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blender-archive/source/gameengine
Erwin Coumans ede20c166a - Charlie provided a work-around for some armature related crashes
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
2006-05-11 17:58:23 +00:00
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2006-02-07 21:24:36 +00:00
2006-02-07 21:24:36 +00:00
2006-02-07 21:24:36 +00:00
2006-02-04 14:15:10 +00:00