This codec is absolutely needed to generate DCP using OpenDCP, before that external application to convert JP2 to J2K was used which slowed down export a lot. New codec is exposed to image format settings panel and called Codec. Default one is JP2 which creates files with .jp2 extension, new one is called J2K which creates with .j2c extension. Other changes: - Fixed avi jpeg warning which was treating as error here. - Made it so extension is detecting from ImageFormatData instead of image file type, which makes it possible to have different extension for the same file type depending on it's settings. IRIS format should still be changed (depending on number of channels it'll be .bw, .rgb or .rgba extension) - Default image format settings would be set from image buffer when re-saving it. Makes it possible to easily open .j2c file and save it using J2K codec (without this change it'll save as .jp2 using JP2 codec)
270 lines
8.3 KiB
C++
270 lines
8.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Lukas Tönne
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*/
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#include "COM_OutputFileOperation.h"
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#include "COM_SocketConnection.h"
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#include <string.h>
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BKE_image.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "DNA_color_types.h"
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extern "C" {
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#include "MEM_guardedalloc.h"
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#include "IMB_imbuf.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf_types.h"
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}
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static int get_datatype_size(DataType datatype)
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{
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switch (datatype) {
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case COM_DT_VALUE: return 1;
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case COM_DT_VECTOR: return 3;
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case COM_DT_COLOR: return 4;
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default: return 0;
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}
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}
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static float *init_buffer(unsigned int width, unsigned int height, DataType datatype)
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{
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// When initializing the tree during initial load the width and height can be zero.
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if (width != 0 && height != 0) {
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int size = get_datatype_size(datatype);
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return (float *)MEM_callocN(width * height * size * sizeof(float), "OutputFile buffer");
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}
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else
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return NULL;
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}
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static void write_buffer_rect(rcti *rect, const bNodeTree *tree,
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SocketReader *reader, float *buffer, unsigned int width, DataType datatype)
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{
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float color[4];
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int i, size = get_datatype_size(datatype);
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if (!buffer) return;
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int x1 = rect->xmin;
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int y1 = rect->ymin;
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int x2 = rect->xmax;
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int y2 = rect->ymax;
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int offset = (y1 * width + x1) * size;
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int x;
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int y;
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bool breaked = false;
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for (y = y1; y < y2 && (!breaked); y++) {
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for (x = x1; x < x2 && (!breaked); x++) {
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reader->read(color, x, y, COM_PS_NEAREST);
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for (i = 0; i < size; ++i)
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buffer[offset + i] = color[i];
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offset += size;
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if (tree->test_break && tree->test_break(tree->tbh))
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breaked = true;
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}
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offset += (width - (x2 - x1)) * size;
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}
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}
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OutputSingleLayerOperation::OutputSingleLayerOperation(
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const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
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const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings)
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{
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this->m_rd = rd;
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this->m_tree = tree;
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this->addInputSocket(datatype);
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this->m_outputBuffer = NULL;
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this->m_datatype = datatype;
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this->m_imageInput = NULL;
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this->m_format = format;
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BLI_strncpy(this->m_path, path, sizeof(this->m_path));
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this->m_viewSettings = viewSettings;
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this->m_displaySettings = displaySettings;
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}
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void OutputSingleLayerOperation::initExecution()
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{
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this->m_imageInput = getInputSocketReader(0);
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this->m_outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_datatype);
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}
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void OutputSingleLayerOperation::executeRegion(rcti *rect, unsigned int tileNumber)
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{
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write_buffer_rect(rect, this->m_tree, this->m_imageInput, this->m_outputBuffer, this->getWidth(), this->m_datatype);
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}
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void OutputSingleLayerOperation::deinitExecution()
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{
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if (this->getWidth() * this->getHeight() != 0) {
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int size = get_datatype_size(this->m_datatype);
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ImBuf *ibuf = IMB_allocImBuf(this->getWidth(), this->getHeight(), this->m_format->planes, 0);
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Main *bmain = G.main; /* TODO, have this passed along */
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char filename[FILE_MAX];
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ibuf->channels = size;
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ibuf->rect_float = this->m_outputBuffer;
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ibuf->mall |= IB_rectfloat;
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ibuf->dither = this->m_rd->dither_intensity;
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IMB_colormanagement_imbuf_for_write(ibuf, TRUE, FALSE, m_viewSettings, m_displaySettings,
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this->m_format);
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BKE_makepicstring(filename, this->m_path, bmain->name, this->m_rd->cfra, this->m_format,
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(this->m_rd->scemode & R_EXTENSION), true);
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if (0 == BKE_imbuf_write(ibuf, filename, this->m_format))
