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blender-archive/source/blender/gpu/shaders/gpu_shader_text_vert.glsl
Clément Foucault 4241d6a9cc BFL: Fix broken vertical texts.
I've made a separate version of the geom shader that works with full
3D modelviewmat.

This commit also includes some fixup inside blf_batching_start().
2018-03-30 22:50:17 +02:00

18 lines
223 B
GLSL

uniform mat4 ModelViewProjectionMatrix;
in vec4 pos; /* rect */
in vec4 tex; /* rect */
in vec4 col;
out vec4 pos_rect;
out vec4 tex_rect;
out vec4 color;
void main()
{
pos_rect = pos;
tex_rect = tex;
color = col;
}