This was included for `FILE *` which isn't used in the header. Ref D10799
896 lines
24 KiB
C
896 lines
24 KiB
C
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2005 Blender Foundation.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*
|
|
* Intermediate node graph for generating GLSL shaders.
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "DNA_node_types.h"
|
|
|
|
#include "BLI_ghash.h"
|
|
#include "BLI_listbase.h"
|
|
#include "BLI_string.h"
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "GPU_texture.h"
|
|
|
|
#include "gpu_material_library.h"
|
|
#include "gpu_node_graph.h"
|
|
|
|
/* Node Link Functions */
|
|
|
|
static GPUNodeLink *gpu_node_link_create(void)
|
|
{
|
|
GPUNodeLink *link = MEM_callocN(sizeof(GPUNodeLink), "GPUNodeLink");
|
|
link->users++;
|
|
|
|
return link;
|
|
}
|
|
|
|
static void gpu_node_link_free(GPUNodeLink *link)
|
|
{
|
|
link->users--;
|
|
|
|
if (link->users < 0) {
|
|
fprintf(stderr, "gpu_node_link_free: negative refcount\n");
|
|
}
|
|
|
|
if (link->users == 0) {
|
|
if (link->output) {
|
|
link->output->link = NULL;
|
|
}
|
|
MEM_freeN(link);
|
|
}
|
|
}
|
|
|
|
/* Node Functions */
|
|
|
|
static GPUNode *gpu_node_create(const char *name)
|
|
{
|
|
GPUNode *node = MEM_callocN(sizeof(GPUNode), "GPUNode");
|
|
|
|
node->name = name;
|
|
|
|
return node;
|
|
}
|
|
|
|
static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const eGPUType type)
|
|
{
|
|
GPUInput *input;
|
|
GPUNode *outnode;
|
|
const char *name;
|
|
|
|
if (link->link_type == GPU_NODE_LINK_OUTPUT) {
|
|
outnode = link->output->node;
|
|
name = outnode->name;
|
|
input = outnode->inputs.first;
|
|
|
|
if ((STR_ELEM(name, "set_value", "set_rgb", "set_rgba")) && (input->type == type)) {
|
|
input = MEM_dupallocN(outnode->inputs.first);
|
|
if (input->link) {
|
|
input->link->users++;
|
|
}
|
|
BLI_addtail(&node->inputs, input);
|
|
return;
|
|
}
|
|
}
|
|
|
|
input = MEM_callocN(sizeof(GPUInput), "GPUInput");
|
|
input->node = node;
|
|
input->type = type;
|
|
|
|
switch (link->link_type) {
|
|
case GPU_NODE_LINK_BUILTIN:
|
|
input->source = GPU_SOURCE_BUILTIN;
|
|
input->builtin = link->builtin;
|
|
break;
|
|
case GPU_NODE_LINK_OUTPUT:
|
|
input->source = GPU_SOURCE_OUTPUT;
|
|
input->link = link;
|
|
link->users++;
|
|
break;
|
|
case GPU_NODE_LINK_IMAGE:
|
|
case GPU_NODE_LINK_IMAGE_TILED:
|
|
case GPU_NODE_LINK_COLORBAND:
|
|
input->source = GPU_SOURCE_TEX;
|
|
input->texture = link->texture;
|
|
break;
|
|
case GPU_NODE_LINK_IMAGE_TILED_MAPPING:
|
|
input->source = GPU_SOURCE_TEX_TILED_MAPPING;
|
|
input->texture = link->texture;
|
|
break;
|
|
case GPU_NODE_LINK_VOLUME_GRID:
|
|
input->source = GPU_SOURCE_VOLUME_GRID;
|
|
input->volume_grid = link->volume_grid;
|
|
break;
|
|
case GPU_NODE_LINK_VOLUME_GRID_TRANSFORM:
|
|
input->source = GPU_SOURCE_VOLUME_GRID_TRANSFORM;
|
|
input->volume_grid = link->volume_grid;
|
|
break;
|
|
case GPU_NODE_LINK_ATTR:
|
|
input->source = GPU_SOURCE_ATTR;
|
|
input->attr = link->attr;
|
|
/* Fail-safe handling if the same attribute is used with different data-types for
|
|
* some reason (only really makes sense with float/vec2/vec3/vec4 though). This
