Adds the possibility of having a little number on top of icons.
At the moment this is used for:
* Outliner
* Node Editor bread-crumb
* Node Group node header
For the outliner there is almost no functional change. It is mostly a refactor
to handle the indicators as part of the icon shader instead of the outliner
draw code. (note that this was already recently changed in a5d3b648e3
).
The difference is that now we use rounded border rectangle instead of
circles, and we can go up to 999 elements.
So for the outliner this shows the number of collapsed elements of a
certain type (e.g., mesh objects inside a collapsed collection).
For the node editors is being used to show the use count for the data-block.
This is important for the node editor, so users know whether the node-group
they are editing (or are about to edit) is used elsewhere. This is
particularly important when the Node Options are hidden, which is the
default for node groups appended from the asset libraries.
---
Note: This can be easily enabled for ID templates which can then be part
of T84669. It just need to call UI_but_icon_indicator_number_set in the
function template_add_button_search_menu.
---
Special thanks Clément Foucault for the help figuring out the shader,
Julian Eisel for the help navigating the UI code, and Pablo Vazquez for
the collaboration in this design solution.
For images showing the result check the Differential Revision.
Differential Revision: https://developer.blender.org/D16284
2566 lines
80 KiB
C
2566 lines
80 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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/** \file
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* \ingroup edinterface
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "GPU_batch.h"
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#include "GPU_batch_presets.h"
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#include "GPU_immediate.h"
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#include "GPU_matrix.h"
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#include "GPU_shader_shared.h"
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#include "GPU_state.h"
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#include "GPU_texture.h"
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#include "BLI_blenlib.h"
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#include "BLI_fileops_types.h"
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#include "BLI_math_color_blend.h"
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#include "BLI_math_vector.h"
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#include "BLI_utildefines.h"
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#include "DNA_brush_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_dynamicpaint_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_space_types.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "BKE_appdir.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_paint.h"
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#include "BKE_studiolight.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_thumbs.h"
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#include "BIF_glutil.h"
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#include "ED_datafiles.h"
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#include "ED_keyframes_draw.h"
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#include "ED_keyframes_keylist.h"
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#include "ED_render.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "interface_intern.h"
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#ifndef WITH_HEADLESS
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# define ICON_GRID_COLS 26
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# define ICON_GRID_ROWS 30
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# define ICON_MONO_BORDER_OUTSET 2
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# define ICON_GRID_MARGIN 10
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# define ICON_GRID_W 32
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# define ICON_GRID_H 32
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#endif /* WITH_HEADLESS */
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typedef struct IconImage {
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int w;
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int h;
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uint *rect;
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const uchar *datatoc_rect;
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int datatoc_size;
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} IconImage;
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typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
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#define ICON_TYPE_PREVIEW 0
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#define ICON_TYPE_COLOR_TEXTURE 1
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#define ICON_TYPE_MONO_TEXTURE 2
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#define ICON_TYPE_BUFFER 3
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#define ICON_TYPE_IMBUF 4
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#define ICON_TYPE_VECTOR 5
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#define ICON_TYPE_GEOM 6
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#define ICON_TYPE_EVENT 7 /* draw keymap entries using custom renderer. */
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#define ICON_TYPE_GPLAYER 8
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#define ICON_TYPE_BLANK 9
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typedef struct DrawInfo {
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int type;
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union {
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/* type specific data */
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struct {
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VectorDrawFunc func;
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} vector;
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struct {
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ImBuf *image_cache;
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bool inverted;
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} geom;
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struct {
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IconImage *image;
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} buffer;
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struct {
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int x, y, w, h;
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int theme_color;
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} texture;
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struct {
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/* Can be packed into a single int. */
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short event_type;
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short event_value;
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int icon;
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/* Allow lookups. */
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struct DrawInfo *next;
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} input;
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} data;
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} DrawInfo;
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typedef struct IconTexture {
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struct GPUTexture *tex[2];
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int num_textures;
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int w;
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int h;
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float invw;
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float invh;
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} IconTexture;
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typedef struct IconType {
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int type;
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int theme_color;
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} IconType;
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/* ******************* STATIC LOCAL VARS ******************* */
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/* Static here to cache results of icon directory scan, so it's not
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* scanning the file-system each time the menu is drawn. */
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static struct ListBase iconfilelist = {NULL, NULL};
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static IconTexture icongltex = {{NULL, NULL}, 0, 0, 0, 0.0f, 0.0f};
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#ifndef WITH_HEADLESS
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static const IconType icontypes[] = {
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# define DEF_ICON(name) {ICON_TYPE_MONO_TEXTURE, 0},
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# define DEF_ICON_SCENE(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_SCENE},
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# define DEF_ICON_COLLECTION(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_COLLECTION},
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# define DEF_ICON_OBJECT(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT},
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# define DEF_ICON_OBJECT_DATA(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT_DATA},
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# define DEF_ICON_MODIFIER(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_MODIFIER},
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# define DEF_ICON_SHADING(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_SHADING},
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# define DEF_ICON_FOLDER(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_FOLDER},
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# define DEF_ICON_FUND(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_FUND},
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# define DEF_ICON_VECTOR(name) {ICON_TYPE_VECTOR, 0},
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# define DEF_ICON_COLOR(name) {ICON_TYPE_COLOR_TEXTURE, 0},
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# define DEF_ICON_BLANK(name) {ICON_TYPE_BLANK, 0},
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# include "UI_icons.h"
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};
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/* **************************************************** */
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static DrawInfo *def_internal_icon(
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ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type, int theme_color)
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{
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Icon *new_icon = MEM_callocN(sizeof(Icon), "texicon");
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new_icon->obj = NULL; /* icon is not for library object */
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new_icon->id_type = 0;
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DrawInfo *di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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di->type = type;
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if (ELEM(type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
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di->data.texture.theme_color = theme_color;
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di->data.texture.x = xofs;
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di->data.texture.y = yofs;
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di->data.texture.w = size;
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di->data.texture.h = size;
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}
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else if (type == ICON_TYPE_BUFFER) {
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IconImage *iimg = MEM_callocN(sizeof(IconImage), "icon_img");
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iimg->w = size;
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iimg->h = size;
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/* icon buffers can get initialized runtime now, via datatoc */
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if (bbuf) {
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int y, imgsize;
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iimg->rect = MEM_mallocN(size * size * sizeof(uint), "icon_rect");
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/* Here we store the rect in the icon - same as before */
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if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0) {
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memcpy(iimg->rect, bbuf->rect, size * size * sizeof(int));
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}
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else {
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/* this code assumes square images */
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imgsize = bbuf->x;
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for (y = 0; y < size; y++) {
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memcpy(
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&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
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}
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}
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}
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di->data.buffer.image = iimg;
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}
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new_icon->drawinfo_free = UI_icons_free_drawinfo;
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new_icon->drawinfo = di;
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BKE_icon_set(icon_id, new_icon);
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return di;
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}
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static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
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{
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Icon *new_icon = MEM_callocN(sizeof(Icon), "texicon");
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new_icon->obj = NULL; /* icon is not for library object */
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new_icon->id_type = 0;
