the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
1287 lines
34 KiB
C
1287 lines
34 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Ben Batt <benbatt@gmail.com>
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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* Implementation of CDDerivedMesh.
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*
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* BKE_cdderivedmesh.h contains the function prototypes for this file.
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*
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*/
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/* TODO maybe BIF_gl.h should include string.h? */
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#include <string.h>
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#include "BIF_gl.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_customdata.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_utildefines.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_edgehash.h"
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#include "BLI_editVert.h"
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#include "BLI_ghash.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_fluidsim.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#include "GPU_material.h"
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#include <string.h>
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#include <limits.h>
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typedef struct {
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DerivedMesh dm;
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/* these point to data in the DerivedMesh custom data layers,
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they are only here for efficiency and convenience **/
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MVert *mvert;
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MEdge *medge;
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MFace *mface;
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} CDDerivedMesh;
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/**************** DerivedMesh interface functions ****************/
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static int cdDM_getNumVerts(DerivedMesh *dm)
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{
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return dm->numVertData;
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}
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static int cdDM_getNumEdges(DerivedMesh *dm)
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{
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return dm->numEdgeData;
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}
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static int cdDM_getNumFaces(DerivedMesh *dm)
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{
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return dm->numFaceData;
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}
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static void cdDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
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*vert_r = cddm->mvert[index];
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}
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static void cdDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
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*edge_r = cddm->medge[index];
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}
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static void cdDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
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*face_r = cddm->mface[index];
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}
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static void cdDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
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memcpy(vert_r, cddm->mvert, sizeof(*vert_r) * dm->numVertData);
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}
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static void cdDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
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memcpy(edge_r, cddm->medge, sizeof(*edge_r) * dm->numEdgeData);
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}
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void cdDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
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memcpy(face_r, cddm->mface, sizeof(*face_r) * dm->numFaceData);
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}
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static void cdDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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int i;
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if (dm->numVertData) {
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for (i=0; i<dm->numVertData; i++) {
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DO_MINMAX(cddm->mvert[i].co, min_r, max_r);
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}
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} else {
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min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
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}
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}
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static void cdDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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VECCOPY(co_r, cddm->mvert[index].co);
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}
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static void cdDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
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{
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MVert *mv = CDDM_get_verts(dm);
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int i;
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for(i = 0; i < dm->numVertData; i++, mv++)
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VECCOPY(cos_r[i], mv->co);
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}