|
|
* can happen if mixing the generic Attribute node with specialized ones. */
|
|
CLAMP_MIN(input->attr->gputype, type);
|
|
break;
|
|
case GPU_NODE_LINK_UNIFORM_ATTR:
|
|
input->source = GPU_SOURCE_UNIFORM_ATTR;
|
|
input->uniform_attr = link->uniform_attr;
|
|
break;
|
|
case GPU_NODE_LINK_CONSTANT:
|
|
input->source = (type == GPU_CLOSURE) ? GPU_SOURCE_STRUCT : GPU_SOURCE_CONSTANT;
|
|
break;
|
|
case GPU_NODE_LINK_UNIFORM:
|
|
input->source = GPU_SOURCE_UNIFORM;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (ELEM(input->source, GPU_SOURCE_CONSTANT, GPU_SOURCE_UNIFORM)) {
|
|
memcpy(input->vec, link->data, type * sizeof(float));
|
|
}
|
|
|
|
if (link->link_type != GPU_NODE_LINK_OUTPUT) {
|
|
MEM_freeN(link);
|
|
}
|
|
BLI_addtail(&node->inputs, input);
|
|
}
|
|
|
|
static const char *gpu_uniform_set_function_from_type(eNodeSocketDatatype type)
|
|
{
|
|
switch (type) {
|
|
/* For now INT is supported as float. */
|
|
case SOCK_INT:
|
|
case SOCK_FLOAT:
|
|
return "set_value";
|
|
case SOCK_VECTOR:
|
|
return "set_rgb";
|
|
case SOCK_RGBA:
|
|
return "set_rgba";
|
|
default:
|
|
BLI_assert(!"No gpu function for non-supported eNodeSocketDatatype");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Link stack uniform buffer.
|
|
* This is called for the input/output sockets that are note connected.
|
|
*/
|
|
static GPUNodeLink *gpu_uniformbuffer_link(GPUMaterial *mat,
|
|
bNode *node,
|
|
GPUNodeStack *stack,
|
|
const int index,
|
|
const eNodeSocketInOut in_out)
|
|
{
|
|
bNodeSocket *socket;
|
|
|
|
if (in_out == SOCK_IN) {
|
|
socket = BLI_findlink(&node->inputs, index);
|
|
}
|
|
else {
|
|
socket = BLI_findlink(&node->outputs, index);
|
|
}
|
|
|
|
BLI_assert(socket != NULL);
|
|
BLI_assert(socket->in_out == in_out);
|
|
|
|
if ((socket->flag & SOCK_HIDE_VALUE) == 0) {
|
|
GPUNodeLink *link;
|
|
switch (socket->type) {
|
|
case SOCK_FLOAT: {
|
|
bNodeSocketValueFloat *socket_data = socket->default_value;
|
|
link = GPU_uniform(&socket_data->value);
|
|
break;
|
|
}
|
|
case SOCK_VECTOR: {
|
|
bNodeSocketValueVector *socket_data = socket->default_value;
|
|
link = GPU_uniform(socket_data->value);
|
|
break;
|
|
}
|
|
case SOCK_RGBA: {
|
|
bNodeSocketValueRGBA *socket_data = socket->default_value;
|
|
link = GPU_uniform(socket_data->value);
|
|
break;
|
|
}
|
|
default:
|
|
return NULL;
|
|
break;
|
|
}
|
|
|
|
if (in_out == SOCK_IN) {
|
|
GPU_link(mat, gpu_uniform_set_function_from_type(socket->type), link, &stack->link);
|
|
}
|
|
return link;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void gpu_node_input_socket(
|
|
GPUMaterial *material, bNode *bnode, GPUNode *node, GPUNodeStack *sock, const int index)
|
|
{
|
|
if (sock->link) {
|
|
gpu_node_input_link(node, sock->link, sock->type);
|
|
}
|
|
else if ((material != NULL) &&
|
|
(gpu_uniformbuffer_link(material, bnode, sock, index, SOCK_IN) != NULL)) {
|
|
gpu_node_input_link(node, sock->link, sock->type);
|
|
}
|
|
else {
|
|
gpu_node_input_link(node, GPU_constant(sock->vec), sock->type);
|
|
}
|
|
}
|
|
|
|
static void gpu_node_output(GPUNode *node, const eGPUType type, GPUNodeLink **link)
|
|
{
|
|
