1 - azt->y1) < 2) {
|
|
if (az->edge == AE_TOP_TO_BOTTOMRIGHT || az->edge == AE_BOTTOM_TO_TOPLEFT) {
|
|
az->x1 += AZONESPOT;
|
|
az->x2 += AZONESPOT;
|
|
}
|
|
else {
|
|
az->y1 -= AZONESPOT;
|
|
az->y2 -= AZONESPOT;
|
|
}
|
|
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define AZONEPAD_TAB_PLUSW (0.7f * U.widget_unit)
|
|
#define AZONEPAD_TAB_PLUSH (0.7f * U.widget_unit)
|
|
|
|
/* region already made zero sized, in shape of edge */
|
|
static void region_azone_tab_plus(ScrArea *sa, AZone *az, ARegion *ar)
|
|
{
|
|
AZone *azt;
|
|
int tot = 0, add;
|
|
|
|
for (azt = sa->actionzones.first; azt; azt = azt->next) {
|
|
if (azt->edge == az->edge) tot++;
|
|
}
|
|
|
|
switch (az->edge) {
|
|
case AE_TOP_TO_BOTTOMRIGHT:
|
|
if (ar->winrct.ymax == sa->totrct.ymin) add = 1; else add = 0;
|
|
az->x1 = ar->winrct.xmax - 2.5f * AZONEPAD_TAB_PLUSW;
|
|
az->y1 = ar->winrct.ymax - add;
|
|
az->x2 = ar->winrct.xmax - 1.5f * AZONEPAD_TAB_PLUSW;
|
|
az->y2 = ar->winrct.ymax - add + AZONEPAD_TAB_PLUSH;
|
|
break;
|
|
case AE_BOTTOM_TO_TOPLEFT:
|
|
az->x1 = ar->winrct.xmax - 2.5f * AZONEPAD_TAB_PLUSW;
|
|
az->y1 = ar->winrct.ymin - AZONEPAD_TAB_PLUSH;
|
|
az->x2 = ar->winrct.xmax - 1.5f * AZONEPAD_TAB_PLUSW;
|
|
az->y2 = ar->winrct.ymin;
|
|
break;
|
|
case AE_LEFT_TO_TOPRIGHT:
|
|
az->x1 = ar->winrct.xmin - AZONEPAD_TAB_PLUSH;
|
|
az->y1 = ar->winrct.ymax - 2.5f * AZONEPAD_TAB_PLUSW;
|
|
az->x2 = ar->winrct.xmin;
|
|
az->y2 = ar->winrct.ymax - 1.5f * AZONEPAD_TAB_PLUSW;
|
|
break;
|
|
case AE_RIGHT_TO_TOPLEFT:
|
|
az->x1 = ar->winrct.xmax - 1;
|
|
az->y1 = ar->winrct.ymax - 2.5f * AZONEPAD_TAB_PLUSW;
|
|
az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TAB_PLUSH;
|
|
az->y2 = ar->winrct.ymax - 1.5f * AZONEPAD_TAB_PLUSW;
|
|
break;
|
|
}
|
|
/* rect needed for mouse pointer test */
|
|
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
|
|
}
|
|
|
|
|
|
#define AZONEPAD_TABW (0.9f * U.widget_unit)
|
|
#define AZONEPAD_TABH (0.35f * U.widget_unit)
|
|
|
|
/* region already made zero sized, in shape of edge */
|
|
static void region_azone_tab(ScrArea *sa, AZone *az, ARegion *ar)
|
|
{
|
|
AZone *azt;
|
|
int tot = 0, add;
|
|
|
|
for (azt = sa->actionzones.first; azt; azt = azt->next) {
|
|
if (azt->edge == az->edge) tot++;
|
|
}
|
|
|
|
switch (az->edge) {
|
|
case AE_TOP_TO_BOTTOMRIGHT:
|
|
if (ar->winrct.ymax == sa->totrct.ymin) add = 1; else add = 0;
|
|
az->x1 = ar->winrct.xmax - 2 * AZONEPAD_TABW;
|
|
az->y1 = ar->winrct.ymax - add;
|
|
az->x2 = ar->winrct.xmax - AZONEPAD_TABW;
|
|
az->y2 = ar->winrct.ymax - add + AZONEPAD_TABH;
|
|
break;
|
|
case AE_BOTTOM_TO_TOPLEFT:
|
|
az->x1 = ar->winrct.xmin + AZONEPAD_TABW;
|
|
az->y1 = ar->winrct.ymin - AZONEPAD_TABH;
|
|
az->x2 = ar->winrct.xmin + 2 * AZONEPAD_TABW;
|
|
az->y2 = ar->winrct.ymin;
|
|
break;
|
|
case AE_LEFT_TO_TOPRIGHT:
|
|
az->x1 = ar->winrct.xmin + 1 - AZONEPAD_TABH;
|
|
az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TABW;
|
|
az->x2 = ar->winrct.xmin + 1;
|
|
az->y2 = ar->winrct.ymax - AZONEPAD_TABW;
|
|
break;
|
|
case AE_RIGHT_TO_TOPLEFT:
|
|
az->x1 = ar->winrct.xmax - 1;
|
|
az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TABW;
|
|
az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TABH;
|
|
az->y2 = ar->winrct.ymax - AZONEPAD_TABW;
|
|
break;
|
|
}
|
|
/* rect needed for mouse pointer test */
|
|
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
|
|
}
|
|
|
|
#define AZONEPAD_TRIAW (0.8f * U.widget_unit)
|
|
#define AZONEPAD_TRIAH (0.45f * U.widget_unit)
|
|
|
|
|
|
/* region already made zero sized, in shape of edge */
|
|
static void region_azone_tria(ScrArea *sa, AZone *az, ARegion *ar)
|
|
{
|
|
AZone *azt;
|
|
int tot = 0, add;
|
|
|
|
for (azt = sa->actionzones.first; azt; azt = azt->next) {
|
|
if (azt->edge == az->edge) tot++;
|
|
}
|
|
|
|
switch (az->edge) {
|
|
case AE_TOP_TO_BOTTOMRIGHT:
|
|
if (ar->winrct.ymax == sa->totrct.ymin) add = 1; else add = 0;
|
|
az->x1 = ar->winrct.xmax - 2 * AZONEPAD_TRIAW;
|
|
az->y1 = ar->winrct.ymax - add;
|
|
az->x2 = ar->winrct.xmax - AZONEPAD_TRIAW;
|
|
az->y2 = ar->winrct.ymax - add + AZONEPAD_TRIAH;
|
|
break;
|
|
case AE_BOTTOM_TO_TOPLEFT:
|
|
az->x1 = ar->winrct.xmin + AZONEPAD_TRIAW;
|
|
az->y1 = ar->winrct.ymin - AZONEPAD_TRIAH;
|
|
az->x2 = ar->winrct.xmin + 2 * AZONEPAD_TRIAW;
|
|
az->y2 = ar->winrct.ymin;
|
|
break;
|
|
case AE_LEFT_TO_TOPRIGHT:
|
|
az->x1 = ar->winrct.xmin + 1 - AZONEPAD_TRIAH;
|
|
az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TRIAW;
|
|
az->x2 = ar->winrct.xmin + 1;
|
|
az->y2 = ar->winrct.ymax - AZONEPAD_TRIAW;
|
|
break;
|
|
case AE_RIGHT_TO_TOPLEFT:
|
|
az->x1 = ar->winrct.xmax - 1;
|
|
az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TRIAW;
|
|
az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TRIAH;
|
|
az->y2 = ar->winrct.ymax - AZONEPAD_TRIAW;
|
|
break;
|
|
}
|
|
/* rect needed for mouse pointer test */
|
|
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
|
|
}
|
|
|
|
|
|
static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge, const bool is_fullscreen)
|
|
{
|
|
AZone *az;
|
|
const bool is_hidden = (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) == 0;
|
|
|
|
if (is_hidden || !is_fullscreen) {
|
|
az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
|
|
BLI_addtail(&(sa->actionzones), az);
