5832 lines
159 KiB
C
5832 lines
159 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributors: 2004/2005/2006 Blender Foundation, full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/source/convertblender.c
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* \ingroup render
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <limits.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_rand.h"
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#include "BLI_memarena.h"
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#include "BLI_ghash.h"
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#include "BLI_linklist.h"
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#include "BLF_translation.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_material_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_effect_types.h"
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#include "DNA_group_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_image_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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#include "DNA_object_fluidsim.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_anim.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_curve.h"
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#include "BKE_customdata.h"
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#include "BKE_colortools.h"
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#include "BKE_constraint.h"
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#include "BKE_displist.h"
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#include "BKE_deform.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_effect.h"
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#include "BKE_global.h"
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#include "BKE_group.h"
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#include "BKE_key.h"
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#include "BKE_ipo.h"
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#include "BKE_image.h"
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#include "BKE_lattice.h"
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#include "BKE_library.h"
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#include "BKE_material.h"
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#include "BKE_main.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_scene.h"
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#include "BKE_subsurf.h"
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#include "BKE_texture.h"
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#include "BKE_world.h"
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#include "PIL_time.h"
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#include "IMB_imbuf_types.h"
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#include "envmap.h"
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#include "occlusion.h"
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#include "pointdensity.h"
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#include "voxeldata.h"
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#include "render_types.h"
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#include "rendercore.h"
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#include "renderdatabase.h"
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#include "renderpipeline.h"
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#include "shadbuf.h"
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#include "shading.h"
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#include "strand.h"
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#include "texture.h"
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#include "volume_precache.h"
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#include "sss.h"
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#include "strand.h"
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#include "zbuf.h"
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#include "sunsky.h"
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#include "RE_render_ext.h"
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/* 10 times larger than normal epsilon, test it on default nurbs sphere with ray_transp (for quad detection) */
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/* or for checking vertex normal flips */
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#define FLT_EPSILON10 1.19209290e-06F
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/* could enable at some point but for now there are far too many conversions */
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#ifdef __GNUC__
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# pragma GCC diagnostic ignored "-Wdouble-promotion"
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#endif
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/* ------------------------------------------------------------------------- */
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/* Stuff for stars. This sits here because it uses gl-things. Part of
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* this code may move down to the converter. */
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/* ------------------------------------------------------------------------- */
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/* this is a bad beast, since it is misused by the 3d view drawing as well. */
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static HaloRen *initstar(Render *re, ObjectRen *obr, const float vec[3], float hasize)
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{
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HaloRen *har;
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float hoco[4];
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projectverto(vec, re->winmat, hoco);
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har= RE_findOrAddHalo(obr, obr->tothalo++);
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/* projectvert is done in function zbufvlaggen again, because of parts */
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copy_v3_v3(har->co, vec);
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har->hasize= hasize;
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har->zd= 0.0;
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har->pool = re->pool;
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return har;
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}
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/* there must be a 'fixed' amount of stars generated between
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* near and far
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* all stars must by preference lie on the far and solely
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* differ in clarity/color
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*/
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void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
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void (*vertexfunc)(float *), void (*termfunc)(void))
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{
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extern unsigned char hash[512];
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ObjectRen *obr= NULL;
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World *wrld= NULL;
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HaloRen *har;
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Scene *scene;
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Object *camera;
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Camera *cam;
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double dblrand, hlfrand;
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float vec[4], fx, fy, fz;
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float fac, starmindist, clipend;
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float mat[4][4], stargrid, maxrand, maxjit, force, alpha;
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int x, y, z, sx, sy, sz, ex, ey, ez, done = FALSE;
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unsigned int totstar= 0;
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if (initfunc) {
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scene= scenev3d;
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wrld= scene->world;
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}
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else {
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scene= re->scene;
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wrld= &(re->wrld);
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}
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stargrid = wrld->stardist; /* distance between stars */
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maxrand = 2.0; /* amount a star can be shifted (in grid units) */
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maxjit = (wrld->starcolnoise); /* amount a color is being shifted */
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/* size of stars */
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force = ( wrld->starsize );
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/* minimal free space (starting at camera) */
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starmindist= wrld->starmindist;
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if (stargrid <= 0.10f) return;
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if (re) re->flag |= R_HALO;
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else stargrid *= 1.0f; /* then it draws fewer */
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if (re) invert_m4_m4(mat, re->viewmat);
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else unit_m4(mat);
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/* BOUNDING BOX CALCULATION
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* bbox goes from z = loc_near_var | loc_far_var,
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* x = -z | +z,
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* y = -z | +z
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*/
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camera= re ? RE_GetCamera(re) : scene->camera;
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if (camera==NULL || camera->type != OB_CAMERA)
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return;
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cam = camera->data;
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clipend = cam->clipend;
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/* convert to grid coordinates */
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sx = ((mat[3][0] - clipend) / stargrid) - maxrand;
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sy = ((mat[3][1] - clipend) / stargrid) - maxrand;
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sz = ((mat[3][2] - clipend) / stargrid) - maxrand;
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ex = ((mat[3][0] + clipend) / stargrid) + maxrand;
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ey = ((mat[3][1] + clipend) / stargrid) + maxrand;
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ez = ((mat[3][2] + clipend) / stargrid) + maxrand;
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dblrand = maxrand * stargrid;
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hlfrand = 2.0 * dblrand;
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if (initfunc) {
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initfunc();
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}
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if (re) /* add render object for stars */
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obr= RE_addRenderObject(re, NULL, NULL, 0, 0, 0);
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for (x = sx, fx = sx * stargrid; x <= ex; x++, fx += stargrid) {
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for (y = sy, fy = sy * stargrid; y <= ey; y++, fy += stargrid) {
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for (z = sz, fz = sz * stargrid; z <= ez; z++, fz += stargrid) {
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BLI_srand((hash[z & 0xff] << 24) + (hash[y & 0xff] << 16) + (hash[x & 0xff] << 8));
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vec[0] = fx + (hlfrand * BLI_drand()) - dblrand;
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vec[1] = fy + (hlfrand * BLI_drand()) - dblrand;
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vec[2] = fz + (hlfrand * BLI_drand()) - dblrand;
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vec[3] = 1.0;
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if (vertexfunc) {
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if (done & 1) vertexfunc(vec);
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done++;
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}
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else {
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if (re)
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mul_m4_v3(re->viewmat, vec);
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/* in vec are global coordinates
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* calculate distance to camera
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* and using that, define the alpha
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*/
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alpha = len_v3(vec);
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if (alpha >= clipend) alpha = 0.0;
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else if (alpha <= starmindist) alpha = 0.0;
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else if (alpha <= 2.0f * starmindist) {
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alpha = (alpha - starmindist) / starmindist;
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}
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else {
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alpha -= 2.0f * starmindist;
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alpha /= (clipend - 2.0f * starmindist);
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alpha = 1.0f - alpha;
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}
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if (alpha != 0.0f) {
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fac = force * BLI_drand();
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har = initstar(re, obr, vec, fac);
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if (har) {
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har->alfa = sqrt(sqrt(alpha));
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har->add= 255;
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har->r = har->g = har->b = 1.0;
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if (maxjit) {
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har->r += ((maxjit * BLI_drand()) ) - maxjit;
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har->g += ((maxjit * BLI_drand()) ) - maxjit;
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har->b += ((maxjit * BLI_drand()) ) - maxjit;
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}
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har->hard = 32;
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har->lay= -1;
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har->type |= HA_ONLYSKY;
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done++;
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}
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}
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}
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/* break out of the loop if generating stars takes too long */
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if (re && !(totstar % 1000000)) {
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if (re->test_break(re->tbh)) {
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x= ex + 1;
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y= ey + 1;
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z= ez + 1;
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}
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}
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totstar++;
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}
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/* do not call blender_test_break() here, since it is used in UI as well, confusing the callback system */
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/* main cause is G.is_break of course, a global again... (ton) */
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}
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}
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if (termfunc) termfunc();
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if (obr)
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re->tothalo += obr->tothalo;
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}
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/* ------------------------------------------------------------------------- */
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/* tool functions/defines for ad hoc simplification and possible future
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* cleanup */
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/* ------------------------------------------------------------------------- */
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#define UVTOINDEX(u,v) (startvlak + (u) * sizev + (v))
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/*
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*
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* NOTE THAT U/V COORDINATES ARE SOMETIMES SWAPPED !!
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*
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* ^ ()----p4----p3----()
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* | | | | |
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* u | | F1 | F2 |
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* | | | |
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* ()----p1----p2----()
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* v ->
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*/
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/* ------------------------------------------------------------------------- */
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static void split_v_renderfaces(ObjectRen *obr, int startvlak, int UNUSED(startvert), int UNUSED(usize), int vsize, int uIndex, int UNUSED(cyclu), int cyclv)
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{
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int vLen = vsize-1+(!!cyclv);
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int v;
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for (v=0; v<vLen; v++) {
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VlakRen *vlr = RE_findOrAddVlak(obr, startvlak + vLen*uIndex + v);
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VertRen *vert = RE_vertren_copy(obr, vlr->v2);
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if (cyclv) {
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vlr->v2 = vert;
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if (v==vLen-1) {
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VlakRen *vlr = RE_findOrAddVlak(obr, startvlak + vLen*uIndex + 0);
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vlr->v1 = vert;
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}
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else {
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VlakRen *vlr = RE_findOrAddVlak(obr, startvlak + vLen*uIndex + v+1);
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vlr->v1 = vert;
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}
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}
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else {
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vlr->v2 = vert;
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if (v<vLen-1) {
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VlakRen *vlr = RE_findOrAddVlak(obr, startvlak + vLen*uIndex + v+1);
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vlr->v1 = vert;
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}
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if (v==0) {
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vlr->v1 = RE_vertren_copy(obr, vlr->v1);
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}
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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/* Stress, tangents and normals */
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/* ------------------------------------------------------------------------- */
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static void calc_edge_stress_add(float *accum, VertRen *v1, VertRen *v2)
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{
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float len= len_v3v3(v1->co, v2->co)/len_v3v3(v1->orco, v2->orco);
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float *acc;
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acc= accum + 2*v1->index;
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acc[0]+= len;
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acc[1]+= 1.0f;
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acc= accum + 2*v2->index;
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acc[0]+= len;
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acc[1]+= 1.0f;
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}
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static void calc_edge_stress(Render *UNUSED(re), ObjectRen *obr, Mesh *me)
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{
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float loc[3], size[3], *accum, *acc, *accumoffs, *stress;
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int a;
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if (obr->totvert==0) return;
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BKE_mesh_texspace_get(me, loc, NULL, size);
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accum= MEM_callocN(2*sizeof(float)*obr->totvert, "temp accum for stress");
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/* de-normalize orco */
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for (a=0; a<obr->totvert; a++) {
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VertRen *ver= RE_findOrAddVert(obr, a);
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if (ver->orco) {
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ver->orco[0]= ver->orco[0]*size[0] +loc[0];
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ver->orco[1]= ver->orco[1]*size[1] +loc[1];
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ver->orco[2]= ver->orco[2]*size[2] +loc[2];
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}
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}
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/* add stress values */
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accumoffs= accum; /* so we can use vertex index */
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for (a=0; a<obr->totvlak; a++) {
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VlakRen *vlr= RE_findOrAddVlak(obr, a);
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if (vlr->v1->orco && vlr->v4) {
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calc_edge_stress_add(accumoffs, vlr->v1, vlr->v2);
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calc_edge_stress_add(accumoffs, vlr->v2, vlr->v3);
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calc_edge_stress_add(accumoffs, vlr->v3, vlr->v1);
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if (vlr->v4) {
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calc_edge_stress_add(accumoffs, vlr->v3, vlr->v4);
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calc_edge_stress_add(accumoffs, vlr->v4, vlr->v1);
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calc_edge_stress_add(accumoffs, vlr->v2, vlr->v4);
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}
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}
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}
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for (a=0; a<obr->totvert; a++) {
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VertRen *ver= RE_findOrAddVert(obr, a);
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if (ver->orco) {
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/* find stress value */
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acc= accumoffs + 2*ver->index;
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if (acc[1]!=0.0f)
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acc[0]/= acc[1];
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stress= RE_vertren_get_stress(obr, ver, 1);
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*stress= *acc;
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/* restore orcos */
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ver->orco[0] = (ver->orco[0]-loc[0])/size[0];
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ver->orco[1] = (ver->orco[1]-loc[1])/size[1];
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ver->orco[2] = (ver->orco[2]-loc[2])/size[2];
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}
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}
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MEM_freeN(accum);
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}
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/* gets tangent from tface or orco */
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static void calc_tangent_vector(ObjectRen *obr, VlakRen *vlr, int do_tangent)
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{
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MTFace *tface= RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0);
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VertRen *v1=vlr->v1, *v2=vlr->v2, *v3=vlr->v3, *v4=vlr->v4;
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float tang[3], *tav;
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float *uv1, *uv2, *uv3, *uv4;
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float uv[4][2];
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if (tface) {
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uv1= tface->uv[0];
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uv2= tface->uv[1];
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uv3= tface->uv[2];
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uv4= tface->uv[3];
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}
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else if (v1->orco) {
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uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
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map_to_sphere(&uv[0][0], &uv[0][1], v1->orco[0], v1->orco[1], v1->orco[2]);
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map_to_sphere(&uv[1][0], &uv[1][1], v2->orco[0], v2->orco[1], v2->orco[2]);
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map_to_sphere(&uv[2][0], &uv[2][1], v3->orco[0], v3->orco[1], v3->orco[2]);
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if (v4)
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map_to_sphere(&uv[3][0], &uv[3][1], v4->orco[0], v4->orco[1], v4->orco[2]);
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}
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else return;
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|
|
tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, vlr->n, tang);
|
|
|
|
if (do_tangent) {
|
|
tav= RE_vertren_get_tangent(obr, v1, 1);
|
|
add_v3_v3(tav, tang);
|
|
tav= RE_vertren_get_tangent(obr, v2, 1);
|
|
add_v3_v3(tav, tang);
|
|
tav= RE_vertren_get_tangent(obr, v3, 1);
|
|
add_v3_v3(tav, tang);
|
|
}
|
|
|
|
if (v4) {
|
|
tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, vlr->n, tang);
|
|
|
|
if (do_tangent) {
|
|
tav= RE_vertren_get_tangent(obr, v1, 1);
|
|
add_v3_v3(tav, tang);
|
|
tav= RE_vertren_get_tangent(obr, v3, 1);
|
|
add_v3_v3(tav, tang);
|
|
tav= RE_vertren_get_tangent(obr, v4, 1);
|
|
add_v3_v3(tav, tang);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************
|
|
************ tangent space generation interface ****************
|
|
****************************************************************/
|
|
|
|
typedef struct {
|
|
ObjectRen *obr;
|
|
|
|
} SRenderMeshToTangent;
|
|
|
|
/* interface */
|
|
#include "mikktspace.h"
|
|
|
|
static int GetNumFaces(const SMikkTSpaceContext * pContext)
|
|
{
|
|
SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
|
|
return pMesh->obr->totvlak;
|
|
}
|
|
|
|
static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num)
|
|
{
|
|
SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
|
|
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
|
|
return vlr->v4!=NULL ? 4 : 3;
|
|
}
|
|
|
|
static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index)
|
|
{
|
|
//assert(vert_index>=0 && vert_index<4);
|
|
SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
|
|
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
|
|
const float *co= (&vlr->v1)[vert_index]->co;
|
|
copy_v3_v3(fPos, co);
|
|
}
|
|
|
|
static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
|
|
{
|
|
//assert(vert_index>=0 && vert_index<4);
|
|
SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
|
|
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
|
|
MTFace *tface= RE_vlakren_get_tface(pMesh->obr, vlr, pMesh->obr->actmtface, NULL, 0);
|
|
const float *coord;
|
|
|
|
if (tface != NULL) {
|
|
coord= tface->uv[vert_index];
|
|
fUV[0]= coord[0]; fUV[1]= coord[1];
|
|
}
|
|
else if ((coord= (&vlr->v1)[vert_index]->orco)) {
|
|
map_to_sphere(&fUV[0], &fUV[1], coord[0], coord[1], coord[2]);
|
|
}
|
|
else { /* else we get un-initialized value, 0.0 ok default? */
|
|
fUV[0]= fUV[1]= 0.0f;
|
|
}
|
|
}
|
|
|
|
static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index)
|
|
{
|
|
//assert(vert_index>=0 && vert_index<4);
|
|
SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
|
|
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
|
|
|
|
if (vlr->flag & ME_SMOOTH) {
|
|
const float *n = (&vlr->v1)[vert_index]->n;
|
|
copy_v3_v3(fNorm, n);
|
|
}
|
|
else {
|
|
negate_v3_v3(fNorm, vlr->n);
|
|
}
|
|
}
|
|
static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
|
|
{
|
|
//assert(vert_index>=0 && vert_index<4);
|
|
SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
|
|
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
|
|
float * ftang= RE_vlakren_get_nmap_tangent(pMesh->obr, vlr, 1);
|
|
if (ftang!=NULL) {
|
|
copy_v3_v3(&ftang[iVert*4+0], fvTangent);
|
|
ftang[iVert*4+3]=fSign;
|
|
}
|
|
}
|
|
|
|
static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangent, int do_nmap_tangent)
|
|
{
|
|
int a;
|
|
|
|
/* clear all vertex normals */
|
|
for (a=0; a<obr->totvert; a++) {
|
|
VertRen *ver= RE_findOrAddVert(obr, a);
|
|
ver->n[0]=ver->n[1]=ver->n[2]= 0.0f;
|
|
}
|
|
|
|
/* calculate cos of angles and point-masses, use as weight factor to
|
|
* add face normal to vertex */
|
|
for (a=0; a<obr->totvlak; a++) {
|
|
VlakRen *vlr= RE_findOrAddVlak(obr, a);
|
|
if (vlr->flag & ME_SMOOTH) {
|
|
float *n4= (vlr->v4)? vlr->v4->n: NULL;
|
|
float *c4= (vlr->v4)? vlr->v4->co: NULL;
|
|
|
|
accumulate_vertex_normals(vlr->v1->n, vlr->v2->n, vlr->v3->n, n4,
|
|
vlr->n, vlr->v1->co, vlr->v2->co, vlr->v3->co, c4);
|
|
}
|
|
if (do_tangent) {
|
|
/* tangents still need to be calculated for flat faces too */
|
|
/* weighting removed, they are not vertexnormals */
|
|
calc_tangent_vector(obr, vlr, do_tangent);
|
|
}
|
|
}
|
|
|
|
/* do solid faces */
|
|
for (a=0; a<obr->totvlak; a++) {
|
|
VlakRen *vlr= RE_findOrAddVlak(obr, a);
|
|
|
|
if ((vlr->flag & ME_SMOOTH)==0) {
|
|
if (is_zero_v3(vlr->v1->n)) copy_v3_v3(vlr->v1->n, vlr->n);
|
|
if (is_zero_v3(vlr->v2->n)) copy_v3_v3(vlr->v2->n, vlr->n);
|
|
if (is_zero_v3(vlr->v3->n)) copy_v3_v3(vlr->v3->n, vlr->n);
|
|
if (vlr->v4 && is_zero_v3(vlr->v4->n)) copy_v3_v3(vlr->v4->n, vlr->n);
|
|
}
|
|
}
|
|
|
|
/* normalize vertex normals */
|
|
for (a=0; a<obr->totvert; a++) {
|
|
VertRen *ver= RE_findOrAddVert(obr, a);
|
|
normalize_v3(ver->n);
|
|
if (do_tangent) {
|
|
float *tav= RE_vertren_get_tangent(obr, ver, 0);
|
|
if (tav) {
|
|
/* orthonorm. */
|
|
const float tdn = dot_v3v3(tav, ver->n);
|
|
tav[0] -= ver->n[0]*tdn;
|
|
tav[1] -= ver->n[1]*tdn;
|
|
tav[2] -= ver->n[2]*tdn;
|
|
normalize_v3(tav);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* normal mapping tangent with mikktspace */
|
|
if (do_nmap_tangent != FALSE) {
|
|
SRenderMeshToTangent mesh2tangent;
|
|
SMikkTSpaceContext sContext;
|
|
SMikkTSpaceInterface sInterface;
|
|
memset(&mesh2tangent, 0, sizeof(SRenderMeshToTangent));
|
|
memset(&sContext, 0, sizeof(SMikkTSpaceContext));
|
|
memset(&sInterface, 0, sizeof(SMikkTSpaceInterface));
|
|
|
|
mesh2tangent.obr = obr;
|
|
|
|
sContext.m_pUserData = &mesh2tangent;
|
|
sContext.m_pInterface = &sInterface;
|
|
sInterface.m_getNumFaces = GetNumFaces;
|
|
sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace;
|
|
sInterface.m_getPosition = GetPosition;
|
|
sInterface.m_getTexCoord = GetTextureCoordinate;
|
|
sInterface.m_getNormal = GetNormal;
|
|
sInterface.m_setTSpaceBasic = SetTSpace;
|
|
|
|
genTangSpaceDefault(&sContext);
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Autosmoothing: */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
typedef struct ASvert {
|
|
int totface;
|
|
ListBase faces;
|
|
} ASvert;
|
|
|
|
typedef struct ASface {
|
|
struct ASface *next, *prev;
|
|
VlakRen *vlr[4];
|
|
VertRen *nver[4];
|
|
} ASface;
|
|
|
|
static void as_addvert(ASvert *asv, VertRen *v1, VlakRen *vlr)
|
|
{
|
|
ASface *asf;
|
|
int a;
|
|
|
|
if (v1 == NULL) return;
|
|
|
|
if (asv->faces.first==NULL) {
|
|
asf= MEM_callocN(sizeof(ASface), "asface");
|
|
BLI_addtail(&asv->faces, asf);
|
|
}
|
|
|
|
asf= asv->faces.last;
|
|
for (a=0; a<4; a++) {
|
|
if (asf->vlr[a]==NULL) {
|
|
asf->vlr[a]= vlr;
|
|
asv->totface++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* new face struct */
|
|
if (a==4) {
|
|
asf= MEM_callocN(sizeof(ASface), "asface");
|
|
BLI_addtail(&asv->faces, asf);
|
|
asf->vlr[0]= vlr;
|
|
asv->totface++;
|
|
}
|
|
}
|
|
|
|
static int as_testvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, float thresh)
|
|
{
|
|
/* return 1: vertex needs a copy */
|
|
ASface *asf;
|
|
float inp;
|
|
int a;
|
|
|
|
if (vlr==0) return 0;
|
|
|
|
asf= asv->faces.first;
|
|
while (asf) {
|
|
for (a=0; a<4; a++) {
|
|
if (asf->vlr[a] && asf->vlr[a]!=vlr) {
|
|
inp = fabsf(dot_v3v3(vlr->n, asf->vlr[a]->n));
|
|
if (inp < thresh) return 1;
|
|
}
|
|
}
|
|
asf= asf->next;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static VertRen *as_findvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, float thresh)
|
|
{
|
|
/* return when new vertex already was made */
|
|
ASface *asf;
|
|
float inp;
|
|
int a;
|
|
|
|
asf= asv->faces.first;
|
|
while (asf) {
|
|
for (a=0; a<4; a++) {
|
|
if (asf->vlr[a] && asf->vlr[a]!=vlr) {
|
|
/* this face already made a copy for this vertex! */
|
|
if (asf->nver[a]) {
|
|
inp = fabsf(dot_v3v3(vlr->n, asf->vlr[a]->n));
|
|
if (inp >= thresh) {
|
|
return asf->nver[a];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
asf= asf->next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* note; autosmooth happens in object space still, after applying autosmooth we rotate */
|
|
/* note2; actually, when original mesh and displist are equal sized, face normals are from original mesh */
|
|
static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[4][4], int degr)
|
|
{
|
|
ASvert *asv, *asverts;
|
|
ASface *asf;
|
|
VertRen *ver, *v1;
|
|
VlakRen *vlr;
|
|
float thresh;
|
|
int a, b, totvert;
|
|
|
|
if (obr->totvert==0) return;
|
|
asverts= MEM_callocN(sizeof(ASvert)*obr->totvert, "all smooth verts");
|
|
|
|
thresh= cosf(DEG2RADF((0.5f + (float)degr)));
|
|
|
|
/* step zero: give faces normals of original mesh, if this is provided */
|
|
|
|
|
|
/* step one: construct listbase of all vertices and pointers to faces */
|
|
for (a=0; a<obr->totvlak; a++) {
|
|
vlr= RE_findOrAddVlak(obr, a);
|
|
/* skip wire faces */
|
|
if (vlr->v2 != vlr->v3) {
|
|
as_addvert(asverts+vlr->v1->index, vlr->v1, vlr);
|
|
as_addvert(asverts+vlr->v2->index, vlr->v2, vlr);
|
|
as_addvert(asverts+vlr->v3->index, vlr->v3, vlr);
|
|
if (vlr->v4)
|
|
as_addvert(asverts+vlr->v4->index, vlr->v4, vlr);
|
|
}
|
|
}
|
|
|
|
totvert= obr->totvert;
|
|
/* we now test all vertices, when faces have a normal too much different: they get a new vertex */
|
|
for (a=0, asv=asverts; a<totvert; a++, asv++) {
|
|
if (asv && asv->totface>1) {
|
|
ver= RE_findOrAddVert(obr, a);
|
|
|
|
asf= asv->faces.first;
|
|
while (asf) {
|
|
for (b=0; b<4; b++) {
|
|
|
|
/* is there a reason to make a new vertex? */
|
|
vlr= asf->vlr[b];
|
|
if ( as_testvertex(vlr, ver, asv, thresh) ) {
|
|
|
|
/* already made a new vertex within threshold? */
|
|
v1= as_findvertex(vlr, ver, asv, thresh);
|
|
if (v1==NULL) {
|
|
/* make a new vertex */
|
|
v1= RE_vertren_copy(obr, ver);
|
|
}
|
|
asf->nver[b]= v1;
|
|
if (vlr->v1==ver) vlr->v1= v1;
|
|
if (vlr->v2==ver) vlr->v2= v1;
|
|
if (vlr->v3==ver) vlr->v3= v1;
|
|
if (vlr->v4==ver) vlr->v4= v1;
|
|
}
|
|
}
|
|
asf= asf->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* free */
|
|
for (a=0; a<totvert; a++) {
|
|
BLI_freelistN(&asverts[a].faces);
|
|
}
|
|
MEM_freeN(asverts);
|
|
|
|
/* rotate vertices and calculate normal of faces */
|
|
for (a=0; a<obr->totvert; a++) {
|
|
ver= RE_findOrAddVert(obr, a);
|
|
mul_m4_v3(mat, ver->co);
|
|
}
|
|
for (a=0; a<obr->totvlak; a++) {
|
|
vlr= RE_findOrAddVlak(obr, a);
|
|
|
|
/* skip wire faces */
|
|
if (vlr->v2 != vlr->v3) {
|
|
if (vlr->v4)
|
|
normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
else
|
|
normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Orco hash and Materials */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static float *get_object_orco(Render *re, Object *ob)
|
|
{
|
|
float *orco;
|
|
|
|
if (!re->orco_hash)
|
|
re->orco_hash = BLI_ghash_ptr_new("get_object_orco gh");
|
|
|
|
orco = BLI_ghash_lookup(re->orco_hash, ob);
|
|
|
|
if (!orco) {
|
|
if (ELEM(ob->type, OB_CURVE, OB_FONT)) {
|
|
orco = BKE_curve_make_orco(re->scene, ob);
|
|
}
|
|
else if (ob->type==OB_SURF) {
|
|
orco = BKE_curve_surf_make_orco(ob);
|
|
}
|
|
|
|
if (orco)
|
|
BLI_ghash_insert(re->orco_hash, ob, orco);
|
|
}
|
|
|
|
return orco;
|
|
}
|
|
|
|
static void set_object_orco(Render *re, void *ob, float *orco)
|
|
{
|
|
if (!re->orco_hash)
|
|
re->orco_hash = BLI_ghash_ptr_new("set_object_orco gh");
|
|
|
|
BLI_ghash_insert(re->orco_hash, ob, orco);
|
|
}
|
|
|
|
static void free_mesh_orco_hash(Render *re)
|
|
{
|
|
if (re->orco_hash) {
|
|
BLI_ghash_free(re->orco_hash, NULL, (GHashValFreeFP)MEM_freeN);
|
|
re->orco_hash = NULL;
|
|
}
|
|
}
|
|
|
|
static void check_material_mapto(Material *ma)
|
|
{
|
|
int a;
|
|
ma->mapto_textured = 0;
|
|
|
|
/* cache which inputs are actually textured.
