109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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* Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/collada/InstanceWriter.cpp
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* \ingroup collada
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*/
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#include <string>
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#include <sstream>
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#include "COLLADASWInstanceMaterial.h"
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extern "C" {
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#include "BKE_customdata.h"
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#include "BKE_material.h"
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#include "DNA_mesh_types.h"
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}
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#include "InstanceWriter.h"
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#include "collada_internal.h"
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#include "collada_utils.h"
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void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only, BC_export_texture_type export_texture_type)
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{
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bool all_uv_layers = !active_uv_only;
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COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
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if (export_texture_type == BC_TEXTURE_TYPE_UV)
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{
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std::set<Image *> uv_images = bc_getUVImages(ob, all_uv_layers);
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std::set<Image *>::iterator uv_images_iter;
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for (uv_images_iter = uv_images.begin();
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uv_images_iter != uv_images.end();
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uv_images_iter++)
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{
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Image *ima = *uv_images_iter;
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std::string matid(id_name(ima));
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matid = get_material_id_from_id(matid);
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std::ostringstream ostr;
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ostr << matid;
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COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
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// create <bind_vertex_input> for each uv map
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Mesh *me = (Mesh *)ob->data;
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int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
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int map_index = 0;
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int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1;
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for (int b = 0; b < totlayer; b++) {
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if (!active_uv_only || b == active_uv_index) {
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char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
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im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
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}
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}
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iml.push_back(im);
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}
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}
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else {
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for (int a = 0; a < ob->totcol; a++) {
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Material *ma = give_current_material(ob, a + 1);
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if (ma) {
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std::string matid(get_material_id(ma));
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matid = translate_id(matid);
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std::ostringstream ostr;
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ostr << matid;
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COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
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// create <bind_vertex_input> for each uv map
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Mesh *me = (Mesh *)ob->data;
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int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
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int map_index = 0;
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int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1;
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for (int b = 0; b < totlayer; b++) {
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if (!active_uv_only || b == active_uv_index) {
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char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
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im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
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}
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}
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iml.push_back(im);
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}
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}
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}
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}
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