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blender-archive/source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.cc
Manuel Castilla daa7c59e38 Compositor: Full frame Bokeh Blur and Blur nodes
Adds full frame implementation to these nodes operations.

When enabling "extend bounds" node option, tiled implementation
result is slightly different because it's using `TranslateOperation`
with bilinear sampling for centering.
Full frame always uses nearest to don't lose image quality.
It has the disadvantage of causing image jiggling on backdrop
when switching size values as it's not pixel perfect.
This is fixed by rounding to even.

No functional changes.

Part of T88150.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12167
2021-08-23 17:08:45 +02:00

194 lines
5.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_GaussianAlphaXBlurOperation.h"
#include "BLI_math.h"
#include "MEM_guardedalloc.h"
#include "RE_pipeline.h"
namespace blender::compositor {
GaussianAlphaXBlurOperation::GaussianAlphaXBlurOperation()
: GaussianAlphaBlurBaseOperation(eDimension::X)
{
}
void *GaussianAlphaXBlurOperation::initializeTileData(rcti * /*rect*/)
{
lockMutex();
if (!this->m_sizeavailable) {
updateGauss();
}
void *buffer = getInputOperation(0)->initializeTileData(nullptr);
unlockMutex();
return buffer;
}
void GaussianAlphaXBlurOperation::initExecution()
{
GaussianAlphaBlurBaseOperation::initExecution();
initMutex();
if (this->m_sizeavailable && execution_model_ == eExecutionModel::Tiled) {
float rad = max_ff(m_size * m_data.sizex, 0.0f);
m_filtersize = min_ii(ceil(rad), MAX_GAUSSTAB_RADIUS);
m_gausstab = BlurBaseOperation::make_gausstab(rad, m_filtersize);
m_distbuf_inv = BlurBaseOperation::make_dist_fac_inverse(rad, m_filtersize, m_falloff);
}
}
void GaussianAlphaXBlurOperation::updateGauss()
{
if (this->m_gausstab == nullptr) {
updateSize();
float rad = max_ff(m_size * m_data.sizex, 0.0f);
m_filtersize = min_ii(ceil(rad), MAX_GAUSSTAB_RADIUS);
m_gausstab = BlurBaseOperation::make_gausstab(rad, m_filtersize);
}
if (this->m_distbuf_inv == nullptr) {
updateSize();
float rad = max_ff(m_size * m_data.sizex, 0.0f);
rad = min_ff(rad, MAX_GAUSSTAB_RADIUS);
m_filtersize = min_ii(ceil(rad), MAX_GAUSSTAB_RADIUS);
m_distbuf_inv = BlurBaseOperation::make_dist_fac_inverse(rad, m_filtersize, m_falloff);
}
}
BLI_INLINE float finv_test(const float f, const bool test)
{
return (LIKELY(test == false)) ? f : 1.0f - f;
}
void GaussianAlphaXBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
const bool do_invert = this->m_do_subtract;
MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
float *buffer = inputBuffer->getBuffer();
int bufferwidth = inputBuffer->getWidth();
const rcti &input_rect = inputBuffer->get_rect();
int bufferstartx = input_rect.xmin;
int bufferstarty = input_rect.ymin;
const rcti &rect = inputBuffer->get_rect();
int xmin = max_ii(x - m_filtersize, rect.xmin);
int xmax = min_ii(x + m_filtersize + 1, rect.xmax);
int ymin = max_ii(y, rect.ymin);
/* *** this is the main part which is different to 'GaussianXBlurOperation' *** */
int step = getStep();
int bufferindex = ((xmin - bufferstartx)) + ((ymin - bufferstarty) * bufferwidth);
/* gauss */
float alpha_accum = 0.0f;
float multiplier_accum = 0.0f;
/* dilate */
float value_max = finv_test(
buffer[(x) + (y * bufferwidth)],
do_invert); /* init with the current color to avoid unneeded lookups */
float distfacinv_max = 1.0f; /* 0 to 1 */
for (int nx = xmin; nx < xmax; nx += step) {
const int index = (nx - x) + this->m_filtersize;
float value = finv_test(buffer[bufferindex], do_invert);
float multiplier;
/* gauss */
{
multiplier = this->m_gausstab[index];
alpha_accum += value * multiplier;
multiplier_accum += multiplier;
}
/* dilate - find most extreme color */
if (value > value_max) {
multiplier = this->m_distbuf_inv[index];
value *= multiplier;
if (value > value_max) {
value_max = value;
distfacinv_max = multiplier;
}
}
bufferindex += step;
}
/* blend between the max value and gauss blue - gives nice feather */
const float value_blur = alpha_accum / multiplier_accum;
const float value_final = (value_max * distfacinv_max) + (value_blur * (1.0f - distfacinv_max));
output[0] = finv_test(value_final, do_invert);
}
void GaussianAlphaXBlurOperation::deinitExecution()
{
GaussianAlphaBlurBaseOperation::deinitExecution();
if (this->m_gausstab) {
MEM_freeN(this->m_gausstab);
this->m_gausstab = nullptr;
}
if (this->m_distbuf_inv) {
MEM_freeN(this->m_distbuf_inv);
this->m_distbuf_inv = nullptr;
}
deinitMutex();
}
bool GaussianAlphaXBlurOperation::determineDependingAreaOfInterest(
rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
#if 0 /* until we add size input */
rcti sizeInput;
sizeInput.xmin = 0;
sizeInput.ymin = 0;
sizeInput.xmax = 5;
sizeInput.ymax = 5;
NodeOperation *operation = this->getInputOperation(1);
if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
return true;
}
else
#endif
{
if (this->m_sizeavailable && this->m_gausstab != nullptr) {
newInput.xmax = input->xmax + this->m_filtersize + 1;
newInput.xmin = input->xmin - this->m_filtersize - 1;
newInput.ymax = input->ymax;
newInput.ymin = input->ymin;
}
else {
newInput.xmax = this->getWidth();
newInput.xmin = 0;
newInput.ymax = this->getHeight();
newInput.ymin = 0;
}
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
}
} // namespace blender::compositor