|
|
* this can avoid a bit of time spent iterating through all the texture slots, map inputs and map tos
|
|
* every time a property which may or may not be textured is accessed */
|
|
|
|
for (a=0; a<MAX_MTEX; a++) {
|
|
if (ma->mtex[a] && ma->mtex[a]->tex) {
|
|
/* currently used only in volume render, so we'll check for those flags */
|
|
if (ma->mtex[a]->mapto & MAP_DENSITY) ma->mapto_textured |= MAP_DENSITY;
|
|
if (ma->mtex[a]->mapto & MAP_EMISSION) ma->mapto_textured |= MAP_EMISSION;
|
|
if (ma->mtex[a]->mapto & MAP_EMISSION_COL) ma->mapto_textured |= MAP_EMISSION_COL;
|
|
if (ma->mtex[a]->mapto & MAP_SCATTERING) ma->mapto_textured |= MAP_SCATTERING;
|
|
if (ma->mtex[a]->mapto & MAP_TRANSMISSION_COL) ma->mapto_textured |= MAP_TRANSMISSION_COL;
|
|
if (ma->mtex[a]->mapto & MAP_REFLECTION) ma->mapto_textured |= MAP_REFLECTION;
|
|
if (ma->mtex[a]->mapto & MAP_REFLECTION_COL) ma->mapto_textured |= MAP_REFLECTION_COL;
|
|
}
|
|
}
|
|
}
|
|
static void flag_render_node_material(Render *re, bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
for (node=ntree->nodes.first; node; node= node->next) {
|
|
if (node->id) {
|
|
if (GS(node->id->name)==ID_MA) {
|
|
Material *ma= (Material *)node->id;
|
|
|
|
if ((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
|
|
re->flag |= R_ZTRA;
|
|
|
|
ma->flag |= MA_IS_USED;
|
|
}
|
|
else if (node->type==NODE_GROUP)
|
|
flag_render_node_material(re, (bNodeTree *)node->id);
|
|
}
|
|
}
|
|
}
|
|
|
|
static Material *give_render_material(Render *re, Object *ob, short nr)
|
|
{
|
|
extern Material defmaterial; /* material.c */
|
|
Material *ma;
|
|
|
|
ma= give_current_material(ob, nr);
|
|
if (ma==NULL)
|
|
ma= &defmaterial;
|
|
|
|
if (re->r.mode & R_SPEED) ma->texco |= NEED_UV;
|
|
|
|
if (ma->material_type == MA_TYPE_VOLUME) {
|
|
ma->mode |= MA_TRANSP;
|
|
ma->mode &= ~MA_SHADBUF;
|
|
}
|
|
if ((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
|
|
re->flag |= R_ZTRA;
|
|
|
|
/* for light groups and SSS */
|
|
ma->flag |= MA_IS_USED;
|
|
|
|
if (ma->nodetree && ma->use_nodes)
|
|
flag_render_node_material(re, ma->nodetree);
|
|
|
|
check_material_mapto(ma);
|
|
|
|
return ma;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Particles */
|
|
/* ------------------------------------------------------------------------- */
|
|
typedef struct ParticleStrandData {
|
|
struct MCol *mcol;
|
|
float *orco, *uvco, *surfnor;
|
|
float time, adapt_angle, adapt_pix, size;
|
|
int totuv, totcol;
|
|
int first, line, adapt, override_uv;
|
|
}
|
|
ParticleStrandData;
|
|
/* future thread problem... */
|
|
static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, ParticleStrandData *sd, const float vec[3], const float vec1[3])
|
|
{
|
|
static VertRen *v1= NULL, *v2= NULL;
|
|
VlakRen *vlr= NULL;
|
|
float nor[3], cross[3], crosslen, w, dx, dy, width;
|
|
static float anor[3], avec[3];
|
|
int flag, i;
|
|
static int second=0;
|
|
|
|
sub_v3_v3v3(nor, vec, vec1);
|
|
normalize_v3(nor); /* nor needed as tangent */
|
|
cross_v3_v3v3(cross, vec, nor);
|
|
|
|
/* turn cross in pixelsize */
|
|
w= vec[2]*re->winmat[2][3] + re->winmat[3][3];
|
|
dx= re->winx*cross[0]*re->winmat[0][0];
|
|
dy= re->winy*cross[1]*re->winmat[1][1];
|
|
w= sqrt(dx*dx + dy*dy)/w;
|
|
|
|
if (w!=0.0f) {
|
|
float fac;
|
|
if (ma->strand_ease!=0.0f) {
|
|
if (ma->strand_ease<0.0f)
|
|
fac= pow(sd->time, 1.0f+ma->strand_ease);
|
|
else
|
|
fac= pow(sd->time, 1.0f/(1.0f-ma->strand_ease));
|
|
}
|
|
else fac= sd->time;
|
|
|
|
width= ((1.0f-fac)*ma->strand_sta + (fac)*ma->strand_end);
|
|
|
|
/* use actual Blender units for strand width and fall back to minimum width */
|
|
if (ma->mode & MA_STR_B_UNITS) {
|
|
crosslen= len_v3(cross);
|
|
w= 2.0f*crosslen*ma->strand_min/w;
|
|
|
|
if (width < w)
|
|
width= w;
|
|
|
|
/*cross is the radius of the strand so we want it to be half of full width */
|
|
mul_v3_fl(cross, 0.5f/crosslen);
|
|
}
|
|
else
|
|
width/=w;
|
|
|
|
mul_v3_fl(cross, width);
|
|
}
|
|
|
|
if (ma->mode & MA_TANGENT_STR)
|
|
flag= R_SMOOTH|R_TANGENT;
|
|
else
|
|
flag= R_SMOOTH;
|
|
|
|
/* only 1 pixel wide strands filled in as quads now, otherwise zbuf errors */
|
|
if (ma->strand_sta==1.0f)
|
|
flag |= R_STRAND;
|
|
|
|
/* single face line */
|
|
if (sd->line) {
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->flag= flag;
|
|
vlr->v1= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v2= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v3= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v4= RE_findOrAddVert(obr, obr->totvert++);
|
|
|
|
copy_v3_v3(vlr->v1->co, vec);
|
|
add_v3_v3(vlr->v1->co, cross);
|
|
copy_v3_v3(vlr->v1->n, nor);
|
|
vlr->v1->orco= sd->orco;
|
|
vlr->v1->accum = -1.0f; /* accum abuse for strand texco */
|
|
|
|
copy_v3_v3(vlr->v2->co, vec);
|
|
sub_v3_v3v3(vlr->v2->co, vlr->v2->co, cross);
|
|
copy_v3_v3(vlr->v2->n, nor);
|
|
vlr->v2->orco= sd->orco;
|
|
vlr->v2->accum= vlr->v1->accum;
|
|
|
|
copy_v3_v3(vlr->v4->co, vec1);
|
|
add_v3_v3(vlr->v4->co, cross);
|
|
copy_v3_v3(vlr->v4->n, nor);
|
|
vlr->v4->orco= sd->orco;
|
|
vlr->v4->accum = 1.0f; /* accum abuse for strand texco */
|
|
|
|
copy_v3_v3(vlr->v3->co, vec1);
|
|
sub_v3_v3v3(vlr->v3->co, vlr->v3->co, cross);
|
|
copy_v3_v3(vlr->v3->n, nor);
|
|
vlr->v3->orco= sd->orco;
|
|
vlr->v3->accum= vlr->v4->accum;
|
|
|
|
normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
|
|
vlr->mat= ma;
|
|
vlr->ec= ME_V2V3;
|
|
|
|
if (sd->surfnor) {
|
|
float *snor= RE_vlakren_get_surfnor(obr, vlr, 1);
|
|
copy_v3_v3(snor, sd->surfnor);
|
|
}
|
|
|
|
if (sd->uvco) {
|
|
for (i=0; i<sd->totuv; i++) {
|
|
MTFace *mtf;
|
|
mtf=RE_vlakren_get_tface(obr, vlr, i, NULL, 1);
|
|
mtf->uv[0][0]=mtf->uv[1][0]=
|
|
mtf->uv[2][0]=mtf->uv[3][0]=(sd->uvco+2*i)[0];
|
|
mtf->uv[0][1]=mtf->uv[1][1]=
|
|
mtf->uv[2][1]=mtf->uv[3][1]=(sd->uvco+2*i)[1];
|
|
}
|
|
if (sd->override_uv>=0) {
|
|
MTFace *mtf;
|
|
mtf=RE_vlakren_get_tface(obr, vlr, sd->override_uv, NULL, 0);
|
|
|
|
mtf->uv[0][0]=mtf->uv[3][0]=0.0f;
|
|
mtf->uv[1][0]=mtf->uv[2][0]=1.0f;
|
|
|
|
mtf->uv[0][1]=mtf->uv[1][1]=0.0f;
|
|
mtf->uv[2][1]=mtf->uv[3][1]=1.0f;
|
|
}
|
|
}
|
|
if (sd->mcol) {
|
|
for (i=0; i<sd->totcol; i++) {
|
|
MCol *mc;
|
|
mc=RE_vlakren_get_mcol(obr, vlr, i, NULL, 1);
|
|
mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
|
|
mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
|
|
}
|
|
}
|
|
}
|
|
/* first two vertices of a strand */
|
|
else if (sd->first) {
|
|
if (sd->adapt) {
|
|
copy_v3_v3(anor, nor);
|
|
copy_v3_v3(avec, vec);
|
|
second=1;
|
|
}
|
|
|
|
v1= RE_findOrAddVert(obr, obr->totvert++);
|
|
v2= RE_findOrAddVert(obr, obr->totvert++);
|
|
|
|
copy_v3_v3(v1->co, vec);
|
|
add_v3_v3(v1->co, cross);
|
|
copy_v3_v3(v1->n, nor);
|
|
v1->orco= sd->orco;
|
|
v1->accum = -1.0f; /* accum abuse for strand texco */
|
|
|
|
copy_v3_v3(v2->co, vec);
|
|
sub_v3_v3v3(v2->co, v2->co, cross);
|
|
copy_v3_v3(v2->n, nor);
|
|
v2->orco= sd->orco;
|
|
v2->accum= v1->accum;
|
|
}
|
|
/* more vertices & faces to strand */
|
|
else {
|
|
if (sd->adapt==0 || second) {
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->flag= flag;
|
|
vlr->v1= v1;
|
|
vlr->v2= v2;
|
|
vlr->v3= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v4= RE_findOrAddVert(obr, obr->totvert++);
|
|
|
|
v1= vlr->v4; /* cycle */
|
|
v2= vlr->v3; /* cycle */
|
|
|
|
|
|
if (sd->adapt) {
|
|
second=0;
|
|
copy_v3_v3(anor, nor);
|
|
copy_v3_v3(avec, vec);
|
|
}
|
|
|
|
}
|
|
else if (sd->adapt) {
|
|
float dvec[3], pvec[3];
|
|
sub_v3_v3v3(dvec, avec, vec);
|
|
project_v3_v3v3(pvec, dvec, vec);
|
|
sub_v3_v3v3(dvec, dvec, pvec);
|
|
|
|
w= vec[2]*re->winmat[2][3] + re->winmat[3][3];
|
|
dx= re->winx*dvec[0]*re->winmat[0][0]/w;
|
|
dy= re->winy*dvec[1]*re->winmat[1][1]/w;
|
|
w= sqrt(dx*dx + dy*dy);
|
|
if (dot_v3v3(anor, nor)<sd->adapt_angle && w>sd->adapt_pix) {
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->flag= flag;
|
|
vlr->v1= v1;
|
|
vlr->v2= v2;
|
|
vlr->v3= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v4= RE_findOrAddVert(obr, obr->totvert++);
|
|
|
|
v1= vlr->v4; /* cycle */
|
|
v2= vlr->v3; /* cycle */
|
|
|
|
copy_v3_v3(anor, nor);
|
|
copy_v3_v3(avec, vec);
|
|
}
|
|
else {
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak-1);
|
|
}
|
|
}
|
|
|
|
copy_v3_v3(vlr->v4->co, vec);
|
|
add_v3_v3(vlr->v4->co, cross);
|
|
copy_v3_v3(vlr->v4->n, nor);
|
|
vlr->v4->orco= sd->orco;
|
|
vlr->v4->accum= -1.0f + 2.0f * sd->time; /* accum abuse for strand texco */
|
|
|
|
copy_v3_v3(vlr->v3->co, vec);
|
|
sub_v3_v3v3(vlr->v3->co, vlr->v3->co, cross);
|
|
copy_v3_v3(vlr->v3->n, nor);
|
|
vlr->v3->orco= sd->orco;
|
|
vlr->v3->accum= vlr->v4->accum;
|
|
|
|
normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
|
|
vlr->mat= ma;
|
|
vlr->ec= ME_V2V3;
|
|
|
|
if (sd->surfnor) {
|
|
float *snor= RE_vlakren_get_surfnor(obr, vlr, 1);
|
|
copy_v3_v3(snor, sd->surfnor);
|
|
}
|
|
|
|
if (sd->uvco) {
|
|
for (i=0; i<sd->totuv; i++) {
|
|
MTFace *mtf;
|
|
mtf=RE_vlakren_get_tface(obr, vlr, i, NULL, 1);
|
|
mtf->uv[0][0]=mtf->uv[1][0]=
|
|
mtf->uv[2][0]=mtf->uv[3][0]=(sd->uvco+2*i)[0];
|
|
mtf->uv[0][1]=mtf->uv[1][1]=
|
|
mtf->uv[2][1]=mtf->uv[3][1]=(sd->uvco+2*i)[1];
|
|
}
|
|
if (sd->override_uv>=0) {
|
|
MTFace *mtf;
|
|
mtf=RE_vlakren_get_tface(obr, vlr, sd->override_uv, NULL, 0);
|
|
|
|
mtf->uv[0][0]=mtf->uv[3][0]=0.0f;
|
|
mtf->uv[1][0]=mtf->uv[2][0]=1.0f;
|
|
|
|
mtf->uv[0][1]=mtf->uv[1][1]=(vlr->v1->accum+1.0f)/2.0f;
|
|
mtf->uv[2][1]=mtf->uv[3][1]=(vlr->v3->accum+1.0f)/2.0f;
|
|
}
|
|
}
|
|
if (sd->mcol) {
|
|
for (i=0; i<sd->totcol; i++) {
|
|
MCol *mc;
|
|
mc=RE_vlakren_get_mcol(obr, vlr, i, NULL, 1);
|
|
mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
|
|
mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void static_particle_wire(ObjectRen *obr, Material *ma, const float vec[3], const float vec1[3], int first, int line)
|
|
{
|
|
VlakRen *vlr;
|
|
static VertRen *v1;
|
|
|
|
if (line) {
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->v1= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v2= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v3= vlr->v2;
|
|
vlr->v4= NULL;
|
|
|
|
copy_v3_v3(vlr->v1->co, vec);
|
|
copy_v3_v3(vlr->v2->co, vec1);
|
|
|
|
sub_v3_v3v3(vlr->n, vec, vec1);
|
|
normalize_v3(vlr->n);
|
|
copy_v3_v3(vlr->v1->n, vlr->n);
|
|
copy_v3_v3(vlr->v2->n, vlr->n);
|
|
|
|
vlr->mat= ma;
|
|
vlr->ec= ME_V1V2;
|
|
|
|
}
|
|
else if (first) {
|
|
v1= RE_findOrAddVert(obr, obr->totvert++);
|
|
copy_v3_v3(v1->co, vec);
|
|
}
|
|
else {
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->v1= v1;
|
|
vlr->v2= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v3= vlr->v2;
|
|
vlr->v4= NULL;
|
|
|
|
v1= vlr->v2; /* cycle */
|
|
copy_v3_v3(v1->co, vec);
|
|
|
|
sub_v3_v3v3(vlr->n, vec, vec1);
|
|
normalize_v3(vlr->n);
|
|
copy_v3_v3(v1->n, vlr->n);
|
|
|
|
vlr->mat= ma;
|
|
vlr->ec= ME_V1V2;
|
|
}
|
|
|
|
}
|
|
|
|
static void particle_curve(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, ParticleStrandData *sd,
|
|
const float loc[3], const float loc1[3], int seed, float *pa_co)
|
|
{
|
|
HaloRen *har=0;
|
|
|
|
if (ma->material_type == MA_TYPE_WIRE)
|
|
static_particle_wire(obr, ma, loc, loc1, sd->first, sd->line);
|
|
else if (ma->material_type == MA_TYPE_HALO) {
|
|
har= RE_inithalo_particle(re, obr, dm, ma, loc, loc1, sd->orco, sd->uvco, sd->size, 1.0, seed, pa_co);
|
|
if (har) har->lay= obr->ob->lay;
|
|
}
|
|
else
|
|
static_particle_strand(re, obr, ma, sd, loc, loc1);
|
|
}
|
|
static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, ParticleBillboardData *bb)
|
|
{
|
|
VlakRen *vlr;
|
|
MTFace *mtf;
|
|
float xvec[3], yvec[3], zvec[3], bb_center[3];
|
|
/* Number of tiles */
|
|
int totsplit = bb->uv_split * bb->uv_split;
|
|
int tile, x, y;
|
|
/* Tile offsets */
|
|
float uvx = 0.0f, uvy = 0.0f, uvdx = 1.0f, uvdy = 1.0f, time = 0.0f;
|
|
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->v1= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v2= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v3= RE_findOrAddVert(obr, obr->totvert++);
|
|
vlr->v4= RE_findOrAddVert(obr, obr->totvert++);
|
|
|
|
psys_make_billboard(bb, xvec, yvec, zvec, bb_center);
|
|
|
|
add_v3_v3v3(vlr->v1->co, bb_center, xvec);
|
|
add_v3_v3(vlr->v1->co, yvec);
|
|
mul_m4_v3(re->viewmat, vlr->v1->co);
|
|
|
|
sub_v3_v3v3(vlr->v2->co, bb_center, xvec);
|
|
add_v3_v3(vlr->v2->co, yvec);
|
|
mul_m4_v3(re->viewmat, vlr->v2->co);
|
|
|
|
sub_v3_v3v3(vlr->v3->co, bb_center, xvec);
|
|
sub_v3_v3v3(vlr->v3->co, vlr->v3->co, yvec);
|
|
mul_m4_v3(re->viewmat, vlr->v3->co);
|
|
|
|
add_v3_v3v3(vlr->v4->co, bb_center, xvec);
|
|
sub_v3_v3(vlr->v4->co, yvec);
|
|
mul_m4_v3(re->viewmat, vlr->v4->co);
|
|
|
|
normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
copy_v3_v3(vlr->v1->n, vlr->n);
|
|
copy_v3_v3(vlr->v2->n, vlr->n);
|
|
copy_v3_v3(vlr->v3->n, vlr->n);
|
|
copy_v3_v3(vlr->v4->n, vlr->n);
|
|
|
|
vlr->mat= ma;
|
|
vlr->ec= ME_V2V3;
|
|
|
|
if (bb->uv_split > 1) {
|
|
uvdx = uvdy = 1.0f / (float)bb->uv_split;
|
|
|
|
if (ELEM(bb->anim, PART_BB_ANIM_AGE, PART_BB_ANIM_FRAME)) {
|
|
if (bb->anim == PART_BB_ANIM_FRAME)
|
|
time = ((int)(bb->time * bb->lifetime) % totsplit)/(float)totsplit;
|
|
else
|
|
time = bb->time;
|
|
}
|
|
else if (bb->anim == PART_BB_ANIM_ANGLE) {
|
|
if (bb->align == PART_BB_VIEW) {
|
|
time = (float)fmod((bb->tilt + 1.0f) / 2.0f, 1.0);
|
|
}
|
|
else {
|
|
float axis1[3] = {0.0f, 0.0f, 0.0f};
|
|
float axis2[3] = {0.0f, 0.0f, 0.0f};
|
|
|
|
axis1[(bb->align + 1) % 3] = 1.0f;
|
|
axis2[(bb->align + 2) % 3] = 1.0f;
|
|
|
|
if (bb->lock == 0) {
|
|
zvec[bb->align] = 0.0f;
|
|
normalize_v3(zvec);
|
|
}
|
|
|
|
time = saacos(dot_v3v3(zvec, axis1)) / (float)M_PI;
|
|
|
|
if (dot_v3v3(zvec, axis2) < 0.0f)
|
|
time = 1.0f - time / 2.0f;
|
|
else
|
|
time /= 2.0f;
|
|
}
|
|
}
|
|
|
|
if (bb->split_offset == PART_BB_OFF_LINEAR)
|
|
time = (float)fmod(time + (float)bb->num / (float)totsplit, 1.0f);
|
|
else if (bb->split_offset==PART_BB_OFF_RANDOM)
|
|
time = (float)fmod(time + bb->random, 1.0f);
|
|
|
|
/* Find the coordinates in tile space (integer), then convert to UV
|
|
* space (float). Note that Y is flipped. */
|
|
tile = (int)((time + FLT_EPSILON10) * totsplit);
|
|
x = tile % bb->uv_split;
|
|
y = tile / bb->uv_split;
|
|
y = (bb->uv_split - 1) - y;
|
|
uvx = uvdx * x;
|
|
uvy = uvdy * y;
|
|
}
|
|
|
|
/* normal UVs */
|
|
if (bb->uv[0] >= 0) {
|
|
mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[0], NULL, 1);
|
|
mtf->uv[0][0] = 1.0f;
|
|
mtf->uv[0][1] = 1.0f;
|
|
mtf->uv[1][0] = 0.0f;
|
|
mtf->uv[1][1] = 1.0f;
|
|
mtf->uv[2][0] = 0.0f;
|
|
mtf->uv[2][1] = 0.0f;
|
|
mtf->uv[3][0] = 1.0f;
|
|
mtf->uv[3][1] = 0.0f;
|
|
}
|
|
|
|
/* time-index UVs */
|
|
if (bb->uv[1] >= 0) {
|
|
mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[1], NULL, 1);
|
|
mtf->uv[0][0] = mtf->uv[1][0] = mtf->uv[2][0] = mtf->uv[3][0] = bb->time;
|
|
mtf->uv[0][1] = mtf->uv[1][1] = mtf->uv[2][1] = mtf->uv[3][1] = (float)bb->num/(float)bb->totnum;
|
|
}
|
|
|
|
/* split UVs */
|
|
if (bb->uv_split > 1 && bb->uv[2] >= 0) {
|
|
mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[2], NULL, 1);
|
|
mtf->uv[0][0] = uvx + uvdx;
|
|
mtf->uv[0][1] = uvy + uvdy;
|
|
mtf->uv[1][0] = uvx;
|
|
mtf->uv[1][1] = uvy + uvdy;
|
|
mtf->uv[2][0] = uvx;
|
|
mtf->uv[2][1] = uvy;
|
|
mtf->uv[3][0] = uvx + uvdx;
|
|
mtf->uv[3][1] = uvy;
|
|
}
|
|
}
|
|
static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, ParticleStrandData *sd, ParticleBillboardData *bb, ParticleKey *state, int seed, float hasize, float *pa_co)
|
|
{
|
|
float loc[3], loc0[3], loc1[3], vel[3];
|
|
|
|
copy_v3_v3(loc, state->co);
|
|
|
|
if (ren_as != PART_DRAW_BB)
|
|
mul_m4_v3(re->viewmat, loc);
|
|
|
|
switch (ren_as) {
|
|
case PART_DRAW_LINE:
|
|
sd->line = 1;
|
|
sd->time = 0.0f;
|
|
sd->size = hasize;
|
|
|
|
copy_v3_v3(vel, state->vel);
|
|
mul_mat3_m4_v3(re->viewmat, vel);
|
|
normalize_v3(vel);
|
|
|
|
if (part->draw & PART_DRAW_VEL_LENGTH)
|
|
mul_v3_fl(vel, len_v3(state->vel));
|
|
|
|
madd_v3_v3v3fl(loc0, loc, vel, -part->draw_line[0]);
|
|
madd_v3_v3v3fl(loc1, loc, vel, part->draw_line[1]);
|
|
|
|
particle_curve(re, obr, dm, ma, sd, loc0, loc1, seed, pa_co);
|
|
|
|
break;
|
|
|
|
case PART_DRAW_BB:
|
|
|
|
copy_v3_v3(bb->vec, loc);
|
|
copy_v3_v3(bb->vel, state->vel);
