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blender-archive/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl
Clément Foucault 1c91b6ee29 UVEdit: Port texpaint_loop_wire to batch request
This removes code duplication and put an end to the old "create at request"
batch creation.

Also it uses the same vbo as the uv layer used for shading. Reducing VRAM
usage.

Also fixes the modified uv display in uv edit mode.
2019-01-11 16:00:23 +01:00

15 lines
190 B
GLSL

uniform mat4 ModelViewProjectionMatrix;
#ifdef UV_POS
in vec2 u;
# define pos u
#else
in vec2 pos;
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
}