|
|
az->type = AZONE_REGION;
|
|
az->ar = ar;
|
|
az->edge = edge;
|
|
}
|
|
|
|
if (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) {
|
|
if (!is_fullscreen) {
|
|
if (G.debug_value == 3)
|
|
region_azone_icon(sa, az, ar);
|
|
else if (G.debug_value == 2)
|
|
region_azone_tria(sa, az, ar);
|
|
else if (G.debug_value == 1)
|
|
region_azone_tab(sa, az, ar);
|
|
else
|
|
region_azone_tab_plus(sa, az, ar);
|
|
}
|
|
}
|
|
else {
|
|
region_azone_edge(az, ar);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/* *************************************************************** */
|
|
|
|
static void region_azone_add(ScrArea *sa, ARegion *ar, const int alignment, const bool is_fullscreen)
|
|
{
|
|
/* edge code (t b l r) is along which area edge azone will be drawn */
|
|
|
|
if (alignment == RGN_ALIGN_TOP)
|
|
region_azone_initialize(sa, ar, AE_BOTTOM_TO_TOPLEFT, is_fullscreen);
|
|
else if (alignment == RGN_ALIGN_BOTTOM)
|
|
region_azone_initialize(sa, ar, AE_TOP_TO_BOTTOMRIGHT, is_fullscreen);
|
|
else if (alignment == RGN_ALIGN_RIGHT)
|
|
region_azone_initialize(sa, ar, AE_LEFT_TO_TOPRIGHT, is_fullscreen);
|
|
else if (alignment == RGN_ALIGN_LEFT)
|
|
region_azone_initialize(sa, ar, AE_RIGHT_TO_TOPLEFT, is_fullscreen);
|
|
}
|
|
|
|
/* dir is direction to check, not the splitting edge direction! */
|
|
static int rct_fits(rcti *rect, char dir, int size)
|
|
{
|
|
if (dir == 'h') {
|
|
return BLI_rcti_size_x(rect) + 1 - size;
|
|
}
|
|
else { /* 'v' */
|
|
return BLI_rcti_size_y(rect) + 1 - size;
|
|
}
|
|
}
|
|
|
|
/* *************************************************************** */
|
|
|
|
/* ar should be overlapping */
|
|
/* function checks if some overlapping region was defined before - on same place */
|
|
static void region_overlap_fix(ScrArea *sa, ARegion *ar)
|
|
{
|
|
ARegion *ar1;
|
|
const int align = ar->alignment & ~RGN_SPLIT_PREV;
|
|
int align1 = 0;
|
|
|
|
/* find overlapping previous region on same place */
|
|
for (ar1 = ar->prev; ar1; ar1 = ar1->prev) {
|
|
if (ar1->overlap && ((ar1->alignment & RGN_SPLIT_PREV) == 0)) {
|
|
align1 = ar1->alignment;
|
|
if (BLI_rcti_isect(&ar1->winrct, &ar->winrct, NULL)) {
|
|
if (align1 != align) {
|
|
/* Left overlapping right or vice-versa, forbid this! */
|
|
ar->flag |= RGN_FLAG_TOO_SMALL;
|
|
return;
|
|
}
|
|
/* Else, we have our previous region on same side. */
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* translate or close */
|
|
if (ar1) {
|
|
if (align1 == RGN_ALIGN_LEFT) {
|
|
if (ar->winrct.xmax + ar1->winx > sa->winx - U.widget_unit) {
|
|
ar->flag |= RGN_FLAG_TOO_SMALL;
|
|
return;
|
|
}
|
|
else {
|
|
BLI_rcti_translate(&ar->winrct, ar1->winx, 0);
|
|
}
|
|
}
|
|
else if (align1 == RGN_ALIGN_RIGHT) {
|
|
if (ar->winrct.xmin - ar1->winx < U.widget_unit) {
|
|
ar->flag |= RGN_FLAG_TOO_SMALL;
|
|
return;
|
|
}
|
|
else {
|
|
BLI_rcti_translate(&ar->winrct, -ar1->winx, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* At this point, 'ar' is in its final position and still open.
|
|
* Make a final check it does not overlap any previous 'other side' region. */
|
|
for (ar1 = ar->prev; ar1; ar1 = ar1->prev) {
|
|
if (ar1->overlap && (ar1->alignment & RGN_SPLIT_PREV) == 0) {
|
|
if ((ar1->alignment != align) && BLI_rcti_isect(&ar1->winrct, &ar->winrct, NULL)) {
|
|
/* Left overlapping right or vice-versa, forbid this! */
|
|
ar->flag |= RGN_FLAG_TOO_SMALL;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* overlapping regions only in the following restricted cases */
|
|
static bool region_is_overlap(wmWindow *win, ScrArea *sa, ARegion *ar)
|
|
{
|
|
if (U.uiflag2 & USER_REGION_OVERLAP) {
|
|
if (WM_is_draw_triple(win)) {
|
|
if (ELEM(sa->spacetype, SPACE_VIEW3D, SPACE_SEQ)) {
|
|
if (ELEM(ar->regiontype, RGN_TYPE_TOOLS, RGN_TYPE_UI, RGN_TYPE_TOOL_PROPS))
|
|
return 1;
|
|
}
|
|
else if (sa->spacetype == SPACE_IMAGE) {
|
|
if (ELEM(ar->regiontype, RGN_TYPE_TOOLS, RGN_TYPE_UI, RGN_TYPE_TOOL_PROPS, RGN_TYPE_PREVIEW))
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void region_rect_recursive(wmWindow *win, ScrArea *sa, ARegion *ar, rcti *remainder, int quad)
|
|
{
|
|
rcti *remainder_prev = remainder;
|
|
int prefsizex, prefsizey;
|
|
int alignment;
|
|
|
|
if (ar == NULL)
|
|
return;
|
|
|
|
/* no returns in function, winrct gets set in the end again */
|
|
BLI_rcti_init(&ar->winrct, 0, 0, 0, 0);
|
|
|
|
/* for test; allow split of previously defined region */
|
|
if (ar->alignment & RGN_SPLIT_PREV)
|
|
if (ar->prev)
|
|
remainder = &ar->prev->winrct;
|
|
|
|
alignment = ar->alignment & ~RGN_SPLIT_PREV;
|
|
|
|
/* set here, assuming userpref switching forces to call this again */
|
|
ar->overlap = region_is_overlap(win, sa, ar);
|
|
|
|
/* clear state flags first */
|
|
ar->flag &= ~RGN_FLAG_TOO_SMALL;
|
|
/* user errors */
|
|
if (ar->next == NULL && alignment != RGN_ALIGN_QSPLIT)
|
|
alignment = RGN_ALIGN_NONE;
|
|
|
|
/* prefsize, for header we stick to exception (prevent dpi rounding error) */
|
|
prefsizex = UI_DPI_FAC * (ar->sizex > 1 ? ar->sizex + 0.5f : ar->type->prefsizex);
|
|
|
|
if (ar->regiontype == RGN_TYPE_HEADER) {
|
|
prefsizey = ED_area_headersize();
|
|
}
|
|
else if (ar->regiontype == RGN_TYPE_UI && sa->spacetype == SPACE_FILE) {
|
|
prefsizey = UI_UNIT_Y * 2 + (UI_UNIT_Y / 2);
|
