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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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86aa4e5c3d7e0b95d9e55bab027f968b42a3eda6
blender-archive/source/blender/gpu
History
Joseph Eagar 86aa4e5c3d prevent images from freeing gpu buffers if not run within the main thread, instead they are queued to be freed the next time GPU_image_free() is run from the main thread.
2010-04-13 12:51:03 +00:00
..
intern
prevent images from freeing gpu buffers if not run within the main thread, instead they are queued to be freed the next time GPU_image_free() is run from the main thread.
2010-04-13 12:51:03 +00:00
CMakeLists.txt
correct fsf address
2010-02-12 13:34:04 +00:00
gpu_buffers.h
Fix #20548: flat shading not drawing right in sculpt mode.
2010-03-22 17:17:36 +00:00
GPU_draw.h
Added support for animated texture draw, GLSL textures.
2010-02-13 13:09:30 +00:00
GPU_extensions.h
Fix #21349: triple buffer drawing doesn't work well with thousands of
2010-04-05 10:25:40 +00:00
GPU_material.h
correct fsf address
2010-02-12 13:34:04 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
SConscript
patch [#19796] GLEW update by Mitchell Stokes (Moguri)
2009-11-21 20:36:03 +00:00
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