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static void cdDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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short *no = cddm->mvert[index].no;
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no_r[0] = no[0]/32767.f;
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no_r[1] = no[1]/32767.f;
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no_r[2] = no[2]/32767.f;
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}
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static void cdDM_drawVerts(DerivedMesh *dm)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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MVert *mv = cddm->mvert;
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int i;
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glBegin(GL_POINTS);
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for(i = 0; i < dm->numVertData; i++, mv++)
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glVertex3fv(mv->co);
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glEnd();
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}
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static void cdDM_drawUVEdges(DerivedMesh *dm)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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MFace *mf = cddm->mface;
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MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
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int i;
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if(mf) {
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glBegin(GL_LINES);
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for(i = 0; i < dm->numFaceData; i++, mf++, tf++) {
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if(!(mf->flag&ME_HIDE)) {
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glVertex2fv(tf->uv[0]);
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glVertex2fv(tf->uv[1]);
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glVertex2fv(tf->uv[1]);
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glVertex2fv(tf->uv[2]);
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if(!mf->v4) {
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glVertex2fv(tf->uv[2]);
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glVertex2fv(tf->uv[0]);
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} else {
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glVertex2fv(tf->uv[2]);
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glVertex2fv(tf->uv[3]);
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glVertex2fv(tf->uv[3]);
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glVertex2fv(tf->uv[0]);
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}
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}
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}
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glEnd();
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}
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}
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static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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MVert *mvert = cddm->mvert;
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MEdge *medge = cddm->medge;
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int i;
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glBegin(GL_LINES);
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for(i = 0; i < dm->numEdgeData; i++, medge++) {
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if((medge->flag&ME_EDGEDRAW)
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&& (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
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glVertex3fv(mvert[medge->v1].co);
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glVertex3fv(mvert[medge->v2].co);
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}
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}
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glEnd();
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}
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static void cdDM_drawLooseEdges(DerivedMesh *dm)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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MVert *mvert = cddm->mvert;
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MEdge *medge = cddm->medge;
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int i;
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glBegin(GL_LINES);
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for(i = 0; i < dm->numEdgeData; i++, medge++) {
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if(medge->flag&ME_LOOSEEDGE) {
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glVertex3fv(mvert[medge->v1].co);
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glVertex3fv(mvert[medge->v2].co);
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}
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}
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glEnd();
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}
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static void cdDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int, void *attribs))
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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MVert *mvert = cddm->mvert;
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MFace *mface = cddm->mface;
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float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
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int a, glmode = -1, shademodel = -1, matnr = -1, drawCurrentMat = 1;
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#define PASSVERT(index) { \
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if(shademodel == GL_SMOOTH) { \
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short *no = mvert[index].no; \
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glNormal3sv(no); \
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} \
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glVertex3fv(mvert[index].co); \
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}
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glBegin(glmode = GL_QUADS);