GPUOutput *output = MEM_callocN(sizeof(GPUOutput), "GPUOutput");
|
|
|
|
output->type = type;
|
|
output->node = node;
|
|
|
|
if (link) {
|
|
*link = output->link = gpu_node_link_create();
|
|
output->link->link_type = GPU_NODE_LINK_OUTPUT;
|
|
output->link->output = output;
|
|
|
|
/* note: the caller owns the reference to the link, GPUOutput
|
|
* merely points to it, and if the node is destroyed it will
|
|
* set that pointer to NULL */
|
|
}
|
|
|
|
BLI_addtail(&node->outputs, output);
|
|
}
|
|
|
|
/* Uniform Attribute Functions */
|
|
|
|
static int uniform_attr_sort_cmp(const void *a, const void *b)
|
|
{
|
|
const GPUUniformAttr *attr_a = a, *attr_b = b;
|
|
|
|
int cmps = strcmp(attr_a->name, attr_b->name);
|
|
if (cmps != 0) {
|
|
return cmps > 0 ? 1 : 0;
|
|
}
|
|
|
|
return (attr_a->use_dupli && !attr_b->use_dupli);
|
|
}
|
|
|
|
static unsigned int uniform_attr_list_hash(const void *key)
|
|
{
|
|
const GPUUniformAttrList *attrs = key;
|
|
return attrs->hash_code;
|
|
}
|
|
|
|
static bool uniform_attr_list_cmp(const void *a, const void *b)
|
|
{
|
|
const GPUUniformAttrList *set_a = a, *set_b = b;
|
|
|
|
if (set_a->hash_code != set_b->hash_code || set_a->count != set_b->count) {
|
|
return true;
|
|
}
|
|
|
|
GPUUniformAttr *attr_a = set_a->list.first, *attr_b = set_b->list.first;
|
|
|
|
for (; attr_a && attr_b; attr_a = attr_a->next, attr_b = attr_b->next) {
|
|
if (!STREQ(attr_a->name, attr_b->name) || attr_a->use_dupli != attr_b->use_dupli) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return attr_a || attr_b;
|
|
}
|
|
|
|
struct GHash *GPU_uniform_attr_list_hash_new(const char *info)
|
|
{
|
|
return BLI_ghash_new(uniform_attr_list_hash, uniform_attr_list_cmp, info);
|
|
}
|
|
|
|
void GPU_uniform_attr_list_copy(GPUUniformAttrList *dest, GPUUniformAttrList *src)
|
|
{
|
|
dest->count = src->count;
|
|
dest->hash_code = src->hash_code;
|
|
BLI_duplicatelist(&dest->list, &src->list);
|
|
}
|
|
|
|
void GPU_uniform_attr_list_free(GPUUniformAttrList *set)
|
|
{
|
|
set->count = 0;
|
|
set->hash_code = 0;
|
|
BLI_freelistN(&set->list);
|
|
}
|
|
|
|
void gpu_node_graph_finalize_uniform_attrs(GPUNodeGraph *graph)
|
|
{
|
|
GPUUniformAttrList *attrs = &graph->uniform_attrs;
|
|
BLI_assert(attrs->count == BLI_listbase_count(&attrs->list));
|
|
|
|
/* Sort the attributes by name to ensure a stable order. */
|
|
BLI_listbase_sort(&attrs->list, uniform_attr_sort_cmp);
|
|
|
|
/* Compute the indices and the hash code. */
|
|
int next_id = 0;
|
|
attrs->hash_code = 0;
|
|
|
|
LISTBASE_FOREACH (GPUUniformAttr *, attr, &attrs->list) {
|
|
attr->id = next_id++;
|
|
|
|
attrs->hash_code ^= BLI_ghashutil_strhash_p(attr->name);
|
|
|
|
if (attr->use_dupli) {
|
|
attrs->hash_code ^= BLI_ghashutil_uinthash(attr->id);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Attributes and Textures */
|
|
|
|
/** Add a new varying attribute of given type and name. Returns NULL if out of slots. */
|
|
static GPUMaterialAttribute *gpu_node_graph_add_attribute(GPUNodeGraph *graph,
|
|
CustomDataType type,
|
|
const char *name)
|
|
{
|
|
/* Fall back to the UV layer, which matches old behavior. */
|
|
if (type == CD_AUTO_FROM_NAME && name[0] == '\0') {