|
|
|
|
particle_billboard(re, obr, ma, bb);
|
|
|
|
break;
|
|
|
|
default:
|
|
{
|
|
HaloRen *har=0;
|
|
|
|
har = RE_inithalo_particle(re, obr, dm, ma, loc, NULL, sd->orco, sd->uvco, hasize, 0.0, seed, pa_co);
|
|
|
|
if (har) har->lay= obr->ob->lay;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int num, ParticleStrandData *sd)
|
|
{
|
|
int i;
|
|
|
|
/* get uvco */
|
|
if (sd->uvco && ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) {
|
|
for (i=0; i<sd->totuv; i++) {
|
|
if (num != DMCACHE_NOTFOUND) {
|
|
MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE);
|
|
MTFace *mtface = (MTFace*)CustomData_get_layer_n(&dm->faceData, CD_MTFACE, i);
|
|
mtface += num;
|
|
|
|
psys_interpolate_uvs(mtface, mface->v4, fuv, sd->uvco + 2 * i);
|
|
}
|
|
else {
|
|
sd->uvco[2*i] = 0.0f;
|
|
sd->uvco[2*i + 1] = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* get mcol */
|
|
if (sd->mcol && ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) {
|
|
for (i=0; i<sd->totcol; i++) {
|
|
if (num != DMCACHE_NOTFOUND) {
|
|
MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE);
|
|
MCol *mc = (MCol*)CustomData_get_layer_n(&dm->faceData, CD_MCOL, i);
|
|
mc += num * 4;
|
|
|
|
psys_interpolate_mcol(mc, mface->v4, fuv, sd->mcol + i);
|
|
}
|
|
else
|
|
memset(&sd->mcol[i], 0, sizeof(MCol));
|
|
}
|
|
}
|
|
}
|
|
static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem *psys, int timeoffset)
|
|
{
|
|
Object *ob= obr->ob;
|
|
// Object *tob=0;
|
|
Material *ma=0;
|
|
ParticleSystemModifierData *psmd;
|
|
ParticleSystem *tpsys=0;
|
|
ParticleSettings *part, *tpart=0;
|
|
ParticleData *pars, *pa=0, *tpa=0;
|
|
ParticleKey *states=0;
|
|
ParticleKey state;
|
|
ParticleCacheKey *cache=0;
|
|
ParticleBillboardData bb;
|
|
ParticleSimulationData sim = {0};
|
|
ParticleStrandData sd;
|
|
StrandBuffer *strandbuf=0;
|
|
StrandVert *svert=0;
|
|
StrandBound *sbound= 0;
|
|
StrandRen *strand=0;
|
|
RNG *rng= 0;
|
|
float loc[3], loc1[3], loc0[3], mat[4][4], nmat[3][3], co[3], nor[3], duplimat[4][4];
|
|
float strandlen=0.0f, curlen=0.0f;
|
|
float hasize, pa_size, r_tilt, r_length;
|
|
float pa_time, pa_birthtime, pa_dietime;
|
|
float random, simplify[2], pa_co[3];
|
|
const float cfra= BKE_scene_frame_get(re->scene);
|
|
int i, a, k, max_k=0, totpart, do_simplify = FALSE, do_surfacecache = FALSE, use_duplimat = FALSE;
|
|
int totchild=0;
|
|
int seed, path_nbr=0, orco1=0, num;
|
|
int totface;
|
|
char **uv_name=0;
|
|
|
|
const int *index_mf_to_mpoly = NULL;
|
|
const int *index_mp_to_orig = NULL;
|
|
|
|
/* 1. check that everything is ok & updated */
|
|
if (psys==NULL)
|
|
return 0;
|
|
|
|
part=psys->part;
|
|
pars=psys->particles;
|
|
|
|
if (part==NULL || pars==NULL || !psys_check_enabled(ob, psys))
|
|
return 0;
|
|
|
|
if (part->ren_as==PART_DRAW_OB || part->ren_as==PART_DRAW_GR || part->ren_as==PART_DRAW_NOT)
|
|
return 1;
|
|
|
|
/* 2. start initializing things */
|
|
|
|
/* last possibility to bail out! */
|
|
psmd = psys_get_modifier(ob, psys);
|
|
if (!(psmd->modifier.mode & eModifierMode_Render))
|
|
return 0;
|
|
|
|
sim.scene= re->scene;
|
|
sim.ob= ob;
|
|
sim.psys= psys;
|
|
sim.psmd= psmd;
|
|
|
|
if (part->phystype==PART_PHYS_KEYED)
|
|
psys_count_keyed_targets(&sim);
|
|
|
|
totchild=psys->totchild;
|
|
|
|
/* can happen for disconnected/global hair */
|
|
if (part->type==PART_HAIR && !psys->childcache)
|
|
totchild= 0;
|
|
|
|
if (G.is_rendering == FALSE) { /* preview render */
|
|
totchild = (int)((float)totchild * (float)part->disp / 100.0f);
|
|
}
|
|
|
|
psys->flag |= PSYS_DRAWING;
|
|
|
|
rng= BLI_rng_new(psys->seed);
|
|
|
|
totpart=psys->totpart;
|
|
|
|
memset(&sd, 0, sizeof(ParticleStrandData));
|
|
sd.override_uv = -1;
|
|
|
|
/* 2.1 setup material stff */
|
|
ma= give_render_material(re, ob, part->omat);
|
|
|
|
#if 0 /* XXX old animation system */
|
|
if (ma->ipo) {
|
|
calc_ipo(ma->ipo, cfra);
|
|
execute_ipo((ID *)ma, ma->ipo);
|
|
}
|
|
#endif /* XXX old animation system */
|
|
|
|
hasize = ma->hasize;
|
|
seed = ma->seed1;
|
|
|
|
re->flag |= R_HALO;
|
|
|
|
RE_set_customdata_names(obr, &psmd->dm->faceData);
|
|
sd.totuv = CustomData_number_of_layers(&psmd->dm->faceData, CD_MTFACE);
|
|
sd.totcol = CustomData_number_of_layers(&psmd->dm->faceData, CD_MCOL);
|
|
|
|
if (ma->texco & TEXCO_UV && sd.totuv) {
|
|
sd.uvco = MEM_callocN(sd.totuv * 2 * sizeof(float), "particle_uvs");
|
|
|
|
if (ma->strand_uvname[0]) {
|
|
sd.override_uv = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, ma->strand_uvname);
|
|
sd.override_uv -= CustomData_get_layer_index(&psmd->dm->faceData, CD_MTFACE);
|
|
}
|
|
}
|
|
else
|
|
sd.uvco = NULL;
|
|
|
|
if (sd.totcol)
|
|
sd.mcol = MEM_callocN(sd.totcol * sizeof(MCol), "particle_mcols");
|
|
|
|
/* 2.2 setup billboards */
|
|
if (part->ren_as == PART_DRAW_BB) {
|
|
int first_uv = CustomData_get_layer_index(&psmd->dm->faceData, CD_MTFACE);
|
|
|
|
bb.uv[0] = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, psys->bb_uvname[0]);
|
|
if (bb.uv[0] < 0)
|
|
bb.uv[0] = CustomData_get_active_layer_index(&psmd->dm->faceData, CD_MTFACE);
|
|
|
|
bb.uv[1] = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, psys->bb_uvname[1]);
|
|
|
|
bb.uv[2] = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, psys->bb_uvname[2]);
|
|
|
|
if (first_uv >= 0) {
|
|
bb.uv[0] -= first_uv;
|
|
bb.uv[1] -= first_uv;
|
|
bb.uv[2] -= first_uv;
|
|
}
|
|
|
|
bb.align = part->bb_align;
|
|
bb.anim = part->bb_anim;
|
|
bb.lock = part->draw & PART_DRAW_BB_LOCK;
|
|
bb.ob = (part->bb_ob ? part->bb_ob : RE_GetCamera(re));
|
|
bb.split_offset = part->bb_split_offset;
|
|
bb.totnum = totpart+totchild;
|
|
bb.uv_split = part->bb_uv_split;
|
|
}
|
|
|
|
/* 2.5 setup matrices */
|
|
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
|
|
invert_m4_m4(ob->imat, mat); /* need to be that way, for imat texture */
|
|
copy_m3_m4(nmat, ob->imat);
|
|
transpose_m3(nmat);
|
|
|
|
if (psys->flag & PSYS_USE_IMAT) {
|
|
/* psys->imat is the original emitter's inverse matrix, ob->obmat is the duplicated object's matrix */
|
|
mult_m4_m4m4(duplimat, ob->obmat, psys->imat);
|
|
use_duplimat = TRUE;
|
|
}
|
|
|
|
/* 2.6 setup strand rendering */
|
|
if (part->ren_as == PART_DRAW_PATH && psys->pathcache) {
|
|
path_nbr=(int)pow(2.0, (double) part->ren_step);
|
|
|
|
if (path_nbr) {
|
|
if (!ELEM(ma->material_type, MA_TYPE_HALO, MA_TYPE_WIRE)) {
|
|
sd.orco = MEM_mallocN(3*sizeof(float)*(totpart+totchild), "particle orcos");
|
|
set_object_orco(re, psys, sd.orco);
|
|
}
|
|
}
|
|
|
|
if (part->draw & PART_DRAW_REN_ADAPT) {
|
|
sd.adapt = 1;
|
|
sd.adapt_pix = (float)part->adapt_pix;
|
|
sd.adapt_angle = cosf(DEG2RADF((float)part->adapt_angle));
|
|
}
|
|
|
|
if (part->draw & PART_DRAW_REN_STRAND) {
|
|
strandbuf= RE_addStrandBuffer(obr, (totpart+totchild)*(path_nbr+1));
|
|
strandbuf->ma= ma;
|
|
strandbuf->lay= ob->lay;
|
|
copy_m4_m4(strandbuf->winmat, re->winmat);
|
|
strandbuf->winx= re->winx;
|
|
strandbuf->winy= re->winy;
|
|
strandbuf->maxdepth= 2;
|
|
strandbuf->adaptcos= cosf(DEG2RADF((float)part->adapt_angle));
|
|
strandbuf->overrideuv= sd.override_uv;
|
|
strandbuf->minwidth= ma->strand_min;
|
|
|
|
if (ma->strand_widthfade == 0.0f)
|
|
strandbuf->widthfade= -1.0f;
|
|
else if (ma->strand_widthfade >= 1.0f)
|
|
strandbuf->widthfade= 2.0f - ma->strand_widthfade;
|
|
else
|
|
strandbuf->widthfade= 1.0f/MAX2(ma->strand_widthfade, 1e-5f);
|
|
|
|
if (part->flag & PART_HAIR_BSPLINE)
|
|
strandbuf->flag |= R_STRAND_BSPLINE;
|
|
if (ma->mode & MA_STR_B_UNITS)
|
|
strandbuf->flag |= R_STRAND_B_UNITS;
|
|
|
|
svert= strandbuf->vert;
|
|
|
|
if (re->r.mode & R_SPEED)
|
|
do_surfacecache = TRUE;
|
|
else if ((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && (re->wrld.ao_gather_method == WO_AOGATHER_APPROX))
|
|
if (ma->amb != 0.0f)
|
|
do_surfacecache = TRUE;
|
|
|
|
totface= psmd->dm->getNumTessFaces(psmd->dm);
|
|
index_mf_to_mpoly = psmd->dm->getTessFaceDataArray(psmd->dm, CD_ORIGINDEX);
|
|
index_mp_to_orig = psmd->dm->getPolyDataArray(psmd->dm, CD_ORIGINDEX);
|
|
if (index_mf_to_mpoly == NULL) {
|
|
index_mp_to_orig = NULL;
|
|
}
|
|
for (a=0; a<totface; a++)
|
|
strandbuf->totbound = max_ii(strandbuf->totbound, (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a): a);
|
|
|
|
strandbuf->totbound++;
|
|
strandbuf->bound= MEM_callocN(sizeof(StrandBound)*strandbuf->totbound, "StrandBound");
|
|
sbound= strandbuf->bound;
|
|
sbound->start= sbound->end= 0;
|
|
}
|
|
}
|
|
|
|
if (sd.orco == 0) {
|
|
sd.orco = MEM_mallocN(3 * sizeof(float), "particle orco");
|
|
orco1 = 1;
|
|
}
|
|
|
|
if (path_nbr == 0)
|
|
psys->lattice = psys_get_lattice(&sim);
|
|
|
|
/* 3. start creating renderable things */
|
|
for (a=0, pa=pars; a<totpart+totchild; a++, pa++, seed++) {
|
|
random = BLI_rng_get_float(rng);
|
|
/* setup per particle individual stuff */
|
|
if (a<totpart) {
|
|
if (pa->flag & PARS_UNEXIST) continue;
|
|
|
|
pa_time=(cfra-pa->time)/pa->lifetime;
|
|
pa_birthtime = pa->time;
|
|
pa_dietime = pa->dietime;
|
|
|
|
hasize = ma->hasize;
|
|
|
|
/* XXX 'tpsys' is alwyas NULL, this code won't run! */
|
|
/* get orco */
|
|
if (tpsys && part->phystype == PART_PHYS_NO) {
|
|
tpa = tpsys->particles + pa->num;
|
|
psys_particle_on_emitter(psmd, tpart->from, tpa->num, pa->num_dmcache, tpa->fuv, tpa->foffset, co, nor, 0, 0, sd.orco, 0);
|
|
}
|
|
else
|
|
psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, nor, 0, 0, sd.orco, 0);
|
|
|
|
/* get uvco & mcol */
|
|
num= pa->num_dmcache;
|
|
|
|
if (num == DMCACHE_NOTFOUND)
|
|
if (pa->num < psmd->dm->getNumTessFaces(psmd->dm))
|
|
num= pa->num;
|
|
|
|
get_particle_uvco_mcol(part->from, psmd->dm, pa->fuv, num, &sd);
|
|
|
|
pa_size = pa->size;
|
|
|
|
r_tilt = 2.0f*(PSYS_FRAND(a) - 0.5f);
|
|
r_length = PSYS_FRAND(a+1);
|
|
|
|
if (path_nbr) {
|
|
cache = psys->pathcache[a];
|
|
max_k = (int)cache->steps;
|
|
}
|
|
|
|
if (totchild && (part->draw&PART_DRAW_PARENT)==0) continue;
|
|
}
|
|
else {
|
|
ChildParticle *cpa= psys->child+a-totpart;
|
|
|
|
if (path_nbr) {
|
|
cache = psys->childcache[a-totpart];
|
|
|
|
if (cache->steps < 0)
|
|
continue;
|
|
|
|
max_k = (int)cache->steps;
|
|
}
|
|
|
|
pa_time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime);
|
|
pa_size = psys_get_child_size(psys, cpa, cfra, &pa_time);
|
|
|
|
r_tilt = 2.0f*(PSYS_FRAND(a + 21) - 0.5f);
|
|
r_length = PSYS_FRAND(a + 22);
|
|
|
|
num = cpa->num;
|
|
|
|
/* get orco */
|
|
if (part->childtype == PART_CHILD_FACES) {
|
|
psys_particle_on_emitter(psmd,
|
|
PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD,
|
|
cpa->fuv, cpa->foffset, co, nor, 0, 0, sd.orco, 0);
|
|
}
|
|
else {
|
|
ParticleData *par = psys->particles + cpa->parent;
|
|
psys_particle_on_emitter(psmd, part->from,
|
|
par->num, DMCACHE_ISCHILD, par->fuv,
|
|
par->foffset, co, nor, 0, 0, sd.orco, 0);
|
|
}
|
|
|
|
/* get uvco & mcol */
|
|
if (part->childtype==PART_CHILD_FACES) {
|
|
get_particle_uvco_mcol(PART_FROM_FACE, psmd->dm, cpa->fuv, cpa->num, &sd);
|
|
}
|
|
else {
|
|
ParticleData *parent = psys->particles + cpa->parent;
|
|
num = parent->num_dmcache;
|
|
|
|
if (num == DMCACHE_NOTFOUND)
|
|
if (parent->num < psmd->dm->getNumTessFaces(psmd->dm))
|
|
num = parent->num;
|
|
|
|
get_particle_uvco_mcol(part->from, psmd->dm, parent->fuv, num, &sd);
|
|
}
|
|
|
|
do_simplify = psys_render_simplify_params(psys, cpa, simplify);
|
|
|
|
if (strandbuf) {
|
|
int orignum = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, cpa->num) : cpa->num;
|
|
|
|
if (orignum > sbound - strandbuf->bound) {
|
|
sbound= strandbuf->bound + orignum;
|
|
sbound->start= sbound->end= obr->totstrand;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* TEXCO_PARTICLE */
|
|
pa_co[0] = pa_time;
|
|
pa_co[1] = 0.f;
|
|
pa_co[2] = 0.f;
|
|
|
|
/* surface normal shading setup */
|
|
if (ma->mode_l & MA_STR_SURFDIFF) {
|
|
mul_m3_v3(nmat, nor);
|
|
sd.surfnor= nor;
|
|
}
|
|
else
|
|
sd.surfnor= NULL;
|
|
|
|
/* strand render setup */
|
|
if (strandbuf) {
|
|
strand= RE_findOrAddStrand(obr, obr->totstrand++);
|
|
strand->buffer= strandbuf;
|
|
strand->vert= svert;
|
|
copy_v3_v3(strand->orco, sd.orco);
|
|
|
|
if (do_simplify) {
|
|
float *ssimplify= RE_strandren_get_simplify(obr, strand, 1);
|
|
ssimplify[0]= simplify[0];
|
|
ssimplify[1]= simplify[1];
|
|
}
|
|
|
|
if (sd.surfnor) {
|
|
float *snor= RE_strandren_get_surfnor(obr, strand, 1);
|
|
copy_v3_v3(snor, sd.surfnor);
|
|
}
|
|
|
|
if (do_surfacecache && num >= 0) {
|
|
int *facenum= RE_strandren_get_face(obr, strand, 1);
|
|
*facenum= num;
|
|
}
|
|
|
|
if (sd.uvco) {
|
|
for (i=0; i<sd.totuv; i++) {
|
|
if (i != sd.override_uv) {
|
|
float *uv= RE_strandren_get_uv(obr, strand, i, NULL, 1);
|
|
|
|
uv[0]= sd.uvco[2*i];
|
|
uv[1]= sd.uvco[2*i+1];
|
|
}
|
|
}
|
|
}
|
|
if (sd.mcol) {
|
|
for (i=0; i<sd.totcol; i++) {
|
|
MCol *mc= RE_strandren_get_mcol(obr, strand, i, NULL, 1);
|
|
*mc = sd.mcol[i];
|
|
}
|
|
}
|
|
|
|
sbound->end++;
|
|
}
|
|
|
|
/* strandco computation setup */
|
|
if (path_nbr) {
|
|
strandlen= 0.0f;
|
|
curlen= 0.0f;
|
|
for (k=1; k<=path_nbr; k++)
|
|
if (k<=max_k)
|
|
strandlen += len_v3v3((cache+k-1)->co, (cache+k)->co);
|
|
}
|
|
|
|
if (path_nbr) {
|
|
/* render strands */
|
|
for (k=0; k<=path_nbr; k++) {
|
|
float time;
|
|
|
|
if (k<=max_k) {
|
|
copy_v3_v3(state.co, (cache+k)->co);
|
|
copy_v3_v3(state.vel, (cache+k)->vel);
|
|
}
|
|
else
|
|
continue;
|
|
|
|
if (k > 0)
|
|
curlen += len_v3v3((cache+k-1)->co, (cache+k)->co);
|
|
time= curlen/strandlen;
|
|
|
|
copy_v3_v3(loc, state.co);
|
|
mul_m4_v3(re->viewmat, loc);
|
|
|
|
if (strandbuf) {
|
|
copy_v3_v3(svert->co, loc);
|
|
svert->strandco= -1.0f + 2.0f*time;
|
|
svert++;
|
|
strand->totvert++;
|
|
}
|
|
else {
|
|
sd.size = hasize;
|
|
|
|
if (k==1) {
|
|
sd.first = 1;
|
|
sd.time = 0.0f;
|
|
sub_v3_v3v3(loc0, loc1, loc);
|
|
add_v3_v3v3(loc0, loc1, loc0);
|
|
|
|
particle_curve(re, obr, psmd->dm, ma, &sd, loc1, loc0, seed, pa_co);
|
|
}
|
|
|
|
sd.first = 0;
|
|
sd.time = time;
|
|
|
|
if (k)
|
|
particle_curve(re, obr, psmd->dm, ma, &sd, loc, loc1, seed, pa_co);
|
|
|
|
copy_v3_v3(loc1, loc);
|
|
}
|
|
}
|
|
|
|
}
|
|
else {
|
|
/* render normal particles */
|
|
if (part->trail_count > 1) {
|
|
float length = part->path_end * (1.0f - part->randlength * r_length);
|
|
int trail_count = part->trail_count * (1.0f - part->randlength * r_length);
|
|
float ct = (part->draw & PART_ABS_PATH_TIME) ? cfra : pa_time;
|
|
float dt = length / (trail_count ? (float)trail_count : 1.0f);
|
|
|
|
/* make sure we have pointcache in memory before getting particle on path */
|
|
psys_make_temp_pointcache(ob, psys);
|
|
|
|
for (i=0; i < trail_count; i++, ct -= dt) {
|
|
if (part->draw & PART_ABS_PATH_TIME) {
|
|
if (ct < pa_birthtime || ct > pa_dietime)
|
|
continue;
|
|
}
|
|
else if (ct < 0.0f || ct > 1.0f)
|
|
continue;
|
|
|
|
state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : ct;
|
|
psys_get_particle_on_path(&sim, a, &state, 1);
|
|
|
|
if (psys->parent)
|
|
mul_m4_v3(psys->parent->obmat, state.co);
|
|
|
|
if (use_duplimat)
|
|
mul_m4_v4(duplimat, state.co);
|
|
|
|
if (part->ren_as == PART_DRAW_BB) {
|
|
bb.random = random;
|
|
bb.offset[0] = part->bb_offset[0];
|
|
bb.offset[1] = part->bb_offset[1];
|
|
bb.size[0] = part->bb_size[0] * pa_size;
|
|
if (part->bb_align==PART_BB_VEL) {
|
|
float pa_vel = len_v3(state.vel);
|
|
float head = part->bb_vel_head*pa_vel;
|
|
float tail = part->bb_vel_tail*pa_vel;
|
|
bb.size[1] = part->bb_size[1]*pa_size + head + tail;
|
|
/* use offset to adjust the particle center. this is relative to size, so need to divide! */
|
|
if (bb.size[1] > 0.0f)
|
|
bb.offset[1] += (head-tail) / bb.size[1];
|
|
}
|
|
else
|
|
bb.size[1] = part->bb_size[1] * pa_size;
|
|
bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
|
|
bb.time = ct;
|
|
bb.num = a;
|
|
}
|
|
|
|
pa_co[0] = (part->draw & PART_ABS_PATH_TIME) ? (ct-pa_birthtime)/(pa_dietime-pa_birthtime) : ct;
|
|
pa_co[1] = (float)i/(float)(trail_count-1);
|
|
|
|
particle_normal_ren(part->ren_as, part, re, obr, psmd->dm, ma, &sd, &bb, &state, seed, hasize, pa_co);
|
|
}
|
|
}
|
|
else {
|
|
state.time=cfra;
|
|
if (psys_get_particle_state(&sim, a, &state, 0)==0)
|
|
continue;
|
|
|
|
if (psys->parent)
|
|
mul_m4_v3(psys->parent->obmat, state.co);
|
|
|
|
if (use_duplimat)
|
|
