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blender-archive/source/blender/compositor/operations/COM_EllipseMaskOperation.cc
Manuel Castilla 0a0c2c0217 Compositor: Full frame Ellipse Mask node
Adds full frame implementation to this node operation.
No functional changes.
3x times faster than tiled fallback.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11635
2021-07-19 21:26:58 +02:00

197 lines
6.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_EllipseMaskOperation.h"
#include "BLI_math.h"
#include "DNA_node_types.h"
#include <functional>
namespace blender::compositor {
EllipseMaskOperation::EllipseMaskOperation()
{
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Value);
this->m_inputMask = nullptr;
this->m_inputValue = nullptr;
this->m_cosine = 0.0f;
this->m_sine = 0.0f;
}
void EllipseMaskOperation::initExecution()
{
this->m_inputMask = this->getInputSocketReader(0);
this->m_inputValue = this->getInputSocketReader(1);
const double rad = (double)this->m_data->rotation;
this->m_cosine = cos(rad);
this->m_sine = sin(rad);
this->m_aspectRatio = ((float)this->getWidth()) / this->getHeight();
}
void EllipseMaskOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputMask[4];
float inputValue[4];
float rx = x / this->getWidth();
float ry = y / this->getHeight();
const float dy = (ry - this->m_data->y) / this->m_aspectRatio;
const float dx = rx - this->m_data->x;
rx = this->m_data->x + (this->m_cosine * dx + this->m_sine * dy);
ry = this->m_data->y + (-this->m_sine * dx + this->m_cosine * dy);
this->m_inputMask->readSampled(inputMask, x, y, sampler);
this->m_inputValue->readSampled(inputValue, x, y, sampler);
const float halfHeight = (this->m_data->height) / 2.0f;
const float halfWidth = this->m_data->width / 2.0f;
float sx = rx - this->m_data->x;
sx *= sx;
const float tx = halfWidth * halfWidth;
float sy = ry - this->m_data->y;
sy *= sy;
const float ty = halfHeight * halfHeight;
bool inside = ((sx / tx) + (sy / ty)) < 1.0f;
switch (this->m_maskType) {
case CMP_NODE_MASKTYPE_ADD:
if (inside) {
output[0] = MAX2(inputMask[0], inputValue[0]);
}
else {
output[0] = inputMask[0];
}
break;
case CMP_NODE_MASKTYPE_SUBTRACT:
if (inside) {
output[0] = inputMask[0] - inputValue[0];
CLAMP(output[0], 0, 1);
}
else {
output[0] = inputMask[0];
}
break;
case CMP_NODE_MASKTYPE_MULTIPLY:
if (inside) {
output[0] = inputMask[0] * inputValue[0];
}
else {
output[0] = 0;
}
break;
case CMP_NODE_MASKTYPE_NOT:
if (inside) {
if (inputMask[0] > 0.0f) {
output[0] = 0;
}
else {
output[0] = inputValue[0];
}
}
else {
output[0] = inputMask[0];
}
break;
}
}
void EllipseMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
MaskFunc mask_func;
switch (m_maskType) {
case CMP_NODE_MASKTYPE_ADD:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
return is_inside ? MAX2(mask[0], value[0]) : mask[0];
};
break;
case CMP_NODE_MASKTYPE_SUBTRACT:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
return is_inside ? CLAMPIS(mask[0] - value[0], 0, 1) : mask[0];
};
break;
case CMP_NODE_MASKTYPE_MULTIPLY:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
return is_inside ? mask[0] * value[0] : 0;
};
break;
case CMP_NODE_MASKTYPE_NOT:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
if (is_inside) {
return mask[0] > 0.0f ? 0.0f : value[0];
}
return mask[0];
};
break;
}
apply_mask(output, area, inputs, mask_func);
}
void EllipseMaskOperation::apply_mask(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs,
MaskFunc mask_func)
{
const MemoryBuffer *input_mask = inputs[0];
const MemoryBuffer *input_value = inputs[1];
const float op_w = this->getWidth();
const float op_h = this->getHeight();
const float half_w = this->m_data->width / 2.0f;
const float half_h = this->m_data->height / 2.0f;
const float tx = half_w * half_w;
const float ty = half_h * half_h;
for (const int y : YRange(area)) {
const float op_ry = y / op_h;
const float dy = (op_ry - this->m_data->y) / m_aspectRatio;
float *out = output->get_elem(area.xmin, y);
const float *mask = input_mask->get_elem(area.xmin, y);
const float *value = input_value->get_elem(area.xmin, y);
for (const int x : XRange(area)) {
const float op_rx = x / op_w;
const float dx = op_rx - this->m_data->x;
const float rx = this->m_data->x + (m_cosine * dx + m_sine * dy);
const float ry = this->m_data->y + (-m_sine * dx + m_cosine * dy);
float sx = rx - this->m_data->x;
sx *= sx;
float sy = ry - this->m_data->y;
sy *= sy;
const bool inside = ((sx / tx) + (sy / ty)) < 1.0f;
out[0] = mask_func(inside, mask, value);
mask += input_mask->elem_stride;
value += input_value->elem_stride;
out += output->elem_stride;
}
}
}
void EllipseMaskOperation::deinitExecution()
{
this->m_inputMask = nullptr;
this->m_inputValue = nullptr;
}
} // namespace blender::compositor