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blender-archive/source/blender/simulation/intern/particle_mesh_emitter.hh
Jacques Lucke 8198dbb888 Code Style: use "#pragma once" in some newer headers
Those were missing from the previous commit, because these headers
only exist in the `master` and not in the `blender-v2.90-release` branch.
2020-08-07 10:10:37 +02:00

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1.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include "simulation_solver_influences.hh"
#include "FN_multi_function.hh"
namespace blender::sim {
class ParticleMeshEmitter final : public ParticleEmitter {
private:
std::string own_state_name_;
Array<std::string> particle_names_;
const fn::MultiFunction &inputs_fn_;
const ParticleAction *action_;
public:
ParticleMeshEmitter(std::string own_state_name,
Array<std::string> particle_names,
const fn::MultiFunction &inputs_fn,
const ParticleAction *action)
: own_state_name_(std::move(own_state_name)),
particle_names_(particle_names),
inputs_fn_(inputs_fn),
action_(action)
{
}
~ParticleMeshEmitter();
void emit(ParticleEmitterContext &context) const override;
};
} // namespace blender::sim