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DrawInfo *di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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di->type = ICON_TYPE_VECTOR;
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di->data.vector.func = drawFunc;
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new_icon->drawinfo_free = NULL;
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new_icon->drawinfo = di;
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BKE_icon_set(icon_id, new_icon);
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}
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/* Vector Icon Drawing Routines */
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/* Utilities */
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static void vicon_keytype_draw_wrapper(
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int x, int y, int w, int h, float alpha, short key_type, short handle_type)
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{
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/* Initialize dummy theme state for Action Editor - where these colors are defined
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* (since we're doing this off-screen, free from any particular space_id). */
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struct bThemeState theme_state;
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UI_Theme_Store(&theme_state);
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UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
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/* The "x" and "y" given are the bottom-left coordinates of the icon,
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* while the #draw_keyframe_shape() function needs the midpoint for the keyframe. */
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const float xco = x + w / 2 + 0.5f;
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const float yco = y + h / 2 + 0.5f;
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GPUVertFormat *format = immVertexFormat();
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KeyframeShaderBindings sh_bindings;
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sh_bindings.pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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sh_bindings.size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
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sh_bindings.color_id = GPU_vertformat_attr_add(
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format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
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sh_bindings.outline_color_id = GPU_vertformat_attr_add(
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format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
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sh_bindings.flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
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GPU_program_point_size(true);
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immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE);
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immUniform1f("outline_scale", 1.0f);
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immUniform2f("ViewportSize", -1.0f, -1.0f);
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immBegin(GPU_PRIM_POINTS, 1);
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/* draw keyframe
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* - size: (default icon size == 16, default dopesheet icon size == 10)
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* - sel: true unless in handletype icons (so that "keyframe" state shows the iconic yellow icon)
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*/
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const bool sel = (handle_type == KEYFRAME_HANDLE_NONE);
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draw_keyframe_shape(xco,
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yco,
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(10.0f / 16.0f) * h,
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sel,
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key_type,
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KEYFRAME_SHAPE_BOTH,
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alpha,
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&sh_bindings,
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handle_type,
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KEYFRAME_EXTREME_NONE);
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immEnd();
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GPU_program_point_size(false);
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immUnbindProgram();
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UI_Theme_Restore(&theme_state);
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}
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static void vicon_keytype_keyframe_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_NONE);
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}
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static void vicon_keytype_breakdown_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_BREAKDOWN, KEYFRAME_HANDLE_NONE);
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}
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static void vicon_keytype_extreme_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_EXTREME, KEYFRAME_HANDLE_NONE);
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}
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static void vicon_keytype_jitter_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_JITTER, KEYFRAME_HANDLE_NONE);
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}
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static void vicon_keytype_moving_hold_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_MOVEHOLD, KEYFRAME_HANDLE_NONE);
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}
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static void vicon_handletype_free_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_FREE);
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}
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static void vicon_handletype_aligned_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_ALIGNED);
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}
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static void vicon_handletype_vector_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_VECTOR);
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}
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static void vicon_handletype_auto_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO);
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}
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static void vicon_handletype_auto_clamp_draw(int x, int y, int w, int h, float alpha)
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{
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vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO_CLAMP);
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}
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static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNUSED(alpha))
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{
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bTheme *btheme = UI_GetTheme();
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const ThemeWireColor *cs = &btheme->tarm[index];
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/* Draw three bands of color: One per color
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* x-----a-----b-----c
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* | N | S | A |
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* x-----a-----b-----c
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*/
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const int a = x + w / 3;
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const int b = x + w / 3 * 2;
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const int c = x + w;
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uint pos = GPU_vertformat_attr_add(
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immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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/* XXX: Include alpha into this... */
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/* normal */
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immUniformColor3ubv(cs->solid);
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immRecti(pos, x, y, a, y + h);
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/* selected */
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immUniformColor3ubv(cs->select);
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immRecti(pos, a, y, b, y + h);
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/* active */
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immUniformColor3ubv(cs->active);
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immRecti(pos, b, y, c, y + h);
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immUnbindProgram();
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}
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# define DEF_ICON_VECTOR_COLORSET_DRAW_NTH(prefix, index) \
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static void vicon_colorset_draw_##prefix(int x, int y, int w, int h, float alpha) \
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{ \
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vicon_colorset_draw(index, x, y, w, h, alpha); \
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}
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(01, 0)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(02, 1)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(03, 2)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(04, 3)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(05, 4)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(06, 5)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(07, 6)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(08, 7)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(09, 8)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(10, 9)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(11, 10)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(12, 11)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(13, 12)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(14, 13)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(15, 14)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(16, 15)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(17, 16)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(18, 17)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(19, 18)
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DEF_ICON_VECTOR_COLORSET_DRAW_NTH(20, 19)
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# undef DEF_ICON_VECTOR_COLORSET_DRAW_NTH
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static void vicon_collection_color_draw(
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short color_tag, int x, int y, int w, int UNUSED(h), float UNUSED(alpha))
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{
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bTheme *btheme = UI_GetTheme();
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const ThemeCollectionColor *collection_color = &btheme->collection_color[color_tag];
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const float aspect = (float)ICON_DEFAULT_WIDTH / (float)w;
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UI_icon_draw_ex(x,
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y,
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ICON_OUTLINER_COLLECTION,
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aspect,
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1.0f,
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0.0f,
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collection_color->color,
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true,
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UI_NO_ICON_OVERLAY_TEXT);
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}
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# define DEF_ICON_COLLECTION_COLOR_DRAW(index, color) \
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static void vicon_collection_color_draw_##index(int x, int y, int w, int h, float alpha) \
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{ \
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vicon_collection_color_draw(color, x, y, w, h, alpha); \
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}
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|
|
DEF_ICON_COLLECTION_COLOR_DRAW(01, COLLECTION_COLOR_01);
|
|
DEF_ICON_COLLECTION_COLOR_DRAW(02, COLLECTION_COLOR_02);
|
|
DEF_ICON_COLLECTION_COLOR_DRAW(03, COLLECTION_COLOR_03);
|
|
DEF_ICON_COLLECTION_COLOR_DRAW(04, COLLECTION_COLOR_04);
|
|
DEF_ICON_COLLECTION_COLOR_DRAW(05, COLLECTION_COLOR_05);
|
|
DEF_ICON_COLLECTION_COLOR_DRAW(06, COLLECTION_COLOR_06);
|
|
DEF_ICON_COLLECTION_COLOR_DRAW(07, COLLECTION_COLOR_07);
|
|
DEF_ICON_COLLECTION_COLOR_DRAW(08, COLLECTION_COLOR_08);
|
|
|
|
# undef DEF_ICON_COLLECTION_COLOR_DRAW
|
|
|
|
static void vicon_strip_color_draw(
|
|
short color_tag, int x, int y, int w, int UNUSED(h), float UNUSED(alpha))
|
|
{
|
|
bTheme *btheme = UI_GetTheme();
|
|
const ThemeStripColor *strip_color = &btheme->strip_color[color_tag];
|
|
|
|
const float aspect = (float)ICON_DEFAULT_WIDTH / (float)w;
|
|
|
|
UI_icon_draw_ex(
|
|
x, y, ICON_SNAP_FACE, aspect, 1.0f, 0.0f, strip_color->color, true, UI_NO_ICON_OVERLAY_TEXT);
|
|
}
|
|
|
|
# define DEF_ICON_STRIP_COLOR_DRAW(index, color) \
|
|
static void vicon_strip_color_draw_##index(int x, int y, int w, int h, float alpha) \
|
|
{ \
|
|
vicon_strip_color_draw(color, x, y, w, h, alpha); \
|
|
}
|
|
|
|
DEF_ICON_STRIP_COLOR_DRAW(01, SEQUENCE_COLOR_01);
|
|
DEF_ICON_STRIP_COLOR_DRAW(02, SEQUENCE_COLOR_02);
|
|
DEF_ICON_STRIP_COLOR_DRAW(03, SEQUENCE_COLOR_03);
|
|
DEF_ICON_STRIP_COLOR_DRAW(04, SEQUENCE_COLOR_04);
|
|
DEF_ICON_STRIP_COLOR_DRAW(05, SEQUENCE_COLOR_05);
|
|
DEF_ICON_STRIP_COLOR_DRAW(06, SEQUENCE_COLOR_06);
|
|
DEF_ICON_STRIP_COLOR_DRAW(07, SEQUENCE_COLOR_07);
|
|
DEF_ICON_STRIP_COLOR_DRAW(08, SEQUENCE_COLOR_08);
|
|
DEF_ICON_STRIP_COLOR_DRAW(09, SEQUENCE_COLOR_09);
|
|
|
|
# undef DEF_ICON_STRIP_COLOR_DRAW
|
|
|
|
# define ICON_INDIRECT_DATA_ALPHA 0.6f
|
|
|
|
static void vicon_strip_color_draw_library_data_indirect(
|
|
int x, int y, int w, int UNUSED(h), float alpha)
|
|
{
|
|
const float aspect = (float)ICON_DEFAULT_WIDTH / (float)w;
|
|
|
|
UI_icon_draw_ex(x,
|
|
y,
|
|
ICON_LIBRARY_DATA_DIRECT,
|
|
aspect,
|
|
ICON_INDIRECT_DATA_ALPHA * alpha,
|
|
0.0f,
|
|
NULL,
|
|
false,
|
|
UI_NO_ICON_OVERLAY_TEXT);
|
|
}
|
|
|
|
static void vicon_strip_color_draw_library_data_override_noneditable(
