Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
7 lines
111 B
GLSL
7 lines
111 B
GLSL
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void main()
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{
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// no color output, only depth (line below is implicit)
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// gl_FragDepth = gl_FragCoord.z;
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}
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