Opted to keep includes if they are used indirectly (even if removing is possible).
362 lines
9.1 KiB
C
362 lines
9.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/util/editmode_undo.c
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* \ingroup edutil
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_blender.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "ED_util.h"
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#include "ED_mesh.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "util_intern.h"
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/* ***************** generic editmode undo system ********************* */
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/*
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* Add this in your local code:
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*
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* void undo_editmode_push(bContext *C, const char *name,
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* void * (*getdata)(bContext *C), // use context to retrieve current editdata
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* void (*freedata)(void *), // pointer to function freeing data
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* void (*to_editmode)(void *, void *), // data to editmode conversion
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* void * (*from_editmode)(void *)) // editmode to data conversion
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* int (*validate_undo)(void *, void *)) // check if undo data is still valid
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*
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*
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* Further exported for UI is:
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*
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* void undo_editmode_step(bContext *C, int step); // undo and redo
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* void undo_editmode_clear(void) // free & clear all data
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* void undo_editmode_menu(void) // history menu
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*/
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/* ********************************************************************* */
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/* ****** XXX ***** */
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static void error(const char *UNUSED(arg)) {}
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/* ****** XXX ***** */
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typedef struct UndoElem {
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struct UndoElem *next, *prev;
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ID id; // copy of editmode object ID
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Object *ob; // pointer to edited object
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int type; // type of edited object
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void *undodata;
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uintptr_t undosize;
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char name[BKE_UNDO_STR_MAX];
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void * (*getdata)(bContext * C);
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void (*freedata)(void *);
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void (*to_editmode)(void *, void *, void *);
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void * (*from_editmode)(void *, void *);
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int (*validate_undo)(void *, void *);
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} UndoElem;
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static ListBase undobase = {NULL, NULL};
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static UndoElem *curundo = NULL;
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/* ********************* xtern api calls ************* */
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static void undo_restore(UndoElem *undo, void *editdata, void *obdata)
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{
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if (undo) {
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undo->to_editmode(undo->undodata, editdata, obdata);
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}
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}
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/* name can be a dynamic string */
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void undo_editmode_push(bContext *C, const char *name,
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void * (*getdata)(bContext * C),
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void (*freedata)(void *),
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void (*to_editmode)(void *, void *, void *),
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void *(*from_editmode)(void *, void *),
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int (*validate_undo)(void *, void *))
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{
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UndoElem *uel;
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Object *obedit = CTX_data_edit_object(C);
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void *editdata;
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int nr;
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uintptr_t memused, totmem, maxmem;
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/* at first here was code to prevent an "original" key to be inserted twice
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* this was giving conflicts for example when mesh changed due to keys or apply */
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/* remove all undos after (also when curundo == NULL) */
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while (undobase.last != curundo) {
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uel = undobase.last;
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uel->freedata(uel->undodata);
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BLI_freelinkN(&undobase, uel);
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}
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/* make new */
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curundo = uel = MEM_callocN(sizeof(UndoElem), "undo editmode");
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BLI_strncpy(uel->name, name, sizeof(uel->name));
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BLI_addtail(&undobase, uel);
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uel->getdata = getdata;
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uel->freedata = freedata;
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uel->to_editmode = to_editmode;
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uel->from_editmode = from_editmode;
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uel->validate_undo = validate_undo;
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/* limit amount to the maximum amount*/
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nr = 0;
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uel = undobase.last;
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while (uel) {
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nr++;
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if (nr == U.undosteps) break;
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uel = uel->prev;
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}
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if (uel) {
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while (undobase.first != uel) {
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UndoElem *first = undobase.first;
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first->freedata(first->undodata);
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BLI_freelinkN(&undobase, first);
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}
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}
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/* copy */
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memused = MEM_get_memory_in_use();
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editdata = getdata(C);
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curundo->undodata = curundo->from_editmode(editdata, obedit->data);
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curundo->undosize = MEM_get_memory_in_use() - memused;
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curundo->ob = obedit;
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curundo->id = obedit->id;
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curundo->type = obedit->type;
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if (U.undomemory != 0) {
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/* limit to maximum memory (afterwards, we can't know in advance) */
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totmem = 0;
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maxmem = ((uintptr_t)U.undomemory) * 1024 * 1024;
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uel = undobase.last;
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while (uel && uel->prev) {
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totmem += uel->undosize;
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if (totmem > maxmem) break;
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uel = uel->prev;
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}
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if (uel) {
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if (uel->prev && uel->prev->prev)
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uel = uel->prev;
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while (undobase.first != uel) {
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UndoElem *first = undobase.first;
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first->freedata(first->undodata);
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BLI_freelinkN(&undobase, first);
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}
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}
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}
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}
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/* helper to remove clean other objects from undo stack */
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static void undo_clean_stack(bContext *C)
