1. instantiates the config path, the controller and the view 2. sets the controller’s view 3. loads a 3ds file (right now a fixed file) 4. inserts a style module (right now, also fixed) 5. computes the view map The next and final step is running the Python script. A lot of information are fixed and should be changed to test the following code: see source/blender/freestyle/app_blender/*.cpp and search for fixed paths (starting in /Users/). I am currently evaluating whether it's worth making Python run on its own environment (right now, the program crashes because of PyImport_AddModule) or whether it should use Blender's Python capabilities. Also, I need to figure out how to integrate the SWIG wrapper dynamic library into the current scheme.
464 lines
11 KiB
C++
Executable File
464 lines
11 KiB
C++
Executable File
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include <vector>
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#include "../system/FreestyleConfig.h"
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#include "StrokeRenderer.h"
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#include "../system/TimeStamp.h"
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#include "../system/PseudoNoise.h"
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#include "Canvas.h"
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#include "../image/Image.h"
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#include "../image/GaussianFilter.h"
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#include "../image/ImagePyramid.h"
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#include "../view_map/SteerableViewMap.h"
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#include "StyleModule.h"
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//soc #include <qimage.h>
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//soc #include <QString>
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#include <sstream>
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extern "C" {
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "intern/IMB_bmp.h"
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}
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using namespace std;
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LIB_STROKE_EXPORT
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Canvas * Canvas::_pInstance = 0;
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LIB_STROKE_EXPORT
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const char * Canvas::_MapsPath = 0;
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using namespace std;
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Canvas::Canvas()
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{
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_SelectedFEdge = 0;
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_pInstance = this;
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PseudoNoise::init(42);
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_paperTextureIndex = 0;
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_Renderer = 0;
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_drawPaper = true;
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_current_sm = NULL;
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_steerableViewMap = new SteerableViewMap(NB_STEERABLE_VIEWMAP-1);
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}
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Canvas::Canvas(const Canvas& iBrother)
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{
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_SelectedFEdge = iBrother._SelectedFEdge;
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_pInstance = this;
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PseudoNoise::init(42);
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_paperTextureIndex = iBrother._paperTextureIndex;
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_Renderer = iBrother._Renderer;
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_drawPaper = iBrother._drawPaper;
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_current_sm = iBrother._current_sm;
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_steerableViewMap = new SteerableViewMap(*(iBrother._steerableViewMap));
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}
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Canvas::~Canvas()
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{
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_pInstance = 0;
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Clear();
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if(_Renderer)
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{
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delete _Renderer;
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_Renderer = 0;
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}
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// FIXME: think about an easy control
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// for the maps memory management...
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if(!_maps.empty()){
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for(mapsMap::iterator m=_maps.begin(), mend=_maps.end();
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m!=mend;
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++m){
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delete ((*m).second);
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}
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_maps.clear();
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}
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if(_steerableViewMap)
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delete _steerableViewMap;
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}
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void Canvas::preDraw() {}
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void Canvas::Draw()
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{
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if(_StyleModules.empty())
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return;
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preDraw();
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TimeStamp *timestamp = TimeStamp::instance();
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for(unsigned i = 0; i < _StyleModules.size(); i++) {
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_current_sm = _StyleModules[i];
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if (!_StyleModules[i]->getModified())
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{
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if (_StyleModules[i]->getDrawable() && _Layers[i])
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_Layers[i]->Render(_Renderer);
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continue;
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}
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if (i < _Layers.size() && _Layers[i])
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delete _Layers[i];
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_Layers[i] = _StyleModules[i]->execute();
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if (_StyleModules[i]->getDrawable() && _Layers[i])
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_Layers[i]->Render(_Renderer);
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timestamp->increment();
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}
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postDraw();
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}
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void Canvas::postDraw()
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{
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update();
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}
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void Canvas::Clear()
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{
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if(!_Layers.empty()) {
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for (deque<StrokeLayer*>::iterator sl=_Layers.begin(), slend=_Layers.end();
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sl != slend;
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++sl)
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if (*sl)
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delete (*sl);
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_Layers.clear();
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}
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if(!_StyleModules.empty()) {
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for (deque<StyleModule*>::iterator s=_StyleModules.begin(), send=_StyleModules.end();
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s != send;
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++s)
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if (*s)
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delete (*s);
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_StyleModules.clear();
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}
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if(_steerableViewMap)
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_steerableViewMap->Reset();
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}
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void Canvas::Erase()
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{
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if(!_Layers.empty())
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{
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for (deque<StrokeLayer*>::iterator sl=_Layers.begin(), slend=_Layers.end();
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sl != slend;
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++sl)
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if (*sl)
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(*sl)->clear();
