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blender-archive/source/blender/render/CMakeLists.txt
Sergey Sharybin 27d660ad20 Cycles: Add support for debug passes
Currently only summed number of traversal steps and intersections used by the
camera ray intersection pass is implemented, but in the future we will support
more debug passes which would help checking what things makes the scene slow.
Example of such extra passes could be number of bounces, time spent on the
shader tree evaluation and so.

Implementation from the Cycles side is pretty much straightforward, could only
mention here that it's a build-time option disabled by default.

From the blender side it's implemented as a PASS_DEBUG with several subtypes
possible. This way we don't need to create an extra DNA pass type for each of
the debug passes, saving us a bits.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D813
2014-10-04 19:00:26 +06:00

178 lines
4.4 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
extern/include
intern/include
../blenfont
../blenkernel
../blenlib
../imbuf
../makesdna
../makesrna
../../../intern/guardedalloc
../../../intern/mikktspace
../../../intern/smoke/extern
)
set(INC_SYS
)
set(SRC
intern/raytrace/rayobject.cpp
intern/raytrace/rayobject_empty.cpp
intern/raytrace/rayobject_octree.cpp
intern/raytrace/rayobject_raycounter.cpp
intern/raytrace/rayobject_svbvh.cpp
intern/raytrace/rayobject_instance.cpp
intern/raytrace/rayobject_qbvh.cpp
intern/raytrace/rayobject_rtbuild.cpp
intern/raytrace/rayobject_vbvh.cpp
intern/source/bake.c
intern/source/bake_api.c
intern/source/convertblender.c
intern/source/envmap.c
intern/source/external_engine.c
intern/source/imagetexture.c
intern/source/initrender.c
intern/source/multires_bake.c
intern/source/occlusion.c
intern/source/pipeline.c
intern/source/pixelblending.c
intern/source/pixelshading.c
intern/source/pointdensity.c
intern/source/rayshade.c
intern/source/rendercore.c
intern/source/render_result.c
intern/source/render_texture.c
intern/source/renderdatabase.c
intern/source/shadbuf.c
intern/source/shadeinput.c
intern/source/shadeoutput.c
intern/source/sss.c
intern/source/strand.c
intern/source/sunsky.c
intern/source/texture_ocean.c
intern/source/volume_precache.c
intern/source/volumetric.c
intern/source/voxeldata.c
intern/source/zbuf.c
extern/include/RE_engine.h
extern/include/RE_bake.h
extern/include/RE_multires_bake.h
extern/include/RE_pipeline.h
extern/include/RE_render_ext.h
extern/include/RE_shader_ext.h
intern/include/envmap.h
intern/include/initrender.h
intern/include/occlusion.h
intern/include/pixelblending.h
intern/include/pixelshading.h
intern/include/pointdensity.h
intern/include/raycounter.h
intern/include/rayobject.h
intern/include/rayintersection.h
intern/include/render_types.h
intern/include/render_result.h
intern/include/rendercore.h
intern/include/renderdatabase.h
intern/include/renderpipeline.h
intern/include/shadbuf.h
intern/include/shading.h
intern/include/sss.h
intern/include/strand.h
intern/include/sunsky.h
intern/include/texture.h
intern/include/texture_ocean.h
intern/include/volume_precache.h
intern/include/volumetric.h
intern/include/voxeldata.h
intern/include/zbuf.h
intern/raytrace/bvh.h
intern/raytrace/rayobject_hint.h
intern/raytrace/rayobject_internal.h
intern/raytrace/rayobject_rtbuild.h
intern/raytrace/reorganize.h
intern/raytrace/svbvh.h
intern/raytrace/vbvh.h
)
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
list(APPEND INC
../python
)
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_MOD_SMOKE)
add_definitions(-DWITH_SMOKE)
endif()
if(WITH_FREESTYLE)
list(APPEND INC
../freestyle
)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_CODEC_QUICKTIME)
list(APPEND INC
../quicktime
)
list(APPEND INC_SYS
${QUICKTIME_INCLUDE_DIRS}
)
add_definitions(-DWITH_QUICKTIME)
endif()
if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
add_definitions(-DWITH_CYCLES_DEBUG)
endif()
if(APPLE)
# SSE math is enabled by default on x86_64
if(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -mfpmath=sse")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -mfpmath=sse")
endif()
endif()
blender_add_lib_nolist(bf_render "${SRC}" "${INC}" "${INC_SYS}")