496 lines
11 KiB
C
496 lines
11 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/source/external_engine.c
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* \ingroup render
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLF_translation.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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#include "initrender.h"
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#include "render_types.h"
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#include "render_result.h"
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/* Render Engine Types */
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static RenderEngineType internal_render_type = {
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NULL, NULL,
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"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
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NULL, NULL, NULL, NULL, NULL,
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{NULL, NULL, NULL}
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};
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#ifdef WITH_GAMEENGINE
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static RenderEngineType internal_game_type = {
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NULL, NULL,
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"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
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NULL, NULL, NULL, NULL, NULL,
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{NULL, NULL, NULL}
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};
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#endif
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ListBase R_engines = {NULL, NULL};
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void RE_engines_init(void)
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{
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BLI_addtail(&R_engines, &internal_render_type);
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#ifdef WITH_GAMEENGINE
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BLI_addtail(&R_engines, &internal_game_type);
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#endif
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}
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void RE_engines_exit(void)
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{
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RenderEngineType *type, *next;
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for (type = R_engines.first; type; type = next) {
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next = type->next;
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BLI_remlink(&R_engines, type);
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if (!(type->flag & RE_INTERNAL)) {
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if (type->ext.free)
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type->ext.free(type->ext.data);
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MEM_freeN(type);
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}
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}
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}
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RenderEngineType *RE_engines_find(const char *idname)
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{
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RenderEngineType *type;
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type = BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));
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if (!type)
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type = &internal_render_type;
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return type;
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}
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int RE_engine_is_external(Render *re)
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{
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RenderEngineType *type = RE_engines_find(re->r.engine);
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return (type && type->render);
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}
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/* Create, Free */
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RenderEngine *RE_engine_create(RenderEngineType *type)
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{
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return RE_engine_create_ex(type, FALSE);
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}
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RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport)
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{
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RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
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engine->type = type;
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if (use_for_viewport) {
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engine->flag |= RE_ENGINE_USED_FOR_VIEWPORT;
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BLI_begin_threaded_malloc();
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}
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return engine;
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}
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void RE_engine_free(RenderEngine *engine)
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{
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#ifdef WITH_PYTHON
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if (engine->py_instance) {
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BPY_DECREF_RNA_INVALIDATE(engine->py_instance);
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}
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#endif
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if (engine->flag & RE_ENGINE_USED_FOR_VIEWPORT) {
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BLI_end_threaded_malloc();
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}
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if (engine->text)
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MEM_freeN(engine->text);
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MEM_freeN(engine);
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}
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/* Render Results */
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static RenderPart *get_part_from_result(Render *re, RenderResult *result)
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{
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RenderPart *pa;
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for (pa = re->parts.first; pa; pa = pa->next) {
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if (result->tilerect.xmin == pa->disprect.xmin - re->disprect.xmin &&
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result->tilerect.ymin == pa->disprect.ymin - re->disprect.ymin &&
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result->tilerect.xmax == pa->disprect.xmax - re->disprect.xmin &&
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result->tilerect.ymax == pa->disprect.ymax - re->disprect.ymin)
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{
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return pa;
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}
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}
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return NULL;
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}
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RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername)
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{
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Render *re = engine->re;
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RenderResult *result;
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rcti disprect;
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/* ensure the coordinates are within the right limits */
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CLAMP(x, 0, re->result->rectx);
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CLAMP(y, 0, re->result->recty);
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CLAMP(w, 0, re->result->rectx);
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CLAMP(h, 0, re->result->recty);
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if (x + w > re->result->rectx)
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w = re->result->rectx - x;
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if (y + h > re->result->recty)
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h = re->result->recty - y;
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/* allocate a render result */
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disprect.xmin = x;
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disprect.xmax = x + w;
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disprect.ymin = y;
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disprect.ymax = y + h;
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result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername);
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/* todo: make this thread safe */
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/* can be NULL if we CLAMP the width or height to 0 */
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if (result) {
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RenderPart *pa;
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BLI_addtail(&engine->fullresult, result);
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result->tilerect.xmin += re->disprect.xmin;
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result->tilerect.xmax += re->disprect.xmin;
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result->tilerect.ymin += re->disprect.ymin;
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result->tilerect.ymax += re->disprect.ymin;
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pa = get_part_from_result(re, result);
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if (pa)
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pa->status = PART_STATUS_IN_PROGRESS;
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}
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return result;
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}
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void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
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{
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Render *re = engine->re;
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if (result) {
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result->renlay = result->layers.first; /* weak, draws first layer always */
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re->display_draw(re->ddh, result, NULL);
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}
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}
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void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel)
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{
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Render *re = engine->re;
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if (!result) {
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return;
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}
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/* merge. on break, don't merge in result for preview renders, looks nicer */
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if (!cancel) {
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/* for exr tile render, detect tiles that are done */
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RenderPart *pa = get_part_from_result(re, result);
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if (pa)
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pa->status = PART_STATUS_READY;
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if (re->result->do_exr_tile)
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render_result_exr_file_merge(re->result, result);
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else if (!(re->test_break(re->tbh) && (re->r.scemode & R_PREVIEWBUTS)))
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render_result_merge(re->result, result);
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/* draw */
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if (!re->test_break(re->tbh)) {
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result->renlay = result->layers.first; /* weak, draws first layer always */
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re->display_draw(re->ddh, result, NULL);
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}
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}
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/* free */
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BLI_remlink(&engine->fullresult, result);
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render_result_free(result);
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}
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/* Cancel */
