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blender-archive/source/blender/render/intern/source/external_engine.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/source/external_engine.c
* \ingroup render
*/
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLF_translation.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif
#include "RE_engine.h"
#include "RE_pipeline.h"
#include "initrender.h"
#include "render_types.h"
#include "render_result.h"
/* Render Engine Types */
static RenderEngineType internal_render_type = {
NULL, NULL,
"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
#ifdef WITH_GAMEENGINE
static RenderEngineType internal_game_type = {
NULL, NULL,
"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
#endif
ListBase R_engines = {NULL, NULL};
void RE_engines_init(void)
{
BLI_addtail(&R_engines, &internal_render_type);
#ifdef WITH_GAMEENGINE
BLI_addtail(&R_engines, &internal_game_type);
#endif
}
void RE_engines_exit(void)
{
RenderEngineType *type, *next;
for (type = R_engines.first; type; type = next) {
next = type->next;
BLI_remlink(&R_engines, type);
if (!(type->flag & RE_INTERNAL)) {
if (type->ext.free)
type->ext.free(type->ext.data);
MEM_freeN(type);
}
}
}
RenderEngineType *RE_engines_find(const char *idname)
{
RenderEngineType *type;
type = BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));
if (!type)
type = &internal_render_type;
return type;
}
int RE_engine_is_external(Render *re)
{
RenderEngineType *type = RE_engines_find(re->r.engine);
return (type && type->render);
}
/* Create, Free */
RenderEngine *RE_engine_create(RenderEngineType *type)
{
return RE_engine_create_ex(type, FALSE);
}
RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport)
{
RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
engine->type = type;
if (use_for_viewport) {
engine->flag |= RE_ENGINE_USED_FOR_VIEWPORT;
BLI_begin_threaded_malloc();
}
return engine;
}
void RE_engine_free(RenderEngine *engine)
{
#ifdef WITH_PYTHON
if (engine->py_instance) {
BPY_DECREF_RNA_INVALIDATE(engine->py_instance);
}
#endif
if (engine->flag & RE_ENGINE_USED_FOR_VIEWPORT) {
BLI_end_threaded_malloc();
}
if (engine->text)
MEM_freeN(engine->text);
MEM_freeN(engine);
}
/* Render Results */
static RenderPart *get_part_from_result(Render *re, RenderResult *result)
{
RenderPart *pa;
for (pa = re->parts.first; pa; pa = pa->next) {
if (result->tilerect.xmin == pa->disprect.xmin - re->disprect.xmin &&
result->tilerect.ymin == pa->disprect.ymin - re->disprect.ymin &&
result->tilerect.xmax == pa->disprect.xmax - re->disprect.xmin &&
result->tilerect.ymax == pa->disprect.ymax - re->disprect.ymin)
{
return pa;
}
}
return NULL;
}
RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername)
{
Render *re = engine->re;
RenderResult *result;
rcti disprect;
/* ensure the coordinates are within the right limits */
CLAMP(x, 0, re->result->rectx);
CLAMP(y, 0, re->result->recty);
CLAMP(w, 0, re->result->rectx);
CLAMP(h, 0, re->result->recty);
if (x + w > re->result->rectx)
w = re->result->rectx - x;
if (y + h > re->result->recty)
h = re->result->recty - y;
/* allocate a render result */
disprect.xmin = x;
disprect.xmax = x + w;
disprect.ymin = y;
disprect.ymax = y + h;
result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername);
/* todo: make this thread safe */
/* can be NULL if we CLAMP the width or height to 0 */
if (result) {
RenderPart *pa;
BLI_addtail(&engine->fullresult, result);
result->tilerect.xmin += re->disprect.xmin;
result->tilerect.xmax += re->disprect.xmin;
result->tilerect.ymin += re->disprect.ymin;
result->tilerect.ymax += re->disprect.ymin;
pa = get_part_from_result(re, result);
if (pa)
pa->status = PART_STATUS_IN_PROGRESS;
}
return result;
}
void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
{
Render *re = engine->re;
if (result) {
result->renlay = result->layers.first; /* weak, draws first layer always */
re->display_draw(re->ddh, result, NULL);
}
}
void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel)
{
Render *re = engine->re;
if (!result) {
return;
}
/* merge. on break, don't merge in result for preview renders, looks nicer */
if (!cancel) {
/* for exr tile render, detect tiles that are done */
RenderPart *pa = get_part_from_result(re, result);
if (pa)
pa->status = PART_STATUS_READY;
if (re->result->do_exr_tile)
render_result_exr_file_merge(re->result, result);
else if (!(re->test_break(re->tbh) && (re->r.scemode & R_PREVIEWBUTS)))
render_result_merge(re->result, result);
/* draw */
if (!re->test_break(re->tbh)) {
result->renlay = result->layers.first; /* weak, draws first layer always */
re->display_draw(re->ddh, result, NULL);
}
}
/* free */
BLI_remlink(&engine->fullresult, result);
render_result_free(result);
