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blender-archive/source/blender/freestyle/intern/python/BPy_UnaryFunction1D.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

41 lines
886 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#pragma once
extern "C" {
#include <Python.h>
}
#include "../view_map/Functions1D.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
extern PyTypeObject UnaryFunction1D_Type;
#define BPy_UnaryFunction1D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&UnaryFunction1D_Type))
/*---------------------------Python BPy_UnaryFunction1D structure definition----------*/
typedef struct {
PyObject_HEAD
PyObject *py_uf1D;
} BPy_UnaryFunction1D;
/*---------------------------Python BPy_UnaryFunction1D visible prototypes-----------*/
int UnaryFunction1D_Init(PyObject *module);
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif