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blender-archive/source/blender/src/buttons_script.c

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C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <time.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_ID.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_vfont_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "DNA_space_types.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_lattice.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BSE_filesel.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_keyval.h"
#include "BIF_mainqueue.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_mywindow.h"
#include "BIF_space.h"
#include "BIF_glutil.h"
#include "BIF_interface.h"
#include "BIF_toolbox.h"
#include "BIF_butspace.h"
#include "mydevice.h"
#include "blendef.h"
#include "butspace.h"
/* ************************ function prototypes ********************** */
void draw_scriptlink(uiBlock *, ScriptLink *, int , int , int ) ;
/* *************************** SCRIPT ******************************** */
static void extend_scriptlink(ScriptLink *slink)
{
void *stmp, *ftmp;
if (!slink) return;
stmp= slink->scripts;
slink->scripts= MEM_mallocN(sizeof(ID*)*(slink->totscript+1), "scriptlistL");
ftmp= slink->flag;
slink->flag= MEM_mallocN(sizeof(short*)*(slink->totscript+1), "scriptlistF");
if (slink->totscript) {
memcpy(slink->scripts, stmp, sizeof(ID*)*(slink->totscript));
MEM_freeN(stmp);
memcpy(slink->flag, ftmp, sizeof(short)*(slink->totscript));
MEM_freeN(ftmp);
}
slink->scripts[slink->totscript]= NULL;
slink->flag[slink->totscript]= SCRIPT_FRAMECHANGED;
slink->totscript++;
slink->actscript = slink->totscript;
}
static void delete_scriptlink(ScriptLink *slink)
{
int i;
if (!slink) return;
if (slink->totscript>0) {
for (i=slink->actscript-1; i<slink->totscript-1; i++) {
slink->flag[i]= slink->flag[i+1];
slink->scripts[i]= slink->scripts[i+1];
}
slink->totscript--;
}
CLAMP(slink->actscript, 1, slink->totscript);
if (slink->totscript==0) {
if (slink->scripts) MEM_freeN(slink->scripts);
if (slink->flag) MEM_freeN(slink->flag);
slink->scripts= NULL;
slink->flag= NULL;
slink->totscript= slink->actscript= 0;
}
}
static char *scriptlinks_menu_string(void)
{
char *menu = NULL;
DynStr *ds = BLI_dynstr_new();
Text *text = G.main->text.first;
int txtcounter = 0;
if (text) {
BLI_dynstr_append(ds, "Select Script Link%t");
while (text) {
BLI_dynstr_append(ds, "|");
BLI_dynstr_append(ds, text->id.name+2);
txtcounter += 1;
text = text->id.next;
}
if (txtcounter) menu = BLI_dynstr_get_cstring(ds);
}
BLI_dynstr_free(ds);
return menu;
}
static void scriptlinks_pupmenu(ScriptLink *slink)
{
short menuitem;
char *menustr = scriptlinks_menu_string();
if (menustr) {
menuitem = pupmenu_col(menustr, 20);
MEM_freeN(menustr);
if (menuitem > 0) {
Text *text = G.main->text.first;
while (--menuitem) text = text->id.next;
if (text) slink->scripts[slink->totscript - 1]= (ID *)text;
}
}
}
void do_scriptbuts(unsigned short event)
{
Object *ob=NULL;
ScriptLink *slink=NULL;
Material *ma;
switch (event) {
case B_SSCRIPT_ADD:
slink = &G.scene->scriptlink;
extend_scriptlink(slink);
BIF_undo_push("Add scriptlink");
scriptlinks_pupmenu(slink);
break;
case B_SSCRIPT_DEL:
BIF_undo_push("Delete scriptlink");
delete_scriptlink(&G.scene->scriptlink);
break;
case B_SCRIPT_ADD:
case B_SCRIPT_DEL:
ob= OBACT;
if (ob && G.buts->scriptblock==ID_OB) {
slink= &ob->scriptlink;
} else if (ob && G.buts->scriptblock==ID_MA) {
ma= give_current_material(ob, ob->actcol);
if (ma) slink= &ma->scriptlink;
} else if (ob && G.buts->scriptblock==ID_CA) {
if (ob->type==OB_CAMERA)
slink= &((Camera *)ob->data)->scriptlink;
} else if (ob && G.buts->scriptblock==ID_LA) {
if (ob->type==OB_LAMP)
slink= &((Lamp *)ob->data)->scriptlink;
} else if (G.buts->scriptblock==ID_WO) {
if (G.scene->world)
slink= &(G.scene->world->scriptlink);
}
if (event==B_SCRIPT_ADD) {
extend_scriptlink(slink);
BIF_undo_push("Add scriptlink");
scriptlinks_pupmenu(slink);
}
else {