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for(a = 0; a < dm->numFaceData; a++, mface++) {
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int new_glmode, new_matnr, new_shademodel;
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new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
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new_matnr = mface->mat_nr + 1;
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new_shademodel = (mface->flag & ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
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if(new_glmode != glmode || new_matnr != matnr
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|| new_shademodel != shademodel) {
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glEnd();
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drawCurrentMat = setMaterial(matnr = new_matnr, NULL);
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glShadeModel(shademodel = new_shademodel);
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glBegin(glmode = new_glmode);
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}
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if(drawCurrentMat) {
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if(shademodel == GL_FLAT) {
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if (nors) {
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glNormal3fv(nors);
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}
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else {
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/* TODO make this better (cache facenormals as layer?) */
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float nor[3];
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if(mface->v4) {
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CalcNormFloat4(mvert[mface->v1].co, mvert[mface->v2].co,
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mvert[mface->v3].co, mvert[mface->v4].co,
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nor);
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} else {
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CalcNormFloat(mvert[mface->v1].co, mvert[mface->v2].co,
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mvert[mface->v3].co, nor);
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}
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glNormal3fv(nor);
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}
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}
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PASSVERT(mface->v1);
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PASSVERT(mface->v2);
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PASSVERT(mface->v3);
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if(mface->v4) {
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PASSVERT(mface->v4);
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}
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}
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if(nors) nors += 3;
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}
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glEnd();
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glShadeModel(GL_FLAT);
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#undef PASSVERT
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}
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static void cdDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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int a, glmode;
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unsigned char *cp1, *cp2;
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MVert *mvert = cddm->mvert;
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MFace *mface = cddm->mface;
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cp1 = col1;
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if(col2) {
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cp2 = col2;
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} else {
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cp2 = NULL;
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useTwoSided = 0;
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}
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/* there's a conflict here... twosided colors versus culling...? */
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/* defined by history, only texture faces have culling option */
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/* we need that as mesh option builtin, next to double sided lighting */
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if(col1 && col2)
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glEnable(GL_CULL_FACE);
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glShadeModel(GL_SMOOTH);
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glBegin(glmode = GL_QUADS);
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for(a = 0; a < dm->numFaceData; a++, mface++, cp1 += 16) {
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int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
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if(new_glmode != glmode) {
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glEnd();
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glBegin(glmode = new_glmode);
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}
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glColor3ub(cp1[0], cp1[1], cp1[2]);
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glVertex3fv(mvert[mface->v1].co);
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glColor3ub(cp1[4], cp1[5], cp1[6]);
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glVertex3fv(mvert[mface->v2].co);
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glColor3ub(cp1[8], cp1[9], cp1[10]);
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glVertex3fv(mvert[mface->v3].co);
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if(mface->v4) {
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glColor3ub(cp1[12], cp1[13], cp1[14]);
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glVertex3fv(mvert[mface->v4].co);
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}
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if(useTwoSided) {