|
|
int x, int y, int w, int UNUSED(h), float alpha)
|
|
{
|
|
const float aspect = (float)ICON_DEFAULT_WIDTH / (float)w;
|
|
|
|
UI_icon_draw_ex(x,
|
|
y,
|
|
ICON_LIBRARY_DATA_OVERRIDE,
|
|
aspect,
|
|
ICON_INDIRECT_DATA_ALPHA * alpha * 0.75f,
|
|
0.0f,
|
|
NULL,
|
|
false,
|
|
UI_NO_ICON_OVERLAY_TEXT);
|
|
}
|
|
|
|
/* Dynamically render icon instead of rendering a plain color to a texture/buffer
|
|
* This is not strictly a "vicon", as it needs access to icon->obj to get the color info,
|
|
* but it works in a very similar way.
|
|
*/
|
|
static void vicon_gplayer_color_draw(Icon *icon, int x, int y, int w, int h)
|
|
{
|
|
bGPDlayer *gpl = (bGPDlayer *)icon->obj;
|
|
|
|
/* Just draw a colored rect - Like for vicon_colorset_draw() */
|
|
/* TODO: Make this have rounded corners, and maybe be a bit smaller.
|
|
* However, UI_draw_roundbox_aa() draws the colors too dark, so can't be used.
|
|
*/
|
|
uint pos = GPU_vertformat_attr_add(
|
|
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
|
|
|
|
immUniformColor3fv(gpl->color);
|
|
immRecti(pos, x, y, x + w - 1, y + h - 1);
|
|
|
|
immUnbindProgram();
|
|
}
|
|
|
|
static void init_brush_icons(void)
|
|
{
|
|
|
|
# define INIT_BRUSH_ICON(icon_id, name) \
|
|
{ \
|
|
uchar *rect = (uchar *)datatoc_##name##_png; \
|
|
const int size = datatoc_##name##_png_size; \
|
|
DrawInfo *di; \
|
|
\
|
|
di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER, 0); \
|
|
di->data.buffer.image->datatoc_rect = rect; \
|
|
di->data.buffer.image->datatoc_size = size; \
|
|
} \
|
|
((void)0)
|
|
/* end INIT_BRUSH_ICON */
|
|
|
|
const int w = 96; /* warning, brush size hardcoded in C, but it gets scaled */
|
|
|
|
INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_PAINT_SELECT, paint_select);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXFILL, texfill);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXMASK, texmask);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
|
|
|
|
/* grease pencil sculpt */
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_SMOOTH, gp_brush_smooth);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_THICKNESS, gp_brush_thickness);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_STRENGTH, gp_brush_strength);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_GRAB, gp_brush_grab);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_PUSH, gp_brush_push);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_TWIST, gp_brush_twist);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_PINCH, gp_brush_pinch);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_RANDOMIZE, gp_brush_randomize);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_CLONE, gp_brush_clone);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_WEIGHT, gp_brush_weight);
|
|
|
|
/* grease pencil drawing brushes */
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_PENCIL, gp_brush_pencil);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_PEN, gp_brush_pen);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_INK, gp_brush_ink);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_INKNOISE, gp_brush_inknoise);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_BLOCK, gp_brush_block);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_MARKER, gp_brush_marker);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_FILL, gp_brush_fill);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_AIRBRUSH, gp_brush_airbrush);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_CHISEL, gp_brush_chisel);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_SOFT, gp_brush_erase_soft);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_HARD, gp_brush_erase_hard);
|
|
INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_STROKE, gp_brush_erase_stroke);
|
|
|
|
/* Curves sculpt. */
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_ADD, curves_sculpt_add);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_COMB, curves_sculpt_comb);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_CUT, curves_sculpt_cut);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_DELETE, curves_sculpt_delete);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_DENSITY, curves_sculpt_density);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_GROW_SHRINK, curves_sculpt_grow_shrink);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_PINCH, curves_sculpt_pinch);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_PUFF, curves_sculpt_puff);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_SLIDE, curves_sculpt_slide);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_SMOOTH, curves_sculpt_smooth);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_CURVES_SNAKE_HOOK, curves_sculpt_snake_hook);
|
|
|
|
# undef INIT_BRUSH_ICON
|
|
}
|
|
|
|
static DrawInfo *g_di_event_list = NULL;
|
|
|
|
int UI_icon_from_event_type(short event_type, short event_value)
|
|
{
|
|
if (event_type == EVT_RIGHTSHIFTKEY) {
|
|
event_type = EVT_LEFTSHIFTKEY;
|
|
}
|
|
else if (event_type == EVT_RIGHTCTRLKEY) {
|
|
event_type = EVT_LEFTCTRLKEY;
|
|
}
|
|
else if (event_type == EVT_RIGHTALTKEY) {
|
|
event_type = EVT_LEFTALTKEY;
|
|
}
|
|
|
|
DrawInfo *di = g_di_event_list;
|
|
do {
|
|
if (di->data.input.event_type == event_type) {
|
|
return di->data.input.icon;
|
|
}
|
|
} while ((di = di->data.input.next));
|
|
|
|
if (event_type == LEFTMOUSE) {
|
|
return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_LMB : ICON_MOUSE_LMB_DRAG;
|
|
}
|
|
if (event_type == MIDDLEMOUSE) {
|
|
return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_MMB : ICON_MOUSE_MMB_DRAG;
|
|
}
|
|
if (event_type == RIGHTMOUSE) {
|
|
return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_RMB : ICON_MOUSE_RMB_DRAG;
|
|
}
|
|
|
|
return ICON_NONE;
|
|
}
|
|
|
|
int UI_icon_from_keymap_item(const wmKeyMapItem *kmi, int r_icon_mod[4])
|
|
{
|
|
if (r_icon_mod) {
|
|
memset(r_icon_mod, 0x0, sizeof(int[4]));
|
|
int i = 0;
|
|
if (!ELEM(kmi->ctrl, KM_NOTHING, KM_ANY)) {
|
|
r_icon_mod[i++] = ICON_EVENT_CTRL;
|
|
}
|
|
if (!ELEM(kmi->alt, KM_NOTHING, KM_ANY)) {
|
|
r_icon_mod[i++] = ICON_EVENT_ALT;
|
|
}
|
|
if (!ELEM(kmi->shift, KM_NOTHING, KM_ANY)) {
|
|
r_icon_mod[i++] = ICON_EVENT_SHIFT;
|
|
}
|
|
if (!ELEM(kmi->oskey, KM_NOTHING, KM_ANY)) {
|
|
r_icon_mod[i++] = ICON_EVENT_OS;
|
|
}
|
|
}
|
|
return UI_icon_from_event_type(kmi->type, kmi->val);
|
|
}
|
|
|
|
static void init_event_icons(void)
|
|
{
|
|
DrawInfo *di_next = NULL;
|
|
|
|
# define INIT_EVENT_ICON(icon_id, type, value) \
|
|
{ \
|
|
DrawInfo *di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_EVENT, 0); \
|
|
di->data.input.event_type = type; \
|
|
di->data.input.event_value = value; \
|
|
di->data.input.icon = icon_id; \
|
|
di->data.input.next = di_next; \
|
|
di_next = di; \
|
|
} \
|
|
((void)0)
|
|
/* end INIT_EVENT_ICON */
|
|
|
|
const int w = 16; /* DUMMY */
|
|
|
|
INIT_EVENT_ICON(ICON_EVENT_A, EVT_AKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_B, EVT_BKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_C, EVT_CKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_D, EVT_DKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_E, EVT_EKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F, EVT_FKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_G, EVT_GKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_H, EVT_HKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_I, EVT_IKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_J, EVT_JKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_K, EVT_KKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_L, EVT_LKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_M, EVT_MKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_N, EVT_NKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_O, EVT_OKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_P, EVT_PKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_Q, EVT_QKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_R, EVT_RKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_S, EVT_SKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_T, EVT_TKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_U, EVT_UKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_V, EVT_VKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_W, EVT_WKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_X, EVT_XKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_Y, EVT_YKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_Z, EVT_ZKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_SHIFT, EVT_LEFTSHIFTKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_CTRL, EVT_LEFTCTRLKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_ALT, EVT_LEFTALTKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_OS, EVT_OSKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F1, EVT_F1KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F2, EVT_F2KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F3, EVT_F3KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F4, EVT_F4KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F5, EVT_F5KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F6, EVT_F6KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F7, EVT_F7KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F8, EVT_F8KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F9, EVT_F9KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F10, EVT_F10KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F11, EVT_F11KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_F12, EVT_F12KEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_ESC, EVT_ESCKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_TAB, EVT_TABKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_PAGEUP, EVT_PAGEUPKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_PAGEDOWN, EVT_PAGEDOWNKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_RETURN, EVT_RETKEY, KM_ANY);
|
|
INIT_EVENT_ICON(ICON_EVENT_SPACEKEY, EVT_SPACEKEY, KM_ANY);
|
|
|
|
g_di_event_list = di_next;
|
|
|
|
# undef INIT_EVENT_ICON
|
|
}
|
|
|
|
static void icon_verify_datatoc(IconImage *iimg)
|
|
{
|
|
/* if it has own rect, things are all OK */
|
|
if (iimg->rect) {
|
|
return;
|
|
}
|
|
|
|
if (iimg->datatoc_rect) {
|
|
ImBuf *bbuf = IMB_ibImageFromMemory(
|
|
iimg->datatoc_rect, iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
|
|
/* w and h were set on initialize */
|
|
if (bbuf->x != iimg->h && bbuf->y != iimg->w) {
|
|
IMB_scaleImBuf(bbuf, iimg->w, iimg->h);
|
|
}
|
|
|
|
iimg->rect = bbuf->rect;
|
|
bbuf->rect = NULL;
|
|
IMB_freeImBuf(bbuf);
|
|
}
|
|
}
|
|
|
|
static ImBuf *create_mono_icon_with_border(ImBuf *buf,
|
|
int resolution_divider,
|
|
float border_intensity)
|
|
{
|
|
ImBuf *result = IMB_dupImBuf(buf);
|
|
const float border_sharpness = 16.0 / (resolution_divider * resolution_divider);
|
|
|
|
float blurred_alpha_buffer[(ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) *
|
|
(ICON_GRID_H + 2 * ICON_MONO_BORDER_OUTSET)];
|
|
const int icon_width = (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) / resolution_divider;
|
|
const int icon_height = (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) / resolution_divider;
|
|
|
|
for (int y = 0; y < ICON_GRID_ROWS; y++) {
|
|
for (int x = 0; x < ICON_GRID_COLS; x++) {
|
|
const IconType icontype = icontypes[y * ICON_GRID_COLS + x];
|
|
if (icontype.type != ICON_TYPE_MONO_TEXTURE) {
|
|
continue;
|
|
}
|
|
|
|
int sx = x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN - ICON_MONO_BORDER_OUTSET;
|
|
int sy = y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN - ICON_MONO_BORDER_OUTSET;
|
|
sx = sx / resolution_divider;
|
|
sy = sy / resolution_divider;
|
|
|
|
/* blur the alpha channel and store it in blurred_alpha_buffer */
|
|
const int blur_size = 2 / resolution_divider;
|
|
for (int bx = 0; bx < icon_width; bx++) {
|
|
const int asx = MAX2(bx - blur_size, 0);
|
|
const int aex = MIN2(bx + blur_size + 1, icon_width);
|
|
for (int by = 0; by < icon_height; by++) {
|
|
const int asy = MAX2(by - blur_size, 0);
|
|
const int aey = MIN2(by + blur_size + 1, icon_height);
|
|
|
|
/* blur alpha channel */
|
|
const int write_offset = by * (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) + bx;
|
|
float alpha_accum = 0.0;
|
|
uint alpha_samples = 0;
|
|
for (int ax = asx; ax < aex; ax++) {
|
|
for (int ay = asy; ay < aey; ay++) {
|
|
const int offset_read = (sy + ay) * buf->x + (sx + ax);
|
|
const uint color_read = buf->rect[offset_read];
|
|
const float alpha_read = ((color_read & 0xff000000) >> 24) / 255.0;
|
|
alpha_accum += alpha_read;
|
|
alpha_samples += 1;
|
|
}
|
|
}
|
|
blurred_alpha_buffer[write_offset] = alpha_accum / alpha_samples;
|
|
}
|
|
}
|
|
|
|
/* apply blurred alpha */
|
|
for (int bx = 0; bx < icon_width; bx++) {
|
|
for (int by = 0; by < icon_height; by++) {
|
|
const int blurred_alpha_offset = by * (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) + bx;
|
|
const int offset_write = (sy + by) * buf->x + (sx + bx);
|
|
const float blurred_alpha = blurred_alpha_buffer[blurred_alpha_offset];
|
|
const float border_srgb[4] = {
|
|
0, 0, 0, MIN2(1.0, blurred_alpha * border_sharpness) * border_intensity};
|
|
|
|
const uint color_read = buf->rect[offset_write];
|
|
const uchar *orig_color = (uchar *)&color_read;
|
|
|
|
float border_rgba[4];
|
|
float orig_rgba[4];
|
|
float dest_rgba[4];
|
|
float dest_srgb[4];
|
|
|
|
srgb_to_linearrgb_v4(border_rgba, border_srgb);
|
|
srgb_to_linearrgb_uchar4(orig_rgba, orig_color);
|
|
blend_color_interpolate_float(dest_rgba, orig_rgba, border_rgba, 1.0 - orig_rgba[3]);
|
|
linearrgb_to_srgb_v4(dest_srgb, dest_rgba);
|
|
|
|
const uint alpha_mask = (uint)(dest_srgb[3] * 255) << 24;
|
|
const uint cpack = rgb_to_cpack(dest_srgb[0], dest_srgb[1], dest_srgb[2]) | alpha_mask;
|
|
result->rect[offset_write] = cpack;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static void free_icons_textures(void)
|
|
{
|
|
if (icongltex.num_textures > 0) {
|
|
for (int i = 0; i < 2; i++) {
|
|
if (icongltex.tex[i]) {
|
|
GPU_texture_free(icongltex.tex[i]);
|
|
icongltex.tex[i] = NULL;
|
|
}
|
|
}
|
|
icongltex.num_textures = 0;
|
|
}
|
|
}
|
|
|
|
void UI_icons_reload_internal_textures(void)
|
|
{
|
|
bTheme *btheme = UI_GetTheme();
|
|
ImBuf *b16buf = NULL, *b32buf = NULL, *b16buf_border = NULL, *b32buf_border = NULL;
|
|
const float icon_border_intensity = btheme->tui.icon_border_intensity;
|
|
const bool need_icons_with_border = icon_border_intensity > 0.0f;
|
|
|
|
if (b16buf == NULL) {
|
|
b16buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons16_png,
|
|
datatoc_blender_icons16_png_size,
|
|
IB_rect,
|
|
NULL,
|
|
"<blender icons>");
|
|
}
|
|
if (b16buf) {
|
|
if (need_icons_with_border) {
|
|
b16buf_border = create_mono_icon_with_border(b16buf, 2, icon_border_intensity);
|
|
IMB_premultiply_alpha(b16buf_border);
|
|
}
|
|
IMB_premultiply_alpha(b16buf);
|
|
}
|
|
|
|
if (b32buf == NULL) {
|
|
b32buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons32_png,
|
|
datatoc_blender_icons32_png_size,
|
|
IB_rect,
|
|
NULL,
|
|