|
}
|
|
else {
|
|
prefsizey = UI_DPI_FAC * (ar->sizey > 1 ? ar->sizey + 0.5f : ar->type->prefsizey);
|
|
}
|
|
|
|
|
|
if (ar->flag & RGN_FLAG_HIDDEN) {
|
|
/* hidden is user flag */
|
|
}
|
|
else if (alignment == RGN_ALIGN_FLOAT) {
|
|
/* XXX floating area region, not handled yet here */
|
|
}
|
|
else if (rct_fits(remainder, 'v', 1) < 0 || rct_fits(remainder, 'h', 1) < 0) {
|
|
/* remainder is too small for any usage */
|
|
ar->flag |= RGN_FLAG_TOO_SMALL;
|
|
}
|
|
else if (alignment == RGN_ALIGN_NONE) {
|
|
/* typically last region */
|
|
ar->winrct = *remainder;
|
|
BLI_rcti_init(remainder, 0, 0, 0, 0);
|
|
}
|
|
else if (alignment == RGN_ALIGN_TOP || alignment == RGN_ALIGN_BOTTOM) {
|
|
|
|
if (rct_fits(remainder, 'v', prefsizey) < 0) {
|
|
ar->flag |= RGN_FLAG_TOO_SMALL;
|
|
}
|
|
else {
|
|
int fac = rct_fits(remainder, 'v', prefsizey);
|
|
|
|
if (fac < 0)
|
|
prefsizey += fac;
|
|
|
|
ar->winrct = *remainder;
|
|
|
|
if (alignment == RGN_ALIGN_TOP) {
|
|
ar->winrct.ymin = ar->winrct.ymax - prefsizey + 1;
|
|
remainder->ymax = ar->winrct.ymin - 1;
|
|
}
|
|
else {
|
|
ar->winrct.ymax = ar->winrct.ymin + prefsizey - 1;
|
|
remainder->ymin = ar->winrct.ymax + 1;
|
|
}
|
|
}
|
|
}
|
|
else if (ELEM(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT)) {
|
|
|
|
if (rct_fits(remainder, 'h', prefsizex) < 0) {
|
|
ar->flag |= RGN_FLAG_TOO_SMALL;
|
|
}
|
|
else {
|
|
int fac = rct_fits(remainder, 'h', prefsizex);
|
|
|
|
if (fac < 0)
|
|
prefsizex += fac;
|
|
|
|
ar->winrct = *remainder;
|
|
|
|
if (alignment == RGN_ALIGN_RIGHT) {
|
|
ar->winrct.xmin = ar->winrct.xmax - prefsizex + 1;
|
|
if (ar->overlap == 0)
|
|
remainder->xmax = ar->winrct.xmin - 1;
|
|
}
|
|
else {
|
|
ar->winrct.xmax = ar->winrct.xmin + prefsizex - 1;
|
|
if (ar->overlap == 0)
|
|
remainder->xmin = ar->winrct.xmax + 1;
|
|
}
|
|
}
|
|
}
|
|
else if (alignment == RGN_ALIGN_VSPLIT || alignment == RGN_ALIGN_HSPLIT) {
|
|
/* percentage subdiv*/
|
|
ar->winrct = *remainder;
|
|
|
|
if (alignment == RGN_ALIGN_HSPLIT) {
|
|
if (rct_fits(remainder, 'h', prefsizex) > 4) {
|
|
ar->winrct.xmax = BLI_rcti_cent_x(remainder);
|
|
remainder->xmin = ar->winrct.xmax + 1;
|
|
}
|
|
else {
|
|
BLI_rcti_init(remainder, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
else {
|
|
if (rct_fits(remainder, 'v', prefsizey) > 4) {
|
|
ar->winrct.ymax = BLI_rcti_cent_y(remainder);
|
|
remainder->ymin = ar->winrct.ymax + 1;
|
|
}
|
|
else {
|
|
BLI_rcti_init(remainder, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
else if (alignment == RGN_ALIGN_QSPLIT) {
|
|
ar->winrct = *remainder;
|
|
|
|
/* test if there's still 4 regions left */
|
|
if (quad == 0) {
|
|
ARegion *artest = ar->next;
|
|
int count = 1;
|
|
|
|
while (artest) {
|
|
artest->alignment = RGN_ALIGN_QSPLIT;
|
|
artest = artest->next;
|
|
count++;
|
|
}
|
|
|
|
if (count != 4) {
|
|
/* let's stop adding regions */
|
|
BLI_rcti_init(remainder, 0, 0, 0, 0);
|
|
if (G.debug & G_DEBUG)
|
|
printf("region quadsplit failed\n");
|
|
}
|
|
else {
|
|
quad = 1;
|
|
}
|
|
}
|
|
if (quad) {
|
|
if (quad == 1) { /* left bottom */
|
|
ar->winrct.xmax = BLI_rcti_cent_x(remainder);
|
|
ar->winrct.ymax = BLI_rcti_cent_y(remainder);
|
|
}
|
|
else if (quad == 2) { /* left top */
|
|
ar->winrct.xmax = BLI_rcti_cent_x(remainder);
|
|
ar->winrct.ymin = BLI_rcti_cent_y(remainder) + 1;
|
|
}
|
|
else if (quad == 3) { /* right bottom */
|
|
ar->winrct.xmin = BLI_rcti_cent_x(remainder) + 1;
|
|
ar->winrct.ymax = BLI_rcti_cent_y(remainder);
|
|
}
|
|
else { /* right top */
|
|
ar->winrct.xmin = BLI_rcti_cent_x(remainder) + 1;
|
|
ar->winrct.ymin = BLI_rcti_cent_y(remainder) + 1;
|
|
BLI_rcti_init(remainder, 0, 0, 0, 0);
|
|
}
|
|
|
|
quad++;
|
|
}
|
|
}
|
|
|
|
/* for speedup */
|
|
ar->winx = BLI_rcti_size_x(&ar->winrct) + 1;
|
|
ar->winy = BLI_rcti_size_y(&ar->winrct) + 1;
|
|
|
|
/* if region opened normally, we store this for hide/reveal usage */
|
|
/* prevent rounding errors for UI_DPI_FAC mult and divide */
|
|
if (ar->winx > 1) ar->sizex = (ar->winx + 0.5f) / UI_DPI_FAC;
|
|
if (ar->winy > 1) ar->sizey = (ar->winy + 0.5f) / UI_DPI_FAC;
|
|
|
|
/* exception for multiple overlapping regions on same spot */
|
|
if (ar->overlap)
|
|
region_overlap_fix(sa, ar);
|
|
|
|
/* set winrect for azones */
|
|
if (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) {
|
|
ar->winrct = *remainder;
|
|
|
|
if (alignment == RGN_ALIGN_TOP)
|
|
ar->winrct.ymin = ar->winrct.ymax;
|
|
else if (alignment == RGN_ALIGN_BOTTOM)
|
|
ar->winrct.ymax = ar->winrct.ymin;
|
|
else if (alignment == RGN_ALIGN_RIGHT)
|
|
ar->winrct.xmin = ar->winrct.xmax;
|
|
else if (alignment == RGN_ALIGN_LEFT)
|
|
ar->winrct.xmax = ar->winrct.xmin;
|
|
else /* prevent winrct to be valid */
|
|
ar->winrct.xmax = ar->winrct.xmin;
|
|
}
|
|
|
|
/* restore prev-split exception */
|
|
if (ar->alignment & RGN_SPLIT_PREV) {
|
|
if (ar->prev) {
|
|
remainder = remainder_prev;
|
|
ar->prev->winx = BLI_rcti_size_x(&ar->prev->winrct) + 1;
|
|
ar->prev->winy = BLI_rcti_size_y(&ar->prev->winrct) + 1;
|
|
}
|
|
}
|
|
|
|
/* in end, add azones, where appropriate */
|
|
if (ar->regiontype == RGN_TYPE_HEADER && ar->winy + 6 > sa->winy) {
|
|
/* The logic for this is: when the header takes up the full area,
|
|
* disallow hiding it to view the main window.