|
|
type = CD_MTFACE;
|
|
}
|
|
|
|
/* Find existing attribute. */
|
|
int num_attributes = 0;
|
|
GPUMaterialAttribute *attr = graph->attributes.first;
|
|
for (; attr; attr = attr->next) {
|
|
if (attr->type == type && STREQ(attr->name, name)) {
|
|
break;
|
|
}
|
|
num_attributes++;
|
|
}
|
|
|
|
/* Add new requested attribute if it's within GPU limits. */
|
|
if (attr == NULL && num_attributes < GPU_MAX_ATTR) {
|
|
attr = MEM_callocN(sizeof(*attr), __func__);
|
|
attr->type = type;
|
|
STRNCPY(attr->name, name);
|
|
attr->id = num_attributes;
|
|
BLI_addtail(&graph->attributes, attr);
|
|
}
|
|
|
|
if (attr != NULL) {
|
|
attr->users++;
|
|
}
|
|
|
|
return attr;
|
|
}
|
|
|
|
/** Add a new uniform attribute of given type and name. Returns NULL if out of slots. */
|
|
static GPUUniformAttr *gpu_node_graph_add_uniform_attribute(GPUNodeGraph *graph,
|
|
const char *name,
|
|
bool use_dupli)
|
|
{
|
|
/* Find existing attribute. */
|
|
GPUUniformAttrList *attrs = &graph->uniform_attrs;
|
|
GPUUniformAttr *attr = attrs->list.first;
|
|
|
|
for (; attr; attr = attr->next) {
|
|
if (STREQ(attr->name, name) && attr->use_dupli == use_dupli) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Add new requested attribute if it's within GPU limits. */
|
|
if (attr == NULL && attrs->count < GPU_MAX_UNIFORM_ATTR) {
|
|
attr = MEM_callocN(sizeof(*attr), __func__);
|
|
STRNCPY(attr->name, name);
|
|
attr->use_dupli = use_dupli;
|
|
attr->id = -1;
|
|
BLI_addtail(&attrs->list, attr);
|
|
attrs->count++;
|
|
}
|
|
|
|
if (attr != NULL) {
|
|
attr->users++;
|
|
}
|
|
|
|
return attr;
|
|
}
|
|
|
|
static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph,
|
|
Image *ima,
|
|
ImageUser *iuser,
|
|
struct GPUTexture **colorband,
|
|
GPUNodeLinkType link_type,
|
|
eGPUSamplerState sampler_state)
|
|
{
|
|
/* Find existing texture. */
|
|
int num_textures = 0;
|
|
GPUMaterialTexture *tex = graph->textures.first;
|
|
for (; tex; tex = tex->next) {
|
|
if (tex->ima == ima && tex->colorband == colorband && tex->sampler_state == sampler_state) {
|
|
break;
|
|
}
|
|
num_textures++;
|
|
}
|
|
|
|
/* Add new requested texture. */
|
|
if (tex == NULL) {
|
|
tex = MEM_callocN(sizeof(*tex), __func__);
|
|
tex->ima = ima;
|
|
tex->iuser = iuser;
|
|
tex->colorband = colorband;
|
|
tex->sampler_state = sampler_state;
|
|
BLI_snprintf(tex->sampler_name, sizeof(tex->sampler_name), "samp%d", num_textures);
|
|
if (ELEM(link_type, GPU_NODE_LINK_IMAGE_TILED, GPU_NODE_LINK_IMAGE_TILED_MAPPING)) {
|
|
BLI_snprintf(
|
|
tex->tiled_mapping_name, sizeof(tex->tiled_mapping_name), "tsamp%d", num_textures);
|
|
}
|
|
BLI_addtail(&graph->textures, tex);
|
|
}
|
|
|
|
tex->users++;
|
|
|
|
return tex;
|
|
}
|
|
|
|
static GPUMaterialVolumeGrid *gpu_node_graph_add_volume_grid(GPUNodeGraph *graph,
|
|
const char *name,
|
|
eGPUVolumeDefaultValue default_value)
|
|
{
|
|
/* Find existing volume grid. */
|
|
int num_grids = 0;
|
|
GPUMaterialVolumeGrid *grid = graph->volume_grids.first;
|
|
for (; grid; grid = grid->next) {
|
|
if (STREQ(grid->name, name) && grid->default_value == default_value) {
|
|
break;
|
|
}
|
|
num_grids++;
|
|
}
|
|
|
|