"<blender icons>");
|
|
}
|
|
if (b32buf) {
|
|
if (need_icons_with_border) {
|
|
b32buf_border = create_mono_icon_with_border(b32buf, 1, icon_border_intensity);
|
|
IMB_premultiply_alpha(b32buf_border);
|
|
}
|
|
IMB_premultiply_alpha(b32buf);
|
|
}
|
|
|
|
if (b16buf && b32buf) {
|
|
/* Free existing texture if any. */
|
|
free_icons_textures();
|
|
|
|
/* Allocate OpenGL texture. */
|
|
icongltex.num_textures = need_icons_with_border ? 2 : 1;
|
|
|
|
/* Note the filter and LOD bias were tweaked to better preserve icon
|
|
* sharpness at different UI scales. */
|
|
if (icongltex.tex[0] == NULL) {
|
|
icongltex.w = b32buf->x;
|
|
icongltex.h = b32buf->y;
|
|
icongltex.invw = 1.0f / b32buf->x;
|
|
icongltex.invh = 1.0f / b32buf->y;
|
|
|
|
icongltex.tex[0] = GPU_texture_create_2d("icons", b32buf->x, b32buf->y, 2, GPU_RGBA8, NULL);
|
|
GPU_texture_update_mipmap(icongltex.tex[0], 0, GPU_DATA_UBYTE, b32buf->rect);
|
|
GPU_texture_update_mipmap(icongltex.tex[0], 1, GPU_DATA_UBYTE, b16buf->rect);
|
|
}
|
|
|
|
if (need_icons_with_border && icongltex.tex[1] == NULL) {
|
|
icongltex.tex[1] = GPU_texture_create_2d(
|
|
"icons_border", b32buf_border->x, b32buf_border->y, 2, GPU_RGBA8, NULL);
|
|
GPU_texture_update_mipmap(icongltex.tex[1], 0, GPU_DATA_UBYTE, b32buf_border->rect);
|
|
GPU_texture_update_mipmap(icongltex.tex[1], 1, GPU_DATA_UBYTE, b16buf_border->rect);
|
|
}
|
|
}
|
|
|
|
IMB_freeImBuf(b16buf);
|
|
IMB_freeImBuf(b32buf);
|
|
IMB_freeImBuf(b16buf_border);
|
|
IMB_freeImBuf(b32buf_border);
|
|
}
|
|
|
|
static void init_internal_icons(void)
|
|
{
|
|
# if 0 /* temp disabled */
|
|
if ((btheme != NULL) && btheme->tui.iconfile[0]) {
|
|
char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
|
|
char iconfilestr[FILE_MAX];
|
|
|
|
if (icondir) {
|
|
BLI_path_join(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
|
|
|
|
/* if the image is missing bbuf will just be NULL */
|
|
bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL);
|
|
|
|
if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
|
|
printf(
|
|
"\n***WARNING***\n"
|
|
"Icons file '%s' too small.\n"
|
|
"Using built-in Icons instead\n",
|
|
iconfilestr);
|
|
IMB_freeImBuf(bbuf);
|
|
bbuf = NULL;
|
|
}
|
|
}
|
|
else {
|
|
printf("%s: 'icons' data path not found, continuing\n", __func__);
|
|
}
|
|
}
|
|
# endif
|
|
|
|
/* Define icons. */
|
|
for (int y = 0; y < ICON_GRID_ROWS; y++) {
|
|
/* Row W has monochrome icons. */
|
|
for (int x = 0; x < ICON_GRID_COLS; x++) {
|
|
const IconType icontype = icontypes[y * ICON_GRID_COLS + x];
|
|
if (!ELEM(icontype.type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
|
|
continue;
|
|
}
|
|
|
|
def_internal_icon(NULL,
|
|
BIFICONID_FIRST + y * ICON_GRID_COLS + x,
|
|
x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
|
|
y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
|
|
ICON_GRID_W,
|
|
icontype.type,
|
|
icontype.theme_color);
|
|
}
|
|
}
|
|
|
|
def_internal_vicon(ICON_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
|
|
def_internal_vicon(ICON_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
|
|
def_internal_vicon(ICON_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);
|
|
def_internal_vicon(ICON_KEYTYPE_JITTER_VEC, vicon_keytype_jitter_draw);
|
|
def_internal_vicon(ICON_KEYTYPE_MOVING_HOLD_VEC, vicon_keytype_moving_hold_draw);
|
|
|
|
def_internal_vicon(ICON_HANDLETYPE_FREE_VEC, vicon_handletype_free_draw);
|
|
def_internal_vicon(ICON_HANDLETYPE_ALIGNED_VEC, vicon_handletype_aligned_draw);
|
|
def_internal_vicon(ICON_HANDLETYPE_VECTOR_VEC, vicon_handletype_vector_draw);
|
|
def_internal_vicon(ICON_HANDLETYPE_AUTO_VEC, vicon_handletype_auto_draw);
|
|
def_internal_vicon(ICON_HANDLETYPE_AUTO_CLAMP_VEC, vicon_handletype_auto_clamp_draw);
|
|
|
|
def_internal_vicon(ICON_COLORSET_01_VEC, vicon_colorset_draw_01);
|
|
def_internal_vicon(ICON_COLORSET_02_VEC, vicon_colorset_draw_02);
|
|
def_internal_vicon(ICON_COLORSET_03_VEC, vicon_colorset_draw_03);
|
|
def_internal_vicon(ICON_COLORSET_04_VEC, vicon_colorset_draw_04);
|
|
def_internal_vicon(ICON_COLORSET_05_VEC, vicon_colorset_draw_05);
|
|
def_internal_vicon(ICON_COLORSET_06_VEC, vicon_colorset_draw_06);
|
|
def_internal_vicon(ICON_COLORSET_07_VEC, vicon_colorset_draw_07);
|
|
def_internal_vicon(ICON_COLORSET_08_VEC, vicon_colorset_draw_08);
|
|
def_internal_vicon(ICON_COLORSET_09_VEC, vicon_colorset_draw_09);
|
|
def_internal_vicon(ICON_COLORSET_10_VEC, vicon_colorset_draw_10);
|
|
def_internal_vicon(ICON_COLORSET_11_VEC, vicon_colorset_draw_11);
|
|
def_internal_vicon(ICON_COLORSET_12_VEC, vicon_colorset_draw_12);
|
|
def_internal_vicon(ICON_COLORSET_13_VEC, vicon_colorset_draw_13);
|
|
def_internal_vicon(ICON_COLORSET_14_VEC, vicon_colorset_draw_14);
|
|
def_internal_vicon(ICON_COLORSET_15_VEC, vicon_colorset_draw_15);
|
|
def_internal_vicon(ICON_COLORSET_16_VEC, vicon_colorset_draw_16);
|
|
def_internal_vicon(ICON_COLORSET_17_VEC, vicon_colorset_draw_17);
|
|
def_internal_vicon(ICON_COLORSET_18_VEC, vicon_colorset_draw_18);
|
|
def_internal_vicon(ICON_COLORSET_19_VEC, vicon_colorset_draw_19);
|
|
def_internal_vicon(ICON_COLORSET_20_VEC, vicon_colorset_draw_20);
|
|
|
|
def_internal_vicon(ICON_COLLECTION_COLOR_01, vicon_collection_color_draw_01);
|
|
def_internal_vicon(ICON_COLLECTION_COLOR_02, vicon_collection_color_draw_02);
|
|
def_internal_vicon(ICON_COLLECTION_COLOR_03, vicon_collection_color_draw_03);
|
|
def_internal_vicon(ICON_COLLECTION_COLOR_04, vicon_collection_color_draw_04);
|
|
def_internal_vicon(ICON_COLLECTION_COLOR_05, vicon_collection_color_draw_05);
|
|
def_internal_vicon(ICON_COLLECTION_COLOR_06, vicon_collection_color_draw_06);
|
|
def_internal_vicon(ICON_COLLECTION_COLOR_07, vicon_collection_color_draw_07);
|
|
def_internal_vicon(ICON_COLLECTION_COLOR_08, vicon_collection_color_draw_08);
|
|
|
|
def_internal_vicon(ICON_SEQUENCE_COLOR_01, vicon_strip_color_draw_01);
|
|
def_internal_vicon(ICON_SEQUENCE_COLOR_02, vicon_strip_color_draw_02);
|
|
def_internal_vicon(ICON_SEQUENCE_COLOR_03, vicon_strip_color_draw_03);
|
|
def_internal_vicon(ICON_SEQUENCE_COLOR_04, vicon_strip_color_draw_04);
|
|
def_internal_vicon(ICON_SEQUENCE_COLOR_05, vicon_strip_color_draw_05);
|
|
def_internal_vicon(ICON_SEQUENCE_COLOR_06, vicon_strip_color_draw_06);
|
|
def_internal_vicon(ICON_SEQUENCE_COLOR_07, vicon_strip_color_draw_07);
|
|
def_internal_vicon(ICON_SEQUENCE_COLOR_08, vicon_strip_color_draw_08);
|
|
def_internal_vicon(ICON_SEQUENCE_COLOR_09, vicon_strip_color_draw_09);
|
|
|
|
def_internal_vicon(ICON_LIBRARY_DATA_INDIRECT, vicon_strip_color_draw_library_data_indirect);
|
|
def_internal_vicon(ICON_LIBRARY_DATA_OVERRIDE_NONEDITABLE,
|
|
vicon_strip_color_draw_library_data_override_noneditable);
|
|
}
|
|
|
|
static void init_iconfile_list(struct ListBase *list)
|
|
{
|
|
BLI_listbase_clear(list);
|
|
const char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
|
|
|
|
if (icondir == NULL) {
|
|
return;
|
|
}
|
|
|
|
struct direntry *dir;
|
|
const int totfile = BLI_filelist_dir_contents(icondir, &dir);
|
|
|
|
int index = 1;
|
|
for (int i = 0; i < totfile; i++) {
|
|
if (dir[i].type & S_IFREG) {
|
|
const char *filename = dir[i].relname;
|
|
|
|
if (BLI_path_extension_check(filename, ".png")) {
|
|
/* loading all icons on file start is overkill & slows startup
|
|
* its possible they change size after blender load anyway. */
|
|
# if 0
|
|
int ifilex, ifiley;
|
|
char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
|
|
ImBuf *bbuf = NULL;
|
|
/* check to see if the image is the right size, continue if not */
|
|
/* copying strings here should go ok, assuming that we never get back
|
|
* a complete path to file longer than 256 chars */
|
|
BLI_path_join(iconfilestr, sizeof(iconfilestr), icondir, filename);
|
|
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
|
|
|
|
if (bbuf) {
|
|
ifilex = bbuf->x;
|
|
ifiley = bbuf->y;
|
|
IMB_freeImBuf(bbuf);
|
|
}
|
|
else {
|
|
ifilex = ifiley = 0;
|
|
}
|
|
|
|
/* bad size or failed to load */
|
|
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
|
|
printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
|
|
continue;
|
|
}
|
|
# endif /* removed */
|
|
|
|
/* found a potential icon file, so make an entry for it in the cache list */
|
|
IconFile *ifile = MEM_callocN(sizeof(IconFile), "IconFile");
|
|
|
|
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
|
|
ifile->index = index;
|
|
|
|
BLI_addtail(list, ifile);
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_filelist_free(dir, totfile);
|
|
dir = NULL;
|
|
}
|
|
|
|
static void free_iconfile_list(struct ListBase *list)
|
|
{
|
|
IconFile *ifile = NULL, *next_ifile = NULL;
|
|
|
|
for (ifile = list->first; ifile; ifile = next_ifile) {
|
|
next_ifile = ifile->next;
|
|
BLI_freelinkN(list, ifile);
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
void UI_icons_reload_internal_textures(void)
|
|
{
|
|
}
|
|
|
|
#endif /* WITH_HEADLESS */
|
|
|
|
int UI_iconfile_get_index(const char *filename)
|
|
{
|
|
IconFile *ifile;
|
|
ListBase *list = &(iconfilelist);
|
|
|
|
for (ifile = list->first; ifile; ifile = ifile->next) {
|
|
if (BLI_path_cmp(filename, ifile->filename) == 0) {
|
|
return ifile->index;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
ListBase *UI_iconfile_list(void)
|
|
{
|
|
ListBase *list = &(iconfilelist);
|
|
|
|
return list;
|
|
}
|
|
|
|
void UI_icons_free(void)
|
|
{
|
|
#ifndef WITH_HEADLESS
|
|
free_icons_textures();
|
|
free_iconfile_list(&iconfilelist);
|
|
#endif
|
|
BKE_icons_free();
|
|
}
|
|
|
|
void UI_icons_free_drawinfo(void *drawinfo)
|
|
{
|
|
DrawInfo *di = drawinfo;
|
|
|
|
if (di == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (di->type == ICON_TYPE_BUFFER) {
|
|
if (di->data.buffer.image) {
|
|
if (di->data.buffer.image->rect) {
|
|
MEM_freeN(di->data.buffer.image->rect);
|
|
}
|
|
MEM_freeN(di->data.buffer.image);
|
|
}
|
|
}
|
|
else if (di->type == ICON_TYPE_GEOM) {
|
|
if (di->data.geom.image_cache) {
|
|
IMB_freeImBuf(di->data.geom.image_cache);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(di);
|
|
}
|
|
|
|
/**
|
|
* #Icon.data_type and #Icon.obj
|
|
*/
|
|
static DrawInfo *icon_create_drawinfo(Icon *icon)
|
|
{
|
|
const int icon_data_type = icon->obj_type;
|
|
|
|
DrawInfo *di = MEM_callocN(sizeof(DrawInfo), "di_icon");
|
|
|
|
if (ELEM(icon_data_type, ICON_DATA_ID, ICON_DATA_PREVIEW)) {
|
|
di->type = ICON_TYPE_PREVIEW;
|
|
}
|
|
else if (icon_data_type == ICON_DATA_IMBUF) {
|
|
di->type = ICON_TYPE_IMBUF;
|
|
}
|
|
else if (icon_data_type == ICON_DATA_GEOM) {
|
|
di->type = ICON_TYPE_GEOM;
|
|
}
|
|
else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
|
|
di->type = ICON_TYPE_BUFFER;
|
|
}
|
|
else if (icon_data_type == ICON_DATA_GPLAYER) {
|
|
di->type = ICON_TYPE_GPLAYER;
|
|
}
|
|
else {
|
|
BLI_assert(0);
|
|
}
|
|
|
|
return di;
|
|
}
|
|
|
|
static DrawInfo *icon_ensure_drawinfo(Icon *icon)
|
|
{
|
|
if (icon->drawinfo) {
|
|
return icon->drawinfo;
|
|
}
|
|
DrawInfo *di = icon_create_drawinfo(icon);
|
|
icon->drawinfo = di;
|
|
icon->drawinfo_free = UI_icons_free_drawinfo;
|
|
return di;
|
|
}
|
|
|
|
int UI_icon_get_width(int icon_id)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DrawInfo *di = icon_ensure_drawinfo(icon);
|
|
if (di) {
|
|
return ICON_DEFAULT_WIDTH;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int UI_icon_get_height(int icon_id)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DrawInfo *di = icon_ensure_drawinfo(icon);
|
|
if (di) {
|
|
return ICON_DEFAULT_HEIGHT;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool UI_icon_get_theme_color(int icon_id, uchar color[4])
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
if (icon == NULL) {
|
|
return false;
|
|
}
|
|
|
|
DrawInfo *di = icon_ensure_drawinfo(icon);
|
|
return UI_GetIconThemeColor4ubv(di->data.texture.theme_color, color);
|
|
}
|
|
|
|
void UI_icons_init()
|
|
{
|
|
#ifndef WITH_HEADLESS
|
|
init_iconfile_list(&iconfilelist);
|
|
UI_icons_reload_internal_textures();
|
|
init_internal_icons();
|
|
init_brush_icons();
|
|
init_event_icons();
|
|
#endif
|
|
}
|
|
|
|
int UI_icon_preview_to_render_size(enum eIconSizes size)
|
|
{
|
|
switch (size) {
|
|
case ICON_SIZE_ICON:
|
|
return ICON_RENDER_DEFAULT_HEIGHT;
|
|
case ICON_SIZE_PREVIEW:
|
|
return PREVIEW_RENDER_DEFAULT_HEIGHT;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Create rect for the icon
|
|
*/
|
|
static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size)
|
|
{
|
|
const uint render_size = UI_icon_preview_to_render_size(size);
|
|
|
|
if (!prv_img) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("%s, error: requested preview image does not exist", __func__);
|
|
}
|
|
}
|
|
else if (!prv_img->rect[size]) {
|
|
prv_img->w[size] = render_size;
|
|
prv_img->h[size] = render_size;
|
|
prv_img->flag[size] |= PRV_CHANGED;
|
|
prv_img->changed_timestamp[size] = 0;
|
|
prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(uint), "prv_rect");
|
|
}
|
|
}
|
|
|
|
static void ui_id_preview_image_render_size(
|
|
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
|
|
|
|
static void ui_studiolight_icon_job_exec(void *customdata,
|
|
short *UNUSED(stop),
|
|
short *UNUSED(do_update),
|
|
float *UNUSED(progress))
|
|
{
|
|
Icon **tmp = (Icon **)customdata;
|
|
Icon *icon = *tmp;
|
|
DrawInfo *di = icon_ensure_drawinfo(icon);
|
|
StudioLight *sl = icon->obj;
|
|
BKE_studiolight_preview(di->data.buffer.image->rect, sl, icon->id_type);
|
|
}
|
|
|
|
static void ui_studiolight_kill_icon_preview_job(wmWindowManager *wm, int icon_id)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
WM_jobs_kill_type(wm, icon, WM_JOB_TYPE_STUDIOLIGHT);
|
|
icon->obj = NULL;
|
|
}
|
|
|
|
static void ui_studiolight_free_function(StudioLight *sl, void *data)
|
|
{
|
|
wmWindowManager *wm = data;
|
|
|
|
/* Happens if job was canceled or already finished. */
|
|
if (wm == NULL) {
|
|
return;
|
|
}
|
|
|
|
/* get icons_id, get icons and kill wm jobs */
|
|
if (sl->icon_id_radiance) {
|
|
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_radiance);
|
|
}
|
|
if (sl->icon_id_irradiance) {
|
|
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_irradiance);
|
|
}
|
|
if (sl->icon_id_matcap) {
|
|
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap);
|
|
}
|
|
if (sl->icon_id_matcap_flipped) {
|
|
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap_flipped);
|
|
}
|
|
}
|
|
|
|
static void ui_studiolight_icon_job_end(void *customdata)
|
|
{
|
|
Icon **tmp = (Icon **)customdata;
|
|
Icon *icon = *tmp;
|
|
StudioLight *sl = icon->obj;
|
|
BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, NULL);
|
|
}
|
|
|
|
void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool big)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon == NULL) {
|
|
return;
|
|
}
|
|
|
|
DrawInfo *di = icon_ensure_drawinfo(icon);
|
|
|
|
if (di == NULL) {
|
|
return;
|
|
}
|
|
|
|
switch (di->type) {
|
|
case ICON_TYPE_PREVIEW: {
|
|
ID *id = (icon->id_type != 0) ? icon->obj : NULL;
|
|
PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj;
|
|
/* Using jobs for screen previews crashes due to off-screen rendering.
