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blender-archive/source
Clément Foucault 84f98e28e3 Fix T87801: Eevee ambient occlusion is incorrect on M1 macMini
The issue was caused by `textureSize()` returning the size of the level 0
even when the min texture level is higher than 0.

Using a uniform to pass the correct size fixes the issue.

This issue also affected the downsampling of radiance for reflections and
refractions.

This does not affect anything other than the recusive downsampling shaders.
2021-09-21 16:39:17 +02:00
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2021-09-15 14:38:32 +08:00