297 lines
10 KiB
C++
297 lines
10 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_VariableSizeBokehBlurOperation.h"
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#include "BLI_math.h"
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#include "COM_OpenCLDevice.h"
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extern "C" {
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#include "RE_pipeline.h"
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}
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VariableSizeBokehBlurOperation::VariableSizeBokehBlurOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); // do not resize the bokeh image.
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this->addInputSocket(COM_DT_VALUE); // radius
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#ifdef COM_DEFOCUS_SEARCH
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this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); // inverse search radius optimization structure.
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#endif
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this->addOutputSocket(COM_DT_COLOR);
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this->setComplex(true);
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this->setOpenCL(true);
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this->m_inputProgram = NULL;
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this->m_inputBokehProgram = NULL;
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this->m_inputSizeProgram = NULL;
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this->m_maxBlur = 32.0f;
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this->m_threshold = 1.0f;
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#ifdef COM_DEFOCUS_SEARCH
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this->m_inputSearchProgram = NULL;
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#endif
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}
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void VariableSizeBokehBlurOperation::initExecution()
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{
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this->m_inputProgram = getInputSocketReader(0);
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this->m_inputBokehProgram = getInputSocketReader(1);
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this->m_inputSizeProgram = getInputSocketReader(2);
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#ifdef COM_DEFOCUS_SEARCH
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this->m_inputSearchProgram = getInputSocketReader(4);
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#endif
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QualityStepHelper::initExecution(COM_QH_INCREASE);
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}
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void VariableSizeBokehBlurOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
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{
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float readColor[4];
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float bokeh[4];
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float tempSize[4];
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float multiplier_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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float color_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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#ifdef COM_DEFOCUS_SEARCH
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float search[4];
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this->inputSearchProgram->read(search, x/InverseSearchRadiusOperation::DIVIDER, y / InverseSearchRadiusOperation::DIVIDER, inputBuffers, NULL);
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int minx = search[0];
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int miny = search[1];
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int maxx = search[2];
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int maxy = search[3];
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#else
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int minx = MAX2(x - this->m_maxBlur, 0.0f);
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int miny = MAX2(y - this->m_maxBlur, 0.0f);
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int maxx = MIN2(x + this->m_maxBlur, m_width);
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int maxy = MIN2(y + this->m_maxBlur, m_height);
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#endif
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{
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this->m_inputSizeProgram->read(tempSize, x, y, COM_PS_NEAREST, inputBuffers);
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this->m_inputProgram->read(readColor, x, y, COM_PS_NEAREST, inputBuffers);
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add_v4_v4(color_accum, readColor);
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add_v4_fl(multiplier_accum, 1.0f);
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float sizeCenter = tempSize[0];
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for (int ny = miny; ny < maxy; ny += QualityStepHelper::getStep()) {
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for (int nx = minx; nx < maxx; nx += QualityStepHelper::getStep()) {
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if (nx >= 0 && nx < this->getWidth() && ny >= 0 && ny < getHeight()) {
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this->m_inputSizeProgram->read(tempSize, nx, ny, COM_PS_NEAREST, inputBuffers);
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float size = tempSize[0];
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float fsize = fabsf(size);
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if (sizeCenter > this->m_threshold && size > this->m_threshold) {
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float dx = nx - x;
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float dy = ny - y;
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if (nx == x && ny == y) {
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}
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else if (fsize > fabsf(dx) && fsize > fabsf(dy)) {
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float u = (256 + (dx/size) * 256);
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float v = (256 + (dy/size) * 256);
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this->m_inputBokehProgram->read(bokeh, u, v, COM_PS_NEAREST, inputBuffers);
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this->m_inputProgram->read(readColor, nx, ny, COM_PS_NEAREST, inputBuffers);
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madd_v4_v4v4(color_accum, bokeh, readColor);
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add_v4_v4(multiplier_accum, bokeh);
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}
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}
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}
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}
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}
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color[0] = color_accum[0] / multiplier_accum[0];
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color[1] = color_accum[1] / multiplier_accum[1];
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color[2] = color_accum[2] / multiplier_accum[2];
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color[3] = color_accum[3] / multiplier_accum[3];
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}
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}
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void VariableSizeBokehBlurOperation::executeOpenCL(OpenCLDevice* device,
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MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
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MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
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list<cl_kernel> *clKernelsToCleanUp)
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{
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cl_kernel defocusKernel = device->COM_clCreateKernel("defocusKernel", NULL);
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cl_int step = this->getStep();
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cl_int maxBlur = this->m_maxBlur;
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cl_float threshold = this->m_threshold;
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device->COM_clAttachMemoryBufferToKernelParameter(defocusKernel, 0, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputProgram);
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device->COM_clAttachMemoryBufferToKernelParameter(defocusKernel, 1, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBokehProgram);
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device->COM_clAttachMemoryBufferToKernelParameter(defocusKernel, 2, 4, clMemToCleanUp, inputMemoryBuffers, this->m_inputSizeProgram);
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device->COM_clAttachOutputMemoryBufferToKernelParameter(defocusKernel, 3, clOutputBuffer);
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device->COM_clAttachMemoryBufferOffsetToKernelParameter(defocusKernel, 5, outputMemoryBuffer);
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clSetKernelArg(defocusKernel, 6, sizeof(cl_int), &step);
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clSetKernelArg(defocusKernel, 7, sizeof(cl_int), &maxBlur);
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clSetKernelArg(defocusKernel, 8, sizeof(cl_float), &threshold);
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device->COM_clAttachSizeToKernelParameter(defocusKernel, 9, this);
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device->COM_clEnqueueRange(defocusKernel, outputMemoryBuffer, 10, this);
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}
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void VariableSizeBokehBlurOperation::deinitExecution()
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{
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this->m_inputProgram = NULL;
