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blender-archive/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cc
Manuel Castilla 344aca3b1b Compositor: Full frame distort nodes
Adds full frame implementation to "Displace", "Crop", "Flip",
"Plane Track Deform", "Corner Pin", "Movie Distortion",
"Lens Distortion" and "Map UV" nodes.

The other nodes in "Distort" sub-menu are implemented
separately in other commits.

No functional changes.

Part of T88150.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12166
2021-08-23 17:07:37 +02:00

188 lines
6.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2012, Blender Foundation.
*/
#include "COM_DisplaceSimpleOperation.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
namespace blender::compositor {
DisplaceSimpleOperation::DisplaceSimpleOperation()
{
this->addInputSocket(DataType::Color);
this->addInputSocket(DataType::Vector);
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Color);
this->m_inputColorProgram = nullptr;
this->m_inputVectorProgram = nullptr;
this->m_inputScaleXProgram = nullptr;
this->m_inputScaleYProgram = nullptr;
}
void DisplaceSimpleOperation::initExecution()
{
this->m_inputColorProgram = this->getInputSocketReader(0);
this->m_inputVectorProgram = this->getInputSocketReader(1);
this->m_inputScaleXProgram = this->getInputSocketReader(2);
this->m_inputScaleYProgram = this->getInputSocketReader(3);
this->m_width_x4 = this->getWidth() * 4;
this->m_height_x4 = this->getHeight() * 4;
}
/* minimum distance (in pixels) a pixel has to be displaced
* in order to take effect */
// #define DISPLACE_EPSILON 0.01f
void DisplaceSimpleOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inVector[4];
float inScale[4];
float p_dx, p_dy; /* main displacement in pixel space */
float u, v;
this->m_inputScaleXProgram->readSampled(inScale, x, y, sampler);
float xs = inScale[0];
this->m_inputScaleYProgram->readSampled(inScale, x, y, sampler);
float ys = inScale[0];
/* clamp x and y displacement to triple image resolution -
* to prevent hangs from huge values mistakenly plugged in eg. z buffers */
CLAMP(xs, -this->m_width_x4, this->m_width_x4);
CLAMP(ys, -this->m_height_x4, this->m_height_x4);
this->m_inputVectorProgram->readSampled(inVector, x, y, sampler);
p_dx = inVector[0] * xs;
p_dy = inVector[1] * ys;
/* displaced pixel in uv coords, for image sampling */
/* clamp nodes to avoid glitches */
u = x - p_dx + 0.5f;
v = y - p_dy + 0.5f;
CLAMP(u, 0.0f, this->getWidth() - 1.0f);
CLAMP(v, 0.0f, this->getHeight() - 1.0f);
this->m_inputColorProgram->readSampled(output, u, v, sampler);
}
void DisplaceSimpleOperation::deinitExecution()
{
this->m_inputColorProgram = nullptr;
this->m_inputVectorProgram = nullptr;
this->m_inputScaleXProgram = nullptr;
this->m_inputScaleYProgram = nullptr;
}
bool DisplaceSimpleOperation::determineDependingAreaOfInterest(rcti *input,
ReadBufferOperation *readOperation,
rcti *output)
{
rcti colorInput;
NodeOperation *operation = nullptr;
/* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */
/* image */
operation = getInputOperation(0);
colorInput.xmax = operation->getWidth();
colorInput.xmin = 0;
colorInput.ymax = operation->getHeight();
colorInput.ymin = 0;
if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
return true;
}
/* vector */
if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
return true;
}
/* scale x */
operation = getInputOperation(2);
if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
return true;
}
/* scale y */
operation = getInputOperation(3);
if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
return true;
}
return false;
}
void DisplaceSimpleOperation::get_area_of_interest(const int input_idx,
const rcti &output_area,
rcti &r_input_area)
{
switch (input_idx) {
case 0: {
r_input_area.xmin = 0;
r_input_area.ymin = 0;
r_input_area.xmax = getInputOperation(input_idx)->getWidth();
r_input_area.ymax = getInputOperation(input_idx)->getHeight();
break;
}
default: {
r_input_area = output_area;
break;
}
}
}
void DisplaceSimpleOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
const float width = this->getWidth();
const float height = this->getHeight();
const MemoryBuffer *input_color = inputs[0];
for (BuffersIterator<float> it = output->iterate_with(inputs.drop_front(1), area); !it.is_end();
++it) {
float scale_x = *it.in(1);
float scale_y = *it.in(2);
/* Clamp x and y displacement to triple image resolution -
* to prevent hangs from huge values mistakenly plugged in eg. z buffers. */
CLAMP(scale_x, -m_width_x4, m_width_x4);
CLAMP(scale_y, -m_height_x4, m_height_x4);
/* Main displacement in pixel space. */
const float *vector = it.in(0);
const float p_dx = vector[0] * scale_x;
const float p_dy = vector[1] * scale_y;
/* Displaced pixel in uv coords, for image sampling. */
/* Clamp nodes to avoid glitches. */
float u = it.x - p_dx + 0.5f;
float v = it.y - p_dy + 0.5f;
CLAMP(u, 0.0f, width - 1.0f);
CLAMP(v, 0.0f, height - 1.0f);
input_color->read_elem_checked(u, v, it.out);
}
}
} // namespace blender::compositor