mul_m4_v3(duplimat, state.co);
|
|
|
|
if (part->ren_as == PART_DRAW_BB) {
|
|
bb.random = random;
|
|
bb.offset[0] = part->bb_offset[0];
|
|
bb.offset[1] = part->bb_offset[1];
|
|
bb.size[0] = part->bb_size[0] * pa_size;
|
|
if (part->bb_align==PART_BB_VEL) {
|
|
float pa_vel = len_v3(state.vel);
|
|
float head = part->bb_vel_head*pa_vel;
|
|
float tail = part->bb_vel_tail*pa_vel;
|
|
bb.size[1] = part->bb_size[1]*pa_size + head + tail;
|
|
/* use offset to adjust the particle center. this is relative to size, so need to divide! */
|
|
if (bb.size[1] > 0.0f)
|
|
bb.offset[1] += (head-tail) / bb.size[1];
|
|
}
|
|
else
|
|
bb.size[1] = part->bb_size[1] * pa_size;
|
|
bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
|
|
bb.time = pa_time;
|
|
bb.num = a;
|
|
bb.lifetime = pa_dietime-pa_birthtime;
|
|
}
|
|
|
|
particle_normal_ren(part->ren_as, part, re, obr, psmd->dm, ma, &sd, &bb, &state, seed, hasize, pa_co);
|
|
}
|
|
}
|
|
|
|
if (orco1==0)
|
|
sd.orco+=3;
|
|
|
|
if (re->test_break(re->tbh))
|
|
break;
|
|
}
|
|
|
|
if (do_surfacecache)
|
|
strandbuf->surface= cache_strand_surface(re, obr, psmd->dm, mat, timeoffset);
|
|
|
|
/* 4. clean up */
|
|
#if 0 /* XXX old animation system */
|
|
if (ma) do_mat_ipo(re->scene, ma);
|
|
#endif /* XXX old animation system */
|
|
|
|
if (orco1)
|
|
MEM_freeN(sd.orco);
|
|
|
|
if (sd.uvco)
|
|
MEM_freeN(sd.uvco);
|
|
|
|
if (sd.mcol)
|
|
MEM_freeN(sd.mcol);
|
|
|
|
if (uv_name)
|
|
MEM_freeN(uv_name);
|
|
|
|
if (states)
|
|
MEM_freeN(states);
|
|
|
|
BLI_rng_free(rng);
|
|
|
|
psys->flag &= ~PSYS_DRAWING;
|
|
|
|
if (psys->lattice) {
|
|
end_latt_deform(psys->lattice);
|
|
psys->lattice= NULL;
|
|
}
|
|
|
|
if (path_nbr && (ma->mode_l & MA_TANGENT_STR)==0)
|
|
calc_vertexnormals(re, obr, 0, 0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Halo's */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static void make_render_halos(Render *re, ObjectRen *obr, Mesh *UNUSED(me), int totvert, MVert *mvert, Material *ma, float *orco)
|
|
{
|
|
Object *ob= obr->ob;
|
|
HaloRen *har;
|
|
float xn, yn, zn, nor[3], view[3];
|
|
float vec[3], hasize, mat[4][4], imat[3][3];
|
|
int a, ok, seed= ma->seed1;
|
|
|
|
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
|
|
copy_m3_m4(imat, ob->imat);
|
|
|
|
re->flag |= R_HALO;
|
|
|
|
for (a=0; a<totvert; a++, mvert++) {
|
|
ok= 1;
|
|
|
|
if (ok) {
|
|
hasize= ma->hasize;
|
|
|
|
copy_v3_v3(vec, mvert->co);
|
|
mul_m4_v3(mat, vec);
|
|
|
|
if (ma->mode & MA_HALOPUNO) {
|
|
xn= mvert->no[0];
|
|
yn= mvert->no[1];
|
|
zn= mvert->no[2];
|
|
|
|
/* transpose ! */
|
|
nor[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn;
|
|
nor[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn;
|
|
nor[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn;
|
|
normalize_v3(nor);
|
|
|
|
copy_v3_v3(view, vec);
|
|
normalize_v3(view);
|
|
|
|
zn = dot_v3v3(nor, view);
|
|
if (zn>=0.0f) hasize= 0.0f;
|
|
else hasize*= zn*zn*zn*zn;
|
|
}
|
|
|
|
if (orco) har= RE_inithalo(re, obr, ma, vec, NULL, orco, hasize, 0.0, seed);
|
|
else har= RE_inithalo(re, obr, ma, vec, NULL, mvert->co, hasize, 0.0, seed);
|
|
if (har) har->lay= ob->lay;
|
|
}
|
|
if (orco) orco+= 3;
|
|
seed++;
|
|
}
|
|
}
|
|
|
|
static int verghalo(const void *a1, const void *a2)
|
|
{
|
|
const HaloRen *har1= *(const HaloRen**)a1;
|
|
const HaloRen *har2= *(const HaloRen**)a2;
|
|
|
|
if (har1->zs < har2->zs) return 1;
|
|
else if (har1->zs > har2->zs) return -1;
|
|
return 0;
|
|
}
|
|
|
|
static void sort_halos(Render *re, int totsort)
|
|
{
|
|
ObjectRen *obr;
|
|
HaloRen *har= NULL, **haso;
|
|
int a;
|
|
|
|
if (re->tothalo==0) return;
|
|
|
|
re->sortedhalos= MEM_callocN(sizeof(HaloRen*)*re->tothalo, "sorthalos");
|
|
haso= re->sortedhalos;
|
|
|
|
for (obr=re->objecttable.first; obr; obr=obr->next) {
|
|
for (a=0; a<obr->tothalo; a++) {
|
|
if ((a & 255)==0) har= obr->bloha[a>>8];
|
|
else har++;
|
|
|
|
*(haso++)= har;
|
|
}
|
|
}
|
|
|
|
qsort(re->sortedhalos, totsort, sizeof(HaloRen*), verghalo);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Displacement Mapping */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static short test_for_displace(Render *re, Object *ob)
|
|
{
|
|
/* return 1 when this object uses displacement textures. */
|
|
Material *ma;
|
|
int i;
|
|
|
|
for (i=1; i<=ob->totcol; i++) {
|
|
ma=give_render_material(re, ob, i);
|
|
/* ma->mapto is ORed total of all mapto channels */
|
|
if (ma && (ma->mapto & MAP_DISPLACE)) return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, VertRen *vr, int vindex, float *scale, float mat[4][4], float imat[3][3])
|
|
{
|
|
MTFace *tface;
|
|
short texco= shi->mat->texco;
|
|
float sample=0, displace[3];
|
|
char *name;
|
|
int i;
|
|
|
|
/* shi->co is current render coord, just make sure at least some vector is here */
|
|
copy_v3_v3(shi->co, vr->co);
|
|
/* vertex normal is used for textures type 'col' and 'var' */
|
|
copy_v3_v3(shi->vn, vr->n);
|
|
|
|
if (mat)
|
|
mul_m4_v3(mat, shi->co);
|
|
|
|
if (imat) {
|
|
shi->vn[0] = dot_v3v3(imat[0], vr->n);
|
|
shi->vn[1] = dot_v3v3(imat[1], vr->n);
|
|
shi->vn[2] = dot_v3v3(imat[2], vr->n);
|
|
}
|
|
|
|
if (texco & TEXCO_UV) {
|
|
shi->totuv= 0;
|
|
shi->actuv= obr->actmtface;
|
|
|
|
for (i=0; (tface=RE_vlakren_get_tface(obr, shi->vlr, i, &name, 0)); i++) {
|
|
ShadeInputUV *suv= &shi->uv[i];
|
|
|
|
/* shi.uv needs scale correction from tface uv */
|
|
suv->uv[0]= 2*tface->uv[vindex][0]-1.0f;
|
|
suv->uv[1]= 2*tface->uv[vindex][1]-1.0f;
|
|
suv->uv[2]= 0.0f;
|
|
suv->name= name;
|
|
shi->totuv++;
|
|
}
|
|
}
|
|
|
|
/* set all rendercoords, 'texco' is an ORed value for all textures needed */
|
|
if ((texco & TEXCO_ORCO) && (vr->orco)) {
|
|
copy_v3_v3(shi->lo, vr->orco);
|
|
}
|
|
if (texco & TEXCO_GLOB) {
|
|
copy_v3_v3(shi->gl, shi->co);
|
|
mul_m4_v3(re->viewinv, shi->gl);
|
|
}
|
|
if (texco & TEXCO_NORM) {
|
|
copy_v3_v3(shi->orn, shi->vn);
|
|
}
|
|
if (texco & TEXCO_REFL) {
|
|
/* not (yet?) */
|
|
}
|
|
if (texco & TEXCO_STRESS) {
|
|
float *s= RE_vertren_get_stress(obr, vr, 0);
|
|
|
|
if (s) {
|
|
shi->stress= *s;
|
|
if (shi->stress<1.0f) shi->stress-= 1.0f;
|
|
else shi->stress= (shi->stress-1.0f)/shi->stress;
|
|
}
|
|
else
|
|
shi->stress= 0.0f;
|
|
}
|
|
|
|
shi->displace[0]= shi->displace[1]= shi->displace[2]= 0.0;
|
|
|
|
do_material_tex(shi, re);
|
|
|
|
//printf("no=%f, %f, %f\nbefore co=%f, %f, %f\n", vr->n[0], vr->n[1], vr->n[2],
|
|
//vr->co[0], vr->co[1], vr->co[2]);
|
|
|
|
displace[0]= shi->displace[0] * scale[0];
|
|
displace[1]= shi->displace[1] * scale[1];
|
|
displace[2]= shi->displace[2] * scale[2];
|
|
|
|
if (mat)
|
|
mul_m3_v3(imat, displace);
|
|
|
|
/* 0.5 could become button once? */
|
|
vr->co[0] += displace[0];
|
|
vr->co[1] += displace[1];
|
|
vr->co[2] += displace[2];
|
|
|
|
//printf("after co=%f, %f, %f\n", vr->co[0], vr->co[1], vr->co[2]);
|
|
|
|
/* we just don't do this vertex again, bad luck for other face using same vertex with
|
|
* different material... */
|
|
vr->flag |= 1;
|
|
|
|
/* Pass sample back so displace_face can decide which way to split the quad */
|
|
sample = shi->displace[0]*shi->displace[0];
|
|
sample += shi->displace[1]*shi->displace[1];
|
|
sample += shi->displace[2]*shi->displace[2];
|
|
|
|
vr->accum=sample;
|
|
/* Should be sqrt(sample), but I'm only looking for "bigger". Save the cycles. */
|
|
return;
|
|
}
|
|
|
|
static void displace_render_face(Render *re, ObjectRen *obr, VlakRen *vlr, float *scale, float mat[4][4], float imat[3][3])
|
|
{
|
|
ShadeInput shi;
|
|
|
|
/* Warning, This is not that nice, and possibly a bit slow,
|
|
* however some variables were not initialized properly in, unless using shade_input_initialize(...), we need to do a memset */
|
|
memset(&shi, 0, sizeof(ShadeInput));
|
|
/* end warning! - Campbell */
|
|
|
|
/* set up shadeinput struct for multitex() */
|
|
|
|
/* memset above means we don't need this */
|
|
/*shi.osatex= 0;*/ /* signal not to use dx[] and dy[] texture AA vectors */
|
|
|
|
shi.obr= obr;
|
|
shi.vlr= vlr; /* current render face */
|
|
shi.mat= vlr->mat; /* current input material */
|
|
shi.thread= 0;
|
|
|
|
/* TODO, assign these, displacement with new bumpmap is skipped without - campbell */
|
|
#if 0
|
|
/* order is not known ? */
|
|
shi.v1= vlr->v1;
|
|
shi.v2= vlr->v2;
|
|
shi.v3= vlr->v3;
|
|
#endif
|
|
|
|
/* Displace the verts, flag is set when done */
|
|
if (!vlr->v1->flag)
|
|
displace_render_vert(re, obr, &shi, vlr->v1, 0, scale, mat, imat);
|
|
|
|
if (!vlr->v2->flag)
|
|
displace_render_vert(re, obr, &shi, vlr->v2, 1, scale, mat, imat);
|
|
|
|
if (!vlr->v3->flag)
|
|
displace_render_vert(re, obr, &shi, vlr->v3, 2, scale, mat, imat);
|
|
|
|
if (vlr->v4) {
|
|
if (!vlr->v4->flag)
|
|
displace_render_vert(re, obr, &shi, vlr->v4, 3, scale, mat, imat);
|
|
|
|
/* closest in displace value. This will help smooth edges. */
|
|
if (fabsf(vlr->v1->accum - vlr->v3->accum) > fabsf(vlr->v2->accum - vlr->v4->accum)) vlr->flag |= R_DIVIDE_24;
|
|
else vlr->flag &= ~R_DIVIDE_24;
|
|
}
|
|
|
|
/* Recalculate the face normal - if flipped before, flip now */
|
|
if (vlr->v4) {
|
|
normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
}
|
|
else {
|
|
normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
}
|
|
}
|
|
|
|
static void do_displacement(Render *re, ObjectRen *obr, float mat[4][4], float imat[3][3])
|
|
{
|
|
VertRen *vr;
|
|
VlakRen *vlr;
|
|
// float min[3]={1e30, 1e30, 1e30}, max[3]={-1e30, -1e30, -1e30};
|
|
float scale[3]={1.0f, 1.0f, 1.0f}, temp[3];//, xn
|
|
int i; //, texflag=0;
|
|
Object *obt;
|
|
|
|
/* Object Size with parenting */
|
|
obt=obr->ob;
|
|
while (obt) {
|
|
mul_v3_v3v3(temp, obt->size, obt->dscale);
|
|
scale[0]*=temp[0]; scale[1]*=temp[1]; scale[2]*=temp[2];
|
|
obt=obt->parent;
|
|
}
|
|
|
|
/* Clear all flags */
|
|
for (i=0; i<obr->totvert; i++) {
|
|
vr= RE_findOrAddVert(obr, i);
|
|
vr->flag= 0;
|
|
}
|
|
|
|
for (i=0; i<obr->totvlak; i++) {
|
|
vlr=RE_findOrAddVlak(obr, i);
|
|
displace_render_face(re, obr, vlr, scale, mat, imat);
|
|
}
|
|
|
|
/* Recalc vertex normals */
|
|
calc_vertexnormals(re, obr, 0, 0);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Metaball */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static void init_render_mball(Render *re, ObjectRen *obr)
|
|
{
|
|
Object *ob= obr->ob;
|
|
DispList *dl;
|
|
VertRen *ver;
|
|
VlakRen *vlr, *vlr1;
|
|
Material *ma;
|
|
float *data, *nors, *orco=NULL, mat[4][4], imat[3][3], xn, yn, zn;
|
|
int a, need_orco, vlakindex, *index, negative_scale;
|
|
ListBase dispbase= {NULL, NULL};
|
|
|
|
if (ob!=BKE_mball_basis_find(re->scene, ob))
|
|
return;
|
|
|
|
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
|
|
invert_m4_m4(ob->imat, mat);
|
|
copy_m3_m4(imat, ob->imat);
|
|
negative_scale = is_negative_m4(mat);
|
|
|
|
ma= give_render_material(re, ob, 1);
|
|
|
|
need_orco= 0;
|
|
if (ma->texco & TEXCO_ORCO) {
|
|
need_orco= 1;
|
|
}
|
|
|
|
BKE_displist_make_mball_forRender(re->scene, ob, &dispbase);
|
|
dl= dispbase.first;
|
|
if (dl==0) return;
|
|
|
|
data= dl->verts;
|
|
nors= dl->nors;
|
|
if (need_orco) {
|
|
orco= get_object_orco(re, ob);
|
|
|
|
if (!orco) {
|
|
/* orco hasn't been found in cache - create new one and add to cache */
|
|
orco= BKE_mball_make_orco(ob, &dispbase);
|
|
set_object_orco(re, ob, orco);
|
|
}
|
|
}
|
|
|
|
for (a=0; a<dl->nr; a++, data+=3, nors+=3) {
|
|
|
|
ver= RE_findOrAddVert(obr, obr->totvert++);
|
|
copy_v3_v3(ver->co, data);
|
|
mul_m4_v3(mat, ver->co);
|
|
|
|
/* render normals are inverted */
|
|
xn= -nors[0];
|
|
yn= -nors[1];
|
|
zn= -nors[2];
|
|
|
|
/* transpose ! */
|
|
ver->n[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn;
|
|
ver->n[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn;
|
|
ver->n[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn;
|
|
normalize_v3(ver->n);
|
|
//if (ob->transflag & OB_NEG_SCALE) negate_v3(ver->n);
|
|
|
|
if (need_orco) {
|
|
ver->orco= orco;
|
|
orco+=3;
|
|
}
|
|
}
|
|
|
|
index= dl->index;
|
|
for (a=0; a<dl->parts; a++, index+=4) {
|
|
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->v1= RE_findOrAddVert(obr, index[0]);
|
|
vlr->v2= RE_findOrAddVert(obr, index[1]);
|
|
vlr->v3= RE_findOrAddVert(obr, index[2]);
|
|
vlr->v4= 0;
|
|
|
|
if (negative_scale)
|
|
normal_tri_v3(vlr->n, vlr->v1->co, vlr->v2->co, vlr->v3->co);
|
|
else
|
|
normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
|
|
vlr->mat= ma;
|
|
vlr->flag= ME_SMOOTH;
|
|
vlr->ec= 0;
|
|
|
|
/* mball -too bad- always has triangles, because quads can be non-planar */
|
|
if (index[3] && index[3]!=index[2]) {
|
|
vlr1= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlakindex= vlr1->index;
|
|
*vlr1= *vlr;
|
|
vlr1->index= vlakindex;
|
|
vlr1->v2= vlr1->v3;
|
|
vlr1->v3= RE_findOrAddVert(obr, index[3]);
|
|
if (negative_scale)
|
|
normal_tri_v3(vlr1->n, vlr1->v1->co, vlr1->v2->co, vlr1->v3->co);
|
|
else
|
|
normal_tri_v3(vlr1->n, vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
|
|
}
|
|
}
|
|
|
|
/* enforce display lists remade */
|
|
BKE_displist_free(&dispbase);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Surfaces and Curves */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* returns amount of vertices added for orco */
|
|
static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar, float *orco, float mat[4][4])
|
|
{
|
|
VertRen *v1, *v2, *v3, *v4, *ver;
|
|
VlakRen *vlr, *vlr1, *vlr2, *vlr3;
|
|
float *data, n1[3];
|
|
int u, v, orcoret= 0;
|
|
int p1, p2, p3, p4, a;
|
|
int sizeu, nsizeu, sizev, nsizev;
|
|
int startvert, startvlak;
|
|
|
|
startvert= obr->totvert;
|
|
nsizeu = sizeu = dl->parts; nsizev = sizev = dl->nr;
|
|
|
|
data= dl->verts;
|
|
for (u = 0; u < sizeu; u++) {
|
|
v1 = RE_findOrAddVert(obr, obr->totvert++); /* save this for possible V wrapping */
|
|
copy_v3_v3(v1->co, data); data += 3;
|
|
if (orco) {
|
|
v1->orco= orco; orco+= 3; orcoret++;
|
|
}
|
|
mul_m4_v3(mat, v1->co);
|
|
|
|
for (v = 1; v < sizev; v++) {
|
|
ver= RE_findOrAddVert(obr, obr->totvert++);
|
|
copy_v3_v3(ver->co, data); data += 3;
|
|
if (orco) {
|
|
ver->orco= orco; orco+= 3; orcoret++;
|
|
}
|
|
mul_m4_v3(mat, ver->co);
|
|
}
|
|
/* if V-cyclic, add extra vertices at end of the row */
|
|
if (dl->flag & DL_CYCL_U) {
|
|
ver= RE_findOrAddVert(obr, obr->totvert++);
|
|
copy_v3_v3(ver->co, v1->co);
|
|
if (orco) {
|
|
ver->orco= orco; orco+=3; orcoret++; //orcobase + 3*(u*sizev + 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Done before next loop to get corner vert */
|
|
if (dl->flag & DL_CYCL_U) nsizev++;
|
|
if (dl->flag & DL_CYCL_V) nsizeu++;
|
|
|
|
/* if U cyclic, add extra row at end of column */
|
|
if (dl->flag & DL_CYCL_V) {
|
|
for (v = 0; v < nsizev; v++) {
|
|
v1= RE_findOrAddVert(obr, startvert + v);
|
|
ver= RE_findOrAddVert(obr, obr->totvert++);
|
|
copy_v3_v3(ver->co, v1->co);
|
|
if (orco) {
|
|
ver->orco= orco; orco+=3; orcoret++; //ver->orco= orcobase + 3*(0*sizev + v);
|
|
}
|
|
}
|
|
}
|
|
|
|
sizeu = nsizeu;
|
|
sizev = nsizev;
|
|
|
|
startvlak= obr->totvlak;
|
|
|
|
for (u = 0; u < sizeu - 1; u++) {
|
|
p1 = startvert + u * sizev; /* walk through face list */
|
|
p2 = p1 + 1;
|
|
p3 = p2 + sizev;
|
|
p4 = p3 - 1;
|
|
|
|
for (v = 0; v < sizev - 1; v++) {
|
|
v1= RE_findOrAddVert(obr, p1);
|
|
v2= RE_findOrAddVert(obr, p2);
|
|
v3= RE_findOrAddVert(obr, p3);
|
|
v4= RE_findOrAddVert(obr, p4);
|
|
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->v1= v1; vlr->v2= v2; vlr->v3= v3; vlr->v4= v4;
|
|
|
|
normal_quad_v3(n1, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
|
|
copy_v3_v3(vlr->n, n1);
|
|
|
|
vlr->mat= matar[ dl->col];
|
|
vlr->ec= ME_V1V2+ME_V2V3;
|
|
vlr->flag= dl->rt;
|
|
|
|
add_v3_v3(v1->n, n1);
|
|
add_v3_v3(v2->n, n1);
|
|
add_v3_v3(v3->n, n1);
|
|
add_v3_v3(v4->n, n1);
|
|
|
|
p1++; p2++; p3++; p4++;
|
|
}
|
|
}
|
|
/* fix normals for U resp. V cyclic faces */
|
|
sizeu--; sizev--; /* dec size for face array */
|
|
if (dl->flag & DL_CYCL_V) {
|
|
|
|
for (v = 0; v < sizev; v++) {
|
|
/* optimize! :*/
|
|
vlr= RE_findOrAddVlak(obr, UVTOINDEX(sizeu - 1, v));
|
|
vlr1= RE_findOrAddVlak(obr, UVTOINDEX(0, v));
|
|
add_v3_v3(vlr1->v1->n, vlr->n);
|
|
add_v3_v3(vlr1->v2->n, vlr->n);
|
|
add_v3_v3(vlr->v3->n, vlr1->n);
|
|
add_v3_v3(vlr->v4->n, vlr1->n);
|
|
}
|
|
}
|
|