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glColor3ub(cp2[8], cp2[9], cp2[10]);
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glVertex3fv(mvert[mface->v3].co );
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glColor3ub(cp2[4], cp2[5], cp2[6]);
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glVertex3fv(mvert[mface->v2].co );
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glColor3ub(cp2[0], cp2[1], cp2[2]);
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glVertex3fv(mvert[mface->v1].co );
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if(mface->v4) {
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glColor3ub(cp2[12], cp2[13], cp2[14]);
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glVertex3fv(mvert[mface->v4].co );
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}
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}
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if(col2) cp2 += 16;
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}
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glEnd();
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glShadeModel(GL_FLAT);
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glDisable(GL_CULL_FACE);
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}
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static void cdDM_drawFacesTex_common(DerivedMesh *dm,
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int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
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int (*drawParamsMapped)(void *userData, int index),
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void *userData)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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MVert *mv = cddm->mvert;
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MFace *mf = cddm->mface;
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MCol *mcol = dm->getFaceDataArray(dm, CD_MCOL);
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float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
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MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
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int i, orig, *index = DM_get_face_data_layer(dm, CD_ORIGINDEX);
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for(i = 0; i < dm->numFaceData; i++, mf++) {
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MVert *mvert;
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int flag;
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unsigned char *cp = NULL;
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if(drawParams) {
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flag = drawParams(tf? &tf[i]: NULL, mcol? &mcol[i*4]: NULL, mf->mat_nr);
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}
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else {
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if(index) {
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orig = *index++;
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if(orig == ORIGINDEX_NONE) { if(nors) nors += 3; continue; }
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if(drawParamsMapped) flag = drawParamsMapped(userData, orig);
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else { if(nors) nors += 3; continue; }
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}
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else
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if(drawParamsMapped) flag = drawParamsMapped(userData, i);
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else { if(nors) nors += 3; continue; }
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}
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if(flag != 0) { /* if the flag is 0 it means the face is hidden or invisible */
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if (flag==1 && mcol)
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cp= (unsigned char*) &mcol[i*4];
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if(!(mf->flag&ME_SMOOTH)) {
|
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if (nors) {
|
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glNormal3fv(nors);
|
|
}
|
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else {
|
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/* TODO make this better (cache facenormals as layer?) */
|
|
float nor[3];
|
|
if(mf->v4) {
|
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CalcNormFloat4(mv[mf->v1].co, mv[mf->v2].co,
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mv[mf->v3].co, mv[mf->v4].co,
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nor);
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} else {
|
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CalcNormFloat(mv[mf->v1].co, mv[mf->v2].co,
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mv[mf->v3].co, nor);
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}
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glNormal3fv(nor);
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|
}
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}
|
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glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
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if(tf) glTexCoord2fv(tf[i].uv[0]);
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if(cp) glColor3ub(cp[3], cp[2], cp[1]);
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mvert = &mv[mf->v1];
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if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
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glVertex3fv(mvert->co);
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if(tf) glTexCoord2fv(tf[i].uv[1]);
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|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
mvert = &mv[mf->v2];
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if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
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glVertex3fv(mvert->co);
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if(tf) glTexCoord2fv(tf[i].uv[2]);
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if(cp) glColor3ub(cp[11], cp[10], cp[9]);
