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blender-archive/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl

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GLSL

uniform mat4 ModelViewProjectionMatrix;
in vec2 texCoord;
in vec3 pos;
out vec2 texCoord_interp;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos.xyz, 1.0f);
texCoord_interp = texCoord;
}