/* Add new requested volume grid. */
|
|
if (grid == NULL) {
|
|
grid = MEM_callocN(sizeof(*grid), __func__);
|
|
grid->name = BLI_strdup(name);
|
|
grid->default_value = default_value;
|
|
BLI_snprintf(grid->sampler_name, sizeof(grid->sampler_name), "vsamp%d", num_grids);
|
|
BLI_snprintf(grid->transform_name, sizeof(grid->transform_name), "vtfm%d", num_grids);
|
|
BLI_addtail(&graph->volume_grids, grid);
|
|
}
|
|
|
|
grid->users++;
|
|
|
|
return grid;
|
|
}
|
|
|
|
/* Creating Inputs */
|
|
|
|
GPUNodeLink *GPU_attribute(GPUMaterial *mat, const CustomDataType type, const char *name)
|
|
{
|
|
GPUNodeGraph *graph = gpu_material_node_graph(mat);
|
|
GPUMaterialAttribute *attr = gpu_node_graph_add_attribute(graph, type, name);
|
|
|
|
/* Dummy fallback if out of slots. */
|
|
if (attr == NULL) {
|
|
static const float zero_data[GPU_MAX_CONSTANT_DATA] = {0.0f};
|
|
return GPU_constant(zero_data);
|
|
}
|
|
|
|
GPUNodeLink *link = gpu_node_link_create();
|
|
link->link_type = GPU_NODE_LINK_ATTR;
|
|
link->attr = attr;
|
|
return link;
|
|
}
|
|
|
|
GPUNodeLink *GPU_uniform_attribute(GPUMaterial *mat, const char *name, bool use_dupli)
|
|
{
|
|
GPUNodeGraph *graph = gpu_material_node_graph(mat);
|
|
GPUUniformAttr *attr = gpu_node_graph_add_uniform_attribute(graph, name, use_dupli);
|
|
|
|
/* Dummy fallback if out of slots. */
|
|
if (attr == NULL) {
|
|
static const float zero_data[GPU_MAX_CONSTANT_DATA] = {0.0f};
|
|
return GPU_constant(zero_data);
|
|
}
|
|
|
|
GPUNodeLink *link = gpu_node_link_create();
|
|
link->link_type = GPU_NODE_LINK_UNIFORM_ATTR;
|
|
link->uniform_attr = attr;
|
|
return link;
|
|
}
|
|
|
|
GPUNodeLink *GPU_constant(const float *num)
|
|
{
|
|
GPUNodeLink *link = gpu_node_link_create();
|
|
link->link_type = GPU_NODE_LINK_CONSTANT;
|
|
link->data = num;
|
|
return link;
|
|
}
|
|
|
|
GPUNodeLink *GPU_uniform(const float *num)
|
|
{
|
|
GPUNodeLink *link = gpu_node_link_create();
|
|
link->link_type = GPU_NODE_LINK_UNIFORM;
|
|
link->data = num;
|
|
return link;
|
|
}
|
|
|
|
GPUNodeLink *GPU_image(GPUMaterial *mat,
|
|
Image *ima,
|
|
ImageUser *iuser,
|
|
eGPUSamplerState sampler_state)
|
|
{
|
|
GPUNodeGraph *graph = gpu_material_node_graph(mat);
|
|
GPUNodeLink *link = gpu_node_link_create();
|
|
link->link_type = GPU_NODE_LINK_IMAGE;
|
|
link->texture = gpu_node_graph_add_texture(
|
|
graph, ima, iuser, NULL, link->link_type, sampler_state);
|
|
return link;
|
|
}
|
|
|
|
GPUNodeLink *GPU_image_tiled(GPUMaterial *mat,
|
|
Image *ima,
|
|
ImageUser *iuser,
|
|
eGPUSamplerState sampler_state)
|
|
{
|
|
GPUNodeGraph *graph = gpu_material_node_graph(mat);
|
|
GPUNodeLink *link = gpu_node_link_create();
|
|
link->link_type = GPU_NODE_LINK_IMAGE_TILED;
|
|
link->texture = gpu_node_graph_add_texture(
|
|
graph, ima, iuser, NULL, link->link_type, sampler_state);
|
|
return link;
|
|
}
|
|
|
|
GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, Image *ima, ImageUser *iuser)
|
|
{
|
|
GPUNodeGraph *graph = gpu_material_node_graph(mat);
|
|
GPUNodeLink *link = gpu_node_link_create();
|
|
link->link_type = GPU_NODE_LINK_IMAGE_TILED_MAPPING;
|
|
link->texture = gpu_node_graph_add_texture(
|
|
