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blender-archive/source/blender/gpu/intern/gpu_init_exit.c
Antonis Ryakiotakis 3e3e7ee41c Sculpt draw code:
Remove legacy code completely, now dyntopo, multires et al even work on
GL 1.1 for really hardcore users :p

Real purpose here though is to be able to have fast multires drawing
even with VBO off, since it requires using indices for vertex buffers.

Also made own code elf puke an eaten normal update function which
made multires not update normals in solid mode...sorry.
2015-07-16 17:12:03 +02:00

80 lines
1.9 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jason Wilkins
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file source/blender/gpu/intern/gpu_init_exit.c
* \ingroup gpu
*/
#include "BKE_DerivedMesh.h"
#include "BLI_sys_types.h"
#include "GPU_init_exit.h" /* interface */
#include "GPU_buffers.h"
#include "BKE_global.h"
#include "intern/gpu_codegen.h"
#include "intern/gpu_private.h"
/**
* although the order of initialization and shutdown should not matter
* (except for the extensions), I chose alphabetical and reverse alphabetical order
*/
static bool initialized = false;
void GPU_init(void)
{
/* can't avoid calling this multiple times, see wm_window_add_ghostwindow */
if (initialized)
return;
initialized = true;
gpu_extensions_init(); /* must come first */
gpu_codegen_init();
if (G.debug & G_DEBUG_GPU)
gpu_debug_init();
}
void GPU_exit(void)
{
if (G.debug & G_DEBUG_GPU)
gpu_debug_exit();
gpu_codegen_exit();
gpu_extensions_exit(); /* must come last */
GPU_buffer_multires_free(true);
initialized = false;
}