35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup bpygpu
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
extern PyTypeObject BPyGPUShader_Type;
|
|
|
|
#define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
|
|
|
|
typedef struct BPyGPUShader {
|
|
PyObject_VAR_HEAD
|
|
struct GPUShader *shader;
|
|
bool is_builtin;
|
|
} BPyGPUShader;
|
|
|
|
PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
|
|
PyObject *bpygpu_shader_init(void);
|