graph, ima, iuser, NULL, link->link_type, GPU_SAMPLER_MAX);
|
|
return link;
|
|
}
|
|
|
|
GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *row)
|
|
{
|
|
struct GPUTexture **colorband = gpu_material_ramp_texture_row_set(mat, size, pixels, row);
|
|
MEM_freeN(pixels);
|
|
|
|
GPUNodeGraph *graph = gpu_material_node_graph(mat);
|
|
GPUNodeLink *link = gpu_node_link_create();
|
|
link->link_type = GPU_NODE_LINK_COLORBAND;
|
|
link->texture = gpu_node_graph_add_texture(
|
|
graph, NULL, NULL, colorband, link->link_type, GPU_SAMPLER_MAX);
|
|
return link;
|
|
}
|
|
|
|
GPUNodeLink *GPU_volume_grid(GPUMaterial *mat,
|
|
const char *name,
|
|
eGPUVolumeDefaultValue default_value)
|
|
{
|
|
/* NOTE: this could be optimized by automatically merging duplicate
|
|
* lookups of the same attribute. */
|
|
GPUNodeGraph *graph = gpu_material_node_graph(mat);
|
|
GPUNodeLink *link = gpu_node_link_create();
|
|
link->link_type = GPU_NODE_LINK_VOLUME_GRID;
|
|
link->volume_grid = gpu_node_graph_add_volume_grid(graph, name, default_value);
|
|
|
|
GPUNodeLink *transform_link = gpu_node_link_create();
|
|
transform_link->link_type = GPU_NODE_LINK_VOLUME_GRID_TRANSFORM;
|
|
transform_link->volume_grid = link->volume_grid;
|
|
transform_link->volume_grid->users++;
|
|
|
|
/* Two special cases, where we adjust the output values of smoke grids to
|
|
* bring the into standard range without having to modify the grid values. */
|
|
if (STREQ(name, "color")) {
|
|
GPU_link(mat, "node_attribute_volume_color", link, transform_link, &link);
|
|
}
|
|
else if (STREQ(name, "temperature")) {
|
|
GPU_link(mat, "node_attribute_volume_temperature", link, transform_link, &link);
|
|
}
|
|
else {
|
|
GPU_link(mat, "node_attribute_volume", link, transform_link, &link);
|
|
}
|
|
|
|
return link;
|
|
}
|
|
|
|
GPUNodeLink *GPU_builtin(eGPUBuiltin builtin)
|
|
{
|
|
GPUNodeLink *link = gpu_node_link_create();
|
|
link->link_type = GPU_NODE_LINK_BUILTIN;
|
|
link->builtin = builtin;
|
|
return link;
|
|
}
|
|
|
|
/* Creating Nodes */
|
|
|
|
bool GPU_link(GPUMaterial *mat, const char *name, ...)
|
|
{
|
|
GSet *used_libraries = gpu_material_used_libraries(mat);
|
|
GPUNode *node;
|
|
GPUFunction *function;
|
|
GPUNodeLink *link, **linkptr;
|
|
va_list params;
|
|
int i;
|
|
|
|
function = gpu_material_library_use_function(used_libraries, name);
|
|
if (!function) {
|
|
fprintf(stderr, "GPU failed to find function %s\n", name);
|
|
return false;
|
|
}
|
|
|
|
node = gpu_node_create(name);
|
|
|
|
va_start(params, name);
|
|
for (i = 0; i < function->totparam; i++) {
|
|
if (function->paramqual[i] != FUNCTION_QUAL_IN) {
|
|
linkptr = va_arg(params, GPUNodeLink **);
|
|
gpu_node_output(node, function->paramtype[i], linkptr);
|
|
}
|
|
else {
|
|
link = va_arg(params, GPUNodeLink *);
|
|
gpu_node_input_link(node, link, function->paramtype[i]);
|
|
}
|
|
}
|
|
va_end(params);
|
|
|
|
GPUNodeGraph *graph = gpu_material_node_graph(mat);
|
|
BLI_addtail(&graph->nodes, node);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GPU_stack_link(GPUMaterial *material,
|
|
bNode *bnode,
|
|
const char *name,
|
|
GPUNodeStack *in,
|
|
GPUNodeStack *out,
|
|
...)