|
|
*
|
|
* Without this, you can drag down the file selectors header and hide it
|
|
* by accident very easily (highly annoying!), the value 6 is arbitrary
|
|
* but accounts for small common rounding problems when scaling the UI,
|
|
* must be minimum '4' */
|
|
}
|
|
else {
|
|
if (ELEM(win->screen->state, SCREENNORMAL, SCREENMAXIMIZED)) {
|
|
region_azone_add(sa, ar, alignment, false);
|
|
}
|
|
else {
|
|
region_azone_add(sa, ar, alignment, true);
|
|
fullscreen_azone_initialize(sa, ar);
|
|
}
|
|
}
|
|
|
|
region_rect_recursive(win, sa, ar->next, remainder, quad);
|
|
}
|
|
|
|
static void area_calc_totrct(ScrArea *sa, int sizex, int sizey)
|
|
{
|
|
short rt = (short) U.pixelsize;
|
|
|
|
if (sa->v1->vec.x > 0) sa->totrct.xmin = sa->v1->vec.x + rt;
|
|
else sa->totrct.xmin = sa->v1->vec.x;
|
|
if (sa->v4->vec.x < sizex - 1) sa->totrct.xmax = sa->v4->vec.x - rt;
|
|
else sa->totrct.xmax = sa->v4->vec.x;
|
|
|
|
if (sa->v1->vec.y > 0) sa->totrct.ymin = sa->v1->vec.y + rt;
|
|
else sa->totrct.ymin = sa->v1->vec.y;
|
|
if (sa->v2->vec.y < sizey - 1) sa->totrct.ymax = sa->v2->vec.y - rt;
|
|
else sa->totrct.ymax = sa->v2->vec.y;
|
|
|
|
/* for speedup */
|
|
sa->winx = BLI_rcti_size_x(&sa->totrct) + 1;
|
|
sa->winy = BLI_rcti_size_y(&sa->totrct) + 1;
|
|
}
|
|
|
|
|
|
/* used for area initialize below */
|
|
static void region_subwindow(wmWindow *win, ARegion *ar)
|
|
{
|
|
bool hidden = (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) != 0;
|
|
|
|
if ((ar->alignment & RGN_SPLIT_PREV) && ar->prev)
|
|
hidden = hidden || (ar->prev->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL));
|
|
|
|
if (hidden) {
|
|
if (ar->swinid)
|
|
wm_subwindow_close(win, ar->swinid);
|
|
ar->swinid = 0;
|
|
}
|
|
else if (ar->swinid == 0)
|
|
ar->swinid = wm_subwindow_open(win, &ar->winrct);
|
|
else
|
|
wm_subwindow_position(win, ar->swinid, &ar->winrct);
|
|
}
|
|
|
|
static void ed_default_handlers(wmWindowManager *wm, ScrArea *sa, ListBase *handlers, int flag)
|
|
{
|
|
/* note, add-handler checks if it already exists */
|
|
|
|
/* XXX it would be good to have boundbox checks for some of these... */
|
|
if (flag & ED_KEYMAP_UI) {
|
|
/* user interface widgets */
|
|
UI_region_handlers_add(handlers);
|
|
}
|
|
if (flag & ED_KEYMAP_VIEW2D) {
|
|
/* 2d-viewport handling+manipulation */
|
|
wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "View2D", 0, 0);
|
|
WM_event_add_keymap_handler(handlers, keymap);
|
|
}
|
|
if (flag & ED_KEYMAP_MARKERS) {
|
|
/* time-markers */
|
|
wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Markers", 0, 0);
|
|
|
|
/* time space only has this keymap, the others get a boundbox restricted map */
|
|
if (sa->spacetype != SPACE_TIME) {
|
|
ARegion *ar;
|
|
/* same local check for all areas */
|
|
static rcti rect = {0, 10000, 0, -1};
|
|
rect.ymax = UI_MARKER_MARGIN_Y;
|
|
ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
|
|
if (ar) {
|
|
WM_event_add_keymap_handler_bb(handlers, keymap, &rect, &ar->winrct);
|
|
}
|
|
}
|
|
else
|
|
WM_event_add_keymap_handler(handlers, keymap);
|
|
}
|
|
if (flag & ED_KEYMAP_ANIMATION) {
|
|
/* frame changing and timeline operators (for time spaces) */
|
|
wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Animation", 0, 0);
|
|
WM_event_add_keymap_handler(handlers, keymap);
|
|
}
|
|
if (flag & ED_KEYMAP_FRAMES) {
|
|
/* frame changing/jumping (for all spaces) */
|
|
wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Frames", 0, 0);
|
|
WM_event_add_keymap_handler(handlers, keymap);
|
|
}
|
|
if (flag & ED_KEYMAP_GPENCIL) {
|
|
/* grease pencil */
|
|
wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Grease Pencil", 0, 0);
|
|
WM_event_add_keymap_handler(handlers, keymap);
|
|
}
|
|
if (flag & ED_KEYMAP_HEADER) {
|
|
/* standard keymap for headers regions */
|
|
wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Header", 0, 0);
|
|
WM_event_add_keymap_handler(handlers, keymap);
|
|
}
|
|
}
|
|
|
|
|
|
/* called in screen_refresh, or screens_init, also area size changes */
|
|
void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
|
|
{
|
|
ARegion *ar;
|
|
rcti rect;
|
|
|
|
/* set typedefinitions */
|
|
sa->type = BKE_spacetype_from_id(sa->spacetype);
|
|
|
|
if (sa->type == NULL) {
|
|
sa->butspacetype = sa->spacetype = SPACE_VIEW3D;
|
|
sa->type = BKE_spacetype_from_id(sa->spacetype);
|
|
}
|
|
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next)
|
|
ar->type = BKE_regiontype_from_id(sa->type, ar->regiontype);
|
|
|
|
/* area sizes */
|
|
area_calc_totrct(sa, WM_window_pixels_x(win), WM_window_pixels_y(win));
|
|
|
|
/* clear all azones, add the area triange widgets */
|
|
area_azone_initialize(win, win->screen, sa);
|
|
|
|
/* region rect sizes */
|
|
rect = sa->totrct;
|
|
region_rect_recursive(win, sa, sa->regionbase.first, &rect, 0);
|
|
|
|
/* default area handlers */
|
|
ed_default_handlers(wm, sa, &sa->handlers, sa->type->keymapflag);
|
|
/* checks spacedata, adds own handlers */
|
|
if (sa->type->init)
|
|
sa->type->init(wm, sa);
|
|
|
|
/* region windows, default and own handlers */
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
region_subwindow(win, ar);
|
|
|
|
if (ar->swinid) {
|
|
/* default region handlers */
|
|
ed_default_handlers(wm, sa, &ar->handlers, ar->type->keymapflag);
|
|
/* own handlers */
|
|
if (ar->type->init)
|
|
ar->type->init(wm, ar);
|
|
}
|
|
else {
|
|
/* prevent uiblocks to run */
|
|
UI_blocklist_free(NULL, &ar->uiblocks);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void region_update_rect(ARegion *ar)
|
|
{
|
|
ar->winx = BLI_rcti_size_x(&ar->winrct) + 1;
|
|
ar->winy = BLI_rcti_size_y(&ar->winrct) + 1;
|
|
|
|
/* v2d mask is used to subtract scrollbars from a 2d view. Needs initialize here. */
|
|
BLI_rcti_init(&ar->v2d.mask, 0, ar->winx - 1, 0, ar->winy -1);
|
|
}
|
|
|
|
/**
|
|
* Call to move a popup window (keep OpenGL context free!)
