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blender-archive/source/blender/python/generic/bpy_internal_import.h

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/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/* Note, the BGE needs to use this too, keep it minimal */
#ifndef EXPP_bpy_import_h
#define EXPP_bpy_import_h
/* python redefines :/ */
#ifdef _POSIX_C_SOURCE
#undef _POSIX_C_SOURCE
#endif
#ifdef _XOPEN_SOURCE
#undef _XOPEN_SOURCE
#endif
#include <Python.h>
#include "compile.h" /* for the PyCodeObject */
#include "eval.h" /* for PyEval_EvalCode */
struct Text;
PyObject* bpy_text_import( struct Text *text );
PyObject* bpy_text_import_name( char *name, int *found );
PyObject* bpy_text_reimport( PyObject *module, int *found );
/* void bpy_text_clear_modules( int clear_all );*/ /* Clear user modules */
extern PyMethodDef bpy_import_meth[];
extern PyMethodDef bpy_reload_meth[];
/* The game engine has its own Main struct, if this is set search this rather then G.main */
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
#endif /* EXPP_bpy_import_h */