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{
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UndoElem *uel, *next;
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Object *obedit = CTX_data_edit_object(C);
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/* global undo changes pointers, so we also allow identical names */
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/* side effect: when deleting/renaming object and start editing new one with same name */
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uel = undobase.first;
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while (uel) {
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void *editdata = uel->getdata(C);
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bool is_valid = false;
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next = uel->next;
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/* for when objects are converted, renamed, or global undo changes pointers... */
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if (uel->type == obedit->type) {
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if (strcmp(uel->id.name, obedit->id.name) == 0) {
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if (uel->validate_undo == NULL)
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is_valid = true;
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else if (uel->validate_undo(uel->undodata, editdata))
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is_valid = true;
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}
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}
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if (is_valid)
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uel->ob = obedit;
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else {
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if (uel == curundo)
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curundo = NULL;
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uel->freedata(uel->undodata);
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BLI_freelinkN(&undobase, uel);
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}
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uel = next;
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}
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if (curundo == NULL) curundo = undobase.last;
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}
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/* 1 = an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */
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void undo_editmode_step(bContext *C, int step)
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{
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Object *obedit = CTX_data_edit_object(C);
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/* prevent undo to happen on wrong object, stack can be a mix */
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undo_clean_stack(C);
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if (step == 0) {
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undo_restore(curundo, curundo->getdata(C), obedit->data);
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}
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else if (step == 1) {
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if (curundo == NULL || curundo->prev == NULL) {
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error("No more steps to undo");
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}
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else {
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if (G.debug & G_DEBUG) printf("undo %s\n", curundo->name);
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curundo = curundo->prev;
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undo_restore(curundo, curundo->getdata(C), obedit->data);
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}
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}
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else {
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/* curundo has to remain current situation! */
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if (curundo == NULL || curundo->next == NULL) {
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error("No more steps to redo");
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}
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else {
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undo_restore(curundo->next, curundo->getdata(C), obedit->data);
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curundo = curundo->next;
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if (G.debug & G_DEBUG) printf("redo %s\n", curundo->name);
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}
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}
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/* special case for editmesh, mode must be copied back to the scene */
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if (obedit->type == OB_MESH) {
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EDBM_selectmode_to_scene(C);
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}
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DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
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/* XXX notifiers */
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}
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void undo_editmode_clear(void)
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{
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UndoElem *uel;
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uel = undobase.first;
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while (uel) {
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uel->freedata(uel->undodata);
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uel = uel->next;
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}
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BLI_freelistN(&undobase);
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curundo = NULL;
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}
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/* based on index nr it does a restore */
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void undo_editmode_number(bContext *C, int nr)
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{
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UndoElem *uel;
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int a = 1;
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for (uel = undobase.first; uel; uel = uel->next, a++) {
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if (a == nr) break;
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}
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curundo = uel;
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undo_editmode_step(C, 0);
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}
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void undo_editmode_name(bContext *C, const char *undoname)
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{
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UndoElem *uel;
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for (uel = undobase.last; uel; uel = uel->prev) {
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if (strcmp(undoname, uel->name) == 0)
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break;
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}
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if (uel && uel->prev) {
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curundo = uel->prev;
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undo_editmode_step(C, 0);
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}
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}
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/* undoname optionally, if NULL it just checks for existing undo steps */
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int undo_editmode_valid(const char *undoname)
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{
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if (undoname) {
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UndoElem *uel;
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for (uel = undobase.last; uel; uel = uel->prev) {
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if (strcmp(undoname, uel->name) == 0)
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break;
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}
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return uel != NULL;
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}
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return undobase.last != undobase.first;
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}
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/* get name of undo item, return null if no item with this index */
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/* if active pointer, set it to 1 if true */
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const char *undo_editmode_get_name(bContext *C, int nr, int *active)
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{
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UndoElem *uel;
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/* prevent wrong numbers to be returned */
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undo_clean_stack(C);
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if (active) *active = 0;
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uel = BLI_findlink(&undobase, nr);
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if (uel) {
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if (active && uel == curundo)
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*active = 1;
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return uel->name;
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}
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return NULL;
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}
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void *undo_editmode_get_prev(Object *ob)
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{
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UndoElem *ue = undobase.last;
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if (ue && ue->prev && ue->prev->ob == ob) return ue->prev->undodata;
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return NULL;
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}
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