|
|
*/
|
|
void ED_region_update_rect(bContext *C, ARegion *ar)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
wm_subwindow_rect_set(win, ar->swinid, &ar->winrct);
|
|
|
|
region_update_rect(ar);
|
|
}
|
|
|
|
/* externally called for floating regions like menus */
|
|
void ED_region_init(bContext *C, ARegion *ar)
|
|
{
|
|
// ARegionType *at = ar->type;
|
|
|
|
/* refresh can be called before window opened */
|
|
region_subwindow(CTX_wm_window(C), ar);
|
|
|
|
region_update_rect(ar);
|
|
}
|
|
|
|
/* for quick toggle, can skip fades */
|
|
void region_toggle_hidden(bContext *C, ARegion *ar, const bool do_fade)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
|
|
ar->flag ^= RGN_FLAG_HIDDEN;
|
|
|
|
if (do_fade && ar->overlap) {
|
|
/* starts a timer, and in end calls the stuff below itself (region_sblend_invoke()) */
|
|
region_blend_start(C, sa, ar);
|
|
}
|
|
else {
|
|
if (ar->flag & RGN_FLAG_HIDDEN)
|
|
WM_event_remove_handlers(C, &ar->handlers);
|
|
|
|
ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
|
|
ED_area_tag_redraw(sa);
|
|
}
|
|
}
|
|
|
|
/* exported to all editors, uses fading default */
|
|
void ED_region_toggle_hidden(bContext *C, ARegion *ar)
|
|
{
|
|
region_toggle_hidden(C, ar, 1);
|
|
}
|
|
|
|
/**
|
|
* we swap spaces for fullscreen to keep all allocated data area vertices were set
|
|
*/
|
|
void ED_area_data_copy(ScrArea *sa_dst, ScrArea *sa_src, const bool do_free)
|
|
{
|
|
SpaceType *st;
|
|
ARegion *ar;
|
|
const char spacetype = sa_dst->spacetype;
|
|
const short flag_copy = HEADER_NO_PULLDOWN;
|
|
|
|
sa_dst->headertype = sa_src->headertype;
|
|
sa_dst->spacetype = sa_src->spacetype;
|
|
sa_dst->type = sa_src->type;
|
|
sa_dst->butspacetype = sa_src->butspacetype;
|
|
|
|
sa_dst->flag = (sa_dst->flag & ~flag_copy) | (sa_src->flag & flag_copy);
|
|
|
|
/* area */
|
|
if (do_free) {
|
|
BKE_spacedata_freelist(&sa_dst->spacedata);
|
|
}
|
|
BKE_spacedata_copylist(&sa_dst->spacedata, &sa_src->spacedata);
|
|
|
|
/* Note; SPACE_EMPTY is possible on new screens */
|
|
|
|
/* regions */
|
|
if (do_free) {
|
|
st = BKE_spacetype_from_id(spacetype);
|
|
for (ar = sa_dst->regionbase.first; ar; ar = ar->next)
|
|
BKE_area_region_free(st, ar);
|
|
BLI_freelistN(&sa_dst->regionbase);
|
|
}
|
|
st = BKE_spacetype_from_id(sa_src->spacetype);
|
|
for (ar = sa_src->regionbase.first; ar; ar = ar->next) {
|
|
ARegion *newar = BKE_area_region_copy(st, ar);
|
|
BLI_addtail(&sa_dst->regionbase, newar);
|
|
}
|
|
}
|
|
|
|
void ED_area_data_swap(ScrArea *sa_dst, ScrArea *sa_src)
|
|
{
|
|
sa_dst->headertype = sa_src->headertype;
|
|
sa_dst->spacetype = sa_src->spacetype;
|
|
sa_dst->type = sa_src->type;
|
|
sa_dst->butspacetype = sa_src->butspacetype;
|
|
|
|
|
|
SWAP(ListBase, sa_dst->spacedata, sa_src->spacedata);
|
|
SWAP(ListBase, sa_dst->regionbase, sa_src->regionbase);
|
|
}
|
|
|
|
/* *********** Space switching code *********** */
|
|
|
|
void ED_area_swapspace(bContext *C, ScrArea *sa1, ScrArea *sa2)
|
|
{
|
|
ScrArea *tmp = MEM_callocN(sizeof(ScrArea), "addscrarea");
|
|
|
|
ED_area_exit(C, sa1);
|
|
ED_area_exit(C, sa2);
|
|
|
|
ED_area_data_copy(tmp, sa1, false);
|
|
ED_area_data_copy(sa1, sa2, true);
|
|
ED_area_data_copy(sa2, tmp, true);
|
|
ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa1);
|
|
ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa2);
|
|
|
|
BKE_screen_area_free(tmp);
|
|
MEM_freeN(tmp);
|
|
|
|
/* tell WM to refresh, cursor types etc */
|
|
WM_event_add_mousemove(C);
|
|
|
|
ED_area_tag_redraw(sa1);
|
|
ED_area_tag_refresh(sa1);
|
|
ED_area_tag_redraw(sa2);
|
|
ED_area_tag_refresh(sa2);
|
|
}
|
|
|
|
void ED_area_newspace(bContext *C, ScrArea *sa, int type)
|
|
{
|
|
if (sa->spacetype != type) {
|
|
SpaceType *st;
|
|
SpaceLink *slold;
|
|
SpaceLink *sl;
|
|
|
|
ED_area_exit(C, sa);
|
|
|
|
st = BKE_spacetype_from_id(type);
|
|
slold = sa->spacedata.first;
|
|
|
|
sa->spacetype = type;
|
|
sa->butspacetype = type;
|
|
sa->type = st;
|
|
|
|
/* check previously stored space */
|
|
for (sl = sa->spacedata.first; sl; sl = sl->next)
|
|
if (sl->spacetype == type)
|
|
break;
|
|
|
|
/* old spacedata... happened during work on 2.50, remove */
|
|
if (sl && BLI_listbase_is_empty(&sl->regionbase)) {
|
|
st->free(sl);
|
|
BLI_freelinkN(&sa->spacedata, sl);
|
|
if (slold == sl) {
|
|
slold = NULL;
|
|
}
|
|
sl = NULL;
|
|
}
|
|
|
|
if (sl) {
|
|
/* swap regions */
|
|
slold->regionbase = sa->regionbase;
|
|
sa->regionbase = sl->regionbase;
|
|
BLI_listbase_clear(&sl->regionbase);
|
|
|
|
/* put in front of list */
|
|
BLI_remlink(&sa->spacedata, sl);
|
|
BLI_addhead(&sa->spacedata, sl);
|
|
}
|
|
else {
|
|
/* new space */
|
|
if (st) {
|
|
sl = st->new(C);
|
|
BLI_addhead(&sa->spacedata, sl);
|
|
|
|
/* swap regions */
|
|
if (slold)
|
|
slold->regionbase = sa->regionbase;
|
|
sa->regionbase = sl->regionbase;
|
|
BLI_listbase_clear(&sl->regionbase);
|
|
}
|
|
}
|
|
|
|
ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
|
|
|
|
/* tell WM to refresh, cursor types etc */
|
|
WM_event_add_mousemove(C);
|
|
|
|
/* send space change notifier */
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, sa);
|
|