if (dl->flag & DL_CYCL_U) {
|
|
|
|
for (u = 0; u < sizeu; u++) {
|
|
/* optimize! :*/
|
|
vlr= RE_findOrAddVlak(obr, UVTOINDEX(u, 0));
|
|
vlr1= RE_findOrAddVlak(obr, UVTOINDEX(u, sizev-1));
|
|
add_v3_v3(vlr1->v2->n, vlr->n);
|
|
add_v3_v3(vlr1->v3->n, vlr->n);
|
|
add_v3_v3(vlr->v1->n, vlr1->n);
|
|
add_v3_v3(vlr->v4->n, vlr1->n);
|
|
}
|
|
}
|
|
|
|
/* last vertex is an extra case:
|
|
*
|
|
* ^ ()----()----()----()
|
|
* | | | || |
|
|
* u | |(0,n)||(0,0)|
|
|
* | | || |
|
|
* ()====()====[]====()
|
|
* | | || |
|
|
* | |(m,n)||(m,0)|
|
|
* | | || |
|
|
* ()----()----()----()
|
|
* v ->
|
|
*
|
|
* vertex [] is no longer shared, therefore distribute
|
|
* normals of the surrounding faces to all of the duplicates of []
|
|
*/
|
|
|
|
if ((dl->flag & DL_CYCL_V) && (dl->flag & DL_CYCL_U)) {
|
|
vlr= RE_findOrAddVlak(obr, UVTOINDEX(sizeu - 1, sizev - 1)); /* (m, n) */
|
|
vlr1= RE_findOrAddVlak(obr, UVTOINDEX(0, 0)); /* (0, 0) */
|
|
add_v3_v3v3(n1, vlr->n, vlr1->n);
|
|
vlr2= RE_findOrAddVlak(obr, UVTOINDEX(0, sizev-1)); /* (0, n) */
|
|
add_v3_v3(n1, vlr2->n);
|
|
vlr3= RE_findOrAddVlak(obr, UVTOINDEX(sizeu-1, 0)); /* (m, 0) */
|
|
add_v3_v3(n1, vlr3->n);
|
|
copy_v3_v3(vlr->v3->n, n1);
|
|
copy_v3_v3(vlr1->v1->n, n1);
|
|
copy_v3_v3(vlr2->v2->n, n1);
|
|
copy_v3_v3(vlr3->v4->n, n1);
|
|
}
|
|
for (a = startvert; a < obr->totvert; a++) {
|
|
ver= RE_findOrAddVert(obr, a);
|
|
normalize_v3(ver->n);
|
|
}
|
|
|
|
|
|
return orcoret;
|
|
}
|
|
|
|
static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
|
|
int timeoffset, float *orco, float mat[4][4])
|
|
{
|
|
Object *ob= obr->ob;
|
|
int a, end, totvert, vertofs;
|
|
short mat_iter;
|
|
VertRen *ver;
|
|
VlakRen *vlr;
|
|
MVert *mvert = NULL;
|
|
MFace *mface;
|
|
Material *ma;
|
|
/* Curve *cu= ELEM(ob->type, OB_FONT, OB_CURVE) ? ob->data : NULL; */
|
|
|
|
mvert= dm->getVertArray(dm);
|
|
totvert= dm->getNumVerts(dm);
|
|
|
|
for (a=0; a<totvert; a++, mvert++) {
|
|
ver= RE_findOrAddVert(obr, obr->totvert++);
|
|
copy_v3_v3(ver->co, mvert->co);
|
|
mul_m4_v3(mat, ver->co);
|
|
|
|
if (orco) {
|
|
ver->orco= orco;
|
|
orco+=3;
|
|
}
|
|
}
|
|
|
|
if (!timeoffset) {
|
|
/* store customdata names, because DerivedMesh is freed */
|
|
RE_set_customdata_names(obr, &dm->faceData);
|
|
|
|
/* still to do for keys: the correct local texture coordinate */
|
|
|
|
/* faces in order of color blocks */
|
|
vertofs= obr->totvert - totvert;
|
|
for (mat_iter= 0; (mat_iter < ob->totcol || (mat_iter==0 && ob->totcol==0)); mat_iter++) {
|
|
|
|
ma= give_render_material(re, ob, mat_iter+1);
|
|
end= dm->getNumTessFaces(dm);
|
|
mface= dm->getTessFaceArray(dm);
|
|
|
|
for (a=0; a<end; a++, mface++) {
|
|
int v1, v2, v3, v4, flag;
|
|
|
|
if (mface->mat_nr == mat_iter) {
|
|
float len;
|
|
|
|
v1= mface->v1;
|
|
v2= mface->v2;
|
|
v3= mface->v3;
|
|
v4= mface->v4;
|
|
flag= mface->flag & ME_SMOOTH;
|
|
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->v1= RE_findOrAddVert(obr, vertofs+v1);
|
|
vlr->v2= RE_findOrAddVert(obr, vertofs+v2);
|
|
vlr->v3= RE_findOrAddVert(obr, vertofs+v3);
|
|
if (v4) vlr->v4= RE_findOrAddVert(obr, vertofs+v4);
|
|
else vlr->v4= 0;
|
|
|
|
/* render normals are inverted in render */
|
|
if (vlr->v4)
|
|
len= normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
else
|
|
len= normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
|
|
vlr->mat= ma;
|
|
vlr->flag= flag;
|
|
vlr->ec= 0; /* mesh edges rendered separately */
|
|
|
|
if (len==0) obr->totvlak--;
|
|
else {
|
|
CustomDataLayer *layer;
|
|
MTFace *mtface, *mtf;
|
|
MCol *mcol, *mc;
|
|
int index, mtfn= 0, mcn= 0;
|
|
char *name;
|
|
|
|
for (index=0; index<dm->faceData.totlayer; index++) {
|
|
layer= &dm->faceData.layers[index];
|
|
name= layer->name;
|
|
|
|
if (layer->type == CD_MTFACE && mtfn < MAX_MTFACE) {
|
|
mtf= RE_vlakren_get_tface(obr, vlr, mtfn++, &name, 1);
|
|
mtface= (MTFace*)layer->data;
|
|
*mtf= mtface[a];
|
|
}
|
|
else if (layer->type == CD_MCOL && mcn < MAX_MCOL) {
|
|
mc= RE_vlakren_get_mcol(obr, vlr, mcn++, &name, 1);
|
|
mcol= (MCol*)layer->data;
|
|
memcpy(mc, &mcol[a*4], sizeof(MCol)*4);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Normals */
|
|
calc_vertexnormals(re, obr, 0, 0);
|
|
}
|
|
|
|
}
|
|
|
|
static void init_render_surf(Render *re, ObjectRen *obr, int timeoffset)
|
|
{
|
|
Object *ob= obr->ob;
|
|
Nurb *nu=0;
|
|
Curve *cu;
|
|
ListBase displist= {NULL, NULL};
|
|
DispList *dl;
|
|
Material **matar;
|
|
float *orco=NULL, mat[4][4];
|
|
int a, totmat, need_orco=0;
|
|
DerivedMesh *dm= NULL;
|
|
|
|
cu= ob->data;
|
|
nu= cu->nurb.first;
|
|
if (nu==0) return;
|
|
|
|
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
|
|
invert_m4_m4(ob->imat, mat);
|
|
|
|
/* material array */
|
|
totmat= ob->totcol+1;
|
|
matar= MEM_callocN(sizeof(Material*)*totmat, "init_render_surf matar");
|
|
|
|
for (a=0; a<totmat; a++) {
|
|
matar[a]= give_render_material(re, ob, a+1);
|
|
|
|
if (matar[a] && matar[a]->texco & TEXCO_ORCO)
|
|
need_orco= 1;
|
|
}
|
|
|
|
if (ob->parent && (ob->parent->type==OB_LATTICE)) need_orco= 1;
|
|
|
|
BKE_displist_make_surf(re->scene, ob, &displist, &dm, 1, 0);
|
|
|
|
if (dm) {
|
|
if (need_orco) {
|
|
orco= BKE_displist_make_orco(re->scene, ob, dm, 1);
|
|
if (orco) {
|
|
set_object_orco(re, ob, orco);
|
|
}
|
|
}
|
|
|
|
init_render_dm(dm, re, obr, timeoffset, orco, mat);
|
|
dm->release(dm);
|
|
}
|
|
else {
|
|
if (need_orco) {
|
|
orco= get_object_orco(re, ob);
|
|
}
|
|
|
|
/* walk along displaylist and create rendervertices/-faces */
|
|
for (dl=displist.first; dl; dl=dl->next) {
|
|
/* watch out: u ^= y, v ^= x !! */
|
|
if (dl->type==DL_SURF)
|
|
orco+= 3*dl_surf_to_renderdata(obr, dl, matar, orco, mat);
|
|
}
|
|
}
|
|
|
|
BKE_displist_free(&displist);
|
|
|
|
MEM_freeN(matar);
|
|
}
|
|
|
|
static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
|
|
{
|
|
Object *ob= obr->ob;
|
|
Curve *cu;
|
|
VertRen *ver;
|
|
VlakRen *vlr;
|
|
DispList *dl;
|
|
DerivedMesh *dm = NULL;
|
|
ListBase disp={NULL, NULL};
|
|
Material **matar;
|
|
float *data, *fp, *orco=NULL;
|
|
float n[3], mat[4][4], nmat[4][4];
|
|
int nr, startvert, a, b;
|
|
int need_orco=0, totmat;
|
|
|
|
cu= ob->data;
|
|
if (ob->type==OB_FONT && cu->str==NULL) return;
|
|
else if (ob->type==OB_CURVE && cu->nurb.first==NULL) return;
|
|
|
|
BKE_displist_make_curveTypes_forRender(re->scene, ob, &disp, &dm, 0);
|
|
dl= disp.first;
|
|
if (dl==NULL) return;
|
|
|
|
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
|
|
invert_m4_m4(ob->imat, mat);
|
|
|
|
/* local object -> world space transform for normals */
|
|
copy_m4_m4(nmat, mat);
|
|
transpose_m4(nmat);
|
|
invert_m4(nmat);
|
|
|
|
/* material array */
|
|
totmat= ob->totcol+1;
|
|
matar= MEM_callocN(sizeof(Material*)*totmat, "init_render_surf matar");
|
|
|
|
for (a=0; a<totmat; a++) {
|
|
matar[a]= give_render_material(re, ob, a+1);
|
|
|
|
if (matar[a] && matar[a]->texco & TEXCO_ORCO)
|
|
need_orco= 1;
|
|
}
|
|
|
|
if (dm) {
|
|
if (need_orco) {
|
|
orco= BKE_displist_make_orco(re->scene, ob, dm, 1);
|
|
if (orco) {
|
|
set_object_orco(re, ob, orco);
|
|
}
|
|
}
|
|
|
|
init_render_dm(dm, re, obr, timeoffset, orco, mat);
|
|
dm->release(dm);
|
|
}
|
|
else {
|
|
if (need_orco) {
|
|
orco = get_object_orco(re, ob);
|
|
}
|
|
|
|
while (dl) {
|
|
if (dl->col > ob->totcol) {
|
|
/* pass */
|
|
}
|
|
else if (dl->type==DL_INDEX3) {
|
|
int *index;
|
|
|
|
startvert= obr->totvert;
|
|
data= dl->verts;
|
|
|
|
for (a=0; a<dl->nr; a++, data+=3) {
|
|
ver= RE_findOrAddVert(obr, obr->totvert++);
|
|
copy_v3_v3(ver->co, data);
|
|
|
|
mul_m4_v3(mat, ver->co);
|
|
|
|
if (orco) {
|
|
ver->orco = orco;
|
|
orco += 3;
|
|
}
|
|
}
|
|
|
|
if (timeoffset==0) {
|
|
float tmp[3];
|
|
const int startvlak= obr->totvlak;
|
|
|
|
zero_v3(n);
|
|
index= dl->index;
|
|
for (a=0; a<dl->parts; a++, index+=3) {
|
|
int v1 = index[0], v2 = index[1], v3 = index[2];
|
|
float *co1 = &dl->verts[v1 * 3],
|
|
*co2 = &dl->verts[v2 * 3],
|
|
*co3 = &dl->verts[v3 * 3];
|
|
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->v1= RE_findOrAddVert(obr, startvert + v1);
|
|
vlr->v2= RE_findOrAddVert(obr, startvert + v2);
|
|
vlr->v3= RE_findOrAddVert(obr, startvert + v3);
|
|
vlr->v4= NULL;
|
|
|
|
/* to prevent float accuracy issues, we calculate normal in local object space (not world) */
|
|
if (area_tri_v3(co3, co2, co1)>FLT_EPSILON10) {
|
|
normal_tri_v3(tmp, co3, co2, co1);
|
|
add_v3_v3(n, tmp);
|
|
}
|
|
|
|
vlr->mat= matar[ dl->col ];
|
|
vlr->flag= 0;
|
|
vlr->ec= 0;
|
|
}
|
|
|
|
/* transform normal to world space */
|
|
mul_m4_v3(nmat, n);
|
|
normalize_v3(n);
|
|
|
|
/* vertex normals */
|
|
for (a= startvlak; a<obr->totvlak; a++) {
|
|
vlr= RE_findOrAddVlak(obr, a);
|
|
|
|
copy_v3_v3(vlr->n, n);
|
|
add_v3_v3(vlr->v1->n, vlr->n);
|
|
add_v3_v3(vlr->v3->n, vlr->n);
|
|
add_v3_v3(vlr->v2->n, vlr->n);
|
|
}
|
|
for (a=startvert; a<obr->totvert; a++) {
|
|
ver= RE_findOrAddVert(obr, a);
|
|
normalize_v3(ver->n);
|
|
}
|
|
}
|
|
}
|
|
else if (dl->type==DL_SURF) {
|
|
|
|
/* cyclic U means an extruded full circular curve, we skip bevel splitting then */
|
|
if (dl->flag & DL_CYCL_U) {
|
|
orco+= 3*dl_surf_to_renderdata(obr, dl, matar, orco, mat);
|
|
}
|
|
else {
|
|
int p1, p2, p3, p4;
|
|
|
|
fp= dl->verts;
|
|
startvert= obr->totvert;
|
|
nr= dl->nr*dl->parts;
|
|
|
|
while (nr--) {
|
|
ver= RE_findOrAddVert(obr, obr->totvert++);
|
|
|
|
copy_v3_v3(ver->co, fp);
|
|
mul_m4_v3(mat, ver->co);
|
|
fp+= 3;
|
|
|
|
if (orco) {
|
|
ver->orco = orco;
|
|
orco += 3;
|
|
}
|
|
}
|
|
|
|
if (dl->bevelSplitFlag || timeoffset==0) {
|
|
const int startvlak= obr->totvlak;
|
|
|
|
for (a=0; a<dl->parts; a++) {
|
|
|
|
if (BKE_displist_surfindex_get(dl, a, &b, &p1, &p2, &p3, &p4)==0)
|
|
break;
|
|
|
|
p1+= startvert;
|
|
p2+= startvert;
|
|
p3+= startvert;
|
|
p4+= startvert;
|
|
|
|
for (; b<dl->nr; b++) {
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
/* important 1 offset in order is kept [#24913] */
|
|
vlr->v1= RE_findOrAddVert(obr, p2);
|
|
vlr->v2= RE_findOrAddVert(obr, p1);
|
|
vlr->v3= RE_findOrAddVert(obr, p3);
|
|
vlr->v4= RE_findOrAddVert(obr, p4);
|
|
vlr->ec= ME_V2V3+ME_V3V4;
|
|
if (a==0) vlr->ec+= ME_V1V2;
|
|
|
|
vlr->flag= dl->rt;
|
|
|
|
normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
vlr->mat= matar[ dl->col ];
|
|
|
|
p4= p3;
|
|
p3++;
|
|
p2= p1;
|
|
p1++;
|
|
}
|
|
}
|
|
|
|
if (dl->bevelSplitFlag) {
|
|
for (a=0; a<dl->parts-1+!!(dl->flag&DL_CYCL_V); a++)
|
|
if (dl->bevelSplitFlag[a>>5]&(1<<(a&0x1F)))
|
|
split_v_renderfaces(obr, startvlak, startvert, dl->parts, dl->nr, a, dl->flag&DL_CYCL_V, dl->flag&DL_CYCL_U);
|
|
}
|
|
|
|
/* vertex normals */
|
|
for (a= startvlak; a<obr->totvlak; a++) {
|
|
vlr= RE_findOrAddVlak(obr, a);
|
|
|
|
add_v3_v3(vlr->v1->n, vlr->n);
|
|
add_v3_v3(vlr->v3->n, vlr->n);
|
|
add_v3_v3(vlr->v2->n, vlr->n);
|
|
add_v3_v3(vlr->v4->n, vlr->n);
|
|
}
|
|
for (a=startvert; a<obr->totvert; a++) {
|
|
ver= RE_findOrAddVert(obr, a);
|
|
normalize_v3(ver->n);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
dl= dl->next;
|
|
}
|
|
}
|
|
|
|
BKE_displist_free(&disp);
|
|
|
|
MEM_freeN(matar);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Mesh */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
struct edgesort {
|
|
unsigned int v1, v2;
|
|
int f;
|
|
unsigned int i1, i2;
|
|
};
|
|
|
|
/* edges have to be added with lowest index first for sorting */
|
|
static void to_edgesort(struct edgesort *ed,
|
|
unsigned int i1, unsigned int i2,
|
|
unsigned int v1, unsigned int v2, int f)
|
|
{
|
|
if (v1 > v2) {
|
|
SWAP(unsigned int, v1, v2);
|
|
SWAP(unsigned int, i1, i2);
|
|
}
|
|
|
|
ed->v1= v1;
|
|
ed->v2= v2;
|
|
ed->i1= i1;
|
|
ed->i2= i2;
|
|
ed->f = f;
|
|
}
|
|
|
|
static int vergedgesort(const void *v1, const void *v2)
|
|
{
|
|
const struct edgesort *x1=v1, *x2=v2;
|
|
|
|
if ( x1->v1 > x2->v1) return 1;
|
|
else if ( x1->v1 < x2->v1) return -1;
|
|
else if ( x1->v2 > x2->v2) return 1;
|
|
else if ( x1->v2 < x2->v2) return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static struct edgesort *make_mesh_edge_lookup(DerivedMesh *dm, int *totedgesort)
|
|
{
|
|
MFace *mf, *mface;
|
|
MTFace *tface=NULL;
|
|
struct edgesort *edsort, *ed;
|
|
unsigned int *mcol=NULL;
|
|
int a, totedge=0, totface;
|
|
|
|
mface= dm->getTessFaceArray(dm);
|
|
totface= dm->getNumTessFaces(dm);
|
|
tface= dm->getTessFaceDataArray(dm, CD_MTFACE);
|
|
mcol= dm->getTessFaceDataArray(dm, CD_MCOL);
|
|
|
|
if (mcol==NULL && tface==NULL) return NULL;
|
|
|
|
/* make sorted table with edges and face indices in it */
|
|
for (a= totface, mf= mface; a>0; a--, mf++) {
|
|
if (mf->v4) totedge+=4;
|
|
else if (mf->v3) totedge+=3;
|
|
}
|
|
|
|
if (totedge==0)
|
|
return NULL;
|
|
|
|
ed= edsort= MEM_callocN(totedge*sizeof(struct edgesort), "edgesort");
|
|
|
|
for (a=0, mf=mface; a<totface; a++, mf++) {
|
|
to_edgesort(ed++, 0, 1, mf->v1, mf->v2, a);
|
|
to_edgesort(ed++, 1, 2, mf->v2, mf->v3, a);
|
|
if (mf->v4) {
|
|
to_edgesort(ed++, 2, 3, mf->v3, mf->v4, a);
|
|
to_edgesort(ed++, 3, 0, mf->v4, mf->v1, a);
|
|
}
|
|
else if (mf->v3)
|
|
to_edgesort(ed++, 2, 3, mf->v3, mf->v1, a);
|
|
}
|
|
|
|
qsort(edsort, totedge, sizeof(struct edgesort), vergedgesort);
|
|
|
|
*totedgesort= totedge;
|
|
|
|
return edsort;
|
|
}
|
|
|
|
static void use_mesh_edge_lookup(ObjectRen *obr, DerivedMesh *dm, MEdge *medge, VlakRen *vlr, struct edgesort *edgetable, int totedge)
|
|
{
|
|
struct edgesort ed, *edp;
|
|
CustomDataLayer *layer;
|
|
MTFace *mtface, *mtf;
|
|
MCol *mcol, *mc;
|
|
int index, mtfn, mcn;
|
|
char *name;
|
|
|
|
if (medge->v1 < medge->v2) {
|
|
ed.v1= medge->v1;
|
|
ed.v2= medge->v2;
|
|
}
|
|
else {
|
|
ed.v1= medge->v2;
|
|
ed.v2= medge->v1;
|
|
}
|
|
|
|
edp= bsearch(&ed, edgetable, totedge, sizeof(struct edgesort), vergedgesort);
|
|
|
|
/* since edges have different index ordering, we have to duplicate mcol and tface */
|
|
if (edp) {
|
|
mtfn= mcn= 0;
|
|
|
|
for (index=0; index<dm->faceData.totlayer; index++) {
|
|
layer= &dm->faceData.layers[index];
|
|
name= layer->name;
|
|
|
|
if (layer->type == CD_MTFACE && mtfn < MAX_MTFACE) {
|
|
mtface= &((MTFace*)layer->data)[edp->f];
|
|
mtf= RE_vlakren_get_tface(obr, vlr, mtfn++, &name, 1);
|
|
|
|
*mtf= *mtface;
|
|
|
|
memcpy(mtf->uv[0], mtface->uv[edp->i1], sizeof(float)*2);
|
|
memcpy(mtf->uv[1], mtface->uv[edp->i2], sizeof(float)*2);
|
|
memcpy(mtf->uv[2], mtface->uv[1], sizeof(float)*2);
|
|
memcpy(mtf->uv[3], mtface->uv[1], sizeof(float)*2);
|
|
}
|
|
else if (layer->type == CD_MCOL && mcn < MAX_MCOL) {
|
|
mcol= &((MCol*)layer->data)[edp->f*4];
|
|
mc= RE_vlakren_get_mcol(obr, vlr, mcn++, &name, 1);
|
|
|
|
mc[0]= mcol[edp->i1];
|
|
mc[1]= mc[2]= mc[3]= mcol[edp->i2];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void free_camera_inside_volumes(Render *re)
|
|
{
|
|
BLI_freelistN(&re->render_volumes_inside);
|
|
}
|
|
|
|
static void init_camera_inside_volumes(Render *re)
|
|
{
|
|
ObjectInstanceRen *obi;
|
|
VolumeOb *vo;
|
|
/* coordinates are all in camera space, so camera coordinate is zero. we also
|
|
* add an offset for the clip start, however note that with clip start it's
|
|
* actually impossible to do a single 'inside' test, since there will not be
|
|
* a single point where all camera rays start from, though for small clip start
|
|
* they will be close together. */
|
|
float co[3] = {0.f, 0.f, -re->clipsta};
|
|
|
|
for (vo= re->volumes.first; vo; vo= vo->next) {
|
|
for (obi= re->instancetable.first; obi; obi= obi->next) {
|
|
if (obi->obr == vo->obr) {
|
|
if (point_inside_volume_objectinstance(re, obi, co)) {
|
|
MatInside *mi;
|
|
|
|
mi = MEM_mallocN(sizeof(MatInside), "camera inside material");
|
|
mi->ma = vo->ma;
|
|
mi->obi = obi;
|
|
|
|
BLI_addtail(&(re->render_volumes_inside), mi);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#if 0 /* debug */
|
|
{
|
|
MatInside *m;
|
|
for (m = re->render_volumes_inside.first; m; m = m->next) {
|
|
printf("matinside: ma: %s\n", m->ma->id.name + 2);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void add_volume(Render *re, ObjectRen *obr, Material *ma)
|
|
{
|
|
struct VolumeOb *vo;
|
|
|
|
vo = MEM_mallocN(sizeof(VolumeOb), "volume object");
|
|
|
|
vo->ma = ma;
|
|
vo->obr = obr;
|
|
|
|
BLI_addtail(&re->volumes, vo);
|
|
}
|
|
|
|
