This makes the GPUContext follow the same naming convention as the rest of the module. Also add a static getter for extra bonus style (no need for casts): - Context::get() - GLContext::get()
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2016 by Mike Erwin.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup gpu
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 *
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 * This interface allow GPU to manage VAOs for multiple context and threads.
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 */
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#pragma once
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#include "GPU_batch.h"
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#include "GPU_common.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum eGPUBackendType {
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  GPU_BACKEND_NONE = 0,
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  GPU_BACKEND_OPENGL,
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} eGPUBackendType;
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void GPU_backend_init(eGPUBackendType backend);
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void GPU_backend_exit(void);
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/** Opaque type hiding blender::gpu::Context. */
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typedef struct GPUContext GPUContext;
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GPUContext *GPU_context_create(void *ghost_window);
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void GPU_context_discard(GPUContext *);
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void GPU_context_active_set(GPUContext *);
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GPUContext *GPU_context_active_get(void);
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/* Legacy GPU (Intel HD4000 series) do not support sharing GPU objects between GPU
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 * contexts. EEVEE/Workbench can create different contexts for image/preview rendering, baking or
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 * compiling. When a legacy GPU is detected (`GPU_use_main_context_workaround()`) any worker
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 * threads should use the draw manager opengl context and make sure that they are the only one
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 * using it by locking the main context using these two functions. */
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void GPU_context_main_lock(void);
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void GPU_context_main_unlock(void);
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#ifdef __cplusplus
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}
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#endif
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