|
|
{
|
|
GSet *used_libraries = gpu_material_used_libraries(material);
|
|
GPUNode *node;
|
|
GPUFunction *function;
|
|
GPUNodeLink *link, **linkptr;
|
|
va_list params;
|
|
int i, totin, totout;
|
|
|
|
function = gpu_material_library_use_function(used_libraries, name);
|
|
if (!function) {
|
|
fprintf(stderr, "GPU failed to find function %s\n", name);
|
|
return false;
|
|
}
|
|
|
|
node = gpu_node_create(name);
|
|
totin = 0;
|
|
totout = 0;
|
|
|
|
if (in) {
|
|
for (i = 0; !in[i].end; i++) {
|
|
if (in[i].type != GPU_NONE) {
|
|
gpu_node_input_socket(material, bnode, node, &in[i], i);
|
|
totin++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (out) {
|
|
for (i = 0; !out[i].end; i++) {
|
|
if (out[i].type != GPU_NONE) {
|
|
gpu_node_output(node, out[i].type, &out[i].link);
|
|
totout++;
|
|
}
|
|
}
|
|
}
|
|
|
|
va_start(params, out);
|
|
for (i = 0; i < function->totparam; i++) {
|
|
if (function->paramqual[i] != FUNCTION_QUAL_IN) {
|
|
if (totout == 0) {
|
|
linkptr = va_arg(params, GPUNodeLink **);
|
|
gpu_node_output(node, function->paramtype[i], linkptr);
|
|
}
|
|
else {
|
|
totout--;
|
|
}
|
|
}
|
|
else {
|
|
if (totin == 0) {
|
|
link = va_arg(params, GPUNodeLink *);
|
|
if (link->socket) {
|
|
gpu_node_input_socket(NULL, NULL, node, link->socket, -1);
|
|
}
|
|
else {
|
|
gpu_node_input_link(node, link, function->paramtype[i]);
|
|
}
|
|
}
|
|
else {
|
|
totin--;
|
|
}
|
|
}
|
|
}
|
|
va_end(params);
|
|
|
|
GPUNodeGraph *graph = gpu_material_node_graph(material);
|
|
BLI_addtail(&graph->nodes, node);
|
|
|
|
return true;
|
|
}
|
|
|
|
GPUNodeLink *GPU_uniformbuf_link_out(GPUMaterial *mat,
|
|
bNode *node,
|
|
GPUNodeStack *stack,
|
|
const int index)
|
|
{
|
|
return gpu_uniformbuffer_link(mat, node, stack, index, SOCK_OUT);
|
|
}
|
|
|
|
/* Node Graph */
|
|
|
|
static void gpu_inputs_free(ListBase *inputs)
|
|
{
|
|
GPUInput *input;
|
|
|
|
for (input = inputs->first; input; input = input->next) {
|
|
if (input->source == GPU_SOURCE_ATTR) {
|
|
input->attr->users--;
|
|
}
|
|
else if (input->source == GPU_SOURCE_UNIFORM_ATTR) {
|
|
input->uniform_attr->users--;
|
|
}
|
|
else if (ELEM(input->source, GPU_SOURCE_TEX, GPU_SOURCE_TEX_TILED_MAPPING)) {
|
|
input->texture->users--;
|
|
}
|
|
else if (ELEM(input->source, GPU_SOURCE_VOLUME_GRID, GPU_SOURCE_VOLUME_GRID_TRANSFORM)) {
|
|
input->volume_grid->users--;
|
|
}
|
|
|
|
if (input->link) {
|
|
gpu_node_link_free(input->link);
|
|
}
|
|
}
|
|
|
|
BLI_freelistN(inputs);
|
|
}
|
|
|
|
static void gpu_node_free(GPUNode *node)
|
|
{
|
|
GPUOutput *output;
|
|
|
|
gpu_inputs_free(&node->inputs);
|
|
|
|
for (output = node->outputs.first; output; output = output->next) {
|
|
if (output->link) {
|
|
output->link->output = NULL;