static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
|
|
{
|
|
Object *ob= obr->ob;
|
|
Mesh *me;
|
|
MVert *mvert = NULL;
|
|
MFace *mface;
|
|
VlakRen *vlr; //, *vlr1;
|
|
VertRen *ver;
|
|
Material *ma;
|
|
DerivedMesh *dm;
|
|
CustomDataMask mask;
|
|
float xn, yn, zn, imat[3][3], mat[4][4]; //nor[3],
|
|
float *orco=0;
|
|
int need_orco=0, need_stress=0, need_nmap_tangent=0, need_tangent=0, need_origindex=0;
|
|
int a, a1, ok, vertofs;
|
|
int end, do_autosmooth = FALSE, totvert = 0;
|
|
int use_original_normals = FALSE;
|
|
int recalc_normals = 0; /* false by default */
|
|
int negative_scale;
|
|
|
|
me= ob->data;
|
|
|
|
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
|
|
invert_m4_m4(ob->imat, mat);
|
|
copy_m3_m4(imat, ob->imat);
|
|
negative_scale= is_negative_m4(mat);
|
|
|
|
if (me->totvert==0)
|
|
return;
|
|
|
|
need_orco= 0;
|
|
for (a=1; a<=ob->totcol; a++) {
|
|
ma= give_render_material(re, ob, a);
|
|
if (ma) {
|
|
if (ma->texco & (TEXCO_ORCO|TEXCO_STRESS))
|
|
need_orco= 1;
|
|
if (ma->texco & TEXCO_STRESS)
|
|
need_stress= 1;
|
|
/* normalmaps, test if tangents needed, separated from shading */
|
|
if (ma->mode_l & MA_TANGENT_V) {
|
|
need_tangent= 1;
|
|
if (me->mtpoly==NULL)
|
|
need_orco= 1;
|
|
}
|
|
if (ma->mode_l & MA_NORMAP_TANG) {
|
|
if (me->mtpoly==NULL) {
|
|
need_orco= 1;
|
|
need_tangent= 1;
|
|
}
|
|
need_nmap_tangent= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (re->flag & R_NEED_TANGENT) {
|
|
/* exception for tangent space baking */
|
|
if (me->mtpoly==NULL) {
|
|
need_orco= 1;
|
|
need_tangent= 1;
|
|
}
|
|
need_nmap_tangent= 1;
|
|
}
|
|
|
|
/* origindex currently only used when baking to vertex colors */
|
|
if (re->flag & R_BAKING && re->r.bake_flag & R_BAKE_VCOL)
|
|
need_origindex= 1;
|
|
|
|
/* check autosmooth and displacement, we then have to skip only-verts optimize */
|
|
do_autosmooth |= (me->flag & ME_AUTOSMOOTH);
|
|
if (do_autosmooth)
|
|
timeoffset= 0;
|
|
if (test_for_displace(re, ob ) )
|
|
timeoffset= 0;
|
|
|
|
mask= CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL;
|
|
if (!timeoffset)
|
|
if (need_orco)
|
|
mask |= CD_MASK_ORCO;
|
|
|
|
dm= mesh_create_derived_render(re->scene, ob, mask);
|
|
if (dm==NULL) return; /* in case duplicated object fails? */
|
|
|
|
if (mask & CD_MASK_ORCO) {
|
|
orco= dm->getVertDataArray(dm, CD_ORCO);
|
|
if (orco) {
|
|
orco= MEM_dupallocN(orco);
|
|
set_object_orco(re, ob, orco);
|
|
}
|
|
}
|
|
|
|
mvert= dm->getVertArray(dm);
|
|
totvert= dm->getNumVerts(dm);
|
|
|
|
/* attempt to autsmooth on original mesh, only without subsurf */
|
|
if (do_autosmooth && me->totvert==totvert && me->totface==dm->getNumTessFaces(dm))
|
|
use_original_normals= TRUE;
|
|
|
|
ma= give_render_material(re, ob, 1);
|
|
|
|
|
|
if (ma->material_type == MA_TYPE_HALO) {
|
|
make_render_halos(re, obr, me, totvert, mvert, ma, orco);
|
|
}
|
|
else {
|
|
const int *index_vert_orig = NULL;
|
|
const int *index_mf_to_mpoly = NULL;
|
|
const int *index_mp_to_orig = NULL;
|
|
if (need_origindex) {
|
|
index_vert_orig = dm->getVertDataArray(dm, CD_ORIGINDEX);
|
|
/* double lookup for faces -> polys */
|
|
index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
|
|
index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
|
|
}
|
|
|
|
for (a=0; a<totvert; a++, mvert++) {
|
|
ver= RE_findOrAddVert(obr, obr->totvert++);
|
|
copy_v3_v3(ver->co, mvert->co);
|
|
if (do_autosmooth == FALSE) { /* autosmooth on original unrotated data to prevent differences between frames */
|
|
normal_short_to_float_v3(ver->n, mvert->no);
|
|
mul_m4_v3(mat, ver->co);
|
|
mul_transposed_m3_v3(imat, ver->n);
|
|
normalize_v3(ver->n);
|
|
negate_v3(ver->n);
|
|
}
|
|
|
|
if (orco) {
|
|
ver->orco= orco;
|
|
orco+=3;
|
|
}
|
|
|
|
if (need_origindex) {
|
|
int *origindex;
|
|
origindex = RE_vertren_get_origindex(obr, ver, 1);
|
|
|
|
/* Use orig index array if it's available (e.g. in the presence
|
|
* of modifiers). */
|
|
if (index_vert_orig)
|
|
*origindex = index_vert_orig[a];
|
|
else
|
|
*origindex = a;
|
|
}
|
|
}
|
|
|
|
if (!timeoffset) {
|
|
/* store customdata names, because DerivedMesh is freed */
|
|
RE_set_customdata_names(obr, &dm->faceData);
|
|
|
|
/* add tangent layer if we need one */
|
|
if (need_nmap_tangent!=0 && CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1)
|
|
DM_add_tangent_layer(dm);
|
|
|
|
/* still to do for keys: the correct local texture coordinate */
|
|
|
|
/* faces in order of color blocks */
|
|
vertofs= obr->totvert - totvert;
|
|
for (a1=0; (a1<ob->totcol || (a1==0 && ob->totcol==0)); a1++) {
|
|
|
|
ma= give_render_material(re, ob, a1+1);
|
|
|
|
/* test for 100% transparent */
|
|
ok= 1;
|
|
if (ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & MA_RAYMIRROR)==0) {
|
|
ok= 0;
|
|
/* texture on transparency? */
|
|
for (a=0; a<MAX_MTEX; a++) {
|
|
if (ma->mtex[a] && ma->mtex[a]->tex) {
|
|
if (ma->mtex[a]->mapto & MAP_ALPHA) ok= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* if wire material, and we got edges, don't do the faces */
|
|
if (ma->material_type == MA_TYPE_WIRE) {
|
|
end= dm->getNumEdges(dm);
|
|
if (end) ok= 0;
|
|
}
|
|
|
|
if (ok) {
|
|
end= dm->getNumTessFaces(dm);
|
|
mface= dm->getTessFaceArray(dm);
|
|
|
|
for (a=0; a<end; a++, mface++) {
|
|
int v1, v2, v3, v4, flag;
|
|
|
|
if ( mface->mat_nr==a1 ) {
|
|
float len;
|
|
int reverse_verts = (negative_scale != 0 && do_autosmooth == FALSE);
|
|
int rev_tab[] = {reverse_verts==0 ? 0 : 2, 1, reverse_verts==0 ? 2 : 0, 3};
|
|
v1= reverse_verts==0 ? mface->v1 : mface->v3;
|
|
v2= mface->v2;
|
|
v3= reverse_verts==0 ? mface->v3 : mface->v1;
|
|
v4= mface->v4;
|
|
flag= mface->flag & ME_SMOOTH;
|
|
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->v1= RE_findOrAddVert(obr, vertofs+v1);
|
|
vlr->v2= RE_findOrAddVert(obr, vertofs+v2);
|
|
vlr->v3= RE_findOrAddVert(obr, vertofs+v3);
|
|
if (v4) vlr->v4= RE_findOrAddVert(obr, vertofs+v4);
|
|
else vlr->v4= 0;
|
|
|
|
/* render normals are inverted in render */
|
|
if (use_original_normals) {
|
|
MFace *mf= me->mface+a;
|
|
MVert *mv= me->mvert;
|
|
|
|
if (vlr->v4)
|
|
len= normal_quad_v3(vlr->n, mv[mf->v4].co, mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co);
|
|
else
|
|
len= normal_tri_v3(vlr->n, mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co);
|
|
}
|
|
else {
|
|
if (vlr->v4)
|
|
len= normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
else
|
|
len= normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
}
|
|
|
|
vlr->mat= ma;
|
|
vlr->flag= flag;
|
|
vlr->ec= 0; /* mesh edges rendered separately */
|
|
|
|
if (len==0) obr->totvlak--;
|
|
else {
|
|
CustomDataLayer *layer;
|
|
MTFace *mtface, *mtf;
|
|
MCol *mcol, *mc;
|
|
int index, mtfn= 0, mcn= 0, mtng=0, vindex;
|
|
char *name;
|
|
int nr_verts = v4!=0 ? 4 : 3;
|
|
|
|
for (index=0; index<dm->faceData.totlayer; index++) {
|
|
layer= &dm->faceData.layers[index];
|
|
name= layer->name;
|
|
|
|
if (layer->type == CD_MTFACE && mtfn < MAX_MTFACE) {
|
|
int t;
|
|
mtf= RE_vlakren_get_tface(obr, vlr, mtfn++, &name, 1);
|
|
mtface= (MTFace*)layer->data;
|
|
*mtf = mtface[a]; /* copy face info */
|
|
for (vindex=0; vindex<nr_verts; vindex++)
|
|
for (t=0; t<2; t++)
|
|
mtf->uv[vindex][t]=mtface[a].uv[rev_tab[vindex]][t];
|
|
}
|
|
else if (layer->type == CD_MCOL && mcn < MAX_MCOL) {
|
|
mc= RE_vlakren_get_mcol(obr, vlr, mcn++, &name, 1);
|
|
mcol= (MCol*)layer->data;
|
|
for (vindex=0; vindex<nr_verts; vindex++)
|
|
mc[vindex]=mcol[a*4+rev_tab[vindex]];
|
|
}
|
|
else if (layer->type == CD_TANGENT && mtng < 1) {
|
|
if (need_nmap_tangent != 0) {
|
|
const float * tangent = (const float *) layer->data;
|
|
float * ftang = RE_vlakren_get_nmap_tangent(obr, vlr, 1);
|
|
for (vindex=0; vindex<nr_verts; vindex++) {
|
|
copy_v4_v4(ftang+vindex*4, tangent+a*16+rev_tab[vindex]*4);
|
|
mul_mat3_m4_v3(mat, ftang+vindex*4);
|
|
normalize_v3(ftang+vindex*4);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (need_origindex) {
|
|
/* Find original index of mpoly for this tessface. Options:
|
|
* - Modified mesh; two-step look up from tessface -> modified mpoly -> original mpoly
|
|
* - OR Tesselated mesh; look up from tessface -> mpoly
|
|
* - OR Failsafe; tessface == mpoly. Could probably assert(false) in this case? */
|
|
int *origindex;
|
|
origindex = RE_vlakren_get_origindex(obr, vlr, 1);
|
|
if (index_mf_to_mpoly && index_mp_to_orig)
|
|
*origindex = DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a);
|
|
else if (index_mf_to_mpoly)
|
|
*origindex = index_mf_to_mpoly[a];
|
|
else
|
|
*origindex = a;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* exception... we do edges for wire mode. potential conflict when faces exist... */
|
|
end= dm->getNumEdges(dm);
|
|
mvert= dm->getVertArray(dm);
|
|
ma= give_render_material(re, ob, 1);
|
|
if (end && (ma->material_type == MA_TYPE_WIRE)) {
|
|
MEdge *medge;
|
|
struct edgesort *edgetable;
|
|
int totedge= 0;
|
|
recalc_normals= 1;
|
|
|
|
medge= dm->getEdgeArray(dm);
|
|
|
|
/* we want edges to have UV and vcol too... */
|
|
edgetable= make_mesh_edge_lookup(dm, &totedge);
|
|
|
|
for (a1=0; a1<end; a1++, medge++) {
|
|
if (medge->flag&ME_EDGERENDER) {
|
|
MVert *v0 = &mvert[medge->v1];
|
|
MVert *v1 = &mvert[medge->v2];
|
|
|
|
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
|
|
vlr->v1= RE_findOrAddVert(obr, vertofs+medge->v1);
|
|
vlr->v2= RE_findOrAddVert(obr, vertofs+medge->v2);
|
|
vlr->v3= vlr->v2;
|
|
vlr->v4= NULL;
|
|
|
|
if (edgetable)
|
|
use_mesh_edge_lookup(obr, dm, medge, vlr, edgetable, totedge);
|
|
|
|
xn= -(v0->no[0]+v1->no[0]);
|
|
yn= -(v0->no[1]+v1->no[1]);
|
|
zn= -(v0->no[2]+v1->no[2]);
|
|
/* transpose ! */
|
|
vlr->n[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn;
|
|
vlr->n[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn;
|
|
vlr->n[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn;
|
|
normalize_v3(vlr->n);
|
|
|
|
vlr->mat= ma;
|
|
vlr->flag= 0;
|
|
vlr->ec= ME_V1V2;
|
|
}
|
|
}
|
|
if (edgetable)
|
|
MEM_freeN(edgetable);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!timeoffset) {
|
|
if (need_stress)
|
|
calc_edge_stress(re, obr, me);
|
|
|
|
if (test_for_displace(re, ob ) ) {
|
|
recalc_normals= 1;
|
|
calc_vertexnormals(re, obr, 0, 0);
|
|
if (do_autosmooth)
|
|
do_displacement(re, obr, mat, imat);
|
|
else
|
|
do_displacement(re, obr, NULL, NULL);
|
|
}
|
|
|
|
if (do_autosmooth) {
|
|
recalc_normals= 1;
|
|
autosmooth(re, obr, mat, me->smoothresh);
|
|
}
|
|
|
|
if (recalc_normals!=0 || need_tangent!=0)
|
|
calc_vertexnormals(re, obr, need_tangent, need_nmap_tangent);
|
|
}
|
|
|
|
dm->release(dm);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Lamps and Shadowbuffers */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static void initshadowbuf(Render *re, LampRen *lar, float mat[4][4])
|
|
{
|
|
struct ShadBuf *shb;
|
|
float viewinv[4][4];
|
|
|
|
/* if (la->spsi<16) return; */
|
|
|
|
/* memory alloc */
|
|
shb= (struct ShadBuf *)MEM_callocN(sizeof(struct ShadBuf), "initshadbuf");
|
|
lar->shb= shb;
|
|
|
|
if (shb==NULL) return;
|
|
|
|
VECCOPY(shb->co, lar->co); /* int copy */
|
|
|
|
/* percentage render: keep track of min and max */
|
|
shb->size= (lar->bufsize*re->r.size)/100;
|
|
|
|
if (shb->size<512) shb->size= 512;
|
|
else if (shb->size > lar->bufsize) shb->size= lar->bufsize;
|
|
|
|
shb->size &= ~15; /* make sure its multiples of 16 */
|
|
|
|
shb->samp= lar->samp;
|
|
shb->soft= lar->soft;
|
|
shb->shadhalostep= lar->shadhalostep;
|
|
|
|
normalize_m4(mat);
|
|
invert_m4_m4(shb->winmat, mat); /* winmat is temp */
|
|
|
|
/* matrix: combination of inverse view and lampmat */
|
|
/* calculate again: the ortho-render has no correct viewinv */
|
|
invert_m4_m4(viewinv, re->viewmat);
|
|
mult_m4_m4m4(shb->viewmat, shb->winmat, viewinv);
|
|
|
|
/* projection */
|
|
shb->d= lar->clipsta;
|
|
shb->clipend= lar->clipend;
|
|
|
|
/* bias is percentage, made 2x larger because of correction for angle of incidence */
|
|
/* when a ray is closer to parallel of a face, bias value is increased during render */
|
|
shb->bias= (0.02f*lar->bias)*0x7FFFFFFF;
|
|
|
|
/* halfway method (average of first and 2nd z) reduces bias issues */
|
|
if (ELEM(lar->buftype, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP))
|
|
shb->bias= 0.1f*shb->bias;
|
|
|
|
shb->compressthresh= lar->compressthresh;
|
|
}
|
|
|
|
static void area_lamp_vectors(LampRen *lar)
|
|
{
|
|
float xsize= 0.5f*lar->area_size, ysize= 0.5f*lar->area_sizey, multifac;
|
|
|
|
/* make it smaller, so area light can be multisampled */
|
|
multifac= 1.0f/sqrtf((float)lar->ray_totsamp);
|
|
xsize *= multifac;
|
|
ysize *= multifac;
|
|
|
|
/* corner vectors */
|
|
lar->area[0][0]= lar->co[0] - xsize*lar->mat[0][0] - ysize*lar->mat[1][0];
|
|
lar->area[0][1]= lar->co[1] - xsize*lar->mat[0][1] - ysize*lar->mat[1][1];
|
|
lar->area[0][2]= lar->co[2] - xsize*lar->mat[0][2] - ysize*lar->mat[1][2];
|
|
|
|
/* corner vectors */
|
|
lar->area[1][0]= lar->co[0] - xsize*lar->mat[0][0] + ysize*lar->mat[1][0];
|
|
lar->area[1][1]= lar->co[1] - xsize*lar->mat[0][1] + ysize*lar->mat[1][1];
|
|
lar->area[1][2]= lar->co[2] - xsize*lar->mat[0][2] + ysize*lar->mat[1][2];
|
|
|
|
/* corner vectors */
|
|
lar->area[2][0]= lar->co[0] + xsize*lar->mat[0][0] + ysize*lar->mat[1][0];
|
|
lar->area[2][1]= lar->co[1] + xsize*lar->mat[0][1] + ysize*lar->mat[1][1];
|
|
lar->area[2][2]= lar->co[2] + xsize*lar->mat[0][2] + ysize*lar->mat[1][2];
|
|
|
|
/* corner vectors */
|
|
lar->area[3][0]= lar->co[0] + xsize*lar->mat[0][0] - ysize*lar->mat[1][0];
|
|
lar->area[3][1]= lar->co[1] + xsize*lar->mat[0][1] - ysize*lar->mat[1][1];
|
|
lar->area[3][2]= lar->co[2] + xsize*lar->mat[0][2] - ysize*lar->mat[1][2];
|
|
/* only for correction button size, matrix size works on energy */
|
|
lar->areasize= lar->dist*lar->dist/(4.0f*xsize*ysize);
|
|
}
|
|
|
|
/* If lar takes more lamp data, the decoupling will be better. */
|
|
static GroupObject *add_render_lamp(Render *re, Object *ob)
|
|
{
|
|
Lamp *la= ob->data;
|
|
LampRen *lar;
|
|
GroupObject *go;
|
|
float mat[4][4], angle, xn, yn;
|
|
float vec[3];
|
|
int c;
|
|
|
|
/* previewrender sets this to zero... prevent accidents */
|
|
if (la==NULL) return NULL;
|
|
|
|
/* prevent only shadow from rendering light */
|
|
if (la->mode & LA_ONLYSHADOW)
|
|
if ((re->r.mode & R_SHADOW)==0)
|
|
return NULL;
|
|
|
|
re->totlamp++;
|
|
|
|
/* groups is used to unify support for lightgroups, this is the global lightgroup */
|
|
go= MEM_callocN(sizeof(GroupObject), "groupobject");
|
|
BLI_addtail(&re->lights, go);
|
|
go->ob= ob;
|
|
/* lamprens are in own list, for freeing */
|
|
lar= (LampRen *)MEM_callocN(sizeof(LampRen), "lampren");
|
|
BLI_addtail(&re->lampren, lar);
|
|
go->lampren= lar;
|
|
|
|
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
|
|
invert_m4_m4(ob->imat, mat);
|
|
|
|
copy_m3_m4(lar->mat, mat);
|
|
copy_m3_m4(lar->imat, ob->imat);
|
|
|
|
lar->bufsize = la->bufsize;
|
|
lar->samp = la->samp;
|
|
lar->buffers= la->buffers;
|
|
if (lar->buffers==0) lar->buffers= 1;
|
|
lar->buftype= la->buftype;
|
|
lar->filtertype= la->filtertype;
|
|
lar->soft = la->soft;
|
|
lar->shadhalostep = la->shadhalostep;
|
|
lar->clipsta = la->clipsta;
|
|
lar->clipend = la->clipend;
|
|
|
|
lar->bias = la->bias;
|
|
lar->compressthresh = la->compressthresh;
|
|
|
|
lar->type= la->type;
|
|
lar->mode= la->mode;
|
|
|
|
lar->energy= la->energy;
|
|
if (la->mode & LA_NEG) lar->energy= -lar->energy;
|
|
|
|
lar->vec[0]= -mat[2][0];
|
|
lar->vec[1]= -mat[2][1];
|
|
lar->vec[2]= -mat[2][2];
|
|
normalize_v3(lar->vec);
|
|
lar->co[0]= mat[3][0];
|
|
lar->co[1]= mat[3][1];
|
|
lar->co[2]= mat[3][2];
|
|
lar->dist= la->dist;
|
|
lar->haint= la->haint;
|
|
lar->distkw= lar->dist*lar->dist;
|
|
lar->r= lar->energy*la->r;
|
|
lar->g= lar->energy*la->g;
|
|
lar->b= lar->energy*la->b;
|
|
lar->shdwr= la->shdwr;
|
|
lar->shdwg= la->shdwg;
|
|
lar->shdwb= la->shdwb;
|
|
lar->k= la->k;
|
|
|
|
/* area */
|
|
lar->ray_samp= la->ray_samp;
|
|
lar->ray_sampy= la->ray_sampy;
|
|
lar->ray_sampz= la->ray_sampz;
|
|
|
|
lar->area_size= la->area_size;
|
|
lar->area_sizey= la->area_sizey;
|
|
lar->area_sizez= la->area_sizez;
|
|
|
|
lar->area_shape= la->area_shape;
|
|
|
|
/* Annoying, lamp UI does this, but the UI might not have been used? - add here too.
