also a fix in BOP_Material so that MSVC won't complain about template issues
177 lines
5.0 KiB
C++
177 lines
5.0 KiB
C++
/**
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "BOP_Material.h"
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#include <iostream>
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using namespace std;
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/**
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* Constructs a new material.
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* @param faceWidth face material size in bytes.
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* @param faceVertexWidth verex face material size in bytes.
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*/
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BOP_Material::BOP_Material(int faceWidth, int faceVertexWidth)
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{
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m_faceWidth = faceWidth;
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m_faceVertexWidth = faceVertexWidth;
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m_faceMaterial = new char[m_faceWidth];
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m_faceVertexMaterial = new char[N_FACE_VERTEX*m_faceVertexWidth];
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}
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/**
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* Constructs a new material duplicating the other object data.
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* @param other the other object to copy the data.
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*/
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BOP_Material::BOP_Material(const BOP_Material& other)
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{
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m_faceWidth = other.getFaceWidth();
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m_faceVertexWidth = other.getFaceVertexWidth();
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m_faceMaterial = new char[m_faceWidth];
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m_faceVertexMaterial = new char[N_FACE_VERTEX*m_faceVertexWidth];
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duplicate(other);
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}
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/**
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* Destroys a material.
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*/
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BOP_Material::~BOP_Material()
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{
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delete[] m_faceMaterial;
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delete[] m_faceVertexMaterial;
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}
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/**
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* Duplicates the face material passed by argument.
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* @param faceMaterial pointer to face material data.
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*/
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void BOP_Material::setFaceMaterial(char* faceMaterial)
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{
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memcpy(m_faceMaterial, faceMaterial, m_faceWidth);
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}
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/**
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* Duplicates the all face vertex materials passed by argument. It's supossed
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* that all face vertex materials positions are consecutive.
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* @param faceVertexMaterial pointer to firts vertex face material.
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*/
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void BOP_Material::setFaceVertexMaterial(char* faceVertexMaterial)
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{
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memcpy(m_faceVertexMaterial, faceVertexMaterial, N_FACE_VERTEX*m_faceVertexWidth);
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}
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/**
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* Duplicates on i-position the face vertex material passed by argument.
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* @param faceMaterial pointer to face vertex material.
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* @param i destination position of new face vertex material (0<=i<4)
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*/
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void BOP_Material::setFaceVertexMaterial(char* faceVertexMaterial, int i)
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{
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if (i>=0&&i<N_FACE_VERTEX)
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memcpy(m_faceVertexMaterial+i*m_faceVertexWidth, faceVertexMaterial, m_faceVertexWidth);
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}
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/**
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* Duplicates the other material object data.
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* @param other the other material object.
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*/
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void BOP_Material::duplicate(const BOP_Material& other)
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{
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setOriginalFace(other.getOriginalFace());
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setIsQuad(other.isQuad());
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for (int i=0;i<N_FACE_VERTEX;++i)
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setOriginalFaceVertex(other.getOriginalFaceVertex(i),i);
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setFaceMaterial(other.getFaceMaterial());
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setFaceVertexMaterial(other.getFaceVertexMaterial(0));
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}
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/**
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* Implements operator =
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*/
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BOP_Material& BOP_Material::operator = (const BOP_Material& other)
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{
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if (other.getFaceWidth() == m_faceWidth && other.getFaceVertexWidth() == m_faceVertexWidth)
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duplicate(other);
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return (*this);
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}
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/**
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* Returns the original face vertex material using a input vtx id. The input vtx IDs
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* are mapped to output ids, this one is used to obtain the original face vertex
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* material.
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* @param originalFaceVertex input vertex id (0..3)
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* @return pointer to original face vertex material if it exist, NULL otherwise.
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*/
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char* BOP_Material::getOriginalFaceVertexMaterial(int originalFaceVertex)
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{
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int N = isQuad() ? 4 : 3;
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int i = 0;
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bool b = false;
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while (i<N&&!b){
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if (m_originalFaceVertices[i]==originalFaceVertex) b = true;
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else i++;
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}
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return b ? getFaceVertexMaterial(i) : NULL;
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}
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/**
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* Returns the face material pointer.
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* @return pointer to face material.
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*/
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char* BOP_Material::getFaceMaterial() const
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{
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return m_faceMaterial;
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}
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/**
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* Returns the face vertex material at i position.
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* @param i index of face vertex material.
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* @return pointer to face vertex material.
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*/
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inline char* BOP_Material::getFaceVertexMaterial(int i) const
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{
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return i>=0&&i<N_FACE_VERTEX ? m_faceVertexMaterial + i*m_faceVertexWidth : NULL;
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}
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/**
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* Implements operator <<
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*/
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ostream &operator<<(ostream &stream, BOP_Material *m)
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{
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cout << "(" << m->getOriginalFace() << ") < ";
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int N = m->isQuad() ? 4 : 3;
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for (int i=0;i<N;++i) cout << m->getOriginalFaceVertex(i) << " ";
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cout << ">" << endl;
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return stream;
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}
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