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blender-archive/source/blender/python/gpu/gpu_py_shader.h
2021-04-01 11:18:26 +11:00

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bpygpu
*/
#pragma once
extern PyTypeObject BPyGPUShader_Type;
#define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
typedef struct BPyGPUShader {
PyObject_VAR_HEAD
struct GPUShader *shader;
bool is_builtin;
} BPyGPUShader;
PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
PyObject *bpygpu_shader_init(void);