This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/shaders/gpu_shader_checker_frag.glsl

21 lines
288 B
GLSL

uniform vec4 color1;
uniform vec4 color2;
uniform int size;
out vec4 fragColor;
void main()
{
vec2 phase = mod(gl_FragCoord.xy, (size*2));
if ((phase.x > size && phase.y < size) ||
(phase.x < size && phase.y > size))
{
fragColor = color1;
}
else {
fragColor = color2;
}
}