19 lines
		
	
	
		
			447 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			447 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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varying vec3 varposition;
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varying vec3 varnormal;
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void main()
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{
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	vec4 co = gl_ModelViewMatrix * gl_Vertex;
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	varposition = co.xyz;
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	varnormal = normalize(gl_NormalMatrix * gl_Normal);
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	gl_Position = gl_ProjectionMatrix * co;
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#ifdef GPU_NVIDIA
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	// Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA
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	// graphic cards, while on ATI it can cause a software fallback.
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	gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex; 
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#endif 
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