This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.h
Manuel Castilla b848d5cdf5 Compositor: Full frame Double Edge Mask node
Adds full frame implementation to this node operation.
No functional changes.
No performances changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11750
2021-07-19 22:05:39 +02:00

82 lines
2.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class DoubleEdgeMaskOperation : public NodeOperation {
private:
/**
* Cached reference to the inputProgram
*/
SocketReader *m_inputOuterMask;
SocketReader *m_inputInnerMask;
bool m_adjacentOnly;
bool m_keepInside;
/* TODO(manzanilla): To be removed with tiled implementation. */
float *m_cachedInstance;
bool is_output_rendered_;
public:
DoubleEdgeMaskOperation();
void doDoubleEdgeMask(float *imask, float *omask, float *res);
/**
* The inner loop of this operation.
*/
void executePixel(float output[4], int x, int y, void *data) override;
/**
* Initialize the execution
*/
void initExecution() override;
/**
* Deinitialize the execution
*/
void deinitExecution() override;
void *initializeTileData(rcti *rect) override;
bool determineDependingAreaOfInterest(rcti *input,
ReadBufferOperation *readOperation,
rcti *output) override;
void setAdjecentOnly(bool adjacentOnly)
{
this->m_adjacentOnly = adjacentOnly;
}
void setKeepInside(bool keepInside)
{
this->m_keepInside = keepInside;
}
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor