Adds full frame implementation to this node operation. No functional changes. 3x times faster than tiled fallback. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11635
197 lines
6.2 KiB
C++
197 lines
6.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_EllipseMaskOperation.h"
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#include "BLI_math.h"
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#include "DNA_node_types.h"
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#include <functional>
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namespace blender::compositor {
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EllipseMaskOperation::EllipseMaskOperation()
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{
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this->addInputSocket(DataType::Value);
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this->addInputSocket(DataType::Value);
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this->addOutputSocket(DataType::Value);
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this->m_inputMask = nullptr;
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this->m_inputValue = nullptr;
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this->m_cosine = 0.0f;
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this->m_sine = 0.0f;
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}
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void EllipseMaskOperation::initExecution()
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{
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this->m_inputMask = this->getInputSocketReader(0);
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this->m_inputValue = this->getInputSocketReader(1);
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const double rad = (double)this->m_data->rotation;
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this->m_cosine = cos(rad);
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this->m_sine = sin(rad);
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this->m_aspectRatio = ((float)this->getWidth()) / this->getHeight();
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}
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void EllipseMaskOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputMask[4];
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float inputValue[4];
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float rx = x / this->getWidth();
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float ry = y / this->getHeight();
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const float dy = (ry - this->m_data->y) / this->m_aspectRatio;
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const float dx = rx - this->m_data->x;
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rx = this->m_data->x + (this->m_cosine * dx + this->m_sine * dy);
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ry = this->m_data->y + (-this->m_sine * dx + this->m_cosine * dy);
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this->m_inputMask->readSampled(inputMask, x, y, sampler);
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this->m_inputValue->readSampled(inputValue, x, y, sampler);
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const float halfHeight = (this->m_data->height) / 2.0f;
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const float halfWidth = this->m_data->width / 2.0f;
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float sx = rx - this->m_data->x;
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sx *= sx;
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const float tx = halfWidth * halfWidth;
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float sy = ry - this->m_data->y;
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sy *= sy;
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const float ty = halfHeight * halfHeight;
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bool inside = ((sx / tx) + (sy / ty)) < 1.0f;
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switch (this->m_maskType) {
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case CMP_NODE_MASKTYPE_ADD:
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if (inside) {
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output[0] = MAX2(inputMask[0], inputValue[0]);
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}
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else {
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output[0] = inputMask[0];
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}
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break;
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case CMP_NODE_MASKTYPE_SUBTRACT:
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if (inside) {
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output[0] = inputMask[0] - inputValue[0];
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CLAMP(output[0], 0, 1);
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}
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else {
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output[0] = inputMask[0];
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}
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break;
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case CMP_NODE_MASKTYPE_MULTIPLY:
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if (inside) {
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output[0] = inputMask[0] * inputValue[0];
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}
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else {
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output[0] = 0;
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}
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break;
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case CMP_NODE_MASKTYPE_NOT:
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if (inside) {
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if (inputMask[0] > 0.0f) {
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output[0] = 0;
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}
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else {
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output[0] = inputValue[0];
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}
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}
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else {
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output[0] = inputMask[0];
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}
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break;
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}
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}
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void EllipseMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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MaskFunc mask_func;
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switch (m_maskType) {
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case CMP_NODE_MASKTYPE_ADD:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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return is_inside ? MAX2(mask[0], value[0]) : mask[0];
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};
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break;
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case CMP_NODE_MASKTYPE_SUBTRACT:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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return is_inside ? CLAMPIS(mask[0] - value[0], 0, 1) : mask[0];
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};
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break;
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case CMP_NODE_MASKTYPE_MULTIPLY:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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return is_inside ? mask[0] * value[0] : 0;
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};
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break;
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case CMP_NODE_MASKTYPE_NOT:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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if (is_inside) {
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return mask[0] > 0.0f ? 0.0f : value[0];
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}
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return mask[0];
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};
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break;
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}
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apply_mask(output, area, inputs, mask_func);
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}
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void EllipseMaskOperation::apply_mask(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs,
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MaskFunc mask_func)
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{
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const MemoryBuffer *input_mask = inputs[0];
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const MemoryBuffer *input_value = inputs[1];
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const float op_w = this->getWidth();
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const float op_h = this->getHeight();
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const float half_w = this->m_data->width / 2.0f;
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const float half_h = this->m_data->height / 2.0f;
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const float tx = half_w * half_w;
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const float ty = half_h * half_h;
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for (const int y : YRange(area)) {
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const float op_ry = y / op_h;
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const float dy = (op_ry - this->m_data->y) / m_aspectRatio;
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float *out = output->get_elem(area.xmin, y);
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const float *mask = input_mask->get_elem(area.xmin, y);
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const float *value = input_value->get_elem(area.xmin, y);
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for (const int x : XRange(area)) {
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const float op_rx = x / op_w;
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const float dx = op_rx - this->m_data->x;
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const float rx = this->m_data->x + (m_cosine * dx + m_sine * dy);
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const float ry = this->m_data->y + (-m_sine * dx + m_cosine * dy);
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float sx = rx - this->m_data->x;
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sx *= sx;
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float sy = ry - this->m_data->y;
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sy *= sy;
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const bool inside = ((sx / tx) + (sy / ty)) < 1.0f;
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out[0] = mask_func(inside, mask, value);
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mask += input_mask->elem_stride;
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value += input_value->elem_stride;
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out += output->elem_stride;
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}
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}
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}
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void EllipseMaskOperation::deinitExecution()
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{
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this->m_inputMask = nullptr;
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this->m_inputValue = nullptr;
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}
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} // namespace blender::compositor
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