Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
167 lines
6.6 KiB
C++
167 lines
6.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#pragma once
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extern "C" {
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#include <Python.h>
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}
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#include <typeinfo>
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#include "../geometry/Geom.h"
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// BBox
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#include "../geometry/BBox.h"
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// FEdge, FEdgeSharp, FEdgeSmooth, SShape, SVertex, FEdgeInternal::SVertexIterator
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#include "../view_map/Silhouette.h"
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// Id
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#include "../system/Id.h"
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// Interface0D, Interface0DIteratorNested, Interface0DIterator
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#include "../view_map/Interface0D.h"
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// Interface1D
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#include "../view_map/Interface1D.h"
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// FrsMaterial
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#include "../scene_graph/FrsMaterial.h"
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// Nature::VertexNature, Nature::EdgeNature
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#include "../winged_edge/Nature.h"
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// Stroke, StrokeAttribute, StrokeVertex
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#include "../stroke/Stroke.h"
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// NonTVertex, TVertex, ViewEdge, ViewMap, ViewShape, ViewVertex
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#include "../view_map/ViewMap.h"
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// CurvePoint, Curve
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#include "../stroke/Curve.h"
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// Chain
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#include "../stroke/Chain.h"
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//====== ITERATORS
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// AdjacencyIterator, ChainingIterator, ChainSilhouetteIterator, ChainPredicateIterator
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#include "../stroke/ChainingIterators.h"
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// ViewVertexInternal::orientedViewEdgeIterator
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// ViewEdgeInternal::SVertexIterator
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// ViewEdgeInternal::ViewEdgeIterator
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#include "../view_map/ViewMapIterators.h"
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// StrokeInternal::StrokeVertexIterator
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#include "../stroke/StrokeIterators.h"
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// CurveInternal::CurvePointIterator
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#include "../stroke/CurveIterators.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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#include "generic/python_utildefines.h"
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#include "mathutils/mathutils.h"
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//==============================
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// C++ => Python
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//==============================
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PyObject *PyBool_from_bool(bool b);
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PyObject *Vector_from_Vec2f(Freestyle::Geometry::Vec2f &v);
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PyObject *Vector_from_Vec3f(Freestyle::Geometry::Vec3f &v);
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PyObject *Vector_from_Vec3r(Freestyle::Geometry::Vec3r &v);
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PyObject *Any_BPy_Interface0D_from_Interface0D(Freestyle::Interface0D &if0D);
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PyObject *Any_BPy_Interface1D_from_Interface1D(Freestyle::Interface1D &if1D);
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PyObject *Any_BPy_FEdge_from_FEdge(Freestyle::FEdge &fe);
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PyObject *Any_BPy_ViewVertex_from_ViewVertex(Freestyle::ViewVertex &vv);
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PyObject *BPy_BBox_from_BBox(const Freestyle::BBox<Freestyle::Geometry::Vec3r> &bb);
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PyObject *BPy_CurvePoint_from_CurvePoint(Freestyle::CurvePoint &cp);
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PyObject *BPy_directedViewEdge_from_directedViewEdge(Freestyle::ViewVertex::directedViewEdge &dve);
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PyObject *BPy_FEdge_from_FEdge(Freestyle::FEdge &fe);
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PyObject *BPy_FEdgeSharp_from_FEdgeSharp(Freestyle::FEdgeSharp &fes);
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PyObject *BPy_FEdgeSmooth_from_FEdgeSmooth(Freestyle::FEdgeSmooth &fes);
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PyObject *BPy_Id_from_Id(Freestyle::Id &id);
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PyObject *BPy_Interface0D_from_Interface0D(Freestyle::Interface0D &if0D);
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PyObject *BPy_Interface1D_from_Interface1D(Freestyle::Interface1D &if1D);
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PyObject *BPy_IntegrationType_from_IntegrationType(Freestyle::IntegrationType i);
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PyObject *BPy_FrsMaterial_from_FrsMaterial(const Freestyle::FrsMaterial &m);
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PyObject *BPy_Nature_from_Nature(unsigned short n);
