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blender-archive/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.cc
Manuel Castilla e33814ef6b Compositor: Full frame Levels node
Adds full frame implementation to this node operations.
No functional changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11749
2021-07-26 20:13:55 +02:00

147 lines
4.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_CalculateStandardDeviationOperation.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "COM_ExecutionSystem.h"
#include "IMB_colormanagement.h"
namespace blender::compositor {
void CalculateStandardDeviationOperation::executePixel(float output[4],
int /*x*/,
int /*y*/,
void * /*data*/)
{
output[0] = this->m_standardDeviation;
}
void *CalculateStandardDeviationOperation::initializeTileData(rcti *rect)
{
lockMutex();
if (!this->m_iscalculated) {
MemoryBuffer *tile = (MemoryBuffer *)this->m_imageReader->initializeTileData(rect);
CalculateMeanOperation::calculateMean(tile);
this->m_standardDeviation = 0.0f;
float *buffer = tile->getBuffer();
int size = tile->getWidth() * tile->getHeight();
int pixels = 0;
float sum = 0.0f;
float mean = this->m_result;
for (int i = 0, offset = 0; i < size; i++, offset += 4) {
if (buffer[offset + 3] > 0) {
pixels++;
switch (this->m_setting) {
case 1: /* rgb combined */
{
float value = IMB_colormanagement_get_luminance(&buffer[offset]);
sum += (value - mean) * (value - mean);
break;
}
case 2: /* red */
{
float value = buffer[offset];
sum += (value - mean) * (value - mean);
break;
}
case 3: /* green */
{
float value = buffer[offset + 1];
sum += (value - mean) * (value - mean);
break;
}
case 4: /* blue */
{
float value = buffer[offset + 2];
sum += (value - mean) * (value - mean);
break;
}
case 5: /* luminance */
{
float yuv[3];
rgb_to_yuv(buffer[offset],
buffer[offset + 1],
buffer[offset + 2],
&yuv[0],
&yuv[1],
&yuv[2],
BLI_YUV_ITU_BT709);
sum += (yuv[0] - mean) * (yuv[0] - mean);
break;
}
}
}
}
this->m_standardDeviation = sqrt(sum / (float)(pixels - 1));
this->m_iscalculated = true;
}
unlockMutex();
return nullptr;
}
void CalculateStandardDeviationOperation::update_memory_buffer_started(
MemoryBuffer *UNUSED(output), const rcti &UNUSED(area), Span<MemoryBuffer *> inputs)
{
if (!this->m_iscalculated) {
const MemoryBuffer *input = inputs[0];
const float mean = CalculateMeanOperation::calc_mean(input);
PixelsSum total = {0};
exec_system_->execute_work<PixelsSum>(
input->get_rect(),
[=](const rcti &split) { return calc_area_sum(input, split, mean); },
total,
[](PixelsSum &join, const PixelsSum &chunk) {
join.sum += chunk.sum;
join.num_pixels += chunk.num_pixels;
});
this->m_standardDeviation = total.num_pixels <= 1 ?
0.0f :
sqrt(total.sum / (float)(total.num_pixels - 1));
this->m_iscalculated = true;
}
}
void CalculateStandardDeviationOperation::update_memory_buffer_partial(
MemoryBuffer *output, const rcti &area, Span<MemoryBuffer *> UNUSED(inputs))
{
output->fill(area, &m_standardDeviation);
}
using PixelsSum = CalculateMeanOperation::PixelsSum;
PixelsSum CalculateStandardDeviationOperation::calc_area_sum(const MemoryBuffer *input,
const rcti &area,
const float mean)
{
PixelsSum result = {0};
for (const float *elem : input->get_buffer_area(area)) {
if (elem[3] <= 0.0f) {
continue;
}
const float value = setting_func_(elem);
result.sum += (value - mean) * (value - mean);
result.num_pixels++;
}
return result;
}
} // namespace blender::compositor