|
|
* XXX: would be nicer if #PreviewImage could store if it supports jobs. */
|
|
const bool use_jobs = !id || (GS(id->name) != ID_SCR);
|
|
|
|
if (prv) {
|
|
const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
|
|
|
|
if (id || (prv->tag & PRV_TAG_DEFFERED) != 0) {
|
|
ui_id_preview_image_render_size(C, NULL, id, prv, size, use_jobs);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ICON_TYPE_BUFFER: {
|
|
if (icon->obj_type == ICON_DATA_STUDIOLIGHT) {
|
|
if (di->data.buffer.image == NULL) {
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
StudioLight *sl = icon->obj;
|
|
BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, wm);
|
|
IconImage *img = MEM_mallocN(sizeof(IconImage), __func__);
|
|
|
|
img->w = STUDIOLIGHT_ICON_SIZE;
|
|
img->h = STUDIOLIGHT_ICON_SIZE;
|
|
const size_t size = STUDIOLIGHT_ICON_SIZE * STUDIOLIGHT_ICON_SIZE * sizeof(uint);
|
|
img->rect = MEM_mallocN(size, __func__);
|
|
memset(img->rect, 0, size);
|
|
di->data.buffer.image = img;
|
|
|
|
wmJob *wm_job = WM_jobs_get(
|
|
wm, CTX_wm_window(C), icon, "StudioLight Icon", 0, WM_JOB_TYPE_STUDIOLIGHT);
|
|
Icon **tmp = MEM_callocN(sizeof(Icon *), __func__);
|
|
*tmp = icon;
|
|
WM_jobs_customdata_set(wm_job, tmp, MEM_freeN);
|
|
WM_jobs_timer(wm_job, 0.01, 0, NC_WINDOW);
|
|
WM_jobs_callbacks(
|
|
wm_job, ui_studiolight_icon_job_exec, NULL, NULL, ui_studiolight_icon_job_end);
|
|
WM_jobs_start(CTX_wm_manager(C), wm_job);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* * Only call with valid pointer from UI_icon_draw.
|
|
* * Only called when icon has changed.
|
|
*
|
|
* Note that if an ID doesn't support jobs for preview creation, \a use_job will be ignored.
|
|
*/
|
|
static void icon_set_image(const bContext *C,
|
|
Scene *scene,
|
|
ID *id,
|
|
PreviewImage *prv_img,
|
|
enum eIconSizes size,
|
|
const bool use_job)
|
|
{
|
|
if (!prv_img) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("%s: no preview image for this ID: %s\n", __func__, id->name);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (prv_img->flag[size] & PRV_USER_EDITED) {
|
|
/* user-edited preview, do not auto-update! */
|
|
return;
|
|
}
|
|
|
|
const bool delay = prv_img->rect[size] != NULL;
|
|
icon_create_rect(prv_img, size);
|
|
|
|
if (use_job && (!id || BKE_previewimg_id_supports_jobs(id))) {
|
|
/* Job (background) version */
|
|
ED_preview_icon_job(C, prv_img, id, size, delay);
|
|
}
|
|
else {
|
|
if (!scene) {
|
|
scene = CTX_data_scene(C);
|
|
}
|
|
/* Immediate version */
|
|
ED_preview_icon_render(C, scene, prv_img, id, size);
|
|
}
|
|
}
|
|
|
|
PreviewImage *UI_icon_to_preview(int icon_id)
|
|
{
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
DrawInfo *di = (DrawInfo *)icon->drawinfo;
|
|
|
|
if (di == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
if (di->type == ICON_TYPE_PREVIEW) {
|
|
PreviewImage *prv = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
|
|
icon->obj;
|
|
|
|
if (prv) {
|
|
return BKE_previewimg_copy(prv);
|
|
}
|
|
}
|
|
else if (di->data.buffer.image) {
|
|
ImBuf *bbuf;
|
|
|
|
bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect,
|
|
di->data.buffer.image->datatoc_size,
|
|
IB_rect,
|
|
NULL,
|
|
__func__);
|
|
if (bbuf) {
|
|
PreviewImage *prv = BKE_previewimg_create();
|
|
|
|
prv->rect[0] = bbuf->rect;
|
|
|
|
prv->w[0] = bbuf->x;
|
|
prv->h[0] = bbuf->y;
|
|
|
|
bbuf->rect = NULL;
|
|
IMB_freeImBuf(bbuf);
|
|
|
|
return prv;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void icon_draw_rect(float x,
|
|
float y,
|
|
int w,
|
|
int h,
|
|
float UNUSED(aspect),
|
|
int rw,
|
|
int rh,
|
|
uint *rect,
|
|
float alpha,
|
|
const float desaturate)
|
|
{
|
|
int draw_w = w;
|
|
int draw_h = h;
|
|
int draw_x = x;
|
|
/* We need to round y, to avoid the icon jittering in some cases. */
|
|
int draw_y = round_fl_to_int(y);
|
|
|
|
/* sanity check */
|
|
if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
|
|
printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
|
|
BLI_assert_msg(0, "invalid icon size");
|
|
return;
|
|
}
|
|
/* modulate color */
|
|
const float col[4] = {alpha, alpha, alpha, alpha};
|
|
|
|
float scale_x = 1.0f;
|
|
float scale_y = 1.0f;
|
|
/* rect contains image in 'rendersize', we only scale if needed */
|
|
if (rw != w || rh != h) {
|
|
/* preserve aspect ratio and center */
|
|
if (rw > rh) {
|
|
draw_w = w;
|
|
draw_h = (int)(((float)rh / (float)rw) * (float)w);
|
|
draw_y += (h - draw_h) / 2;
|
|
}
|
|
else if (rw < rh) {
|
|
draw_w = (int)(((float)rw / (float)rh) * (float)h);
|
|
draw_h = h;
|
|
draw_x += (w - draw_w) / 2;
|
|
}
|
|
scale_x = draw_w / (float)rw;
|
|
scale_y = draw_h / (float)rh;
|
|
/* If the image is squared, the `draw_*` initialization values are good. */
|
|
}
|
|
|
|
/* draw */
|
|
eGPUBuiltinShader shader;
|
|
if (desaturate != 0.0f) {
|
|
shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
|
|
}
|
|
else {
|
|
shader = GPU_SHADER_3D_IMAGE_COLOR;
|
|
}
|
|
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
|
|
|
|
if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
|
|
immUniform1f("factor", desaturate);
|
|
}
|
|
|
|
immDrawPixelsTexScaledFullSize(
|
|
&state, draw_x, draw_y, rw, rh, GPU_RGBA8, true, rect, scale_x, scale_y, 1.0f, 1.0f, col);
|
|
}
|
|
|
|
/* High enough to make a difference, low enough so that
|
|
* small draws are still efficient with the use of glUniform.