|
|
ED_area_tag_refresh(sa);
|
|
}
|
|
|
|
/* also redraw when re-used */
|
|
ED_area_tag_redraw(sa);
|
|
}
|
|
|
|
void ED_area_prevspace(bContext *C, ScrArea *sa)
|
|
{
|
|
SpaceLink *sl = (sa) ? sa->spacedata.first : CTX_wm_space_data(C);
|
|
|
|
if (sl && sl->next) {
|
|
/* workaround for case of double prevspace, render window
|
|
* with a file browser on top of it */
|
|
if (sl->next->spacetype == SPACE_FILE && sl->next->next)
|
|
ED_area_newspace(C, sa, sl->next->next->spacetype);
|
|
else
|
|
ED_area_newspace(C, sa, sl->next->spacetype);
|
|
}
|
|
else {
|
|
/* no change */
|
|
return;
|
|
}
|
|
ED_area_tag_redraw(sa);
|
|
|
|
/* send space change notifier */
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, sa);
|
|
}
|
|
|
|
/* returns offset for next button in header */
|
|
int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
bScreen *scr = CTX_wm_screen(C);
|
|
PointerRNA areaptr;
|
|
int xco = 0.4 * U.widget_unit;
|
|
|
|
RNA_pointer_create(&(scr->id), &RNA_Area, sa, &areaptr);
|
|
|
|
uiDefButR(block, UI_BTYPE_MENU, 0, "", xco, yco, 1.5 * U.widget_unit, U.widget_unit,
|
|
&areaptr, "type", 0, 0.0f, 0.0f, 0.0f, 0.0f, "");
|
|
|
|
return xco + 1.7 * U.widget_unit;
|
|
}
|
|
|
|
/************************ standard UI regions ************************/
|
|
|
|
void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *context, int contextnr)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
uiStyle *style = UI_style_get_dpi();
|
|
uiBlock *block;
|
|
PanelType *pt;
|
|
Panel *panel;
|
|
View2D *v2d = &ar->v2d;
|
|
View2DScrollers *scrollers;
|
|
int x, y, xco, yco, w, em, triangle;
|
|
bool is_context_new = 0;
|
|
int redo;
|
|
int scroll;
|
|
|
|
bool use_category_tabs = (ar->regiontype == RGN_TYPE_TOOLS); /* XXX, should use some better check? */
|
|
/* offset panels for small vertical tab area */
|
|
const char *category = NULL;
|
|
const int category_tabs_width = UI_PANEL_CATEGORY_MARGIN_WIDTH;
|
|
int margin_x = 0;
|
|
|
|
BLI_SMALLSTACK_DECLARE(pt_stack, PanelType *);
|
|
|
|
if (contextnr != -1)
|
|
is_context_new = UI_view2d_tab_set(v2d, contextnr);
|
|
|
|
/* before setting the view */
|
|
if (vertical) {
|
|
/* only allow scrolling in vertical direction */
|
|
v2d->keepofs |= V2D_LOCKOFS_X | V2D_KEEPOFS_Y;
|
|
v2d->keepofs &= ~(V2D_LOCKOFS_Y | V2D_KEEPOFS_X);
|
|
v2d->scroll &= ~(V2D_SCROLL_BOTTOM);
|
|
v2d->scroll |= (V2D_SCROLL_RIGHT);
|
|
}
|
|
else {
|
|
/* for now, allow scrolling in both directions (since layouts are optimized for vertical,
|
|
* they often don't fit in horizontal layout)
|
|
*/
|
|
v2d->keepofs &= ~(V2D_LOCKOFS_X | V2D_LOCKOFS_Y | V2D_KEEPOFS_X | V2D_KEEPOFS_Y);
|
|
v2d->scroll |= (V2D_SCROLL_BOTTOM);
|
|
v2d->scroll &= ~(V2D_SCROLL_RIGHT);
|
|
}
|
|
|
|
scroll = v2d->scroll;
|
|
|
|
|
|
/* collect panels to draw */
|
|
for (pt = ar->type->paneltypes.last; pt; pt = pt->prev) {
|
|
/* verify context */
|
|
if (context && pt->context[0] && !STREQ(context, pt->context)) {
|
|
continue;
|
|
}
|
|
|
|
/* draw panel */
|
|
if (pt->draw && (!pt->poll || pt->poll(C, pt))) {
|
|
BLI_SMALLSTACK_PUSH(pt_stack, pt);
|
|
}
|
|
}
|
|
|
|
|
|
/* collect categories */
|
|
if (use_category_tabs) {
|
|
UI_panel_category_clear_all(ar);
|
|
|
|
/* gather unique categories */
|
|
BLI_SMALLSTACK_ITER_BEGIN(pt_stack, pt)
|
|
{
|
|
if (pt->category[0]) {
|
|
if (!UI_panel_category_find(ar, pt->category)) {
|
|
UI_panel_category_add(ar, pt->category);
|
|
}
|
|
}
|
|
}
|
|
BLI_SMALLSTACK_ITER_END;
|
|
|
|
if (!UI_panel_category_is_visible(ar)) {
|
|
use_category_tabs = false;
|
|
}
|
|
else {
|
|
category = UI_panel_category_active_get(ar, true);
|
|
margin_x = category_tabs_width;
|
|
}
|
|
}
|
|
|
|
|
|
/* sortof hack - but we cannot predict the height of panels, until it's being generated */
|
|
/* the layout engine works with fixed width (from v2d->cur), which is being set at end of the loop */
|
|
/* in case scroller settings (hide flags) differ from previous, the whole loop gets done again */
|
|
for (redo = 2; redo > 0; redo--) {
|
|
|
|
if (vertical) {
|
|
w = BLI_rctf_size_x(&v2d->cur);
|
|
em = (ar->type->prefsizex) ? 10 : 20; /* works out to 10*UI_UNIT_X or 20*UI_UNIT_X */
|
|
}
|
|
else {
|
|
w = UI_PANEL_WIDTH;
|
|
em = (ar->type->prefsizex) ? 10 : 20;
|
|
}
|
|
|
|
w -= margin_x;
|
|
|
|
/* create panels */
|
|
UI_panels_begin(C, ar);
|
|
|
|
/* set view2d view matrix - UI_block_begin() stores it */
|
|
UI_view2d_view_ortho(v2d);
|
|
|
|
BLI_SMALLSTACK_ITER_BEGIN(pt_stack, pt)
|
|
{
|
|
bool open;
|
|
|
|
panel = UI_panel_find_by_type(ar, pt);
|
|
|
|
if (use_category_tabs && pt->category[0] && !STREQ(category, pt->category)) {
|
|
if ((panel == NULL) || ((panel->flag & PNL_PIN) == 0)) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* draw panel */
|
|
block = UI_block_begin(C, ar, pt->idname, UI_EMBOSS);
|
|
panel = UI_panel_begin(sa, ar, block, pt, panel, &open);
|
|
|
|
/* bad fixed values */
|
|
triangle = (int)(UI_UNIT_Y * 1.1f);
|
|
|
|
if (pt->draw_header && !(pt->flag & PNL_NO_HEADER) && (open || vertical)) {
|
|
/* for enabled buttons */
|
|
panel->layout = UI_block_layout(
|
|
block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER,