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int RE_engine_test_break(RenderEngine *engine)
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{
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Render *re = engine->re;
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if (re)
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return re->test_break(re->tbh);
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return 0;
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}
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/* Statistics */
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void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
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{
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Render *re = engine->re;
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/* stats draw callback */
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if (re) {
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re->i.statstr = stats;
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re->i.infostr = info;
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re->stats_draw(re->sdh, &re->i);
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re->i.infostr = NULL;
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re->i.statstr = NULL;
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}
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/* set engine text */
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if (engine->text) {
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MEM_freeN(engine->text);
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engine->text = NULL;
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}
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if (stats && stats[0] && info && info[0])
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engine->text = BLI_sprintfN("%s | %s", stats, info);
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else if (info && info[0])
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engine->text = BLI_strdup(info);
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else if (stats && stats[0])
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engine->text = BLI_strdup(stats);
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}
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void RE_engine_update_progress(RenderEngine *engine, float progress)
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{
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Render *re = engine->re;
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if (re) {
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CLAMP(progress, 0.0f, 1.0f);
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re->progress(re->prh, progress);
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}
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}
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void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak)
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{
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Render *re = engine->re;
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if (re) {
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re->i.mem_used = mem_used;
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re->i.mem_peak = mem_peak;
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}
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}
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void RE_engine_report(RenderEngine *engine, int type, const char *msg)
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{
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Render *re = engine->re;
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if (re)
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BKE_report(engine->re->reports, type, msg);
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else if (engine->reports)
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BKE_report(engine->reports, type, msg);
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}
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void RE_engine_get_current_tiles(Render *re, int *total_tiles_r, rcti **tiles_r)
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{
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RenderPart *pa;
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int total_tiles = 0;
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rcti *tiles = NULL;
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int allocation_size = 0, allocation_step = BLENDER_MAX_THREADS;
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if (re->engine && (re->engine->flag & RE_ENGINE_HIGHLIGHT_TILES) == 0) {
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*total_tiles_r = 0;
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*tiles_r = NULL;
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return;
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}
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for (pa = re->parts.first; pa; pa = pa->next) {
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if (pa->status == PART_STATUS_IN_PROGRESS) {
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if (total_tiles >= allocation_size) {
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if (tiles == NULL)
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tiles = MEM_mallocN(allocation_step * sizeof(rcti), "current engine tiles");
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else
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tiles = MEM_reallocN(tiles, (total_tiles + allocation_step) * sizeof(rcti));
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allocation_size += allocation_step;
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}
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tiles[total_tiles] = pa->disprect;
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if (pa->crop) {
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tiles[total_tiles].xmin += pa->crop;
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tiles[total_tiles].ymin += pa->crop;
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tiles[total_tiles].xmax -= pa->crop;
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tiles[total_tiles].ymax -= pa->crop;
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}
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total_tiles++;
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}
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}
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*total_tiles_r = total_tiles;
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*tiles_r = tiles;
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}
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RenderData *RE_engine_get_render_data(Render *re)
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{
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return &re->r;
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}
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/* Render */
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int RE_engine_render(Render *re, int do_all)
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{
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RenderEngineType *type = RE_engines_find(re->r.engine);
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RenderEngine *engine;
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int persistent_data = re->r.mode & R_PERSISTENT_DATA;
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/* verify if we can render */
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if (!type->render)
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return 0;
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if ((re->r.scemode & R_PREVIEWBUTS) && !(type->flag & RE_USE_PREVIEW))
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return 0;
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if (do_all && !(type->flag & RE_USE_POSTPROCESS))
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return 0;
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if (!do_all && (type->flag & RE_USE_POSTPROCESS))
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return 0;
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/* create render result */
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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if (re->result == NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
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int savebuffers;
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if (re->result)
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render_result_free(re->result);
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savebuffers = (re->r.scemode & R_EXR_TILE_FILE) ? RR_USE_EXR : RR_USE_MEM;
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re->result = render_result_new(re, &re->disprect, 0, savebuffers, RR_ALL_LAYERS);
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}
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BLI_rw_mutex_unlock(&re->resultmutex);
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if (re->result == NULL)
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return 1;
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/* set render info */
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re->i.cfra = re->scene->r.cfra;
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BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
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re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;
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/* render */
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engine = re->engine;
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if (!engine) {
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engine = RE_engine_create(type);
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re->engine = engine;
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}
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engine->flag |= RE_ENGINE_RENDERING;
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/* TODO: actually link to a parent which shouldn't happen */
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engine->re = re;
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if (re->flag & R_ANIMATION)
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engine->flag |= RE_ENGINE_ANIMATION;
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if (re->r.scemode & R_PREVIEWBUTS)
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engine->flag |= RE_ENGINE_PREVIEW;
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engine->camera_override = re->camera_override;
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engine->resolution_x = re->winx;
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engine->resolution_y = re->winy;
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if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_PREVIEWBUTS)) == 0)
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BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
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RE_parts_init(re, FALSE);
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engine->tile_x = re->partx;
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engine->tile_y = re->party;
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if (re->result->do_exr_tile)
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render_result_exr_file_begin(re);
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if (type->update)
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type->update(engine, re->main, re->scene);
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if (type->render)
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type->render(engine, re->scene);
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engine->tile_x = 0;
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engine->tile_y = 0;
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engine->flag &= ~RE_ENGINE_RENDERING;
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render_result_free_list(&engine->fullresult, engine->fullresult.first);
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/* re->engine becomes zero if user changed active render engine during render */
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if (!persistent_data || !re->engine) {
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RE_engine_free(engine);
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re->engine = NULL;
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}
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if (re->result->do_exr_tile) {
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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render_result_exr_file_end(re);
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BLI_rw_mutex_unlock(&re->resultmutex);
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}
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RE_parts_free(re);
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if (BKE_reports_contain(re->reports, RPT_ERROR))
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G.is_break = TRUE;
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return 1;
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}
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