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blender-archive/source/blender/gpu/shaders/gpu_shader_selection_id_frag.glsl
Germano Cavalcante 681661dbed GPU: Simplify select shaders.
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`.
This commit allows the drawing of the mesh select ids to be done on a 32UI format texture.
This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion.

Differential Revision: https://developer.blender.org/D4350
2019-03-15 17:02:48 -03:00

14 lines
121 B
GLSL

#ifdef UNIFORM_ID
uniform uint id;
#else
flat in uint id;
#endif
out uint fragColor;
void main()
{
fragColor = id;
}