|
|
* make sure this matches buttons_shading.c's logic */
|
|
if (ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && (la->mode & LA_SHAD_RAY))
|
|
if (ELEM3(la->type, LA_SPOT, LA_SUN, LA_LOCAL))
|
|
if (la->ray_samp_method == LA_SAMP_CONSTANT) la->ray_samp_method = LA_SAMP_HALTON;
|
|
|
|
lar->ray_samp_method= la->ray_samp_method;
|
|
lar->ray_samp_type= la->ray_samp_type;
|
|
|
|
lar->adapt_thresh= la->adapt_thresh;
|
|
lar->sunsky = NULL;
|
|
|
|
if ( ELEM(lar->type, LA_SPOT, LA_LOCAL)) {
|
|
lar->ray_totsamp= lar->ray_samp*lar->ray_samp;
|
|
lar->area_shape = LA_AREA_SQUARE;
|
|
lar->area_sizey= lar->area_size;
|
|
}
|
|
else if (lar->type==LA_AREA) {
|
|
switch (lar->area_shape) {
|
|
case LA_AREA_SQUARE:
|
|
lar->ray_totsamp= lar->ray_samp*lar->ray_samp;
|
|
lar->ray_sampy= lar->ray_samp;
|
|
lar->area_sizey= lar->area_size;
|
|
break;
|
|
case LA_AREA_RECT:
|
|
lar->ray_totsamp= lar->ray_samp*lar->ray_sampy;
|
|
break;
|
|
case LA_AREA_CUBE:
|
|
lar->ray_totsamp= lar->ray_samp*lar->ray_samp*lar->ray_samp;
|
|
lar->ray_sampy= lar->ray_samp;
|
|
lar->ray_sampz= lar->ray_samp;
|
|
lar->area_sizey= lar->area_size;
|
|
lar->area_sizez= lar->area_size;
|
|
break;
|
|
case LA_AREA_BOX:
|
|
lar->ray_totsamp= lar->ray_samp*lar->ray_sampy*lar->ray_sampz;
|
|
break;
|
|
}
|
|
|
|
area_lamp_vectors(lar);
|
|
init_jitter_plane(lar); /* subsamples */
|
|
}
|
|
else if (lar->type==LA_SUN) {
|
|
lar->ray_totsamp= lar->ray_samp*lar->ray_samp;
|
|
lar->area_shape = LA_AREA_SQUARE;
|
|
lar->area_sizey= lar->area_size;
|
|
|
|
if ((la->sun_effect_type & LA_SUN_EFFECT_SKY) ||
|
|
(la->sun_effect_type & LA_SUN_EFFECT_AP))
|
|
{
|
|
lar->sunsky = (struct SunSky*)MEM_callocN(sizeof(struct SunSky), "sunskyren");
|
|
lar->sunsky->effect_type = la->sun_effect_type;
|
|
|
|
copy_v3_v3(vec, ob->obmat[2]);
|
|
normalize_v3(vec);
|
|
|
|
InitSunSky(lar->sunsky, la->atm_turbidity, vec, la->horizon_brightness,
|
|
la->spread, la->sun_brightness, la->sun_size, la->backscattered_light,
|
|
la->skyblendfac, la->skyblendtype, la->sky_exposure, la->sky_colorspace);
|
|
|
|
InitAtmosphere(lar->sunsky, la->sun_intensity, 1.0, 1.0, la->atm_inscattering_factor, la->atm_extinction_factor,
|
|
la->atm_distance_factor);
|
|
}
|
|
}
|
|
else lar->ray_totsamp= 0;
|
|
|
|
lar->spotsi= la->spotsize;
|
|
if (lar->mode & LA_HALO) {
|
|
if (lar->spotsi>170.0f) lar->spotsi= 170.0f;
|
|
}
|
|
lar->spotsi= cosf( (float)M_PI*lar->spotsi/360.0f );
|
|
lar->spotbl= (1.0f-lar->spotsi)*la->spotblend;
|
|
|
|
memcpy(lar->mtex, la->mtex, MAX_MTEX*sizeof(void *));
|
|
|
|
lar->lay = ob->lay & 0xFFFFFF; /* higher 8 bits are localview layers */
|
|
|
|
lar->falloff_type = la->falloff_type;
|
|
lar->ld1= la->att1;
|
|
lar->ld2= la->att2;
|
|
lar->curfalloff = curvemapping_copy(la->curfalloff);
|
|
|
|
if (lar->curfalloff) {
|
|
/* so threads don't conflict on init */
|
|
curvemapping_initialize(lar->curfalloff);
|
|
}
|
|
|
|
if (lar->type==LA_SPOT) {
|
|
|
|
normalize_v3(lar->imat[0]);
|
|
normalize_v3(lar->imat[1]);
|
|
normalize_v3(lar->imat[2]);
|
|
|
|
xn= saacos(lar->spotsi);
|
|
xn= sin(xn)/cos(xn);
|
|
lar->spottexfac= 1.0f/(xn);
|
|
|
|
if (lar->mode & LA_ONLYSHADOW) {
|
|
if ((lar->mode & (LA_SHAD_BUF|LA_SHAD_RAY))==0) lar->mode -= LA_ONLYSHADOW;
|
|
}
|
|
|
|
}
|
|
|
|
/* set flag for spothalo en initvars */
|
|
if (la->type==LA_SPOT && (la->mode & LA_HALO) && (la->buftype != LA_SHADBUF_DEEP)) {
|
|
if (la->haint>0.0f) {
|
|
re->flag |= R_LAMPHALO;
|
|
|
|
/* camera position (0, 0, 0) rotate around lamp */
|
|
lar->sh_invcampos[0]= -lar->co[0];
|
|
lar->sh_invcampos[1]= -lar->co[1];
|
|
lar->sh_invcampos[2]= -lar->co[2];
|
|
mul_m3_v3(lar->imat, lar->sh_invcampos);
|
|
|
|
/* z factor, for a normalized volume */
|
|
angle= saacos(lar->spotsi);
|
|
xn= lar->spotsi;
|
|
yn= sin(angle);
|
|
lar->sh_zfac= yn/xn;
|
|
/* pre-scale */
|
|
lar->sh_invcampos[2]*= lar->sh_zfac;
|
|
|
|
/* halfway shadow buffer doesn't work for volumetric effects */
|
|
if (lar->buftype == LA_SHADBUF_HALFWAY)
|
|
lar->buftype = LA_SHADBUF_REGULAR;
|
|
|
|
}
|
|
}
|
|
else if (la->type==LA_HEMI) {
|
|
lar->mode &= ~(LA_SHAD_RAY|LA_SHAD_BUF);
|
|
}
|
|
|
|
for (c=0; c<MAX_MTEX; c++) {
|
|
if (la->mtex[c] && la->mtex[c]->tex) {
|
|
if (la->mtex[c]->mapto & LAMAP_COL)
|
|
lar->mode |= LA_TEXTURE;
|
|
if (la->mtex[c]->mapto & LAMAP_SHAD)
|
|
lar->mode |= LA_SHAD_TEX;
|
|
|
|
if (G.is_rendering) {
|
|
if (re->osa) {
|
|
if (la->mtex[c]->tex->type==TEX_IMAGE) lar->mode |= LA_OSATEX;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* old code checked for internal render (aka not yafray) */
|
|
{
|
|
/* to make sure we can check ray shadow easily in the render code */
|
|
if (lar->mode & LA_SHAD_RAY) {
|
|
if ( (re->r.mode & R_RAYTRACE)==0)
|
|
lar->mode &= ~LA_SHAD_RAY;
|
|
}
|
|
|
|
|
|
if (re->r.mode & R_SHADOW) {
|
|
|
|
if (la->type==LA_AREA && (lar->mode & LA_SHAD_RAY) && (lar->ray_samp_method == LA_SAMP_CONSTANT)) {
|
|
init_jitter_plane(lar);
|
|
}
|
|
else if (la->type==LA_SPOT && (lar->mode & LA_SHAD_BUF) ) {
|
|
/* Per lamp, one shadow buffer is made. */
|
|
lar->bufflag= la->bufflag;
|
|
copy_m4_m4(mat, ob->obmat);
|
|
initshadowbuf(re, lar, mat); /* mat is altered */
|
|
}
|
|
|
|
|
|
/* this is the way used all over to check for shadow */
|
|
if (lar->shb || (lar->mode & LA_SHAD_RAY)) {
|
|
LampShadowSample *ls;
|
|
LampShadowSubSample *lss;
|
|
int a, b;
|
|
|
|
memset(re->shadowsamplenr, 0, sizeof(re->shadowsamplenr));
|
|
|
|
lar->shadsamp= MEM_mallocN(re->r.threads*sizeof(LampShadowSample), "lamp shadow sample");
|
|
ls= lar->shadsamp;
|
|
|
|
/* shadfacs actually mean light, let's put them to 1 to prevent unitialized accidents */
|
|
for (a=0; a<re->r.threads; a++, ls++) {
|
|
lss= ls->s;
|
|
for (b=0; b<re->r.osa; b++, lss++) {
|
|
lss->samplenr= -1; /* used to detect whether we store or read */
|
|
lss->shadfac[0]= 1.0f;
|
|
lss->shadfac[1]= 1.0f;
|
|
lss->shadfac[2]= 1.0f;
|
|
lss->shadfac[3]= 1.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return go;
|
|
}
|
|
|
|
/* layflag: allows material group to ignore layerflag */
|
|
static void add_lightgroup(Render *re, Group *group, int exclusive)
|
|
{
|
|
GroupObject *go, *gol;
|
|
|
|
group->id.flag &= ~LIB_DOIT;
|
|
|
|
/* it's a bit too many loops in loops... but will survive */
|
|
/* note that 'exclusive' will remove it from the global list */
|
|
for (go= group->gobject.first; go; go= go->next) {
|
|
go->lampren= NULL;
|
|
|
|
if (go->ob->restrictflag & OB_RESTRICT_RENDER)
|
|
continue;
|
|
|
|
if (go->ob->lay & re->lay) {
|
|
if (go->ob && go->ob->type==OB_LAMP) {
|
|
for (gol= re->lights.first; gol; gol= gol->next) {
|
|
if (gol->ob==go->ob) {
|
|
go->lampren= gol->lampren;
|
|
break;
|
|
}
|
|
}
|
|
if (go->lampren==NULL)
|
|
gol= add_render_lamp(re, go->ob);
|
|
if (gol && exclusive) {
|
|
BLI_remlink(&re->lights, gol);
|
|
MEM_freeN(gol);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void set_material_lightgroups(Render *re)
|
|
{
|
|
Group *group;
|
|
Material *ma;
|
|
|
|
/* not for preview render */
|
|
if (re->scene->r.scemode & R_PREVIEWBUTS)
|
|
return;
|
|
|
|
for (group= re->main->group.first; group; group=group->id.next)
|
|
group->id.flag |= LIB_DOIT;
|
|
|
|
/* it's a bit too many loops in loops... but will survive */
|
|
/* hola! materials not in use...? */
|
|
for (ma= re->main->mat.first; ma; ma=ma->id.next) {
|
|
if (ma->group && (ma->group->id.flag & LIB_DOIT))
|
|
add_lightgroup(re, ma->group, ma->mode & MA_GROUP_NOLAY);
|
|
}
|
|
}
|
|
|
|
static void set_renderlayer_lightgroups(Render *re, Scene *sce)
|
|
{
|
|
SceneRenderLayer *srl;
|
|
|
|
for (srl= sce->r.layers.first; srl; srl= srl->next) {
|
|
if (srl->light_override)
|
|
add_lightgroup(re, srl->light_override, 0);
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* World */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void init_render_world(Render *re)
|
|
{
|
|
int a;
|
|
|
|
if (re->scene && re->scene->world) {
|
|
re->wrld= *(re->scene->world);
|
|
|
|
copy_v3_v3(re->grvec, re->viewmat[2]);
|
|
normalize_v3(re->grvec);
|
|
copy_m3_m4(re->imat, re->viewinv);
|
|
|
|
for (a=0; a<MAX_MTEX; a++)
|
|
if (re->wrld.mtex[a] && re->wrld.mtex[a]->tex) re->wrld.skytype |= WO_SKYTEX;
|
|
|
|
/* AO samples should be OSA minimum */
|
|
if (re->osa)
|
|
while (re->wrld.aosamp*re->wrld.aosamp < re->osa)
|
|
re->wrld.aosamp++;
|
|
if (!(re->r.mode & R_RAYTRACE) && (re->wrld.ao_gather_method == WO_AOGATHER_RAYTRACE))
|
|
re->wrld.mode &= ~(WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT);
|
|
}
|
|
else {
|
|
memset(&re->wrld, 0, sizeof(World));
|
|
re->wrld.exp= 0.0f;
|
|
re->wrld.range= 1.0f;
|
|
|
|
/* for mist pass */
|
|
re->wrld.miststa= re->clipsta;
|
|
re->wrld.mistdist= re->clipend-re->clipsta;
|
|
re->wrld.misi= 1.0f;
|
|
}
|
|
|
|
re->wrld.linfac= 1.0f + powf((2.0f*re->wrld.exp + 0.5f), -10);
|
|
re->wrld.logfac= logf((re->wrld.linfac-1.0f)/re->wrld.linfac) / re->wrld.range;
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Object Finalization */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* prevent phong interpolation for giving ray shadow errors (terminator problem) */
|
|
static void set_phong_threshold(ObjectRen *obr)
|
|
{
|
|
// VertRen *ver;
|
|
VlakRen *vlr;
|
|
float thresh= 0.0, dot;
|
|
int tot=0, i;
|
|
|
|
/* Added check for 'pointy' situations, only dotproducts of 0.9 and larger
|
|
* are taken into account. This threshold is meant to work on smooth geometry, not
|
|
* for extreme cases (ton) */
|
|
|
|
for (i=0; i<obr->totvlak; i++) {
|
|
vlr= RE_findOrAddVlak(obr, i);
|
|
if (vlr->flag & R_SMOOTH) {
|
|
dot= dot_v3v3(vlr->n, vlr->v1->n);
|
|
dot= ABS(dot);
|
|
if (dot>0.9f) {
|
|
thresh+= dot; tot++;
|
|
}
|
|
dot= dot_v3v3(vlr->n, vlr->v2->n);
|
|
dot= ABS(dot);
|
|
if (dot>0.9f) {
|
|
thresh+= dot; tot++;
|
|
}
|
|
|
|
dot= dot_v3v3(vlr->n, vlr->v3->n);
|
|
dot= ABS(dot);
|
|
if (dot>0.9f) {
|
|
thresh+= dot; tot++;
|
|
}
|
|
|
|
if (vlr->v4) {
|
|
dot= dot_v3v3(vlr->n, vlr->v4->n);
|
|
dot= ABS(dot);
|
|
if (dot>0.9f) {
|
|
thresh+= dot; tot++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tot) {
|
|
thresh/= (float)tot;
|
|
obr->ob->smoothresh= cosf(0.5f*(float)M_PI-saacos(thresh));
|
|
}
|
|
}
|
|
|
|
/* per face check if all samples should be taken.
|
|
* if raytrace or multisample, do always for raytraced material, or when material full_osa set */
|
|
static void set_fullsample_trace_flag(Render *re, ObjectRen *obr)
|
|
{
|
|
VlakRen *vlr;
|
|
int a, trace, mode, osa;
|
|
|
|
osa= re->osa;
|
|
trace= re->r.mode & R_RAYTRACE;
|
|
|
|
for (a=obr->totvlak-1; a>=0; a--) {
|
|
vlr= RE_findOrAddVlak(obr, a);
|
|
mode= vlr->mat->mode;
|
|
|
|
if (trace && (mode & MA_TRACEBLE))
|
|
vlr->flag |= R_TRACEBLE;
|
|
|
|
if (osa) {
|
|
if (mode & MA_FULL_OSA) {
|
|
vlr->flag |= R_FULL_OSA;
|
|
}
|
|
else if (trace) {
|
|
if (mode & MA_SHLESS) {
|
|
/* pass */
|
|
}
|
|
else if (vlr->mat->material_type == MA_TYPE_VOLUME) {
|
|
/* pass */
|
|
}
|
|
else if ((mode & MA_RAYMIRROR) || ((mode & MA_TRANSP) && (mode & MA_RAYTRANSP))) {
|
|
/* for blurry reflect/refract, better to take more samples
|
|
* inside the raytrace than as OSA samples */
|
|
if ((vlr->mat->gloss_mir == 1.0f) && (vlr->mat->gloss_tra == 1.0f))
|
|
vlr->flag |= R_FULL_OSA;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* split quads for predictable baking
|
|
* dir 1 == (0, 1, 2) (0, 2, 3), 2 == (1, 3, 0) (1, 2, 3)
|
|
*/
|
|
static void split_quads(ObjectRen *obr, int dir)
|
|
{
|
|
VlakRen *vlr, *vlr1;
|
|
int a;
|
|
|
|
for (a=obr->totvlak-1; a>=0; a--) {
|
|
vlr= RE_findOrAddVlak(obr, a);
|
|
|
|
/* test if rendering as a quad or triangle, skip wire */
|
|
if (vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
|
|
|
|
if (vlr->v4) {
|
|
|
|
vlr1= RE_vlakren_copy(obr, vlr);
|
|
vlr1->flag |= R_FACE_SPLIT;
|
|
|
|
if ( dir==2 ) vlr->flag |= R_DIVIDE_24;
|
|
else vlr->flag &= ~R_DIVIDE_24;
|
|
|
|
/* new vertex pointers */
|
|
if (vlr->flag & R_DIVIDE_24) {
|
|
vlr1->v1= vlr->v2;
|
|
vlr1->v2= vlr->v3;
|
|
vlr1->v3= vlr->v4;
|
|
|
|
vlr->v3 = vlr->v4;
|
|
|
|
vlr1->flag |= R_DIVIDE_24;
|
|
}
|
|
else {
|
|
vlr1->v1= vlr->v1;
|
|
vlr1->v2= vlr->v3;
|
|
vlr1->v3= vlr->v4;
|
|
|
|
vlr1->flag &= ~R_DIVIDE_24;
|
|
}
|
|
vlr->v4 = vlr1->v4 = NULL;
|
|
|
|
/* new normals */
|
|
normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
normal_tri_v3(vlr1->n, vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
|
|
}
|
|
/* clear the flag when not divided */
|
|
else vlr->flag &= ~R_DIVIDE_24;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void check_non_flat_quads(ObjectRen *obr)
|
|
{
|
|
VlakRen *vlr, *vlr1;
|
|
VertRen *v1, *v2, *v3, *v4;
|
|
float nor[3], xn, flen;
|
|
int a;
|
|
|
|
for (a=obr->totvlak-1; a>=0; a--) {
|
|
vlr= RE_findOrAddVlak(obr, a);
|
|
|
|
/* test if rendering as a quad or triangle, skip wire */
|
|
if (vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
|
|
|
|
/* check if quad is actually triangle */
|
|
v1= vlr->v1;
|
|
v2= vlr->v2;
|
|
v3= vlr->v3;
|
|
v4= vlr->v4;
|
|
sub_v3_v3v3(nor, v1->co, v2->co);
|
|
if ( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
|
|
vlr->v1= v2;
|
|
vlr->v2= v3;
|
|
vlr->v3= v4;
|
|
vlr->v4= NULL;
|
|
}
|
|
else {
|
|
sub_v3_v3v3(nor, v2->co, v3->co);
|
|
if ( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
|
|
vlr->v2= v3;
|
|
vlr->v3= v4;
|
|
vlr->v4= NULL;
|
|
}
|
|
else {
|
|
sub_v3_v3v3(nor, v3->co, v4->co);
|
|
if ( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
|
|
vlr->v4= NULL;
|
|
}
|
|
else {
|
|
sub_v3_v3v3(nor, v4->co, v1->co);
|
|
if ( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
|
|
vlr->v4= NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (vlr->v4) {
|
|
|
|
/* Face is divided along edge with the least gradient */
|
|
/* Flagged with R_DIVIDE_24 if divide is from vert 2 to 4 */
|
|
/* 4---3 4---3 */
|
|
/* |\ 1| or |1 /| */
|
|
/* |0\ | |/ 0| */
|
|
/* 1---2 1---2 0 = orig face, 1 = new face */
|
|
|
|
/* render normals are inverted in render! we calculate normal of single tria here */
|
|
flen= normal_tri_v3(nor, vlr->v4->co, vlr->v3->co, vlr->v1->co);
|
|
if (flen==0.0f) normal_tri_v3(nor, vlr->v4->co, vlr->v2->co, vlr->v1->co);
|
|
|
|
xn = dot_v3v3(nor, vlr->n);
|
|
|
|
if (ABS(xn) < 0.999995f ) { /* checked on noisy fractal grid */
|
|
|
|
float d1, d2;
|
|
|
|
vlr1= RE_vlakren_copy(obr, vlr);
|
|
vlr1->flag |= R_FACE_SPLIT;
|
|
|
|
/* split direction based on vnorms */
|
|
normal_tri_v3(nor, vlr->v1->co, vlr->v2->co, vlr->v3->co);
|
|
d1 = dot_v3v3(nor, vlr->v1->n);
|
|
|
|
normal_tri_v3(nor, vlr->v2->co, vlr->v3->co, vlr->v4->co);
|
|
d2 = dot_v3v3(nor, vlr->v2->n);
|
|
|
|
if (fabsf(d1) < fabsf(d2) ) vlr->flag |= R_DIVIDE_24;
|
|
else vlr->flag &= ~R_DIVIDE_24;
|
|
|
|
/* new vertex pointers */
|
|
if (vlr->flag & R_DIVIDE_24) {
|
|
vlr1->v1= vlr->v2;
|
|
vlr1->v2= vlr->v3;
|
|
vlr1->v3= vlr->v4;
|
|
|
|
vlr->v3 = vlr->v4;
|
|
|
|
vlr1->flag |= R_DIVIDE_24;
|
|
}
|
|
else {
|
|
vlr1->v1= vlr->v1;
|
|
vlr1->v2= vlr->v3;
|
|
vlr1->v3= vlr->v4;
|
|
|
|
vlr1->flag &= ~R_DIVIDE_24;
|
|
}
|
|
vlr->v4 = vlr1->v4 = NULL;
|
|
|
|
/* new normals */
|
|
normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
|
|
normal_tri_v3(vlr1->n, vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
|
|
}
|
|
/* clear the flag when not divided */
|
|
else vlr->flag &= ~R_DIVIDE_24;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void finalize_render_object(Render *re, ObjectRen *obr, int timeoffset)
|
|
{
|
|
Object *ob= obr->ob;
|
|
VertRen *ver= NULL;
|
|
StrandRen *strand= NULL;
|
|
StrandBound *sbound= NULL;
|
|
float min[3], max[3], smin[3], smax[3];
|
|
int a, b;
|
|
|
|
if (obr->totvert || obr->totvlak || obr->tothalo || obr->totstrand) {
|
|
/* the exception below is because displace code now is in init_render_mesh call,
|
|
* I will look at means to have autosmooth enabled for all object types
|
|
* and have it as general postprocess, like displace */
|
|
if (ob->type!=OB_MESH && test_for_displace(re, ob))
|
|
do_displacement(re, obr, NULL, NULL);
|
|
|
|
if (!timeoffset) {
|
|
/* phong normal interpolation can cause error in tracing
|
|
* (terminator problem) */
|
|
ob->smoothresh= 0.0;
|
|
if ((re->r.mode & R_RAYTRACE) && (re->r.mode & R_SHADOW))
|
|
set_phong_threshold(obr);
|
|
|
|
if (re->flag & R_BAKING && re->r.bake_quad_split != 0) {
|
|
/* Baking lets us define a quad split order */
|
|
split_quads(obr, re->r.bake_quad_split);
|
|
}
|
|
else if (BKE_object_is_animated(re->scene, ob))
|
|
split_quads(obr, 1);
|
|
else {
|
|
if ((re->r.mode & R_SIMPLIFY && re->r.simplify_flag & R_SIMPLE_NO_TRIANGULATE) == 0)
|
|
check_non_flat_quads(obr);
|
|
}
|
|
|
|
set_fullsample_trace_flag(re, obr);
|
|
|
|
/* compute bounding boxes for clipping */
|
|
INIT_MINMAX(min, max);
|
|
for (a=0; a<obr->totvert; a++) {
|
|
if ((a & 255)==0) ver= obr->vertnodes[a>>8].vert;
|
|
else ver++;
|
|
|
|
minmax_v3v3_v3(min, max, ver->co);
|
|
}
|
|
|
|
if (obr->strandbuf) {
|
|
float width;
|
|
|
|
/* compute average bounding box of strandpoint itself (width) */
|
|
if (obr->strandbuf->flag & R_STRAND_B_UNITS)
|
|
obr->strandbuf->maxwidth = max_ff(obr->strandbuf->ma->strand_sta, obr->strandbuf->ma->strand_end);
|
|
else
|
|
obr->strandbuf->maxwidth= 0.0f;
|
|
|
|
width= obr->strandbuf->maxwidth;
|
|
sbound= obr->strandbuf->bound;
|
|
for (b=0; b<obr->strandbuf->totbound; b++, sbound++) {
|
|
|
|
INIT_MINMAX(smin, smax);
|
|
|
|
for (a=sbound->start; a<sbound->end; a++) {
|
|
strand= RE_findOrAddStrand(obr, a);
|
|
strand_minmax(strand, smin, smax, width);
|
|
}
|
|
|
|
copy_v3_v3(sbound->boundbox[0], smin);
|
|
copy_v3_v3(sbound->boundbox[1], smax);
|
|
|
|
minmax_v3v3_v3(min, max, smin);
|
|
minmax_v3v3_v3(min, max, smax);
|
|
}
|
|
}
|
|
|
|
copy_v3_v3(obr->boundbox[0], min);
|
|
copy_v3_v3(obr->boundbox[1], max);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Database */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int render_object_type(short type)
|
|
{
|
|
return OB_TYPE_SUPPORT_MATERIAL(type);
|
|
}
|
|
|
|
static void find_dupli_instances(Render *re, ObjectRen *obr)
|
|
{
|
|
ObjectInstanceRen *obi;
|
|
float imat[4][4], obmat[4][4], obimat[4][4], nmat[3][3];
|
|
int first = 1;
|
|
|
|
mult_m4_m4m4(obmat, re->viewmat, obr->obmat);
|
|
invert_m4_m4(imat, obmat);
|
|
|
|
/* for objects instanced by dupliverts/faces/particles, we go over the
|
|
* list of instances to find ones that instance obr, and setup their
|
|
* matrices and obr pointer */
|
|
for (obi=re->instancetable.last; obi; obi=obi->prev) {
|
|
if (!obi->obr && obi->ob == obr->ob && obi->psysindex == obr->psysindex) {
|
|
obi->obr= obr;
|
|
|
|
/* compute difference between object matrix and
|
|
* object matrix with dupli transform, in viewspace */
|
|
copy_m4_m4(obimat, obi->mat);
|
|
mult_m4_m4m4(obi->mat, obimat, imat);
|
|
|
|
copy_m3_m4(nmat, obi->mat);
|
|
invert_m3_m3(obi->nmat, nmat);
|
|
transpose_m3(obi->nmat);
|
|
|
|
if (!first) {
|
|
re->totvert += obr->totvert;
|
|
re->totvlak += obr->totvlak;
|
|
re->tothalo += obr->tothalo;
|
|
re->totstrand += obr->totstrand;
|
|
}
|
|
else
|
|
first= 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void assign_dupligroup_dupli(Render *re, ObjectInstanceRen *obi, ObjectRen *obr)
|
|
{
|
|
float imat[4][4], obmat[4][4], obimat[4][4], nmat[3][3];
|
|
|
|
mult_m4_m4m4(obmat, re->viewmat, obr->obmat);
|
|
invert_m4_m4(imat, obmat);
|
|
|
|
obi->obr= obr;
|
|
|
|
/* compute difference between object matrix and
|
|
* object matrix with dupli transform, in viewspace */
|
|
copy_m4_m4(obimat, obi->mat);
|
|
mult_m4_m4m4(obi->mat, obimat, imat);
|
|
|
|
copy_m3_m4(nmat, obi->mat);
|
|
invert_m3_m3(obi->nmat, nmat);
|
|