delete_scriptlink(slink);
BIF_undo_push("Delete scriptlink");
}
break;
default:
break;
}
allqueue(REDRAWBUTSSCRIPT, 0);
}
void draw_scriptlink(uiBlock *block, ScriptLink *script, int sx, int sy, int scene)
{
char str[256];
if (script->totscript) {
strcpy(str, "FrameChanged%x 1|");
strcat(str, "Redraw%x 4|");
strcat(str, "Render%x 16|");
if (scene) {
strcat(str, "OnLoad%x 2|");
strcat(str, "OnSave%x 8");
}
uiBlockBeginAlign(block);
uiDefButS(block, MENU, 1, str, (short)sx, (short)sy, 140, 19, &script->flag[script->actscript-1], 0, 0, 0, 0, "Script links for this event");
uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "", (short)(sx+140),(short)sy, 140, 19, &script->scripts[script->actscript-1], "Name of Script to link");
uiBlockEndAlign(block);
}
sprintf(str,"%d Scr:", script->totscript);
uiDefButS(block, NUM, REDRAWBUTSSCRIPT, str, (short)(sx+140), (short)sy-20,60,19, &script->actscript, 1, script->totscript, 0, 0, "Total / Active Script link (LeftMouse + Drag to change)");
if (scene) {
if (script->totscript<32767)
uiDefBut(block, BUT, B_SSCRIPT_ADD, "New", (short)(sx+240), (short)sy-20, 40, 19, 0, 0, 0, 0, 0, "Add a new Script link");
if (script->totscript)
uiDefBut(block, BUT, B_SSCRIPT_DEL, "Del", (short)(sx+200), (short)sy-20, 40, 19, 0, 0, 0, 0, 0, "Delete the current Script link");
uiDefBut(block, LABEL, 0, "Scene Script link", sx,sy-20,140,20, 0, 0, 0, 0, 0, "");
}
else {
if (script->totscript<32767)
uiDefBut(block, BUT, B_SCRIPT_ADD, "New", (short)(sx+240), (short)sy-20, 40, 19, 0, 0, 0, 0, 0, "Add a new Script link");
if (script->totscript)
uiDefBut(block, BUT, B_SCRIPT_DEL, "Del", (short)(sx+200), (short)sy-20, 40, 19, 0, 0, 0, 0, 0, "Delete the current Script link");
uiDefBut(block, LABEL, 0, "Selected Script link", sx,sy-20,140,20, 0, 0, 0, 0, 0, "");
}
}
/* ************************************* */
static void script_panel_scriptlink(void)
{
uiBlock *block;
Object *ob=NULL;
ScriptLink *script=NULL;
Material *ma;
int xco = 10;
block= uiNewBlock(&curarea->uiblocks, "script_panel_scriptlink", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Scriptlinks", "Script", 0, 0, 318, 204)==0) return;
uiDefButBitI(block, TOG, G_DOSCRIPTLINKS, REDRAWBUTSSCRIPT,
"Enable Script Links", xco, 200, 150, 20, &G.f, 0, 0, 0, 0,
"Enable execution of all assigned Script links");
/* for proper alignment: */
uiDefBut(block, LABEL, 0, "", 160, 200,150,20, NULL, 0.0, 0.0, 0, 0, "");
if (G.f & G_DOSCRIPTLINKS) {
uiBlockBeginAlign(block);
ob= OBACT;
if(ob)
uiDefIconButS(block, ROW, B_REDR, ICON_OBJECT, xco,175,25,20, &G.buts->scriptblock, 2.0, (float)ID_OB, 0, 0, "Displays Object script links");
if(ob && give_current_material(ob, ob->actcol))
uiDefIconButS(block, ROW, B_REDR, ICON_MATERIAL, xco+=25,175,25,20, &G.buts->scriptblock, 2.0, (float)ID_MA, 0, 0, "Displays Material script links ");
if(G.scene->world)
uiDefIconButS(block, ROW, B_REDR, ICON_WORLD, xco+=25,175,25,20, &G.buts->scriptblock, 2.0, (float)ID_WO, 0, 0, "Displays World script links");
if(ob && ob->type==OB_CAMERA)
uiDefIconButS(block, ROW, B_REDR, ICON_CAMERA, xco+=25,175,25,20, &G.buts->scriptblock, 2.0, (float)ID_CA, 0, 0, "Displays Camera script links");
if(ob && ob->type==OB_LAMP)
uiDefIconButS(block, ROW, B_REDR, ICON_LAMP, xco+=25,175,25,20, &G.buts->scriptblock, 2.0, (float)ID_LA, 0, 0, "Displays Lamp script links");
uiBlockEndAlign(block);
if (ob && G.buts->scriptblock==ID_OB) {
script= &ob->scriptlink;
} else if (ob && G.buts->scriptblock==ID_MA) {
ma= give_current_material(ob, ob->actcol);
if (ma) script= &ma->scriptlink;
} else if (ob && G.buts->scriptblock==ID_CA) {
if (ob->type==OB_CAMERA)
script= &((Camera *)ob->data)->scriptlink;
} else if (ob && G.buts->scriptblock==ID_LA) {
if (ob->type==OB_LAMP)
script= &((Lamp *)ob->data)->scriptlink;
} else if (G.buts->scriptblock==ID_WO) {
if (G.scene->world)
script= &(G.scene->world->scriptlink);
}
if (script) draw_scriptlink(block, script, 10, 140, 0);
draw_scriptlink(block, &G.scene->scriptlink, 10, 80, 1);
}
}
void script_panels()
{
script_panel_scriptlink();
}