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}
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if(_steerableViewMap)
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_steerableViewMap->Reset();
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update();
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}
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void Canvas::InsertStyleModule(unsigned index, StyleModule *iStyleModule) {
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unsigned size = _StyleModules.size();
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StrokeLayer* layer = new StrokeLayer();
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if((_StyleModules.empty()) || (index == size)) {
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_StyleModules.push_back(iStyleModule);
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_Layers.push_back(layer);
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return;
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}
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_StyleModules.insert(_StyleModules.begin() + index, iStyleModule);
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_Layers.insert(_Layers.begin()+index, layer);
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}
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void Canvas::RemoveStyleModule(unsigned index)
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{
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unsigned i=0;
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if (!_StyleModules.empty())
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{
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for(deque<StyleModule*>::iterator s=_StyleModules.begin(), send=_StyleModules.end();
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s!=send;
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++s)
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{
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if(i == index)
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{
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// remove shader
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if (*s)
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delete *s;
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_StyleModules.erase(s);
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break;
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}
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++i;
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}
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}
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i=0;
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if(!_Layers.empty())
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{
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for(deque<StrokeLayer*>::iterator sl=_Layers.begin(), slend=_Layers.end();
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sl!=slend;
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++sl)
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{
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if(i == index)
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{
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// remove layer
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if (*sl)
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delete *sl;
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_Layers.erase(sl);
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break;
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}
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++i;
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}
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}
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}
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void Canvas::SwapStyleModules(unsigned i1, unsigned i2)
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{
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StyleModule* tmp;
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tmp = _StyleModules[i1];
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_StyleModules[i1] = _StyleModules[i2];
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_StyleModules[i2] = tmp;
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StrokeLayer* tmp2;
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tmp2 = _Layers[i1];
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_Layers[i1] = _Layers[i2];
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_Layers[i2] = tmp2;
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}
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void Canvas::ReplaceStyleModule(unsigned index, StyleModule *iStyleModule)
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{
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unsigned i=0;
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for(deque<StyleModule*>::iterator s=_StyleModules.begin(), send=_StyleModules.end();
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s != send;
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++s)
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{
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if(i == index)
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{
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if (*s)
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delete *s;
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*s = iStyleModule;
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break;
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}
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++i;
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}
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}
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void Canvas::SetVisible(unsigned index, bool iVisible) {
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_StyleModules[index]->setDisplayed(iVisible);
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}
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void Canvas::setModified(unsigned index, bool iMod)
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{
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_StyleModules[index]->setModified(iMod);
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}
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void Canvas::resetModified(bool iMod/* =false */)
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{
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unsigned size = _StyleModules.size();
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for(unsigned i = 0; i < size; ++i)
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setModified(i,iMod);
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}
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void Canvas::causalStyleModules(vector<unsigned>& vec, unsigned index) {
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unsigned size = _StyleModules.size();
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for(unsigned i = index; i < size; ++i)
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if (_StyleModules[i]->getCausal())
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vec.push_back(i);
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}
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void Canvas::changePaperTexture(bool increment)
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{
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if(increment)
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_paperTextureIndex = (_paperTextureIndex+1) % TextureManager::getPaperTexturesNumber();
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else
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{
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_paperTextureIndex--;
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if(_paperTextureIndex < 0)
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_paperTextureIndex = TextureManager::getPaperTexturesNumber() - 1;
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}
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}
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void Canvas::Render(const StrokeRenderer *iRenderer)
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{
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for (unsigned i = 0; i < _StyleModules.size(); i++) {
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if(!_StyleModules[i]->getDisplayed() || !_Layers[i])
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continue;
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_Layers[i]->Render(iRenderer);
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}
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}
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void Canvas::RenderBasic(const StrokeRenderer *iRenderer)
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{
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for (unsigned i = 0; i < _StyleModules.size(); i++) {
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if(!_StyleModules[i]->getDisplayed() || !_Layers[i])
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continue;
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_Layers[i]->RenderBasic(iRenderer);
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}
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}
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void Canvas::loadMap(const char *iFileName, const char *iMapName, unsigned int iNbLevels, float iSigma){
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// check whether this map was already loaded:
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if(!_maps.empty()){
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mapsMap::iterator m = _maps.find(iMapName);
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if(m!=_maps.end()){
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// lazy check for size changes