}
/* Cancel */
int RE_engine_test_break(RenderEngine *engine)
{
Render *re = engine->re;
if (re)
return re->test_break(re->tbh);
return 0;
}
/* Statistics */
void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
{
Render *re = engine->re;
/* stats draw callback */
if (re) {
re->i.statstr = stats;
re->i.infostr = info;
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
re->i.statstr = NULL;
}
/* set engine text */
if (engine->text) {
MEM_freeN(engine->text);
engine->text = NULL;
}
if (stats && stats[0] && info && info[0])
engine->text = BLI_sprintfN("%s | %s", stats, info);
else if (info && info[0])
engine->text = BLI_strdup(info);
else if (stats && stats[0])
engine->text = BLI_strdup(stats);
}
void RE_engine_update_progress(RenderEngine *engine, float progress)
{
Render *re = engine->re;
if (re) {
CLAMP(progress, 0.0f, 1.0f);
re->progress(re->prh, progress);
}
}
void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak)
{
Render *re = engine->re;
if (re) {
re->i.mem_used = mem_used;
re->i.mem_peak = mem_peak;
}
}
void RE_engine_report(RenderEngine *engine, int type, const char *msg)
{
Render *re = engine->re;
if (re)
BKE_report(engine->re->reports, type, msg);
else if (engine->reports)
BKE_report(engine->reports, type, msg);
}
void RE_engine_get_current_tiles(Render *re, int *total_tiles_r, rcti **tiles_r)
{
RenderPart *pa;
int total_tiles = 0;
rcti *tiles = NULL;
int allocation_size = 0, allocation_step = BLENDER_MAX_THREADS;
if (re->engine && (re->engine->flag & RE_ENGINE_HIGHLIGHT_TILES) == 0) {
*total_tiles_r = 0;
*tiles_r = NULL;
return;
}
for (pa = re->parts.first; pa; pa = pa->next) {
if (pa->status == PART_STATUS_IN_PROGRESS) {
if (total_tiles >= allocation_size) {
if (tiles == NULL)
tiles = MEM_mallocN(allocation_step * sizeof(rcti), "current engine tiles");
else
tiles = MEM_reallocN(tiles, (total_tiles + allocation_step) * sizeof(rcti));
allocation_size += allocation_step;
}
tiles[total_tiles] = pa->disprect;
if (pa->crop) {
tiles[total_tiles].xmin += pa->crop;
tiles[total_tiles].ymin += pa->crop;
tiles[total_tiles].xmax -= pa->crop;
tiles[total_tiles].ymax -= pa->crop;
}
total_tiles++;
}
}
*total_tiles_r = total_tiles;
*tiles_r = tiles;
}
RenderData *RE_engine_get_render_data(Render *re)
{
return &re->r;
}
/* Render */
int RE_engine_render(Render *re, int do_all)
{
RenderEngineType *type = RE_engines_find(re->r.engine);
RenderEngine *engine;
int persistent_data = re->r.mode & R_PERSISTENT_DATA;
/* verify if we can render */
if (!type->render)
return 0;
if ((re->r.scemode & R_PREVIEWBUTS) && !(type->flag & RE_USE_PREVIEW))
return 0;
if (do_all && !(type->flag & RE_USE_POSTPROCESS))
return 0;
if (!do_all && (type->flag & RE_USE_POSTPROCESS))
return 0;
/* create render result */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if (re->result == NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
int savebuffers;
if (re->result)
render_result_free(re->result);
savebuffers = (re->r.scemode & R_EXR_TILE_FILE) ? RR_USE_EXR : RR_USE_MEM;
re->result = render_result_new(re, &re->disprect, 0, savebuffers, RR_ALL_LAYERS);
}
BLI_rw_mutex_unlock(&re->resultmutex);
if (re->result == NULL)
return 1;
/* set render info */
re->i.cfra = re->scene->r.cfra;
BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;
/* render */
engine = re->engine;
if (!engine) {
engine = RE_engine_create(type);
re->engine = engine;
}
engine->flag |= RE_ENGINE_RENDERING;
/* TODO: actually link to a parent which shouldn't happen */
engine->re = re;
if (re->flag & R_ANIMATION)
engine->flag |= RE_ENGINE_ANIMATION;
if (re->r.scemode & R_PREVIEWBUTS)
engine->flag |= RE_ENGINE_PREVIEW;
engine->camera_override = re->camera_override;
engine->resolution_x = re->winx;
engine->resolution_y = re->winy;
if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_PREVIEWBUTS)) == 0)
BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
RE_parts_init(re, FALSE);
engine->tile_x = re->partx;
engine->tile_y = re->party;
if (re->result->do_exr_tile)
render_result_exr_file_begin(re);
if (type->update)
type->update(engine, re->main, re->scene);
if (type->render)
type->render(engine, re->scene);
engine->tile_x = 0;
engine->tile_y = 0;
engine->flag &= ~RE_ENGINE_RENDERING;
render_result_free_list(&engine->fullresult, engine->fullresult.first);
/* re->engine becomes zero if user changed active render engine during render */
if (!persistent_data || !re->engine) {
RE_engine_free(engine);
re->engine = NULL;
}
if (re->result->do_exr_tile) {
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
render_result_exr_file_end(re);
BLI_rw_mutex_unlock(&re->resultmutex);
}
RE_parts_free(re);
if (BKE_reports_contain(re->reports, RPT_ERROR))
G.is_break = TRUE;
return 1;
}