|
|
triangle, (UI_UNIT_Y * 1.1f) + style->panelspace, UI_UNIT_Y, 1, 0, style);
|
|
|
|
pt->draw_header(C, panel);
|
|
|
|
UI_block_layout_resolve(block, &xco, &yco);
|
|
panel->labelofs = xco - triangle;
|
|
panel->layout = NULL;
|
|
}
|
|
else {
|
|
panel->labelofs = 0;
|
|
}
|
|
|
|
if (open) {
|
|
short panelContext;
|
|
|
|
/* panel context can either be toolbar region or normal panels region */
|
|
if (ar->regiontype == RGN_TYPE_TOOLS)
|
|
panelContext = UI_LAYOUT_TOOLBAR;
|
|
else
|
|
panelContext = UI_LAYOUT_PANEL;
|
|
|
|
panel->layout = UI_block_layout(
|
|
block, UI_LAYOUT_VERTICAL, panelContext,
|
|
style->panelspace, 0, w - 2 * style->panelspace, em, 0, style);
|
|
|
|
pt->draw(C, panel);
|
|
|
|
UI_block_layout_resolve(block, &xco, &yco);
|
|
panel->layout = NULL;
|
|
|
|
yco -= 2 * style->panelspace;
|
|
UI_panel_end(block, w, -yco);
|
|
}
|
|
else {
|
|
yco = 0;
|
|
UI_panel_end(block, w, 0);
|
|
}
|
|
|
|
UI_block_end(C, block);
|
|
}
|
|
BLI_SMALLSTACK_ITER_END;
|
|
|
|
/* align panels and return size */
|
|
UI_panels_end(C, ar, &x, &y);
|
|
|
|
/* before setting the view */
|
|
if (vertical) {
|
|
/* we always keep the scroll offset - so the total view gets increased with the scrolled away part */
|
|
if (v2d->cur.ymax < - 0.001f)
|
|
y = min_ii(y, v2d->cur.ymin);
|
|
|
|
y = -y;
|
|
}
|
|
else {
|
|
/* don't jump back when panels close or hide */
|
|
if (!is_context_new)
|
|
x = max_ii(x, v2d->cur.xmax);
|
|
y = -y;
|
|
}
|
|
|
|
/* this also changes the 'cur' */
|
|
UI_view2d_totRect_set(v2d, x, y);
|
|
|
|
if (scroll != v2d->scroll) {
|
|
/* Note: this code scales fine, but because of rounding differences, positions of elements
|
|
* flip +1 or -1 pixel compared to redoing the entire layout again.
|
|
* Leaving in commented code for future tests */
|
|
#if 0
|
|
UI_panels_scale(ar, BLI_rctf_size_x(&v2d->cur));
|
|
break;
|
|
#endif
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* clear */
|
|
if (ar->overlap) {
|
|
/* view should be in pixelspace */
|
|
UI_view2d_view_restore(C);
|
|
glEnable(GL_BLEND);
|
|
UI_ThemeColor4((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK);
|
|
glRecti(0, 0, BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct));
|
|
glDisable(GL_BLEND);
|
|
}
|
|
else {
|
|
UI_ThemeClearColor((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
|
|
/* set the view */
|
|
UI_view2d_view_ortho(v2d);
|
|
|
|
/* draw panels */
|
|
UI_panels_draw(C, ar);
|
|
|
|
/* restore view matrix */
|
|
UI_view2d_view_restore(C);
|
|
|
|
if (use_category_tabs) {
|
|
UI_panel_category_draw_all(ar, category);
|
|
}
|
|
|
|
/* scrollers */
|
|
scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
|
|
UI_view2d_scrollers_draw(C, v2d, scrollers);
|
|
UI_view2d_scrollers_free(scrollers);
|
|
}
|
|
|
|
void ED_region_panels_init(wmWindowManager *wm, ARegion *ar)
|
|
{
|
|
wmKeyMap *keymap;
|
|
|
|
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy);
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "View2D Buttons List", 0, 0);
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
}
|
|
|
|
void ED_region_header(const bContext *C, ARegion *ar)
|
|
{
|
|
uiStyle *style = UI_style_get_dpi();
|
|
uiBlock *block;
|
|
uiLayout *layout;
|
|
HeaderType *ht;
|
|
Header header = {NULL};
|
|
int maxco, xco, yco;
|
|
int headery = ED_area_headersize();
|
|
|
|
/* clear */
|
|
UI_ThemeClearColor((ED_screen_area_active(C)) ? TH_HEADER : TH_HEADERDESEL);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
/* set view2d view matrix for scrolling (without scrollers) */
|
|
UI_view2d_view_ortho(&ar->v2d);
|
|
|
|
xco = maxco = 0.4f * UI_UNIT_X;
|
|
yco = headery - floor(0.2f * UI_UNIT_Y);
|
|
|
|
/* draw all headers types */
|
|
for (ht = ar->type->headertypes.first; ht; ht = ht->next) {
|
|
block = UI_block_begin(C, ar, ht->idname, UI_EMBOSS);
|
|
layout = UI_block_layout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, UI_UNIT_Y, 1, 0, style);
|
|
|
|
if (ht->draw) {
|
|
header.type = ht;
|
|
header.layout = layout;
|
|
ht->draw(C, &header);
|
|
|
|
/* for view2d */
|
|
xco = uiLayoutGetWidth(layout);
|
|
if (xco > maxco)
|
|
maxco = xco;
|
|
}
|
|
|
|
UI_block_layout_resolve(block, &xco, &yco);
|
|
|
|
/* for view2d */
|
|
if (xco > maxco)
|
|
maxco = xco;
|
|
|
|
UI_block_end(C, block);
|
|
UI_block_draw(C, block);
|
|
}
|
|
|
|
/* always as last */
|
|
UI_view2d_totRect_set(&ar->v2d, maxco + UI_UNIT_X + 80, headery);
|
|
|
|
/* restore view matrix? */
|
|
UI_view2d_view_restore(C);
|
|
}
|
|
|
|
void ED_region_header_init(ARegion *ar)
|
|
{
|
|
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
|
|
}
|
|
|
|
/* UI_UNIT_Y is defined as U variable now, depending dpi */
|
|
int ED_area_headersize(void)
|
|
{
|
|
return (int)(HEADERY * UI_DPI_FAC);
|
|
}
|
|
|
|
void ED_region_info_draw(ARegion *ar, const char *text, int block, float fill_color[4])
|
|
{
|
|
const int header_height = UI_UNIT_Y;
|
|
uiStyle *style = UI_style_get_dpi();
|
|
int fontid = style->widget.uifont_id;
|
|
GLint scissor[4];
|
|
rcti rect;
|
|
|
|
/* background box */
|
|
ED_region_visible_rect(ar, &rect);
|
|