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PyObject *BPy_MediumType_from_MediumType(Freestyle::Stroke::MediumType n);
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PyObject *BPy_SShape_from_SShape(Freestyle::SShape &ss);
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PyObject *BPy_Stroke_from_Stroke(Freestyle::Stroke &s);
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PyObject *BPy_StrokeAttribute_from_StrokeAttribute(Freestyle::StrokeAttribute &sa);
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PyObject *BPy_StrokeVertex_from_StrokeVertex(Freestyle::StrokeVertex &sv);
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PyObject *BPy_SVertex_from_SVertex(Freestyle::SVertex &sv);
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PyObject *BPy_ViewVertex_from_ViewVertex(Freestyle::ViewVertex &vv);
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PyObject *BPy_NonTVertex_from_NonTVertex(Freestyle::NonTVertex &ntv);
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PyObject *BPy_TVertex_from_TVertex(Freestyle::TVertex &tv);
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PyObject *BPy_ViewEdge_from_ViewEdge(Freestyle::ViewEdge &ve);
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PyObject *BPy_Chain_from_Chain(Freestyle::Chain &c);
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PyObject *BPy_ViewShape_from_ViewShape(Freestyle::ViewShape &vs);
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PyObject *BPy_AdjacencyIterator_from_AdjacencyIterator(Freestyle::AdjacencyIterator &a_it);
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PyObject *BPy_Interface0DIterator_from_Interface0DIterator(Freestyle::Interface0DIterator &if0D_it,
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bool reversed);
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PyObject *BPy_CurvePointIterator_from_CurvePointIterator(
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Freestyle::CurveInternal::CurvePointIterator &cp_it);
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PyObject *BPy_StrokeVertexIterator_from_StrokeVertexIterator(
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Freestyle::StrokeInternal::StrokeVertexIterator &sv_it, bool reversed);
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PyObject *BPy_SVertexIterator_from_SVertexIterator(
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Freestyle::ViewEdgeInternal::SVertexIterator &sv_it);
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PyObject *BPy_orientedViewEdgeIterator_from_orientedViewEdgeIterator(
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Freestyle::ViewVertexInternal::orientedViewEdgeIterator &ove_it, bool reversed);
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PyObject *BPy_ViewEdgeIterator_from_ViewEdgeIterator(
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Freestyle::ViewEdgeInternal::ViewEdgeIterator &ve_it);
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PyObject *BPy_ChainingIterator_from_ChainingIterator(Freestyle::ChainingIterator &c_it);
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PyObject *BPy_ChainPredicateIterator_from_ChainPredicateIterator(
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Freestyle::ChainPredicateIterator &cp_it);
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PyObject *BPy_ChainSilhouetteIterator_from_ChainSilhouetteIterator(
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Freestyle::ChainSilhouetteIterator &cs_it);
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//==============================
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// Python => C++
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//==============================
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bool bool_from_PyBool(PyObject *b);
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Freestyle::IntegrationType IntegrationType_from_BPy_IntegrationType(PyObject *obj);
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Freestyle::Stroke::MediumType MediumType_from_BPy_MediumType(PyObject *obj);
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Freestyle::Nature::EdgeNature EdgeNature_from_BPy_Nature(PyObject *obj);
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bool Vec2f_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
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bool Vec3f_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
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bool Vec3r_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
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bool Vec2f_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
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bool Vec3f_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
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bool Vec3r_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
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bool Vec3f_ptr_from_Color(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
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bool Vec3r_ptr_from_Color(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
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bool Vec2f_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
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bool Vec3f_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
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bool Vec3r_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
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bool Vec2f_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
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bool Vec3f_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
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bool Vec3r_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
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bool float_array_from_PyObject(PyObject *obj, float *v, int n);
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int convert_v4(PyObject *obj, void *v);
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int convert_v3(PyObject *obj, void *v);
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int convert_v2(PyObject *obj, void *v);
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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