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mvert = &mv[mf->v3];
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if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
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glVertex3fv(mvert->co);
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if(mf->v4) {
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if(tf) glTexCoord2fv(tf[i].uv[3]);
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if(cp) glColor3ub(cp[15], cp[14], cp[13]);
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mvert = &mv[mf->v4];
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if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
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glVertex3fv(mvert->co);
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}
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glEnd();
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}
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if(nors) nors += 3;
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}
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}
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|
static void cdDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
|
|
{
|
|
cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
|
|
}
|
|
|
|
static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
|
|
{
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
|
|
MVert *mv = cddm->mvert;
|
|
MFace *mf = cddm->mface;
|
|
MCol *mc = DM_get_face_data_layer(dm, CD_MCOL);
|
|
float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
|
|
int i, orig, *index = DM_get_face_data_layer(dm, CD_ORIGINDEX);
|
|
|
|
for(i = 0; i < dm->numFaceData; i++, mf++) {
|
|
int drawSmooth = (mf->flag & ME_SMOOTH);
|
|
|
|
if(index) {
|
|
orig = *index++;
|
|
if(setDrawOptions && orig == ORIGINDEX_NONE)
|
|
{ if(nors) nors += 3; continue; }
|
|
}
|
|
else
|
|
orig = i;
|
|
|
|
if(!setDrawOptions || setDrawOptions(userData, orig, &drawSmooth)) {
|
|
unsigned char *cp = NULL;
|
|
|
|
if(useColors && mc)
|
|
cp = (unsigned char *)&mc[i * 4];
|
|
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
|
|
|
|
if (!drawSmooth) {
|
|
if (nors) {
|
|
glNormal3fv(nors);
|
|
}
|
|
else {
|
|
/* TODO make this better (cache facenormals as layer?) */
|
|
float nor[3];
|
|
if(mf->v4) {
|
|
CalcNormFloat4(mv[mf->v1].co, mv[mf->v2].co,
|
|
mv[mf->v3].co, mv[mf->v4].co,
|
|
nor);
|
|
} else {
|
|
CalcNormFloat(mv[mf->v1].co, mv[mf->v2].co,
|
|
mv[mf->v3].co, nor);
|
|
}
|
|
glNormal3fv(nor);
|
|
}
|
|
|
|
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glVertex3fv(mv[mf->v1].co);
|
|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glVertex3fv(mv[mf->v2].co);
|
|
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glVertex3fv(mv[mf->v3].co);
|
|
if(mf->v4) {
|
|
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glVertex3fv(mv[mf->v4].co);
|
|
}
|
|
} else {
|
|
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glNormal3sv(mv[mf->v1].no);
|
|
glVertex3fv(mv[mf->v1].co);
|
|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glNormal3sv(mv[mf->v2].no);
|
|
glVertex3fv(mv[mf->v2].co);
|
|
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glNormal3sv(mv[mf->v3].no);
|
|
glVertex3fv(mv[mf->v3].co);
|
|
if(mf->v4) {
|
|
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glNormal3sv(mv[mf->v4].no);
|
|
glVertex3fv(mv[mf->v4].co);
|
|
}
|
|
}
|
|
|
|
glEnd();
|
|
}
|
|
|
|
if (nors) nors += 3;
|
|
}
|
|
}
|
|
|
|
static void cdDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
|
|
{
|
|
cdDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
|
|
}
|
|
|
|
static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs), int (*setDrawOptions)(void *userData, int index), void *userData)
|
|
{
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
|
|
GPUVertexAttribs gattribs;
|
|
DMVertexAttribs attribs;
|
|
MVert *mvert = cddm->mvert;
|
|
MFace *mface = cddm->mface;
|
|
MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE);
|
|
float (*nors)[3] = dm->getFaceDataArray(dm, CD_NORMAL);
|
|
int a, b, dodraw, smoothnormal, matnr, new_matnr;
|
|
int transp, new_transp, orig_transp;
|
|
int orig, *index = dm->getFaceDataArray(dm, CD_ORIGINDEX);
|
|
|
|
matnr = -1;
|
|
smoothnormal = 0;
|
|
dodraw = 0;
|
|
transp = GPU_get_material_blend_mode();
|
|
orig_transp = transp;
|
|
|
|
memset(&attribs, 0, sizeof(attribs));
|
|
|
|
glShadeModel(GL_SMOOTH);
|
|
glBegin(GL_QUADS);
|
|
|
|
for(a = 0; a < dm->numFaceData; a++, mface++) {
|
|
new_matnr = mface->mat_nr + 1;
|
|
|
|
if(new_matnr != matnr) {
|
|
glEnd();
|
|
|
|
dodraw = setMaterial(matnr = new_matnr, &gattribs);
|
|
if(dodraw)
|
|
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
|
|
|
|
glBegin(GL_QUADS);
|
|
}
|
|
|
|
if(!dodraw) {
|
|
continue;
|
|
}
|
|
else if(setDrawOptions) {
|
|
orig = index[a];
|
|
|
|
if(orig == ORIGINDEX_NONE)
|
|
continue;
|
|
else if(!setDrawOptions(userData, orig))
|
|
continue;
|
|
}
|
|
|
|
if(tf) {
|
|
new_transp = tf[a].transp;
|
|
|
|
if(new_transp != transp) {
|
|
glEnd();
|
|
|
|
if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
|
|
GPU_set_material_blend_mode(orig_transp);
|
|
else
|
|
GPU_set_material_blend_mode(new_transp);
|
|
transp = new_transp;
|
|
|
|
glBegin(GL_QUADS);
|
|
}
|
|
}
|
|
|
|
smoothnormal = (mface->flag & ME_SMOOTH);
|
|
|
|
if(!smoothnormal) {
|
|
if(nors) {
|
|
glNormal3fv(nors[a]);
|
|
}
|
|
else {
|
|
/* TODO ideally a normal layer should always be available */
|
|
float nor[3];
|
|
if(mface->v4) {
|
|
CalcNormFloat4(mvert[mface->v1].co, mvert[mface->v2].co,
|
|
mvert[mface->v3].co, mvert[mface->v4].co,
|
|
nor);
|
|
} else {
|
|
CalcNormFloat(mvert[mface->v1].co, mvert[mface->v2].co,
|
|
mvert[mface->v3].co, nor);
|
|
}
|
|
glNormal3fv(nor);
|
|
}
|
|
}
|
|
|
|
#define PASSVERT(index, vert) { \
|
|
if(attribs.totorco) \
|
|
glVertexAttrib3fvARB(attribs.orco.glIndex, attribs.orco.array[index]); \
|
|
for(b = 0; b < attribs.tottface; b++) { \
|
|
MTFace *tf = &attribs.tface[b].array[a]; \
|
|
glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \
|
|
} \
|
|
for(b = 0; b < attribs.totmcol; b++) { \
|
|
MCol *cp = &attribs.mcol[b].array[a*4 + vert]; \
|
|
GLubyte col[4]; \
|
|
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
|
|
glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