|
|
* NOTE TODO: We could use UBO but we would need some triple
|
|
* buffer system + persistent mapping for this to be more
|
|
* efficient than simple glUniform calls. */
|
|
#define ICON_DRAW_CACHE_SIZE 16
|
|
|
|
typedef struct IconDrawCall {
|
|
rctf pos;
|
|
rctf tex;
|
|
float color[4];
|
|
} IconDrawCall;
|
|
|
|
typedef struct IconTextureDrawCall {
|
|
IconDrawCall drawcall_cache[ICON_DRAW_CACHE_SIZE];
|
|
int calls; /* Number of calls batched together */
|
|
} IconTextureDrawCall;
|
|
|
|
static struct {
|
|
IconTextureDrawCall normal;
|
|
IconTextureDrawCall border;
|
|
bool enabled;
|
|
} g_icon_draw_cache = {{{{{0}}}}};
|
|
|
|
void UI_icon_draw_cache_begin(void)
|
|
{
|
|
BLI_assert(g_icon_draw_cache.enabled == false);
|
|
g_icon_draw_cache.enabled = true;
|
|
}
|
|
|
|
static void icon_draw_cache_texture_flush_ex(GPUTexture *texture,
|
|
IconTextureDrawCall *texture_draw_calls)
|
|
{
|
|
if (texture_draw_calls->calls == 0) {
|
|
return;
|
|
}
|
|
|
|
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR);
|
|
GPU_shader_bind(shader);
|
|
|
|
const int data_binding = GPU_shader_get_uniform_block_binding(shader, "multi_rect_data");
|
|
GPUUniformBuf *ubo = GPU_uniformbuf_create_ex(
|
|
sizeof(struct MultiRectCallData), texture_draw_calls->drawcall_cache, __func__);
|
|
GPU_uniformbuf_bind(ubo, data_binding);
|
|
|
|
const int img_binding = GPU_shader_get_texture_binding(shader, "image");
|
|
GPU_texture_bind_ex(texture, GPU_SAMPLER_ICON, img_binding, false);
|
|
|
|
GPUBatch *quad = GPU_batch_preset_quad();
|
|
GPU_batch_set_shader(quad, shader);
|
|
GPU_batch_draw_instanced(quad, texture_draw_calls->calls);
|
|
|
|
GPU_texture_unbind(texture);
|
|
GPU_uniformbuf_unbind(ubo);
|
|
GPU_uniformbuf_free(ubo);
|
|
|
|
texture_draw_calls->calls = 0;
|
|
}
|
|
|
|
static void icon_draw_cache_flush_ex(bool only_full_caches)
|
|
{
|
|
bool should_draw = false;
|
|
if (only_full_caches) {
|
|
should_draw = g_icon_draw_cache.normal.calls == ICON_DRAW_CACHE_SIZE ||
|
|
g_icon_draw_cache.border.calls == ICON_DRAW_CACHE_SIZE;
|
|
}
|
|
else {
|
|
should_draw = g_icon_draw_cache.normal.calls || g_icon_draw_cache.border.calls;
|
|
}
|
|
|
|
if (should_draw) {
|
|
/* We need to flush widget base first to ensure correct ordering. */
|
|
UI_widgetbase_draw_cache_flush();
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
|
|
|
|
if (!only_full_caches || g_icon_draw_cache.normal.calls == ICON_DRAW_CACHE_SIZE) {
|
|
icon_draw_cache_texture_flush_ex(icongltex.tex[0], &g_icon_draw_cache.normal);
|
|
}
|
|
|
|
if (!only_full_caches || g_icon_draw_cache.border.calls == ICON_DRAW_CACHE_SIZE) {
|
|
icon_draw_cache_texture_flush_ex(icongltex.tex[1], &g_icon_draw_cache.border);
|
|
}
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
}
|
|
}
|
|
|
|
void UI_icon_draw_cache_end(void)
|
|
{
|
|
BLI_assert(g_icon_draw_cache.enabled == true);
|
|
g_icon_draw_cache.enabled = false;
|
|
|
|
/* Don't change blend state if it's not needed. */
|
|
if (g_icon_draw_cache.border.calls == 0 && g_icon_draw_cache.normal.calls == 0) {
|
|
return;
|
|
}
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
icon_draw_cache_flush_ex(false);
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
}
|
|
|
|
static void icon_draw_texture_cached(float x,
|
|
float y,
|
|
float w,
|
|
float h,
|
|
int ix,
|
|
int iy,
|
|
int UNUSED(iw),
|
|
int ih,
|
|
float alpha,
|
|
const float rgb[3],
|
|
bool with_border)
|
|
{
|
|
|
|
float mvp[4][4];
|
|
GPU_matrix_model_view_projection_get(mvp);
|
|
|
|
IconTextureDrawCall *texture_call = with_border ? &g_icon_draw_cache.border :
|
|
&g_icon_draw_cache.normal;
|
|
|
|
IconDrawCall *call = &texture_call->drawcall_cache[texture_call->calls];
|
|
texture_call->calls++;
|
|
|
|
/* Manual mat4*vec2 */
|
|
call->pos.xmin = x * mvp[0][0] + y * mvp[1][0] + mvp[3][0];
|
|
call->pos.ymin = x * mvp[0][1] + y * mvp[1][1] + mvp[3][1];
|
|
call->pos.xmax = call->pos.xmin + w * mvp[0][0] + h * mvp[1][0];
|
|
call->pos.ymax = call->pos.ymin + w * mvp[0][1] + h * mvp[1][1];
|
|
|
|
call->tex.xmin = ix * icongltex.invw;
|
|
call->tex.xmax = (ix + ih) * icongltex.invw;
|
|
call->tex.ymin = iy * icongltex.invh;
|
|
call->tex.ymax = (iy + ih) * icongltex.invh;
|
|
|
|
if (rgb) {
|
|
copy_v4_fl4(call->color, rgb[0], rgb[1], rgb[2], alpha);
|
|
}
|
|
else {
|
|
copy_v4_fl(call->color, alpha);
|
|
}
|
|
|
|
if (texture_call->calls == ICON_DRAW_CACHE_SIZE) {
|
|
icon_draw_cache_flush_ex(true);
|
|
}
|
|
}
|
|
|
|
static void icon_draw_texture(float x,
|
|
float y,
|
|
float w,
|
|
float h,
|
|
int ix,
|
|
int iy,
|
|
int iw,
|
|
int ih,
|
|
float alpha,
|
|
const float rgb[3],
|
|
bool with_border,
|
|
const IconTextOverlay *text_overlay)
|
|
{
|
|
const float zoom_factor = w / UI_DPI_ICON_SIZE;
|
|
float text_width = 0.0f;
|
|
|
|
/* No need to show if too zoomed out, otherwise it just adds noise. */
|
|
const bool show_indicator = (text_overlay && text_overlay->text[0] != '\0') &&
|
|
(zoom_factor > 0.7f);
|
|
|
|
if (show_indicator) {
|
|
/* Handle the little numbers on top of the icon. */
|
|
uchar text_color[4];
|
|
UI_GetThemeColor3ubv(TH_TEXT, text_color);
|
|
text_color[3] = 255;
|
|
|
|
uiFontStyle fstyle_small = *UI_FSTYLE_WIDGET;
|
|
fstyle_small.points *= zoom_factor;
|
|
fstyle_small.points *= 0.8f;
|
|
|
|
rcti text_rect = {
|
|
.xmax = x + UI_UNIT_X * zoom_factor,
|
|
.xmin = x,
|
|
.ymax = y,
|
|
.ymin = y,
|
|
};
|
|
|
|
UI_fontstyle_draw(&fstyle_small,
|
|
&text_rect,
|
|
text_overlay->text,
|
|
sizeof(text_overlay->text),
|
|
text_color,
|
|
&(struct uiFontStyleDraw_Params){
|
|
.align = UI_STYLE_TEXT_RIGHT,
|
|
});
|
|
text_width = (float)UI_fontstyle_string_width(&fstyle_small, text_overlay->text) / UI_UNIT_X /
|
|
zoom_factor;
|
|
}
|
|
|
|
/* Draw the actual icon. */
|
|
if (!show_indicator && g_icon_draw_cache.enabled) {
|
|
icon_draw_texture_cached(x, y, w, h, ix, iy, iw, ih, alpha, rgb, with_border);
|
|
return;
|
|
}
|
|
|
|
/* We need to flush widget base first to ensure correct ordering. */
|
|
UI_widgetbase_draw_cache_flush();
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
|
|
|
|
const float x1 = ix * icongltex.invw;
|
|
const float x2 = (ix + ih) * icongltex.invw;
|
|
const float y1 = iy * icongltex.invh;
|
|
const float y2 = (iy + ih) * icongltex.invh;
|
|
|
|
GPUTexture *texture = with_border ? icongltex.tex[1] : icongltex.tex[0];
|
|
|
|
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_ICON);
|
|
GPU_shader_bind(shader);
|
|
|
|
const int img_binding = GPU_shader_get_texture_binding(shader, "image");
|
|
const int color_loc = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR);
|
|
const int rect_tex_loc = GPU_shader_get_uniform(shader, "rect_icon");
|
|
const int rect_geom_loc = GPU_shader_get_uniform(shader, "rect_geom");
|
|
|
|
if (rgb) {
|
|
GPU_shader_uniform_vector(shader, color_loc, 4, 1, (float[4]){UNPACK3(rgb), alpha});
|
|
}
|
|
else {
|
|
GPU_shader_uniform_vector(shader, color_loc, 4, 1, (float[4]){alpha, alpha, alpha, alpha});
|
|
}
|
|
|
|
GPU_shader_uniform_vector(shader, rect_tex_loc, 4, 1, (float[4]){x1, y1, x2, y2});
|
|
GPU_shader_uniform_vector(shader, rect_geom_loc, 4, 1, (float[4]){x, y, x + w, y + h});
|
|
GPU_shader_uniform_1f(shader, "text_width", text_width);
|
|
|
|
GPU_texture_bind_ex(texture, GPU_SAMPLER_ICON, img_binding, false);
|
|
|
|
GPUBatch *quad = GPU_batch_preset_quad();
|
|
GPU_batch_set_shader(quad, shader);
|
|
GPU_batch_draw(quad);
|
|
|
|
GPU_texture_unbind(texture);
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
}
|
|
|
|
/* Drawing size for preview images */
|
|
static int get_draw_size(enum eIconSizes size)
|
|
{
|
|
switch (size) {
|
|
case ICON_SIZE_ICON:
|
|
return ICON_DEFAULT_HEIGHT;
|
|
case ICON_SIZE_PREVIEW:
|
|
return PREVIEW_DEFAULT_HEIGHT;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void icon_draw_size(float x,
|
|
float y,
|
|
int icon_id,
|
|
float aspect,
|
|
float alpha,
|
|
enum eIconSizes size,
|
|
int draw_size,
|
|
const float desaturate,
|
|
const uchar mono_rgba[4],
|
|
const bool mono_border,
|
|
const IconTextOverlay *text_overlay)
|
|
{
|
|
bTheme *btheme = UI_GetTheme();
|
|
const float fdraw_size = (float)draw_size;
|
|
|
|
Icon *icon = BKE_icon_get(icon_id);
|
|
alpha *= btheme->tui.icon_alpha;
|
|
|
|
if (icon == NULL) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* scale width and height according to aspect */
|
|
int w = (int)(fdraw_size / aspect + 0.5f);
|
|
int h = (int)(fdraw_size / aspect + 0.5f);
|
|
|
|
DrawInfo *di = icon_ensure_drawinfo(icon);
|
|
|
|
/* We need to flush widget base first to ensure correct ordering. */
|
|
UI_widgetbase_draw_cache_flush();
|
|
|
|
if (di->type == ICON_TYPE_IMBUF) {
|
|
ImBuf *ibuf = icon->obj;
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
|
|
icon_draw_rect(x, y, w, h, aspect, ibuf->x, ibuf->y, ibuf->rect, alpha, desaturate);
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
}
|
|
else if (di->type == ICON_TYPE_VECTOR) {
|
|
/* vector icons use the uiBlock transformation, they are not drawn
|
|
* with untransformed coordinates like the other icons */
|
|
di->data.vector.func((int)x, (int)y, w, h, 1.0f);
|
|
}
|
|
else if (di->type == ICON_TYPE_GEOM) {
|
|
#ifdef USE_UI_TOOLBAR_HACK
|
|
/* TODO(@campbellbarton): scale icons up for toolbar,
|
|
* we need a way to detect larger buttons and do this automatic. */
|
|
{
|
|
float scale = (float)ICON_DEFAULT_HEIGHT_TOOLBAR / (float)ICON_DEFAULT_HEIGHT;
|
|
y = (y + (h / 2)) - ((h * scale) / 2);
|
|
w *= scale;
|
|
h *= scale;
|
|
}
|
|
#endif
|
|
|
|
/* If the theme is light, we will adjust the icon colors. */
|
|
const bool invert = (rgb_to_grayscale_byte(btheme->tui.wcol_toolbar_item.inner) > 128);
|
|
const bool geom_inverted = di->data.geom.inverted;
|
|
|
|
/* This could re-generate often if rendered at different sizes in the one interface.
