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blender-archive/source/blender/compositor/operations/COM_ChannelMatteOperation.cc
Manuel Castilla 153b45037f Compositor: Full frame matte nodes
Adds full frame implementation to Channel Key, Chroma Key, Color Key,
Color Spill, Cryptomatte, Difference Key, Distance Key, Keying,
Keying Screen and Luminance Key nodes. The other nodes
in "Matte" sub-menu are submitted separately.

No functional changes.

Part of T88150.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12220
2021-08-23 17:09:59 +02:00

159 lines
4.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2012, Blender Foundation.
*/
#include "COM_ChannelMatteOperation.h"
#include "BLI_math.h"
namespace blender::compositor {
ChannelMatteOperation::ChannelMatteOperation()
{
addInputSocket(DataType::Color);
addOutputSocket(DataType::Value);
this->m_inputImageProgram = nullptr;
flags.can_be_constant = true;
}
void ChannelMatteOperation::initExecution()
{
this->m_inputImageProgram = this->getInputSocketReader(0);
this->m_limit_range = this->m_limit_max - this->m_limit_min;
switch (this->m_limit_method) {
/* SINGLE */
case 0: {
/* 123 / RGB / HSV / YUV / YCC */
const int matte_channel = this->m_matte_channel - 1;
const int limit_channel = this->m_limit_channel - 1;
this->m_ids[0] = matte_channel;
this->m_ids[1] = limit_channel;
this->m_ids[2] = limit_channel;
break;
}
/* MAX */
case 1: {
switch (this->m_matte_channel) {
case 1: {
this->m_ids[0] = 0;
this->m_ids[1] = 1;
this->m_ids[2] = 2;
break;
}
case 2: {
this->m_ids[0] = 1;
this->m_ids[1] = 0;
this->m_ids[2] = 2;
break;
}
case 3: {
this->m_ids[0] = 2;
this->m_ids[1] = 0;
this->m_ids[2] = 1;
break;
}
default:
break;
}
break;
}
default:
break;
}
}
void ChannelMatteOperation::deinitExecution()
{
this->m_inputImageProgram = nullptr;
}
void ChannelMatteOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inColor[4];
float alpha;
const float limit_max = this->m_limit_max;
const float limit_min = this->m_limit_min;
const float limit_range = this->m_limit_range;
this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
/* matte operation */
alpha = inColor[this->m_ids[0]] - MAX2(inColor[this->m_ids[1]], inColor[this->m_ids[2]]);
/* flip because 0.0 is transparent, not 1.0 */
alpha = 1.0f - alpha;
/* test range */
if (alpha > limit_max) {
alpha = inColor[3]; /* Whatever it was prior. */
}
else if (alpha < limit_min) {
alpha = 0.0f;
}
else { /* Blend. */
alpha = (alpha - limit_min) / limit_range;
}
/* Store matte(alpha) value in [0] to go with
* COM_SetAlphaMultiplyOperation and the Value output.
*/
/* Don't make something that was more transparent less transparent. */
output[0] = MIN2(alpha, inColor[3]);
}
void ChannelMatteOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float *color = it.in(0);
/* Matte operation. */
float alpha = color[this->m_ids[0]] - MAX2(color[this->m_ids[1]], color[this->m_ids[2]]);
/* Flip because 0.0 is transparent, not 1.0. */
alpha = 1.0f - alpha;
/* Test range. */
if (alpha > m_limit_max) {
alpha = color[3]; /* Whatever it was prior. */
}
else if (alpha < m_limit_min) {
alpha = 0.0f;
}
else { /* Blend. */
alpha = (alpha - m_limit_min) / m_limit_range;
}
/* Store matte(alpha) value in [0] to go with
* COM_SetAlphaMultiplyOperation and the Value output.
*/
/* Don't make something that was more transparent less transparent. */
*it.out = MIN2(alpha, color[3]);
}
}
} // namespace blender::compositor