|
|
} \
|
|
if(attribs.tottang) { \
|
|
float *tang = attribs.tang.array[a*4 + vert]; \
|
|
glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \
|
|
} \
|
|
if(smoothnormal) \
|
|
glNormal3sv(mvert[index].no); \
|
|
glVertex3fv(mvert[index].co); \
|
|
}
|
|
|
|
PASSVERT(mface->v1, 0);
|
|
PASSVERT(mface->v2, 1);
|
|
PASSVERT(mface->v3, 2);
|
|
if(mface->v4)
|
|
PASSVERT(mface->v4, 3)
|
|
else
|
|
PASSVERT(mface->v3, 2)
|
|
|
|
#undef PASSVERT
|
|
}
|
|
glEnd();
|
|
|
|
glShadeModel(GL_FLAT);
|
|
}
|
|
|
|
static void cdDM_drawFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs))
|
|
{
|
|
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
|
|
}
|
|
|
|
static void cdDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
|
|
{
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
|
|
MVert *vert = cddm->mvert;
|
|
MEdge *edge = cddm->medge;
|
|
int i, orig, *index = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
|
|
|
|
glBegin(GL_LINES);
|
|
for(i = 0; i < dm->numEdgeData; i++, edge++) {
|
|
if(index) {
|
|
orig = *index++;
|
|
if(setDrawOptions && orig == ORIGINDEX_NONE) continue;
|
|
}
|
|
else
|
|
orig = i;
|
|
|
|
if(!setDrawOptions || setDrawOptions(userData, orig)) {
|
|
glVertex3fv(vert[edge->v1].co);
|
|
glVertex3fv(vert[edge->v2].co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
static void cdDM_foreachMappedVert(
|
|
DerivedMesh *dm,
|
|
void (*func)(void *userData, int index, float *co,
|
|
float *no_f, short *no_s),
|
|
void *userData)
|
|
{
|
|
MVert *mv = CDDM_get_verts(dm);
|
|
int i, orig, *index = DM_get_vert_data_layer(dm, CD_ORIGINDEX);
|
|
|
|
for(i = 0; i < dm->numVertData; i++, mv++) {
|
|
if(index) {
|
|
orig = *index++;
|
|
if(orig == ORIGINDEX_NONE) continue;
|
|
func(userData, orig, mv->co, NULL, mv->no);
|
|
}
|
|
else
|
|
func(userData, i, mv->co, NULL, mv->no);
|
|
}
|
|
}
|
|
|
|
static void cdDM_foreachMappedEdge(
|
|
DerivedMesh *dm,
|
|
void (*func)(void *userData, int index,
|
|
float *v0co, float *v1co),
|
|
void *userData)
|
|
{
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
|
|
MVert *mv = cddm->mvert;
|
|
MEdge *med = cddm->medge;
|
|
int i, orig, *index = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
|
|
|
|
for(i = 0; i < dm->numEdgeData; i++, med++) {
|
|
if (index) {
|
|
orig = *index++;
|
|
if(orig == ORIGINDEX_NONE) continue;
|
|
func(userData, orig, mv[med->v1].co, mv[med->v2].co);
|
|
}
|
|
else
|
|
func(userData, i, mv[med->v1].co, mv[med->v2].co);
|
|
}
|
|
}
|
|
|
|
static void cdDM_foreachMappedFaceCenter(
|
|
DerivedMesh *dm,
|
|
void (*func)(void *userData, int index,
|
|
float *cent, float *no),
|
|
void *userData)
|
|
{
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
|
|
MVert *mv = cddm->mvert;
|
|
MFace *mf = cddm->mface;
|
|
int i, orig, *index = DM_get_face_data_layer(dm, CD_ORIGINDEX);
|
|
|
|
for(i = 0; i < dm->numFaceData; i++, mf++) {
|
|
float cent[3];
|
|
float no[3];
|
|
|
|
if (index) {
|
|
orig = *index++;
|
|
if(orig == ORIGINDEX_NONE) continue;
|
|
}
|
|
else
|
|
orig = i;
|
|
|
|
VECCOPY(cent, mv[mf->v1].co);
|
|
VecAddf(cent, cent, mv[mf->v2].co);
|
|
VecAddf(cent, cent, mv[mf->v3].co);
|
|
|
|
if (mf->v4) {
|
|
CalcNormFloat4(mv[mf->v1].co, mv[mf->v2].co,
|
|
mv[mf->v3].co, mv[mf->v4].co, no);
|
|
VecAddf(cent, cent, mv[mf->v4].co);
|
|
VecMulf(cent, 0.25f);
|
|
} else {
|
|
CalcNormFloat(mv[mf->v1].co, mv[mf->v2].co,
|
|
mv[mf->v3].co, no);
|
|
VecMulf(cent, 0.33333333333f);
|
|
}
|
|
|
|
func(userData, orig, cent, no);
|
|
}
|
|
}
|
|
|
|
static void cdDM_release(DerivedMesh *dm)
|
|
{
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
|
|
|
|
if (DM_release(dm))
|
|
MEM_freeN(cddm);
|
|
}
|
|
|
|
/**************** CDDM interface functions ****************/
|
|
static CDDerivedMesh *cdDM_create(const char *desc)
|
|
{
|
|
CDDerivedMesh *cddm;
|
|
DerivedMesh *dm;
|
|
|
|
cddm = MEM_callocN(sizeof(*cddm), desc);
|
|
dm = &cddm->dm;
|
|
|
|
dm->getMinMax = cdDM_getMinMax;
|
|
|
|
dm->getNumVerts = cdDM_getNumVerts;
|
|
dm->getNumFaces = cdDM_getNumFaces;
|
|
dm->getNumEdges = cdDM_getNumEdges;
|
|
|
|
dm->getVert = cdDM_getVert;
|
|
dm->getEdge = cdDM_getEdge;
|
|
dm->getFace = cdDM_getFace;
|
|
dm->copyVertArray = cdDM_copyVertArray;
|
|
dm->copyEdgeArray = cdDM_copyEdgeArray;
|
|
dm->copyFaceArray = cdDM_copyFaceArray;
|
|
dm->getVertData = DM_get_vert_data;
|
|
dm->getEdgeData = DM_get_edge_data;
|
|
dm->getFaceData = DM_get_face_data;
|
|
dm->getVertDataArray = DM_get_vert_data_layer;
|
|
dm->getEdgeDataArray = DM_get_edge_data_layer;
|
|
dm->getFaceDataArray = DM_get_face_data_layer;
|
|
|
|
dm->getVertCos = cdDM_getVertCos;
|
|
dm->getVertCo = cdDM_getVertCo;
|
|
dm->getVertNo = cdDM_getVertNo;
|
|
|
|
dm->drawVerts = cdDM_drawVerts;
|
|
|
|
dm->drawUVEdges = cdDM_drawUVEdges;
|
|
dm->drawEdges = cdDM_drawEdges;
|
|
dm->drawLooseEdges = cdDM_drawLooseEdges;
|
|
dm->drawMappedEdges = cdDM_drawMappedEdges;
|
|
|
|
dm->drawFacesSolid = cdDM_drawFacesSolid;
|
|
dm->drawFacesColored = cdDM_drawFacesColored;
|
|
dm->drawFacesTex = cdDM_drawFacesTex;
|
|
dm->drawFacesGLSL = cdDM_drawFacesGLSL;
|
|
dm->drawMappedFaces = cdDM_drawMappedFaces;
|
|
dm->drawMappedFacesTex = cdDM_drawMappedFacesTex;
|
|
dm->drawMappedFacesGLSL = cdDM_drawMappedFacesGLSL;
|
|
|
|
dm->foreachMappedVert = cdDM_foreachMappedVert;
|
|
dm->foreachMappedEdge = cdDM_foreachMappedEdge;
|
|
dm->foreachMappedFaceCenter = cdDM_foreachMappedFaceCenter;
|
|
|
|
dm->release = cdDM_release;
|
|
|
|
return cddm;
|
|
}
|
|
|
|
DerivedMesh *CDDM_new(int numVerts, int numEdges, int numFaces)
|
|
{
|
|
CDDerivedMesh *cddm = cdDM_create("CDDM_new dm");
|
|
DerivedMesh *dm = &cddm->dm;
|
|
|
|
DM_init(dm, numVerts, numEdges, numFaces);
|
|
|
|
CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
|
|
CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
|
|
CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, numFaces);
|
|
|
|
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
|
|
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
|
|
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numFaces);
|
|
|
|
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
|
|
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
|
|
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
|
|
|
|
return dm;
|
|
}
|
|
|
|
DerivedMesh *CDDM_from_mesh(Mesh *mesh, Object *ob)