rect.ymin = BLI_rcti_size_y(&ar->winrct) - header_height;
|
|
|
|
/* box fill entire width or just around text */
|
|
if (!block)
|
|
rect.xmax = min_ii(rect.xmax, rect.xmin + BLF_width(fontid, text, BLF_DRAW_STR_DUMMY_MAX) + 1.2f * U.widget_unit);
|
|
|
|
rect.ymax = BLI_rcti_size_y(&ar->winrct);
|
|
|
|
/* setup scissor */
|
|
glGetIntegerv(GL_SCISSOR_BOX, scissor);
|
|
glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin,
|
|
BLI_rcti_size_x(&rect) + 1, BLI_rcti_size_y(&rect) + 1);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glColor4fv(fill_color);
|
|
glRecti(rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* text */
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
BLF_clipping(fontid, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
|
BLF_enable(fontid, BLF_CLIPPING);
|
|
BLF_position(fontid, rect.xmin + 0.6f * U.widget_unit, rect.ymin + 0.3f * U.widget_unit, 0.0f);
|
|
|
|
BLF_draw(fontid, text, BLF_DRAW_STR_DUMMY_MAX);
|
|
|
|
BLF_disable(fontid, BLF_CLIPPING);
|
|
|
|
/* restore scissor as it was before */
|
|
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
|
|
}
|
|
|
|
void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
|
|
{
|
|
float gridsize, gridstep = 1.0f / 32.0f;
|
|
float fac, blendfac;
|
|
int x1, y1, x2, y2;
|
|
|
|
/* the image is located inside (0, 0), (1, 1) as set by view2d */
|
|
UI_ThemeColorShade(TH_BACK, 20);
|
|
|
|
UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x1, &y1);
|
|
UI_view2d_view_to_region(&ar->v2d, 1.0f, 1.0f, &x2, &y2);
|
|
glRectf(x1, y1, x2, y2);
|
|
|
|
/* gridsize adapted to zoom level */
|
|
gridsize = 0.5f * (zoomx + zoomy);
|
|
if (gridsize <= 0.0f)
|
|
return;
|
|
|
|
if (gridsize < 1.0f) {
|
|
while (gridsize < 1.0f) {
|
|
gridsize *= 4.0f;
|
|
gridstep *= 4.0f;
|
|
}
|
|
}
|
|
else {
|
|
while (gridsize >= 4.0f) {
|
|
gridsize /= 4.0f;
|
|
gridstep /= 4.0f;
|
|
}
|
|
}
|
|
|
|
/* the fine resolution level */
|
|
blendfac = 0.25f * gridsize - floorf(0.25f * gridsize);
|
|
CLAMP(blendfac, 0.0f, 1.0f);
|
|
UI_ThemeColorShade(TH_BACK, (int)(20.0f * (1.0f - blendfac)));
|
|
|
|
fac = 0.0f;
|
|
glBegin(GL_LINES);
|
|
while (fac < 1.0f) {
|
|
glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac);
|
|
glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac);
|
|
glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1);
|
|
glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2);
|
|
fac += gridstep;
|
|
}
|
|
|
|
/* the large resolution level */
|
|
UI_ThemeColor(TH_BACK);
|
|
|
|
fac = 0.0f;
|
|
while (fac < 1.0f) {
|
|
glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac);
|
|
glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac);
|
|
glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1);
|
|
glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2);
|
|
fac += 4.0f * gridstep;
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
/* If the area has overlapping regions, it returns visible rect for Region *ar */
|
|
/* rect gets returned in local region coordinates */
|
|
void ED_region_visible_rect(ARegion *ar, rcti *rect)
|
|
{
|
|
ARegion *arn = ar;
|
|
|
|
/* allow function to be called without area */
|
|
while (arn->prev)
|
|
arn = arn->prev;
|
|
|
|
*rect = ar->winrct;
|
|
|
|
/* check if a region overlaps with the current one */
|
|
for (; arn; arn = arn->next) {
|
|
if (ar != arn && arn->overlap) {
|
|
if (BLI_rcti_isect(rect, &arn->winrct, NULL)) {
|
|
|
|
/* overlap left, also check 1 pixel offset (2 regions on one side) */
|
|
if (ABS(rect->xmin - arn->winrct.xmin) < 2)
|
|
rect->xmin = arn->winrct.xmax;
|
|
|
|
/* overlap right */
|
|
if (ABS(rect->xmax - arn->winrct.xmax) < 2)
|
|
rect->xmax = arn->winrct.xmin;
|
|
}
|
|
}
|
|
}
|
|
BLI_rcti_translate(rect, -ar->winrct.xmin, -ar->winrct.ymin);
|
|
}
|
|
|
|
/* Cache display helpers */
|
|
|
|
void ED_region_cache_draw_background(const ARegion *ar)
|
|
{
|
|
glColor4ub(128, 128, 255, 64);
|
|
glRecti(0, 0, ar->winx, 8 * UI_DPI_FAC);
|
|
}
|
|
|
|
void ED_region_cache_draw_curfra_label(const int framenr, const float x, const float y)
|
|
{
|
|
uiStyle *style = UI_style_get();
|
|
int fontid = style->widget.uifont_id;
|
|
char numstr[32];
|
|
float font_dims[2] = {0.0f, 0.0f};
|
|
|
|
/* frame number */
|
|
BLF_size(fontid, 11.0f * U.pixelsize, U.dpi);
|
|
BLI_snprintf(numstr, sizeof(numstr), "%d", framenr);
|
|
|
|
BLF_width_and_height(fontid, numstr, sizeof(numstr), &font_dims[0], &font_dims[1]);
|
|
|
|
glRecti(x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f);
|
|
|
|
UI_ThemeColor(TH_TEXT);
|
|
BLF_position(fontid, x + 2.0f, y + 2.0f, 0.0f);
|
|
BLF_draw(fontid, numstr, sizeof(numstr));
|
|
}
|
|
|
|
void ED_region_cache_draw_cached_segments(const ARegion *ar, const int num_segments, const int *points, const int sfra, const int efra)
|
|
{
|
|
if (num_segments) {
|
|
int a;
|
|
|
|
glColor4ub(128, 128, 255, 128);
|
|
|
|
for (a = 0; a < num_segments; a++) {
|
|
float x1, x2;
|
|
|
|
x1 = (float)(points[a * 2] - sfra) / (efra - sfra + 1) * ar->winx;
|
|
x2 = (float)(points[a * 2 + 1] - sfra + 1) / (efra - sfra + 1) * ar->winx;
|
|
|
|
glRecti(x1, 0, x2, 8 * UI_DPI_FAC);
|
|
}
|
|
}
|
|
}
|
|
|