This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/GPU_capabilities.h
Jeroen Bakker 87055dc71b GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU.
This patch only adds the framework for compute. So no changes for users at
this moment.

NOTE: As this is an OpenGL4.3 feature it must always have a fallback.

Use `GPU_compute_shader_support` to check if compute pipeline can be used.
Check `gpu_shader_compute*` test cases for usage.

This patch also adds support for shader storage buffer objects and device only
vertex/index buffers.

An alternative that had been discussed was adding this to the `GPUBatch`, this
was eventually not chosen as it would lead to more code when used as part of a
shading group. The idea is that we add an `eDRWCommandType` in the near
future.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D10913
2021-05-26 16:49:30 +02:00

70 lines
2.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* GPU Capabilities & workarounds
* This module expose the reported implementation limits & enabled
* workaround for drivers that needs specific codepaths.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
int GPU_max_texture_size(void);
int GPU_max_texture_layers(void);
int GPU_max_textures(void);
int GPU_max_textures_vert(void);
int GPU_max_textures_geom(void);
int GPU_max_textures_frag(void);
int GPU_max_uniforms_vert(void);
int GPU_max_uniforms_frag(void);
int GPU_max_batch_indices(void);
int GPU_max_batch_vertices(void);
int GPU_max_vertex_attribs(void);
int GPU_max_varying_floats(void);
int GPU_extensions_len(void);
const char *GPU_extension_get(int i);
int GPU_texture_size_with_limit(int res, bool limit_gl_texture_size);
bool GPU_mip_render_workaround(void);
bool GPU_depth_blitting_workaround(void);
bool GPU_use_main_context_workaround(void);
bool GPU_use_hq_normals_workaround(void);
bool GPU_crappy_amd_driver(void);
bool GPU_compute_shader_support(void);
bool GPU_shader_storage_buffer_objects_support(void);
bool GPU_shader_image_load_store_support(void);
bool GPU_mem_stats_supported(void);
void GPU_mem_stats_get(int *totalmem, int *freemem);
bool GPU_stereo_quadbuffer_support(void);
#ifdef __cplusplus
}
#endif