|
|
{
|
|
CDDerivedMesh *cddm = cdDM_create("CDDM_from_mesh dm");
|
|
DerivedMesh *dm = &cddm->dm;
|
|
int i, *index, alloctype;
|
|
|
|
/* this does a referenced copy, the only new layers being ORIGINDEX,
|
|
* with an exception for fluidsim */
|
|
|
|
DM_init(dm, mesh->totvert, mesh->totedge, mesh->totface);
|
|
|
|
CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, mesh->totvert);
|
|
CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, mesh->totedge);
|
|
CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, mesh->totface);
|
|
|
|
dm->deformedOnly = 1;
|
|
|
|
if(ob && ob->fluidsimSettings && ob->fluidsimSettings->meshSurface)
|
|
alloctype= CD_DUPLICATE;
|
|
else
|
|
alloctype= CD_REFERENCE;
|
|
|
|
CustomData_merge(&mesh->vdata, &dm->vertData, CD_MASK_MESH, alloctype,
|
|
mesh->totvert);
|
|
CustomData_merge(&mesh->edata, &dm->edgeData, CD_MASK_MESH, alloctype,
|
|
mesh->totedge);
|
|
CustomData_merge(&mesh->fdata, &dm->faceData, CD_MASK_MESH, alloctype,
|
|
mesh->totface);
|
|
|
|
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
|
|
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
|
|
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
|
|
|
|
index = CustomData_get_layer(&dm->vertData, CD_ORIGINDEX);
|
|
for(i = 0; i < mesh->totvert; ++i, ++index)
|
|
*index = i;
|
|
|
|
index = CustomData_get_layer(&dm->edgeData, CD_ORIGINDEX);
|
|
for(i = 0; i < mesh->totedge; ++i, ++index)
|
|
*index = i;
|
|
|
|
index = CustomData_get_layer(&dm->faceData, CD_ORIGINDEX);
|
|
for(i = 0; i < mesh->totface; ++i, ++index)
|
|
*index = i;
|
|
|
|
/* works in conjunction with hack during modifier calc, where active mcol
|
|
layer with weight paint colors is temporarily added */
|
|
if ((G.f & G_WEIGHTPAINT) &&
|
|
(ob && ob==(G.scene->basact?G.scene->basact->object:NULL)))
|
|
CustomData_duplicate_referenced_layer(&dm->faceData, CD_MCOL);
|
|
|
|
return dm;
|
|
}
|
|
|
|
DerivedMesh *CDDM_from_editmesh(EditMesh *em, Mesh *me)
|
|
{
|
|
DerivedMesh *dm = CDDM_new(BLI_countlist(&em->verts),
|
|
BLI_countlist(&em->edges),
|
|
BLI_countlist(&em->faces));
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
|
|
EditVert *eve;
|
|
EditEdge *eed;
|
|
EditFace *efa;
|
|
MVert *mvert = cddm->mvert;
|
|
MEdge *medge = cddm->medge;
|
|
MFace *mface = cddm->mface;
|
|
int i, *index;
|
|
|
|
dm->deformedOnly = 1;
|
|
|
|
CustomData_merge(&em->vdata, &dm->vertData, CD_MASK_DERIVEDMESH,
|
|
CD_CALLOC, dm->numVertData);
|
|
/* CustomData_merge(&em->edata, &dm->edgeData, CD_MASK_DERIVEDMESH,
|
|
CD_CALLOC, dm->numEdgeData); */
|
|
CustomData_merge(&em->fdata, &dm->faceData, CD_MASK_DERIVEDMESH,
|
|
CD_CALLOC, dm->numFaceData);
|
|
|
|
/* set eve->hash to vert index */
|
|
for(i = 0, eve = em->verts.first; eve; eve = eve->next, ++i)
|
|
eve->tmp.l = i;
|
|
|
|
/* Need to be able to mark loose edges */
|
|
for(eed = em->edges.first; eed; eed = eed->next) {
|
|
eed->f2 = 0;
|
|
}
|
|
for(efa = em->faces.first; efa; efa = efa->next) {
|
|
efa->e1->f2 = 1;
|
|
efa->e2->f2 = 1;
|
|
efa->e3->f2 = 1;
|
|
if(efa->e4) efa->e4->f2 = 1;
|
|
}
|
|
|
|
index = dm->getVertDataArray(dm, CD_ORIGINDEX);
|
|
for(i = 0, eve = em->verts.first; i < dm->numVertData;
|
|
i++, eve = eve->next, index++) {
|
|
MVert *mv = &mvert[i];
|
|
|
|
VECCOPY(mv->co, eve->co);
|
|
|
|
mv->no[0] = eve->no[0] * 32767.0;
|
|
mv->no[1] = eve->no[1] * 32767.0;
|
|
mv->no[2] = eve->no[2] * 32767.0;
|
|
mv->bweight = (unsigned char) (eve->bweight * 255.0f);
|
|
|
|
mv->mat_nr = 0;
|
|
mv->flag = 0;
|
|
|
|
*index = i;
|
|
|
|
CustomData_from_em_block(&em->vdata, &dm->vertData, eve->data, i);
|
|
}
|
|
|
|
index = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
|
|
for(i = 0, eed = em->edges.first; i < dm->numEdgeData;
|
|
i++, eed = eed->next, index++) {
|
|
MEdge *med = &medge[i];
|
|
|
|
med->v1 = eed->v1->tmp.l;
|
|
med->v2 = eed->v2->tmp.l;
|
|
med->crease = (unsigned char) (eed->crease * 255.0f);
|
|
med->bweight = (unsigned char) (eed->bweight * 255.0f);
|
|
med->flag = ME_EDGEDRAW|ME_EDGERENDER;
|
|
|
|
if(eed->seam) med->flag |= ME_SEAM;
|
|
if(eed->sharp) med->flag |= ME_SHARP;
|
|
if(!eed->f2) med->flag |= ME_LOOSEEDGE;
|
|
|
|
*index = i;
|
|
|
|
/* CustomData_from_em_block(&em->edata, &dm->edgeData, eed->data, i); */
|
|
}
|
|
|
|
index = dm->getFaceDataArray(dm, CD_ORIGINDEX);
|
|
for(i = 0, efa = em->faces.first; i < dm->numFaceData;
|
|
i++, efa = efa->next, index++) {
|
|
MFace *mf = &mface[i];
|
|
|
|
mf->v1 = efa->v1->tmp.l;
|
|
mf->v2 = efa->v2->tmp.l;
|
|
mf->v3 = efa->v3->tmp.l;
|
|
mf->v4 = efa->v4 ? efa->v4->tmp.l : 0;
|
|
mf->mat_nr = efa->mat_nr;
|
|
mf->flag = efa->flag;
|
|
|
|
*index = i;
|
|
|
|
CustomData_from_em_block(&em->fdata, &dm->faceData, efa->data, i);
|
|
test_index_face(mf, &dm->faceData, i, efa->v4?4:3);
|
|
}
|
|
|
|
return dm;
|
|
}
|
|
|
|
DerivedMesh *CDDM_copy(DerivedMesh *source)
|
|
{
|
|
CDDerivedMesh *cddm = cdDM_create("CDDM_copy cddm");
|
|
DerivedMesh *dm = &cddm->dm;
|
|
int numVerts = source->numVertData;
|
|
int numEdges = source->numEdgeData;
|
|
int numFaces = source->numFaceData;
|
|
|
|
/* this initializes dm, and copies all non mvert/medge/mface layers */
|
|
DM_from_template(dm, source, numVerts, numEdges, numFaces);
|
|
dm->deformedOnly = source->deformedOnly;
|
|
|
|
CustomData_copy_data(&source->vertData, &dm->vertData, 0, 0, numVerts);
|
|
CustomData_copy_data(&source->edgeData, &dm->edgeData, 0, 0, numEdges);
|
|
CustomData_copy_data(&source->faceData, &dm->faceData, 0, 0, numFaces);
|
|
|
|
/* now add mvert/medge/mface layers */
|
|
cddm->mvert = source->dupVertArray(source);
|
|
cddm->medge = source->dupEdgeArray(source);
|
|
cddm->mface = source->dupFaceArray(source);
|
|
|
|
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_ASSIGN, cddm->mvert, numVerts);
|
|
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_ASSIGN, cddm->medge, numEdges);
|
|
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_ASSIGN, cddm->mface, numFaces);
|
|
|
|
return dm;
|
|
}
|
|
|
|
DerivedMesh *CDDM_from_template(DerivedMesh *source,
|
|
int numVerts, int numEdges, int numFaces)
|
|
{
|
|
CDDerivedMesh *cddm = cdDM_create("CDDM_from_template dest");
|
|
DerivedMesh *dm = &cddm->dm;
|
|
|
|
/* this does a copy of all non mvert/medge/mface layers */
|
|
DM_from_template(dm, source, numVerts, numEdges, numFaces);
|
|
|
|