|
|
gpu_node_link_free(output->link);
|
|
}
|
|
}
|
|
|
|
BLI_freelistN(&node->outputs);
|
|
MEM_freeN(node);
|
|
}
|
|
|
|
/* Free intermediate node graph. */
|
|
void gpu_node_graph_free_nodes(GPUNodeGraph *graph)
|
|
{
|
|
GPUNode *node;
|
|
|
|
while ((node = BLI_pophead(&graph->nodes))) {
|
|
gpu_node_free(node);
|
|
}
|
|
|
|
graph->outlink = NULL;
|
|
}
|
|
|
|
/* Free both node graph and requested attributes and textures. */
|
|
void gpu_node_graph_free(GPUNodeGraph *graph)
|
|
{
|
|
BLI_freelistN(&graph->outlink_aovs);
|
|
gpu_node_graph_free_nodes(graph);
|
|
|
|
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, grid, &graph->volume_grids) {
|
|
MEM_SAFE_FREE(grid->name);
|
|
}
|
|
BLI_freelistN(&graph->volume_grids);
|
|
BLI_freelistN(&graph->textures);
|
|
BLI_freelistN(&graph->attributes);
|
|
GPU_uniform_attr_list_free(&graph->uniform_attrs);
|
|
}
|
|
|
|
/* Prune Unused Nodes */
|
|
|
|
static void gpu_nodes_tag(GPUNodeLink *link)
|
|
{
|
|
GPUNode *node;
|
|
GPUInput *input;
|
|
|
|
if (!link->output) {
|
|
return;
|
|
}
|
|
|
|
node = link->output->node;
|
|
if (node->tag) {
|
|
return;
|
|
}
|
|
|
|
node->tag = true;
|
|
for (input = node->inputs.first; input; input = input->next) {
|
|
if (input->link) {
|
|
gpu_nodes_tag(input->link);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gpu_node_graph_prune_unused(GPUNodeGraph *graph)
|
|
{
|
|
LISTBASE_FOREACH (GPUNode *, node, &graph->nodes) {
|
|
node->tag = false;
|
|
}
|
|
|
|
gpu_nodes_tag(graph->outlink);
|
|
LISTBASE_FOREACH (GPUNodeGraphOutputLink *, aovlink, &graph->outlink_aovs) {
|
|
gpu_nodes_tag(aovlink->outlink);
|
|
}
|
|
|
|
for (GPUNode *node = graph->nodes.first, *next = NULL; node; node = next) {
|
|
next = node->next;
|
|
|
|
if (!node->tag) {
|
|
BLI_remlink(&graph->nodes, node);
|
|
gpu_node_free(node);
|
|
}
|
|
}
|
|
|
|
for (GPUMaterialAttribute *attr = graph->attributes.first, *next = NULL; attr; attr = next) {
|
|
next = attr->next;
|
|
if (attr->users == 0) {
|
|
BLI_freelinkN(&graph->attributes, attr);
|
|
}
|
|
}
|
|
|
|
for (GPUMaterialTexture *tex = graph->textures.first, *next = NULL; tex; tex = next) {
|
|
next = tex->next;
|
|
if (tex->users == 0) {
|
|
BLI_freelinkN(&graph->textures, tex);
|
|
}
|
|
}
|
|
|
|
for (GPUMaterialVolumeGrid *grid = graph->volume_grids.first, *next = NULL; grid; grid = next) {
|
|
next = grid->next;
|
|
if (grid->users == 0) {
|
|
MEM_SAFE_FREE(grid->name);
|
|
BLI_freelinkN(&graph->volume_grids, grid);
|
|
}
|
|
}
|
|
|
|
GPUUniformAttrList *uattrs = &graph->uniform_attrs;
|
|
|
|
LISTBASE_FOREACH_MUTABLE (GPUUniformAttr *, attr, &uattrs->list) {
|
|
if (attr->users == 0) {
|
|
BLI_freelinkN(&uattrs->list, attr);
|
|
uattrs->count--;
|
|
}
|
|
}
|
|
}
|