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ImagePyramid * pyramid = (*m).second;
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if((pyramid->width() != width()) || (pyramid->height() != height())){
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delete pyramid;
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}else{
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return;
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}
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}
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}
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string filePath;
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if(_MapsPath){
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filePath = _MapsPath;
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filePath += iFileName;
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}else{
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filePath = iFileName;
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}
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//soc
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// QImage *qimg;
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// QImage newMap(filePath.c_str());
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// if(newMap.isNull()){
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// cout << "Could not load image file " << filePath << endl;
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// return;
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// }
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// qimg = &newMap;
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ImBuf *qimg = IMB_loadiffname(filePath.c_str(), 0);;
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if( qimg == 0 ){
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cout << "Could not load image file " << filePath << endl;
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return;
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}
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// soc
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//resize
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// QImage scaledImg;
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// if((newMap.width()!=width()) || (newMap.height()!=height())){
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// scaledImg = newMap.scaled(width(), height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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// qimg = &scaledImg;
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// }
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ImBuf *scaledImg;
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if( ( qimg->x != width() ) || ( qimg->y != height() ) ){
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scaledImg = IMB_dupImBuf(qimg);
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IMB_scaleImBuf(scaledImg, width(), height());
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}
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// deal with color image
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// if(newMap->depth() != 8){
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// int w = newMap->width();
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// int h = newMap->height();
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// QImage *tmp = new QImage(w, h, 8);
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// for(unsigned y=0;y<h;++y){
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// for(unsigned x=0;x<w;++x){
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// int c = qGray(newMap->pixel(x,y));
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// tmp->setPixel(x,y,c);
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// }
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// }
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// delete newMap;
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// newMap = tmp;
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// }
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int x,y;
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int w = qimg->x;
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int h = qimg->y;
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int rowbytes = w*4;
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GrayImage tmp(w,h);
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char *pix;
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for(y=0; y<h;++y){
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for(x=0;x<w;++x){
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pix = (char*)qimg->rect + y*rowbytes + x*4;
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float c = (pix[0]*11 + pix[1]*16 + pix[2]*5)/32;
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tmp.setPixel(x,y,c);
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}
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}
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// GrayImage blur(w,h);
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// GaussianFilter gf(4.f);
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// //int bound = gf.getBound();
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// for(y=0; y<h;++y){
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// for(x=0;x<w;++x){
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// int c = gf.getSmoothedPixel<GrayImage>(&tmp, x,y);
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// blur.setPixel(x,y,c);
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// }
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// }
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GaussianPyramid *pyramid = new GaussianPyramid(tmp, iNbLevels, iSigma);
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int ow = pyramid->width(0);
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int oh = pyramid->height(0);
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string base(iMapName); //soc
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for(int i=0; i<pyramid->getNumberOfLevels(); ++i){
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// save each image:
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// w = pyramid.width(i);
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// h = pyramid.height(i);
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//soc QImage qtmp(ow, oh, QImage::Format_RGB32);
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ImBuf *qtmp = IMB_allocImBuf(ow, oh, 32, IB_rect, 0);
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//int k = (1<<i);
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for(y=0;y<oh;++y){
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for(x=0;x<ow;++x){
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int c = pyramid->pixel(x,y,i);//255*pyramid->pixel(x,y,i);
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//soc qtmp.setPixel(x,y,qRgb(c,c,c));
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pix = (char*)qtmp->rect + y*rowbytes + x*4;
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pix[0] = pix [1] = pix[2] = c;
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}
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}
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//soc qtmp.save(base+QString::number(i)+".bmp", "BMP");
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stringstream filename;
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filename << base;
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filename << i << ".bmp";
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imb_savebmp(qtmp, const_cast<char *>(filename.str().c_str()), 0);
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}
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// QImage *qtmp = new QImage(w, h, 32);
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// for(y=0;y<h;++y){
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// for(x=0;x<w;++x){
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// int c = (int)blur.pixel(x,y);
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// qtmp->setPixel(x,y,qRgb(c,c,c));
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// }
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// }
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// delete newMap;
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// newMap = qtmp;
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//
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_maps[iMapName] = pyramid;
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// newMap->save("toto.bmp", "BMP");
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}
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float Canvas::readMapPixel(const char *iMapName, int level, int x, int y){
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if(_maps.empty()){
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cout << "readMapPixel warning: no map was loaded "<< endl;
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return -1;
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}
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mapsMap::iterator m = _maps.find(iMapName);
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if(m==_maps.end()){
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cout << "readMapPixel warning: no map was loaded with the name " << iMapName << endl;
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return -1;
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}
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ImagePyramid *pyramid = (*m).second;
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if((x<0) || (x>=pyramid->width()) || (y<0) || (y>=pyramid->height()))
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return 0;
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return pyramid->pixel(x,height()-1-y,level);
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}
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