|
|
* TODO(@campbellbarton): support caching multiple sizes. */
|
|
ImBuf *ibuf = di->data.geom.image_cache;
|
|
if ((ibuf == NULL) || (ibuf->x != w) || (ibuf->y != h) || (invert != geom_inverted)) {
|
|
if (ibuf) {
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
if (invert != geom_inverted) {
|
|
BKE_icon_geom_invert_lightness(icon->obj);
|
|
}
|
|
ibuf = BKE_icon_geom_rasterize(icon->obj, w, h);
|
|
di->data.geom.image_cache = ibuf;
|
|
di->data.geom.inverted = invert;
|
|
}
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
|
|
icon_draw_rect(x, y, w, h, aspect, w, h, ibuf->rect, alpha, desaturate);
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
}
|
|
else if (di->type == ICON_TYPE_EVENT) {
|
|
const short event_type = di->data.input.event_type;
|
|
const short event_value = di->data.input.event_value;
|
|
icon_draw_rect_input(x, y, w, h, alpha, event_type, event_value);
|
|
}
|
|
else if (di->type == ICON_TYPE_COLOR_TEXTURE) {
|
|
/* texture image use premul alpha for correct scaling */
|
|
icon_draw_texture(x,
|
|
y,
|
|
(float)w,
|
|
(float)h,
|
|
di->data.texture.x,
|
|
di->data.texture.y,
|
|
di->data.texture.w,
|
|
di->data.texture.h,
|
|
alpha,
|
|
NULL,
|
|
false,
|
|
text_overlay);
|
|
}
|
|
else if (di->type == ICON_TYPE_MONO_TEXTURE) {
|
|
/* Monochrome icon that uses text or theme color. */
|
|
const bool with_border = mono_border && (btheme->tui.icon_border_intensity > 0.0f);
|
|
float color[4];
|
|
if (mono_rgba) {
|
|
rgba_uchar_to_float(color, (const uchar *)mono_rgba);
|
|
}
|
|
else {
|
|
UI_GetThemeColor4fv(TH_TEXT, color);
|
|
}
|
|
|
|
mul_v4_fl(color, alpha);
|
|
|
|
float border_outset = 0.0;
|
|
uint border_texel = 0;
|
|
#ifndef WITH_HEADLESS
|
|
if (with_border) {
|
|
const float scale = (float)ICON_GRID_W / (float)ICON_DEFAULT_WIDTH;
|
|
border_texel = ICON_MONO_BORDER_OUTSET;
|
|
border_outset = ICON_MONO_BORDER_OUTSET / (scale * aspect);
|
|
}
|
|
#endif
|
|
icon_draw_texture(x - border_outset,
|
|
y - border_outset,
|
|
(float)w + 2 * border_outset,
|
|
(float)h + 2 * border_outset,
|
|
di->data.texture.x - border_texel,
|
|
di->data.texture.y - border_texel,
|
|
di->data.texture.w + 2 * border_texel,
|
|
di->data.texture.h + 2 * border_texel,
|
|
color[3],
|
|
color,
|
|
with_border,
|
|
text_overlay);
|
|
}
|
|
|
|
else if (di->type == ICON_TYPE_BUFFER) {
|
|
/* it is a builtin icon */
|
|
IconImage *iimg = di->data.buffer.image;
|
|
#ifndef WITH_HEADLESS
|
|
icon_verify_datatoc(iimg);
|
|
#endif
|
|
if (!iimg->rect) {
|
|
/* something has gone wrong! */
|
|
return;
|
|
}
|
|
|
|
icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, desaturate);
|
|
}
|
|
else if (di->type == ICON_TYPE_PREVIEW) {
|
|
PreviewImage *pi = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
|
|
icon->obj;
|
|
|
|
if (pi) {
|
|
/* no create icon on this level in code */
|
|
if (!pi->rect[size]) {
|
|
/* Something has gone wrong! */
|
|
return;
|
|
}
|
|
|
|
/* Preview images use premultiplied alpha. */
|
|
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
|
|
icon_draw_rect(
|
|
x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, desaturate);
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
}
|
|
}
|
|
else if (di->type == ICON_TYPE_GPLAYER) {
|
|
BLI_assert(icon->obj != NULL);
|
|
|
|
/* Just draw a colored rect - Like for vicon_colorset_draw() */
|
|
#ifndef WITH_HEADLESS
|
|
vicon_gplayer_color_draw(icon, (int)x, (int)y, w, h);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static void ui_id_preview_image_render_size(
|
|
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job)
|
|
{
|
|
/* changed only ever set by dynamic icons */
|
|
if ((pi->flag[size] & PRV_CHANGED) || !pi->rect[size]) {
|
|
/* create the rect if necessary */
|
|
icon_set_image(C, scene, id, pi, size, use_job);
|
|
|
|
pi->flag[size] &= ~PRV_CHANGED;
|
|
}
|
|
}
|
|
|
|
void UI_icon_render_id_ex(const bContext *C,
|
|
Scene *scene,
|
|
ID *id_to_render,
|
|
const enum eIconSizes size,
|
|
const bool use_job,
|
|
PreviewImage *r_preview_image)
|
|
{
|
|
ui_id_preview_image_render_size(C, scene, id_to_render, r_preview_image, size, use_job);
|
|
}
|
|
|
|
void UI_icon_render_id(
|
|
const bContext *C, Scene *scene, ID *id, const enum eIconSizes size, const bool use_job)
|
|
{
|
|
PreviewImage *pi = BKE_previewimg_id_ensure(id);
|
|
if (pi == NULL) {
|
|
return;
|
|
}
|
|
|
|
ID *id_to_render = id;
|
|
|
|
/* For objects, first try if a preview can created via the object data. */
|
|
if (GS(id->name) == ID_OB) {
|
|
Object *ob = (Object *)id;
|
|
if (ED_preview_id_is_supported(ob->data)) {
|
|
id_to_render = ob->data;
|
|
}
|
|
}
|
|
|
|
if (!ED_preview_id_is_supported(id_to_render)) {
|
|
return;
|
|
}
|
|
|
|
UI_icon_render_id_ex(C, scene, id_to_render, size, use_job, pi);
|
|
}
|
|
|
|
static void ui_id_icon_render(const bContext *C, ID *id, bool use_jobs)
|
|
{
|
|
PreviewImage *pi = BKE_previewimg_id_ensure(id);
|
|
|
|
if (!pi) {
|
|
return;
|
|
}
|
|
|
|
for (enum eIconSizes i = 0; i < NUM_ICON_SIZES; i++) {
|
|
ui_id_preview_image_render_size(C, NULL, id, pi, i, use_jobs);
|
|
}
|
|
}
|
|
|
|
static int ui_id_brush_get_icon(const bContext *C, ID *id)
|
|
{
|
|
Brush *br = (Brush *)id;
|
|
|
|
if (br->flag & BRUSH_CUSTOM_ICON) {
|
|
BKE_icon_id_ensure(id);
|
|
ui_id_icon_render(C, id, true);
|
|
}
|
|
else {
|
|
Object *ob = CTX_data_active_object(C);
|
|
const EnumPropertyItem *items = NULL;
|
|
ePaintMode paint_mode = PAINT_MODE_INVALID;
|
|
ScrArea *area = CTX_wm_area(C);
|
|
char space_type = area->spacetype;
|
|
/* Fallback to 3D view. */
|
|
if (space_type == SPACE_PROPERTIES) {
|
|
space_type = SPACE_VIEW3D;
|
|
}
|
|
|
|
/* XXX: this is not nice, should probably make brushes
|
|
* be strictly in one paint mode only to avoid
|
|
* checking various context stuff here */
|
|
|
|
if ((space_type == SPACE_VIEW3D) && ob) {
|
|
if (ob->mode & OB_MODE_SCULPT) {
|
|
paint_mode = PAINT_MODE_SCULPT;
|
|
}
|
|
else if (ob->mode & OB_MODE_VERTEX_PAINT) {
|
|
paint_mode = PAINT_MODE_VERTEX;
|
|
}
|
|
else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
|
|
paint_mode = PAINT_MODE_WEIGHT;
|
|
}
|
|
else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
|
|
paint_mode = PAINT_MODE_TEXTURE_3D;
|
|
}
|
|
else if (ob->mode & OB_MODE_SCULPT_CURVES) {
|
|
paint_mode = PAINT_MODE_SCULPT_CURVES;
|
|
}
|
|
}
|
|
else if (space_type == SPACE_IMAGE) {
|
|
if (area->spacetype == space_type) {
|
|
const SpaceImage *sima = area->spacedata.first;
|
|
if (sima->mode == SI_MODE_PAINT) {
|
|
paint_mode = PAINT_MODE_TEXTURE_2D;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* reset the icon */
|
|
if ((ob != NULL) &&
|
|
(ob->mode & (OB_MODE_PAINT_GPENCIL | OB_MODE_VERTEX_GPENCIL | OB_MODE_SCULPT_GPENCIL |
|
|
OB_MODE_WEIGHT_GPENCIL)) &&
|
|
(br->gpencil_settings != NULL)) {
|
|
switch (br->gpencil_settings->icon_id) {
|
|
case GP_BRUSH_ICON_PENCIL:
|
|
br->id.icon_id = ICON_GPBRUSH_PENCIL;
|
|
break;
|
|
case GP_BRUSH_ICON_PEN:
|
|
br->id.icon_id = ICON_GPBRUSH_PEN;
|
|
break;
|
|
case GP_BRUSH_ICON_INK:
|
|
br->id.icon_id = ICON_GPBRUSH_INK;
|
|
break;
|
|
case GP_BRUSH_ICON_INKNOISE:
|
|
br->id.icon_id = ICON_GPBRUSH_INKNOISE;
|
|
break;
|
|
case GP_BRUSH_ICON_BLOCK:
|
|
br->id.icon_id = ICON_GPBRUSH_BLOCK;
|
|
break;
|
|
case GP_BRUSH_ICON_MARKER:
|
|
br->id.icon_id = ICON_GPBRUSH_MARKER;
|
|
break;
|
|
case GP_BRUSH_ICON_FILL:
|
|
br->id.icon_id = ICON_GPBRUSH_FILL;
|
|
break;
|
|
case GP_BRUSH_ICON_AIRBRUSH:
|
|
br->id.icon_id = ICON_GPBRUSH_AIRBRUSH;
|
|
break;
|
|
case GP_BRUSH_ICON_CHISEL:
|
|
br->id.icon_id = ICON_GPBRUSH_CHISEL;
|
|
break;
|
|
case GP_BRUSH_ICON_ERASE_SOFT:
|
|
br->id.icon_id = ICON_GPBRUSH_ERASE_SOFT;
|
|
break;
|
|
case GP_BRUSH_ICON_ERASE_HARD:
|
|
br->id.icon_id = ICON_GPBRUSH_ERASE_HARD;
|
|
break;
|
|
case GP_BRUSH_ICON_ERASE_STROKE:
|
|
br->id.icon_id = ICON_GPBRUSH_ERASE_STROKE;
|
|
break;
|
|
case GP_BRUSH_ICON_TINT:
|
|
br->id.icon_id = ICON_BRUSH_TEXDRAW;
|
|
break;
|
|
case GP_BRUSH_ICON_VERTEX_DRAW:
|
|
br->id.icon_id = ICON_BRUSH_MIX;
|
|
break;
|
|
case GP_BRUSH_ICON_VERTEX_BLUR:
|
|
br->id.icon_id = ICON_BRUSH_BLUR;
|
|
break;
|
|
case GP_BRUSH_ICON_VERTEX_AVERAGE:
|
|
br->id.icon_id = ICON_BRUSH_BLUR;
|
|
break;
|
|
case GP_BRUSH_ICON_VERTEX_SMEAR:
|
|
br->id.icon_id = ICON_BRUSH_BLUR;
|
|
break;
|
|
case GP_BRUSH_ICON_VERTEX_REPLACE:
|
|
br->id.icon_id = ICON_BRUSH_MIX;
|
|
break;
|
|
case GP_BRUSH_ICON_GPBRUSH_SMOOTH:
|
|
br->id.icon_id = ICON_GPBRUSH_SMOOTH;
|
|
break;
|
|
case GP_BRUSH_ICON_GPBRUSH_THICKNESS:
|
|
br->id.icon_id = ICON_GPBRUSH_THICKNESS;
|
|
break;
|
|
case GP_BRUSH_ICON_GPBRUSH_STRENGTH:
|
|
br->id.icon_id = ICON_GPBRUSH_STRENGTH;
|
|
break;
|
|
case GP_BRUSH_ICON_GPBRUSH_RANDOMIZE:
|
|
br->id.icon_id = ICON_GPBRUSH_RANDOMIZE;
|
|
break;
|
|
case GP_BRUSH_ICON_GPBRUSH_GRAB:
|
|
br->id.icon_id = ICON_GPBRUSH_GRAB;
|
|
break;
|
|
case GP_BRUSH_ICON_GPBRUSH_PUSH:
|
|
br->id.icon_id = ICON_GPBRUSH_PUSH;
|
|
break;
|
|
case GP_BRUSH_ICON_GPBRUSH_TWIST:
|
|
br->id.icon_id = ICON_GPBRUSH_TWIST;
|
|
break;
|
|
case GP_BRUSH_ICON_GPBRUSH_PINCH:
|
|
br->id.icon_id = ICON_GPBRUSH_PINCH;
|
|
break;
|
|
case GP_BRUSH_ICON_GPBRUSH_CLONE:
|
|