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printf("Cannot save Node File Output to %s\n", filename);
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else
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printf("Saved: %s\n", filename);
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IMB_freeImBuf(ibuf);
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}
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this->m_outputBuffer = NULL;
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this->m_imageInput = NULL;
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}
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OutputOpenExrLayer::OutputOpenExrLayer(const char *name_, DataType datatype_)
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{
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BLI_strncpy(this->name, name_, sizeof(this->name));
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this->datatype = datatype_;
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/* these are created in initExecution */
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this->outputBuffer = 0;
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this->imageInput = 0;
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}
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OutputOpenExrMultiLayerOperation::OutputOpenExrMultiLayerOperation(
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const RenderData *rd, const bNodeTree *tree, const char *path, char exr_codec)
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{
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this->m_rd = rd;
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this->m_tree = tree;
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BLI_strncpy(this->m_path, path, sizeof(this->m_path));
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this->m_exr_codec = exr_codec;
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}
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void OutputOpenExrMultiLayerOperation::add_layer(const char *name, DataType datatype)
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{
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this->addInputSocket(datatype);
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this->m_layers.push_back(OutputOpenExrLayer(name, datatype));
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}
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void OutputOpenExrMultiLayerOperation::initExecution()
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{
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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this->m_layers[i].imageInput = getInputSocketReader(i);
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this->m_layers[i].outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_layers[i].datatype);
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}
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}
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void OutputOpenExrMultiLayerOperation::executeRegion(rcti *rect, unsigned int tileNumber)
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{
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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write_buffer_rect(rect, this->m_tree, this->m_layers[i].imageInput, this->m_layers[i].outputBuffer, this->getWidth(), this->m_layers[i].datatype);
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}
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}
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void OutputOpenExrMultiLayerOperation::deinitExecution()
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{
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unsigned int width = this->getWidth();
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unsigned int height = this->getHeight();
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if (width != 0 && height != 0) {
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Main *bmain = G.main; /* TODO, have this passed along */
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char filename[FILE_MAX];
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void *exrhandle = IMB_exr_get_handle();
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BKE_makepicstring_from_type(filename, this->m_path, bmain->name, this->m_rd->cfra, R_IMF_IMTYPE_MULTILAYER,
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(this->m_rd->scemode & R_EXTENSION), true);
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BLI_make_existing_file(filename);
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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char channelname[EXR_TOT_MAXNAME];
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BLI_strncpy(channelname, this->m_layers[i].name, sizeof(channelname) - 2);
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char *channelname_ext = channelname + strlen(channelname);
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float *buf = this->m_layers[i].outputBuffer;
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/* create channels */
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switch (this->m_layers[i].datatype) {
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case COM_DT_VALUE:
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strcpy(channelname_ext, ".V");
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IMB_exr_add_channel(exrhandle, 0, channelname, 1, width, buf);
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break;
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case COM_DT_VECTOR:
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strcpy(channelname_ext, ".X");
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IMB_exr_add_channel(exrhandle, 0, channelname, 3, 3 * width, buf);
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strcpy(channelname_ext, ".Y");
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IMB_exr_add_channel(exrhandle, 0, channelname, 3, 3 * width, buf + 1);
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strcpy(channelname_ext, ".Z");
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IMB_exr_add_channel(exrhandle, 0, channelname, 3, 3 * width, buf + 2);
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break;
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case COM_DT_COLOR:
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strcpy(channelname_ext, ".R");
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IMB_exr_add_channel(exrhandle, 0, channelname, 4, 4 * width, buf);
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strcpy(channelname_ext, ".G");
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IMB_exr_add_channel(exrhandle, 0, channelname, 4, 4 * width, buf + 1);
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strcpy(channelname_ext, ".B");
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IMB_exr_add_channel(exrhandle, 0, channelname, 4, 4 * width, buf + 2);
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strcpy(channelname_ext, ".A");
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IMB_exr_add_channel(exrhandle, 0, channelname, 4, 4 * width, buf + 3);
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break;
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default:
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break;
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}
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}
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/* when the filename has no permissions, this can fail */
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if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_exr_codec)) {
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IMB_exr_write_channels(exrhandle);
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}
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else {
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/* TODO, get the error from openexr's exception */
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/* XXX nice way to do report? */
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printf("Error Writing Render Result, see console\n");
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}
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IMB_exr_close(exrhandle);
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for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
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if (this->m_layers[i].outputBuffer) {
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MEM_freeN(this->m_layers[i].outputBuffer);
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this->m_layers[i].outputBuffer = NULL;
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}
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this->m_layers[i].imageInput = NULL;
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}
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}
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}
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