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blender-archive/source/blender/gpu/shaders/gpu_shader_depth_only_frag.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

7 lines
111 B
GLSL

void main()
{
// no color output, only depth (line below is implicit)
// gl_FragDepth = gl_FragCoord.z;
}