br->id.icon_id = ICON_GPBRUSH_CLONE;
|
|
break;
|
|
case GP_BRUSH_ICON_GPBRUSH_WEIGHT:
|
|
br->id.icon_id = ICON_GPBRUSH_WEIGHT;
|
|
break;
|
|
default:
|
|
br->id.icon_id = ICON_GPBRUSH_PEN;
|
|
break;
|
|
}
|
|
return id->icon_id;
|
|
}
|
|
|
|
if (paint_mode != PAINT_MODE_INVALID) {
|
|
items = BKE_paint_get_tool_enum_from_paintmode(paint_mode);
|
|
const uint tool_offset = BKE_paint_get_brush_tool_offset_from_paintmode(paint_mode);
|
|
const int tool_type = *(char *)POINTER_OFFSET(br, tool_offset);
|
|
if (!items || !RNA_enum_icon_from_value(items, tool_type, &id->icon_id)) {
|
|
id->icon_id = 0;
|
|
}
|
|
}
|
|
else {
|
|
id->icon_id = 0;
|
|
}
|
|
}
|
|
|
|
return id->icon_id;
|
|
}
|
|
|
|
static int ui_id_screen_get_icon(const bContext *C, ID *id)
|
|
{
|
|
BKE_icon_id_ensure(id);
|
|
/* Don't use jobs here, off-screen rendering doesn't like this and crashes. */
|
|
ui_id_icon_render(C, id, false);
|
|
|
|
return id->icon_id;
|
|
}
|
|
|
|
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
|
|
{
|
|
int iconid = 0;
|
|
|
|
/* icon */
|
|
switch (GS(id->name)) {
|
|
case ID_BR:
|
|
iconid = ui_id_brush_get_icon(C, id);
|
|
break;
|
|
case ID_MA: /* fall through */
|
|
case ID_TE: /* fall through */
|
|
case ID_IM: /* fall through */
|
|
case ID_WO: /* fall through */
|
|
case ID_LA: /* fall through */
|
|
iconid = BKE_icon_id_ensure(id);
|
|
/* checks if not exists, or changed */
|
|
UI_icon_render_id(C, NULL, id, big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON, true);
|
|
break;
|
|
case ID_SCR:
|
|
iconid = ui_id_screen_get_icon(C, id);
|
|
break;
|
|
case ID_GR:
|
|
iconid = UI_icon_color_from_collection((Collection *)id);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return iconid;
|
|
}
|
|
|
|
int UI_icon_from_library(const ID *id)
|
|
{
|
|
if (ID_IS_LINKED(id)) {
|
|
if (id->tag & LIB_TAG_MISSING) {
|
|
return ICON_LIBRARY_DATA_BROKEN;
|
|
}
|
|
if (id->tag & LIB_TAG_INDIRECT) {
|
|
return ICON_LIBRARY_DATA_INDIRECT;
|
|
}
|
|
return ICON_LIBRARY_DATA_DIRECT;
|
|
}
|
|
if (ID_IS_OVERRIDE_LIBRARY(id)) {
|
|
if (!ID_IS_OVERRIDE_LIBRARY_REAL(id) ||
|
|
(id->override_library->flag & IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED) != 0) {
|
|
return ICON_LIBRARY_DATA_OVERRIDE_NONEDITABLE;
|
|
}
|
|
return ICON_LIBRARY_DATA_OVERRIDE;
|
|
}
|
|
if (ID_IS_ASSET(id)) {
|
|
return ICON_ASSET_MANAGER;
|
|
}
|
|
|
|
return ICON_NONE;
|
|
}
|
|
|
|
int UI_icon_from_rnaptr(const bContext *C, PointerRNA *ptr, int rnaicon, const bool big)
|
|
{
|
|
ID *id = NULL;
|
|
|
|
if (!ptr->data) {
|
|
return rnaicon;
|
|
}
|
|
|
|
/* try ID, material, texture or dynapaint slot */
|
|
if (RNA_struct_is_ID(ptr->type)) {
|
|
id = ptr->owner_id;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_MaterialSlot)) {
|
|
id = RNA_pointer_get(ptr, "material").data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_TextureSlot)) {
|
|
id = RNA_pointer_get(ptr, "texture").data;
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_FileBrowserFSMenuEntry)) {
|
|
return RNA_int_get(ptr, "icon");
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
|
|
DynamicPaintSurface *surface = ptr->data;
|
|
|
|
if (surface->format == MOD_DPAINT_SURFACE_F_PTEX) {
|
|
return ICON_SHADING_TEXTURE;
|
|
}
|
|
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
|
|
return ICON_OUTLINER_DATA_MESH;
|
|
}
|
|
if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
|
|
return ICON_FILE_IMAGE;
|
|
}
|
|
}
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_StudioLight)) {
|
|
StudioLight *sl = ptr->data;
|
|
switch (sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS) {
|
|
case STUDIOLIGHT_TYPE_STUDIO:
|
|
return sl->icon_id_irradiance;
|
|
case STUDIOLIGHT_TYPE_WORLD:
|
|
default:
|
|
return sl->icon_id_radiance;
|
|
case STUDIOLIGHT_TYPE_MATCAP:
|
|
return sl->icon_id_matcap;
|
|
}
|
|
}
|
|
|
|
/* get icon from ID */
|
|
if (id) {
|
|
const int icon = ui_id_icon_get(C, id, big);
|
|
|
|
return icon ? icon : rnaicon;
|
|
}
|
|
|
|
return rnaicon;
|
|
}
|
|
|
|
int UI_icon_from_idcode(const int idcode)
|
|
{
|
|
switch ((ID_Type)idcode) {
|
|
case ID_AC:
|
|
return ICON_ACTION;
|
|
case ID_AR:
|
|
return ICON_ARMATURE_DATA;
|
|
case ID_BR:
|
|
return ICON_BRUSH_DATA;
|
|
case ID_CA:
|
|
return ICON_CAMERA_DATA;
|
|
case ID_CF:
|
|
return ICON_FILE;
|
|
case ID_CU_LEGACY:
|
|
return ICON_CURVE_DATA;
|
|
case ID_GD:
|
|
return ICON_OUTLINER_DATA_GREASEPENCIL;
|
|
case ID_GR:
|
|
return ICON_OUTLINER_COLLECTION;
|
|
case ID_IM:
|
|
return ICON_IMAGE_DATA;
|
|
case ID_LA:
|
|
return ICON_LIGHT_DATA;
|
|
case ID_LS:
|
|
return ICON_LINE_DATA;
|
|
case ID_LT:
|
|
return ICON_LATTICE_DATA;
|
|
case ID_MA:
|
|
return ICON_MATERIAL_DATA;
|
|
case ID_MB:
|
|
return ICON_META_DATA;
|
|
case ID_MC:
|
|
return ICON_TRACKER;
|
|
case ID_ME:
|
|
return ICON_MESH_DATA;
|
|
case ID_MSK:
|
|
return ICON_MOD_MASK; /* TODO: this would need its own icon! */
|
|
case ID_NT:
|
|
return ICON_NODETREE;
|
|
case ID_OB:
|
|
return ICON_OBJECT_DATA;
|
|
case ID_PA:
|
|
return ICON_PARTICLE_DATA;
|
|
case ID_PAL:
|
|
return ICON_COLOR; /* TODO: this would need its own icon! */
|
|
case ID_PC:
|
|
return ICON_CURVE_BEZCURVE; /* TODO: this would need its own icon! */
|
|
case ID_LP:
|
|
return ICON_OUTLINER_DATA_LIGHTPROBE;
|
|
case ID_SCE:
|
|
return ICON_SCENE_DATA;
|
|
case ID_SPK:
|
|
return ICON_SPEAKER;
|
|
case ID_SO:
|
|
return ICON_SOUND;
|
|
case ID_TE:
|
|
return ICON_TEXTURE_DATA;
|
|
case ID_TXT:
|
|
return ICON_TEXT;
|
|
case ID_VF:
|
|
return ICON_FONT_DATA;
|
|
case ID_CV:
|
|
return ICON_CURVES_DATA;
|
|
case ID_PT:
|
|
return ICON_POINTCLOUD_DATA;
|
|
case ID_VO:
|
|
return ICON_VOLUME_DATA;
|
|
case ID_WO:
|
|
return ICON_WORLD_DATA;
|
|
case ID_WS:
|
|
return ICON_WORKSPACE;
|
|
case ID_SIM:
|
|
/* TODO: Use correct icon. */
|
|
return ICON_PHYSICS;
|
|
|
|
/* No icons for these ID-types. */
|
|
case ID_LI:
|
|
case ID_IP:
|
|
case ID_KE:
|
|
case ID_SCR:
|
|
case ID_WM:
|
|
break;
|
|
}
|
|
return ICON_NONE;
|
|
}
|
|
|
|
int UI_icon_from_object_mode(const int mode)
|
|
{
|
|
switch ((eObjectMode)mode) {
|
|
case OB_MODE_OBJECT:
|
|
return ICON_OBJECT_DATAMODE;
|
|
case OB_MODE_EDIT:
|
|
case OB_MODE_EDIT_GPENCIL:
|
|
return ICON_EDITMODE_HLT;
|
|
case OB_MODE_SCULPT:
|
|
case OB_MODE_SCULPT_GPENCIL:
|
|
case OB_MODE_SCULPT_CURVES:
|
|
return ICON_SCULPTMODE_HLT;
|
|
case OB_MODE_VERTEX_PAINT:
|
|
case OB_MODE_VERTEX_GPENCIL:
|
|
return ICON_VPAINT_HLT;
|
|
case OB_MODE_WEIGHT_PAINT:
|
|
case OB_MODE_WEIGHT_GPENCIL:
|
|
return ICON_WPAINT_HLT;
|
|
case OB_MODE_TEXTURE_PAINT:
|
|
return ICON_TPAINT_HLT;
|
|
case OB_MODE_PARTICLE_EDIT:
|
|
return ICON_PARTICLEMODE;
|
|
case OB_MODE_POSE:
|
|
return ICON_POSE_HLT;
|
|
case OB_MODE_PAINT_GPENCIL:
|
|
return ICON_GREASEPENCIL;
|
|
}
|
|
return ICON_NONE;
|
|
}
|
|
|
|
int UI_icon_color_from_collection(const Collection *collection)
|
|
{
|
|
int icon = ICON_OUTLINER_COLLECTION;
|
|
|
|
if (collection->color_tag != COLLECTION_COLOR_NONE) {
|
|
icon = ICON_COLLECTION_COLOR_01 + collection->color_tag;
|
|
}
|
|
|
|
return icon;
|
|
}
|
|
|
|
void UI_icon_draw(float x, float y, int icon_id)
|
|
{
|
|
UI_icon_draw_ex(x, y, icon_id, U.inv_dpi_fac, 1.0f, 0.0f, NULL, false, UI_NO_ICON_OVERLAY_TEXT);
|
|
}
|
|
|
|
void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha)
|
|
{
|
|
UI_icon_draw_ex(x, y, icon_id, U.inv_dpi_fac, alpha, 0.0f, NULL, false, UI_NO_ICON_OVERLAY_TEXT);
|
|
}
|
|
|
|
void UI_icon_draw_preview(float x, float y, int icon_id, float aspect, float alpha, int size)
|
|
{
|
|
icon_draw_size(x,
|
|
y,
|
|
icon_id,
|
|
aspect,
|
|
alpha,
|
|
ICON_SIZE_PREVIEW,
|
|
size,
|
|
false,
|
|
NULL,
|
|
false,
|
|
UI_NO_ICON_OVERLAY_TEXT);
|
|
}
|
|
|
|
void UI_icon_draw_ex(float x,
|
|
float y,
|
|
int icon_id,
|
|
float aspect,
|
|
float alpha,
|
|
float desaturate,
|
|
const uchar mono_color[4],
|
|
const bool mono_border,
|
|
const IconTextOverlay *text_overlay)
|
|
{
|
|
const int draw_size = get_draw_size(ICON_SIZE_ICON);
|
|
icon_draw_size(x,
|
|
y,
|
|
icon_id,
|
|
aspect,
|
|
alpha,
|
|
ICON_SIZE_ICON,
|
|
draw_size,
|
|
desaturate,
|
|
mono_color,
|
|
mono_border,
|
|
text_overlay);
|
|
}
|
|
|
|
void UI_icon_text_overlay_init_from_count(IconTextOverlay *text_overlay,
|
|
const int icon_indicator_number)
|
|
{
|
|
/* The icon indicator is used as an aggregator, no need to show if it is 1. */
|
|
if (icon_indicator_number < 2) {
|
|
text_overlay->text[0] = '\0';
|
|
return;
|
|
}
|
|
BLI_str_format_integer_unit(text_overlay->text, icon_indicator_number);
|
|
}
|
|
|
|
/* ********** Alert Icons ********** */
|
|
|
|
ImBuf *UI_icon_alert_imbuf_get(eAlertIcon icon)
|
|
{
|
|
#ifdef WITH_HEADLESS
|
|
UNUSED_VARS(icon);
|
|
return NULL;
|
|
#else
|
|
const int ALERT_IMG_SIZE = 256;
|
|
icon = MIN2(icon, ALERT_ICON_MAX - 1);
|
|
const int left = icon * ALERT_IMG_SIZE;
|
|
const rcti crop = {left, left + ALERT_IMG_SIZE - 1, 0, ALERT_IMG_SIZE - 1};
|
|
ImBuf *ibuf = IMB_ibImageFromMemory((const uchar *)datatoc_alert_icons_png,
|
|
datatoc_alert_icons_png_size,
|
|
IB_rect,
|
|
NULL,
|
|
"alert_icon");
|
|
IMB_rect_crop(ibuf, &crop);
|
|
IMB_premultiply_alpha(ibuf);
|
|
return ibuf;
|
|
#endif
|
|
}
|