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this->m_inputBokehProgram = NULL;
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this->m_inputSizeProgram = NULL;
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#ifdef COM_DEFOCUS_SEARCH
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this->m_inputSearchProgram = NULL;
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#endif
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}
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bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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rcti bokehInput;
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newInput.xmax = input->xmax + this->m_maxBlur + 2;
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newInput.xmin = input->xmin - this->m_maxBlur + 2;
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newInput.ymax = input->ymax + this->m_maxBlur - 2;
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newInput.ymin = input->ymin - this->m_maxBlur - 2;
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bokehInput.xmax = 512;
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bokehInput.xmin = 0;
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bokehInput.ymax = 512;
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bokehInput.ymin = 0;
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NodeOperation *operation = getInputOperation(2);
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if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) {
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return true;
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}
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operation = getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) {
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return true;
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}
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#ifdef COM_DEFOCUS_SEARCH
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rcti searchInput;
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searchInput.xmax = (input->xmax / InverseSearchRadiusOperation::DIVIDER) + 1;
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searchInput.xmin = (input->xmin / InverseSearchRadiusOperation::DIVIDER) - 1;
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searchInput.ymax = (input->ymax / InverseSearchRadiusOperation::DIVIDER) + 1;
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searchInput.ymin = (input->ymin / InverseSearchRadiusOperation::DIVIDER) - 1;
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operation = getInputOperation(4);
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if (operation->determineDependingAreaOfInterest(&searchInput, readOperation, output) ) {
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return true;
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}
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#endif
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operation = getInputOperation(0);
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if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) {
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return true;
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}
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return false;
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}
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#ifdef COM_DEFOCUS_SEARCH
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// InverseSearchRadiusOperation
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InverseSearchRadiusOperation::InverseSearchRadiusOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // radius
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this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // depth
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this->addOutputSocket(COM_DT_COLOR);
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this->setComplex(true);
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this->inputRadius = NULL;
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this->inputDepth = NULL;
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}
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void InverseSearchRadiusOperation::initExecution()
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{
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this->inputRadius = this->getInputSocketReader(0);
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this->inputDepth = this->getInputSocketReader(1);
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}
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void* InverseSearchRadiusOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
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{
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MemoryBuffer * data = new MemoryBuffer(NULL, rect);
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int x, y;
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float width = this->inputRadius->getWidth();
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float height = this->inputRadius->getHeight();
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for (x = rect->xmin; x < rect->xmax ; x++) {
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for (y = rect->ymin; y < rect->ymax ; y++) {
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float[4] temp;
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int rx = x * DIVIDER;
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int ry = y * DIVIDER;
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this->inputRadius->read(temp, rx, ry, memoryBuffers, NULL);
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float centerRadius = temp[0];
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this->inputDepth->read(temp, rx, ry, memoryBuffers, NULL);
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float centerDepth = temp[0];
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t[0] = MAX2(rx - this->maxBlur, 0.0f);
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t[1] = MAX2(ry - this->maxBlur, 0.0f);
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t[2] = MIN2(rx + this->maxBlur, width);
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t[3] = MIN2(ry + this->maxBlur, height);
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int minx = t[0];
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int miny = t[1];
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int maxx = t[2];
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int maxy = t[3];
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int sminx = rx;
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int smaxx = rx;
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int sminy = ry;
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int smaxy = ry;
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for (int nx = minx ; nx < maxx ; nx ++) {
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for (int ny = miny ; ny < maxy ; ny ++) {
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this->inputRadius->read(temp, nx, ny, memoryBuffers, NULL);
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if (nx < rx && temp[0])
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}
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}
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float t[4];
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data->writePixel(x, y, t);
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}
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}
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return data;
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}
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void InverseSearchRadiusOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
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{
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MemoryBuffer *buffer = (MemoryBuffer*)data;
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buffer->read(color, x, y);
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}
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void InverseSearchRadiusOperation::deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data)
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{
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if (data) {
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MemoryBuffer* mb = (MemoryBuffer*)data;
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delete mb;
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}
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}
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void InverseSearchRadiusOperation::deinitExecution()
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{
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this->inputRadius = NULL;
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this->inputDepth = NULL;
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}
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void InverseSearchRadiusOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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NodeOperation::determineResolution(resolution, preferredResolution);
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resolution[0] = resolution[0] / DIVIDER;
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resolution[1] = resolution[1] / DIVIDER;
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}
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bool InverseSearchRadiusOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newRect;
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newRect.ymin = input->ymin*DIVIDER;
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newRect.ymax = input->ymax*DIVIDER;
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newRect.xmin = input->xmin*DIVIDER;
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newRect.xmax = input->xmax*DIVIDER;
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return NodeOperation::determineDependingAreaOfInterest(&newRect, readOperation, output);
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}
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#endif
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