/* now add mvert/medge/mface layers */
|
|
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
|
|
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
|
|
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numFaces);
|
|
|
|
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
|
|
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
|
|
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
|
|
|
|
return dm;
|
|
}
|
|
|
|
void CDDM_apply_vert_coords(DerivedMesh *dm, float (*vertCoords)[3])
|
|
{
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
|
|
MVert *vert;
|
|
int i;
|
|
|
|
/* this will just return the pointer if it wasn't a referenced layer */
|
|
vert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT);
|
|
cddm->mvert = vert;
|
|
|
|
for(i = 0; i < dm->numVertData; ++i, ++vert)
|
|
VECCOPY(vert->co, vertCoords[i]);
|
|
}
|
|
|
|
void CDDM_apply_vert_normals(DerivedMesh *dm, short (*vertNormals)[3])
|
|
{
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
|
|
MVert *vert;
|
|
int i;
|
|
|
|
/* this will just return the pointer if it wasn't a referenced layer */
|
|
vert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT);
|
|
cddm->mvert = vert;
|
|
|
|
for(i = 0; i < dm->numVertData; ++i, ++vert)
|
|
VECCOPY(vert->no, vertNormals[i]);
|
|
}
|
|
|
|
/* adapted from mesh_calc_normals */
|
|
void CDDM_calc_normals(DerivedMesh *dm)
|
|
{
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
|
|
float (*temp_nors)[3];
|
|
float (*face_nors)[3];
|
|
int i;
|
|
int numVerts = dm->numVertData;
|
|
int numFaces = dm->numFaceData;
|
|
MFace *mf;
|
|
MVert *mv;
|
|
|
|
if(numVerts == 0) return;
|
|
|
|
temp_nors = MEM_callocN(numVerts * sizeof(*temp_nors),
|
|
"CDDM_calc_normals temp_nors");
|
|
|
|
/* we don't want to overwrite any referenced layers */
|
|
mv = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT);
|
|
cddm->mvert = mv;
|
|
|
|
/* make a face normal layer if not present */
|
|
face_nors = CustomData_get_layer(&dm->faceData, CD_NORMAL);
|
|
if(!face_nors)
|
|
face_nors = CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_CALLOC,
|
|
NULL, dm->numFaceData);
|
|
|
|
/* calculate face normals and add to vertex normals */
|
|
mf = CDDM_get_faces(dm);
|
|
for(i = 0; i < numFaces; i++, mf++) {
|
|
float *f_no = face_nors[i];
|
|
|
|
if(mf->v4)
|
|
CalcNormFloat4(mv[mf->v1].co, mv[mf->v2].co,
|
|
mv[mf->v3].co, mv[mf->v4].co, f_no);
|
|
else
|
|
CalcNormFloat(mv[mf->v1].co, mv[mf->v2].co,
|
|
mv[mf->v3].co, f_no);
|
|
|
|
VecAddf(temp_nors[mf->v1], temp_nors[mf->v1], f_no);
|
|
VecAddf(temp_nors[mf->v2], temp_nors[mf->v2], f_no);
|
|
VecAddf(temp_nors[mf->v3], temp_nors[mf->v3], f_no);
|
|
if(mf->v4)
|
|
VecAddf(temp_nors[mf->v4], temp_nors[mf->v4], f_no);
|
|
}
|
|
|
|
/* normalize vertex normals and assign */
|
|
for(i = 0; i < numVerts; i++, mv++) {
|
|
float *no = temp_nors[i];
|
|
|
|
if (Normalize(no) == 0.0) {
|
|
VECCOPY(no, mv->co);
|
|
Normalize(no);
|
|
}
|
|
|
|
mv->no[0] = (short)(no[0] * 32767.0);
|
|
mv->no[1] = (short)(no[1] * 32767.0);
|
|
mv->no[2] = (short)(no[2] * 32767.0);
|
|
}
|
|
|
|
MEM_freeN(temp_nors);
|
|
}
|
|
|
|
void CDDM_calc_edges(DerivedMesh *dm)
|
|
{
|
|
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
|
|
CustomData edgeData;
|
|
EdgeHashIterator *ehi;
|
|
MFace *mf = cddm->mface;
|
|
MEdge *med;
|
|
EdgeHash *eh = BLI_edgehash_new();
|
|
int i, *index, numEdges, maxFaces = dm->numFaceData;
|
|
|
|
for (i = 0; i < maxFaces; i++, mf++) {
|
|
if (!BLI_edgehash_haskey(eh, mf->v1, mf->v2))
|
|
BLI_edgehash_insert(eh, mf->v1, mf->v2, NULL);
|
|
if (!BLI_edgehash_haskey(eh, mf->v2, mf->v3))
|
|
BLI_edgehash_insert(eh, mf->v2, mf->v3, NULL);
|
|
|
|
if (mf->v4) {
|
|
if (!BLI_edgehash_haskey(eh, mf->v3, mf->v4))
|
|
BLI_edgehash_insert(eh, mf->v3, mf->v4, NULL);
|
|
if (!BLI_edgehash_haskey(eh, mf->v4, mf->v1))
|
|
BLI_edgehash_insert(eh, mf->v4, mf->v1, NULL);
|
|
} else {
|
|
if (!BLI_edgehash_haskey(eh, mf->v3, mf->v1))
|
|
BLI_edgehash_insert(eh, mf->v3, mf->v1, NULL);
|
|
}
|
|
}
|
|
|
|
numEdges = BLI_edgehash_size(eh);
|
|
|
|
/* write new edges into a temporary CustomData */
|
|
memset(&edgeData, 0, sizeof(edgeData));
|
|
CustomData_add_layer(&edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
|
|
CustomData_add_layer(&edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
|
|
|
|
ehi = BLI_edgehashIterator_new(eh);
|
|
med = CustomData_get_layer(&edgeData, CD_MEDGE);
|
|
index = CustomData_get_layer(&edgeData, CD_ORIGINDEX);
|
|
for(i = 0; !BLI_edgehashIterator_isDone(ehi);
|
|
BLI_edgehashIterator_step(ehi), ++i, ++med, ++index) {
|
|
BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2);
|
|
|
|
med->flag = ME_EDGEDRAW|ME_EDGERENDER;
|
|
*index = ORIGINDEX_NONE;
|
|
}
|
|
BLI_edgehashIterator_free(ehi);
|
|
|
|
/* free old CustomData and assign new one */
|
|
CustomData_free(&dm->edgeData, dm->numVertData);
|
|
dm->edgeData = edgeData;
|
|
dm->numEdgeData = numEdges;
|
|
|
|
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
|
|
|
|
BLI_edgehash_free(eh, NULL);
|
|
}
|
|
|
|
void CDDM_lower_num_verts(DerivedMesh *dm, int numVerts)
|
|
{
|
|
if (numVerts < dm->numVertData)
|
|
CustomData_free_elem(&dm->vertData, numVerts, dm->numVertData-numVerts);
|
|
|
|
dm->numVertData = numVerts;
|
|
}
|
|
|
|
void CDDM_lower_num_edges(DerivedMesh *dm, int numEdges)
|
|
{
|
|
if (numEdges < dm->numEdgeData)
|
|
CustomData_free_elem(&dm->edgeData, numEdges, dm->numEdgeData-numEdges);
|
|
|
|
dm->numEdgeData = numEdges;
|
|
}
|
|
|
|
void CDDM_lower_num_faces(DerivedMesh *dm, int numFaces)
|
|
{
|
|
if (numFaces < dm->numFaceData)
|
|
CustomData_free_elem(&dm->faceData, numFaces, dm->numFaceData-numFaces);
|
|
|
|
dm->numFaceData = numFaces;
|
|
}
|
|
|
|
MVert *CDDM_get_vert(DerivedMesh *dm, int index)
|
|
{
|
|
return &((CDDerivedMesh*)dm)->mvert[index];
|
|
}
|
|
|
|
MEdge *CDDM_get_edge(DerivedMesh *dm, int index)
|
|
{
|
|
return &((CDDerivedMesh*)dm)->medge[index];
|
|
}
|
|
|
|
MFace *CDDM_get_face(DerivedMesh *dm, int index)
|
|
{
|
|
return &((CDDerivedMesh*)dm)->mface[index];
|
|
}
|
|
|
|
MVert *CDDM_get_verts(DerivedMesh *dm)
|
|
{
|
|
return ((CDDerivedMesh*)dm)->mvert;
|
|
}
|
|
|
|
MEdge *CDDM_get_edges(DerivedMesh *dm)
|
|
{
|
|
return ((CDDerivedMesh*)dm)->medge;
|
|
}
|
|
|
|
MFace *CDDM_get_faces(DerivedMesh *dm)
|
|
{
|
|
return ((CDDerivedMesh*)dm)->mface;
|
|
}
|
|
|