transpose_m3(obi->nmat);
|
|
|
|
re->totvert += obr->totvert;
|
|
re->totvlak += obr->totvlak;
|
|
re->tothalo += obr->tothalo;
|
|
re->totstrand += obr->totstrand;
|
|
}
|
|
|
|
static ObjectRen *find_dupligroup_dupli(Render *re, Object *ob, int psysindex)
|
|
{
|
|
ObjectRen *obr;
|
|
|
|
/* if the object is itself instanced, we don't want to create an instance
|
|
* for it */
|
|
if (ob->transflag & OB_RENDER_DUPLI)
|
|
return NULL;
|
|
|
|
/* try to find an object that was already created so we can reuse it
|
|
* and save memory */
|
|
for (obr=re->objecttable.first; obr; obr=obr->next)
|
|
if (obr->ob == ob && obr->psysindex == psysindex && (obr->flag & R_INSTANCEABLE))
|
|
return obr;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void set_dupli_tex_mat(Render *re, ObjectInstanceRen *obi, DupliObject *dob)
|
|
{
|
|
/* For duplis we need to have a matrix that transform the coordinate back
|
|
* to it's original position, without the dupli transforms. We also check
|
|
* the matrix is actually needed, to save memory on lots of dupliverts for
|
|
* example */
|
|
static Object *lastob= NULL;
|
|
static int needtexmat= 0;
|
|
|
|
/* init */
|
|
if (!re) {
|
|
lastob= NULL;
|
|
needtexmat= 0;
|
|
return;
|
|
}
|
|
|
|
/* check if we actually need it */
|
|
if (lastob != dob->ob) {
|
|
Material ***material;
|
|
short a, *totmaterial;
|
|
|
|
lastob= dob->ob;
|
|
needtexmat= 0;
|
|
|
|
totmaterial= give_totcolp(dob->ob);
|
|
material= give_matarar(dob->ob);
|
|
|
|
if (totmaterial && material)
|
|
for (a= 0; a<*totmaterial; a++)
|
|
if ((*material)[a] && (*material)[a]->texco & TEXCO_OBJECT)
|
|
needtexmat= 1;
|
|
}
|
|
|
|
if (needtexmat) {
|
|
float imat[4][4];
|
|
|
|
obi->duplitexmat= BLI_memarena_alloc(re->memArena, sizeof(float)*4*4);
|
|
invert_m4_m4(imat, dob->mat);
|
|
mul_serie_m4(obi->duplitexmat, re->viewmat, dob->omat, imat, re->viewinv, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
|
|
{
|
|
Object *ob= obr->ob;
|
|
ParticleSystem *psys;
|
|
int i;
|
|
|
|
if (obr->psysindex) {
|
|
if ((!obr->prev || obr->prev->ob != ob || (obr->prev->flag & R_INSTANCEABLE)==0) && ob->type==OB_MESH) {
|
|
/* the emitter mesh wasn't rendered so the modifier stack wasn't
|
|
* evaluated with render settings */
|
|
DerivedMesh *dm;
|
|
dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
|
|
dm->release(dm);
|
|
}
|
|
|
|
for (psys=ob->particlesystem.first, i=0; i<obr->psysindex-1; i++)
|
|
psys= psys->next;
|
|
|
|
render_new_particle_system(re, obr, psys, timeoffset);
|
|
}
|
|
else {
|
|
if (ELEM(ob->type, OB_FONT, OB_CURVE))
|
|
init_render_curve(re, obr, timeoffset);
|
|
else if (ob->type==OB_SURF)
|
|
init_render_surf(re, obr, timeoffset);
|
|
else if (ob->type==OB_MESH)
|
|
init_render_mesh(re, obr, timeoffset);
|
|
else if (ob->type==OB_MBALL)
|
|
init_render_mball(re, obr);
|
|
}
|
|
|
|
finalize_render_object(re, obr, timeoffset);
|
|
|
|
re->totvert += obr->totvert;
|
|
re->totvlak += obr->totvlak;
|
|
re->tothalo += obr->tothalo;
|
|
re->totstrand += obr->totstrand;
|
|
}
|
|
|
|
static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *dob, int timeoffset)
|
|
{
|
|
ObjectRen *obr;
|
|
ObjectInstanceRen *obi;
|
|
ParticleSystem *psys;
|
|
int show_emitter, allow_render= 1, index, psysindex, i;
|
|
|
|
index= (dob)? dob->persistent_id[0]: 0;
|
|
|
|
/* the emitter has to be processed first (render levels of modifiers) */
|
|
/* so here we only check if the emitter should be rendered */
|
|
if (ob->particlesystem.first) {
|
|
show_emitter= 0;
|
|
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
|
|
show_emitter += psys->part->draw & PART_DRAW_EMITTER;
|
|
psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
|
|
}
|
|
|
|
/* if no psys has "show emitter" selected don't render emitter */
|
|
if (show_emitter == 0)
|
|
allow_render= 0;
|
|
}
|
|
|
|
/* one render object for the data itself */
|
|
if (allow_render) {
|
|
obr= RE_addRenderObject(re, ob, par, index, 0, ob->lay);
|
|
if ((dob && !dob->animated) || (ob->transflag & OB_RENDER_DUPLI)) {
|
|
obr->flag |= R_INSTANCEABLE;
|
|
copy_m4_m4(obr->obmat, ob->obmat);
|
|
}
|
|
init_render_object_data(re, obr, timeoffset);
|
|
|
|
/* only add instance for objects that have not been used for dupli */
|
|
if (!(ob->transflag & OB_RENDER_DUPLI)) {
|
|
obi= RE_addRenderInstance(re, obr, ob, par, index, 0, NULL, ob->lay);
|
|
if (dob) set_dupli_tex_mat(re, obi, dob);
|
|
}
|
|
else
|
|
find_dupli_instances(re, obr);
|
|
|
|
for (i=1; i<=ob->totcol; i++) {
|
|
Material* ma = give_render_material(re, ob, i);
|
|
if (ma && ma->material_type == MA_TYPE_VOLUME)
|
|
add_volume(re, obr, ma);
|
|
}
|
|
}
|
|
|
|
/* and one render object per particle system */
|
|
if (ob->particlesystem.first) {
|
|
psysindex= 1;
|
|
for (psys=ob->particlesystem.first; psys; psys=psys->next, psysindex++) {
|
|
obr= RE_addRenderObject(re, ob, par, index, psysindex, ob->lay);
|
|
if ((dob && !dob->animated) || (ob->transflag & OB_RENDER_DUPLI)) {
|
|
obr->flag |= R_INSTANCEABLE;
|
|
copy_m4_m4(obr->obmat, ob->obmat);
|
|
}
|
|
if (dob)
|
|
psys->flag |= PSYS_USE_IMAT;
|
|
init_render_object_data(re, obr, timeoffset);
|
|
psys_render_restore(ob, psys);
|
|
psys->flag &= ~PSYS_USE_IMAT;
|
|
|
|
/* only add instance for objects that have not been used for dupli */
|
|
if (!(ob->transflag & OB_RENDER_DUPLI)) {
|
|
obi= RE_addRenderInstance(re, obr, ob, par, index, psysindex, NULL, ob->lay);
|
|
if (dob) set_dupli_tex_mat(re, obi, dob);
|
|
}
|
|
else
|
|
find_dupli_instances(re, obr);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* par = pointer to duplicator parent, needed for object lookup table */
|
|
/* index = when duplicater copies same object (particle), the counter */
|
|
static void init_render_object(Render *re, Object *ob, Object *par, DupliObject *dob, int timeoffset)
|
|
{
|
|
static double lasttime= 0.0;
|
|
double time;
|
|
float mat[4][4];
|
|
|
|
if (ob->type==OB_LAMP)
|
|
add_render_lamp(re, ob);
|
|
else if (render_object_type(ob->type))
|
|
add_render_object(re, ob, par, dob, timeoffset);
|
|
else {
|
|
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
|
|
invert_m4_m4(ob->imat, mat);
|
|
}
|
|
|
|
time= PIL_check_seconds_timer();
|
|
if (time - lasttime > 1.0) {
|
|
lasttime= time;
|
|
/* clumsy copying still */
|
|
re->i.totvert= re->totvert;
|
|
re->i.totface= re->totvlak;
|
|
re->i.totstrand= re->totstrand;
|
|
re->i.tothalo= re->tothalo;
|
|
re->i.totlamp= re->totlamp;
|
|
re->stats_draw(re->sdh, &re->i);
|
|
}
|
|
|
|
ob->flag |= OB_DONE;
|
|
}
|
|
|
|
void RE_Database_Free(Render *re)
|
|
{
|
|
LampRen *lar;
|
|
|
|
/* statistics for debugging render memory usage */
|
|
if ((G.debug & G_DEBUG) && (G.is_rendering)) {
|
|
if ((re->r.scemode & R_PREVIEWBUTS)==0) {
|
|
BKE_image_print_memlist();
|
|
MEM_printmemlist_stats();
|
|
}
|
|
}
|
|
|
|
/* FREE */
|
|
|
|
for (lar= re->lampren.first; lar; lar= lar->next) {
|
|
freeshadowbuf(lar);
|
|
if (lar->jitter) MEM_freeN(lar->jitter);
|
|
if (lar->shadsamp) MEM_freeN(lar->shadsamp);
|
|
if (lar->sunsky) MEM_freeN(lar->sunsky);
|
|
curvemapping_free(lar->curfalloff);
|
|
}
|
|
|
|
free_volume_precache(re);
|
|
|
|
BLI_freelistN(&re->lampren);
|
|
BLI_freelistN(&re->lights);
|
|
|
|
free_renderdata_tables(re);
|
|
|
|
/* free orco */
|
|
free_mesh_orco_hash(re);
|
|
|
|
end_render_materials(re->main);
|
|
end_render_textures(re);
|
|
|
|
free_pointdensities(re);
|
|
|
|
free_camera_inside_volumes(re);
|
|
|
|
if (re->wrld.aosphere) {
|
|
MEM_freeN(re->wrld.aosphere);
|
|
re->wrld.aosphere= NULL;
|
|
re->scene->world->aosphere= NULL;
|
|
}
|
|
if (re->wrld.aotables) {
|
|
MEM_freeN(re->wrld.aotables);
|
|
re->wrld.aotables= NULL;
|
|
re->scene->world->aotables= NULL;
|
|
}
|
|
if (re->r.mode & R_RAYTRACE)
|
|
free_render_qmcsampler(re);
|
|
|
|
if (re->r.mode & R_RAYTRACE) freeraytree(re);
|
|
|
|
free_sss(re);
|
|
free_occ(re);
|
|
free_strand_surface(re);
|
|
|
|
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
|
|
re->i.convertdone = FALSE;
|
|
|
|
re->bakebuf= NULL;
|
|
|
|
if (re->scene)
|
|
if (re->scene->r.scemode & R_FREE_IMAGE)
|
|
if ((re->r.scemode & R_PREVIEWBUTS)==0)
|
|
BKE_image_free_all_textures();
|
|
|
|
if (re->memArena) {
|
|
BLI_memarena_free(re->memArena);
|
|
re->memArena = NULL;
|
|
}
|
|
}
|
|
|
|
static int allow_render_object(Render *re, Object *ob, int nolamps, int onlyselected, Object *actob)
|
|
{
|
|
/* override not showing object when duplis are used with particles */
|
|
if (ob->transflag & OB_DUPLIPARTS) {
|
|
/* pass */ /* let particle system(s) handle showing vs. not showing */
|
|
}
|
|
else if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES)) {
|
|
return 0;
|
|
}
|
|
|
|
/* don't add non-basic meta objects, ends up having renderobjects with no geometry */
|
|
if (ob->type == OB_MBALL && ob!=BKE_mball_basis_find(re->scene, ob))
|
|
return 0;
|
|
|
|
if (nolamps && (ob->type==OB_LAMP))
|
|
return 0;
|
|
|
|
if (onlyselected && (ob!=actob && !(ob->flag & SELECT)))
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int allow_render_dupli_instance(Render *UNUSED(re), DupliObject *dob, Object *obd)
|
|
{
|
|
ParticleSystem *psys;
|
|
Material *ma;
|
|
short a, *totmaterial;
|
|
|
|
/* don't allow objects with halos. we need to have
|
|
* all halo's to sort them globally in advance */
|
|
totmaterial= give_totcolp(obd);
|
|
|
|
if (totmaterial) {
|
|
for (a= 0; a<*totmaterial; a++) {
|
|
ma= give_current_material(obd, a + 1);
|
|
if (ma && (ma->material_type == MA_TYPE_HALO))
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
for (psys=obd->particlesystem.first; psys; psys=psys->next)
|
|
if (!ELEM5(psys->part->ren_as, PART_DRAW_BB, PART_DRAW_LINE, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR))
|
|
return 0;
|
|
|
|
/* don't allow lamp, animated duplis, or radio render */
|
|
return (render_object_type(obd->type) &&
|
|
(!(dob->type == OB_DUPLIGROUP) || !dob->animated));
|
|
}
|
|
|
|
static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, int level, int enable)
|
|
{
|
|
/* ugly function, but we need to set particle systems to their render
|
|
* settings before calling object_duplilist, to get render level duplis */
|
|
Group *group;
|
|
GroupObject *go;
|
|
ParticleSystem *psys;
|
|
DerivedMesh *dm;
|
|
|
|
if (level >= MAX_DUPLI_RECUR)
|
|
return;
|
|
|
|
if (ob->transflag & OB_DUPLIPARTS) {
|
|
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
|
|
if (ELEM(psys->part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
|
|
if (enable)
|
|
psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
|
|
else
|
|
psys_render_restore(ob, psys);
|
|
}
|
|
}
|
|
|
|
if (enable) {
|
|
/* this is to make sure we get render level duplis in groups:
|
|
* the derivedmesh must be created before init_render_mesh,
|
|
* since object_duplilist does dupliparticles before that */
|
|
dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
|
|
dm->release(dm);
|
|
|
|
for (psys=ob->particlesystem.first; psys; psys=psys->next)
|
|
psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
|
|
}
|
|
}
|
|
|
|
if (ob->dup_group==NULL) return;
|
|
group= ob->dup_group;
|
|
|
|
for (go= group->gobject.first; go; go= go->next)
|
|
dupli_render_particle_set(re, go->ob, timeoffset, level+1, enable);
|
|
}
|
|
|
|
static int get_vector_renderlayers(Scene *sce)
|
|
{
|
|
SceneRenderLayer *srl;
|
|
unsigned int lay= 0;
|
|
|
|
for (srl= sce->r.layers.first; srl; srl= srl->next)
|
|
if (srl->passflag & SCE_PASS_VECTOR)
|
|
lay |= srl->lay;
|
|
|
|
return lay;
|
|
}
|
|
|
|
static void add_group_render_dupli_obs(Render *re, Group *group, int nolamps, int onlyselected, Object *actob, int timeoffset, int level)
|
|
{
|
|
GroupObject *go;
|
|
Object *ob;
|
|
|
|
/* simple preventing of too deep nested groups */
|
|
if (level>MAX_DUPLI_RECUR) return;
|
|
|
|
/* recursively go into dupligroups to find objects with OB_RENDER_DUPLI
|
|
* that were not created yet */
|
|
for (go= group->gobject.first; go; go= go->next) {
|
|
ob= go->ob;
|
|
|
|
if (ob->flag & OB_DONE) {
|
|
if (ob->transflag & OB_RENDER_DUPLI) {
|
|
if (allow_render_object(re, ob, nolamps, onlyselected, actob)) {
|
|
init_render_object(re, ob, NULL, 0, timeoffset);
|
|
ob->transflag &= ~OB_RENDER_DUPLI;
|
|
|
|
if (ob->dup_group)
|
|
add_group_render_dupli_obs(re, ob->dup_group, nolamps, onlyselected, actob, timeoffset, level+1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void database_init_objects(Render *re, unsigned int renderlay, int nolamps, int onlyselected, Object *actob, int timeoffset)
|
|
{
|
|
Base *base;
|
|
Object *ob;
|
|
Group *group;
|
|
ObjectInstanceRen *obi;
|
|
Scene *sce_iter;
|
|
float mat[4][4];
|
|
int lay, vectorlay;
|
|
|
|
/* for duplis we need the Object texture mapping to work as if
|
|
* untransformed, set_dupli_tex_mat sets the matrix to allow that
|
|
* NULL is just for init */
|
|
set_dupli_tex_mat(NULL, NULL, NULL);
|
|
|
|
/* loop over all objects rather then using SETLOOPER because we may
|
|
* reference an mtex-mapped object which isn't rendered or is an
|
|
* empty in a dupli group. We could scan all render material/lamp/world
|
|
* mtex's for mapto objects but its easier just to set the
|
|
* 'imat' / 'imat_ren' on all and unlikely to be a performance hit
|
|
* See bug: [#28744] - campbell */
|
|
for (ob= re->main->object.first; ob; ob= ob->id.next) {
|
|
/* imat objects has to be done here, since displace can have texture using Object map-input */
|
|
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
|
|
invert_m4_m4(ob->imat_ren, mat);
|
|
copy_m4_m4(ob->imat, ob->imat_ren);
|
|
/* each object should only be rendered once */
|
|
ob->flag &= ~OB_DONE;
|
|
ob->transflag &= ~OB_RENDER_DUPLI;
|
|
}
|
|
|
|
for (SETLOOPER(re->scene, sce_iter, base)) {
|
|
ob= base->object;
|
|
|
|
/* in the prev/next pass for making speed vectors, avoid creating
|
|
* objects that are not on a renderlayer with a vector pass, can
|
|
* save a lot of time in complex scenes */
|
|
vectorlay= get_vector_renderlayers(re->scene);
|
|
lay= (timeoffset)? renderlay & vectorlay: renderlay;
|
|
|
|
/* if the object has been restricted from rendering in the outliner, ignore it */
|
|
if (ob->restrictflag & OB_RESTRICT_RENDER) continue;
|
|
|
|
/* OB_DONE means the object itself got duplicated, so was already converted */
|
|
if (ob->flag & OB_DONE) {
|
|
/* OB_RENDER_DUPLI means instances for it were already created, now
|
|
* it still needs to create the ObjectRen containing the data */
|
|
if (ob->transflag & OB_RENDER_DUPLI) {
|
|
if (allow_render_object(re, ob, nolamps, onlyselected, actob)) {
|
|
init_render_object(re, ob, NULL, 0, timeoffset);
|
|
ob->transflag &= ~OB_RENDER_DUPLI;
|
|
}
|
|
}
|
|
}
|
|
else if ((base->lay & lay) || (ob->type==OB_LAMP && (base->lay & re->lay)) ) {
|
|
if ((ob->transflag & OB_DUPLI) && (ob->type!=OB_MBALL)) {
|
|
DupliObject *dob;
|
|
ListBase *lb;
|
|
|
|
/* create list of duplis generated by this object, particle
|
|
* system need to have render settings set for dupli particles */
|
|
dupli_render_particle_set(re, ob, timeoffset, 0, 1);
|
|
lb= object_duplilist(re->scene, ob, TRUE);
|
|
dupli_render_particle_set(re, ob, timeoffset, 0, 0);
|
|
|
|
for (dob= lb->first; dob; dob= dob->next) {
|
|
Object *obd= dob->ob;
|
|
|
|
copy_m4_m4(obd->obmat, dob->mat);
|
|
|
|
/* group duplis need to set ob matrices correct, for deform. so no_draw is part handled */
|
|
if (!(obd->transflag & OB_RENDER_DUPLI) && dob->no_draw)
|
|
continue;
|
|
|
|
if (obd->restrictflag & OB_RESTRICT_RENDER)
|
|
continue;
|
|
|
|
if (obd->type==OB_MBALL)
|
|
continue;
|
|
|
|
if (!allow_render_object(re, obd, nolamps, onlyselected, actob))
|
|
continue;
|
|
|
|
if (allow_render_dupli_instance(re, dob, obd)) {
|
|
ParticleSystem *psys;
|
|
ObjectRen *obr = NULL;
|
|
int psysindex;
|
|
float mat[4][4];
|
|
|
|
obi=NULL;
|
|
|
|
/* instances instead of the actual object are added in two cases, either
|
|
* this is a duplivert/face/particle, or it is a non-animated object in
|
|
* a dupligroup that has already been created before */
|
|
if (dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, 0))) {
|
|
mult_m4_m4m4(mat, re->viewmat, dob->mat);
|
|
/* ob = particle system, use that layer */
|
|
obi= RE_addRenderInstance(re, NULL, obd, ob, dob->persistent_id[0], 0, mat, ob->lay);
|
|
|
|
/* fill in instance variables for texturing */
|
|
set_dupli_tex_mat(re, obi, dob);
|
|
if (dob->type != OB_DUPLIGROUP) {
|
|
copy_v3_v3(obi->dupliorco, dob->orco);
|
|
obi->dupliuv[0]= dob->uv[0];
|
|
obi->dupliuv[1]= dob->uv[1];
|
|
}
|
|
else {
|
|
/* for the second case, setup instance to point to the already
|
|
* created object, and possibly setup instances if this object
|
|
* itself was duplicated. for the first case find_dupli_instances
|
|
* will be called later. */
|
|
assign_dupligroup_dupli(re, obi, obr);
|
|
if (obd->transflag & OB_RENDER_DUPLI)
|
|
find_dupli_instances(re, obr);
|
|
}
|
|
}
|
|
|
|
/* same logic for particles, each particle system has it's own object, so
|
|
* need to go over them separately */
|
|
psysindex= 1;
|
|
for (psys=obd->particlesystem.first; psys; psys=psys->next) {
|
|
if (dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, psysindex))) {
|
|
if (obi == NULL)
|
|
mult_m4_m4m4(mat, re->viewmat, dob->mat);
|
|
obi= RE_addRenderInstance(re, NULL, obd, ob, dob->persistent_id[0], psysindex++, mat, obd->lay);
|
|
|
|
set_dupli_tex_mat(re, obi, dob);
|
|
if (dob->type != OB_DUPLIGROUP) {
|
|
copy_v3_v3(obi->dupliorco, dob->orco);
|
|
obi->dupliuv[0]= dob->uv[0];
|
|
obi->dupliuv[1]= dob->uv[1];
|
|
}
|
|
else {
|
|
assign_dupligroup_dupli(re, obi, obr);
|
|
if (obd->transflag & OB_RENDER_DUPLI)
|
|
find_dupli_instances(re, obr);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (obi==NULL)
|
|
/* can't instance, just create the object */
|
|
init_render_object(re, obd, ob, dob, timeoffset);
|
|
|
|
if (dob->type != OB_DUPLIGROUP) {
|
|
obd->flag |= OB_DONE;
|
|
obd->transflag |= OB_RENDER_DUPLI;
|
|
}
|
|
}
|
|
else
|
|
init_render_object(re, obd, ob, dob, timeoffset);
|
|
|
|
if (re->test_break(re->tbh)) break;
|
|
}
|
|
free_object_duplilist(lb);
|
|
|
|
if (allow_render_object(re, ob, nolamps, onlyselected, actob))
|
|
init_render_object(re, ob, NULL, 0, timeoffset);
|
|
}
|
|
else if (allow_render_object(re, ob, nolamps, onlyselected, actob))
|
|
init_render_object(re, ob, NULL, 0, timeoffset);
|
|
}
|
|
|
|
if (re->test_break(re->tbh)) break;
|
|
}
|
|
|
|
/* objects in groups with OB_RENDER_DUPLI set still need to be created,
|
|
* since they may not be part of the scene */
|
|
for (group= re->main->group.first; group; group=group->id.next)
|
|
add_group_render_dupli_obs(re, group, nolamps, onlyselected, actob, timeoffset, 0);
|
|
|
|
if (!re->test_break(re->tbh))
|
|
RE_makeRenderInstances(re);
|
|
}
|
|
|
|
/* used to be 'rotate scene' */
|
|
void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int lay, int use_camera_view)
|
|
{
|
|
Scene *sce;
|
|
float mat[4][4];
|
|
float amb[3];
|
|
Object *camera= RE_GetCamera(re);
|
|
|
|
re->main= bmain;
|
|
re->scene= scene;
|
|
re->lay= lay;
|
|
|
|
/* per second, per object, stats print this */
|
|
re->i.infostr= "Preparing Scene data";
|
|
re->i.cfra= scene->r.cfra;
|
|
BLI_strncpy(re->i.scene_name, scene->id.name + 2, sizeof(re->i.scene_name));
|
|
|
|
/* XXX add test if dbase was filled already? */
|
|
|
|
re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "render db arena");
|
|
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
|
|
re->lights.first= re->lights.last= NULL;
|
|
re->lampren.first= re->lampren.last= NULL;
|
|
|
|
slurph_opt= 0;
|
|
re->i.partsdone = FALSE; /* signal now in use for previewrender */
|
|
|
|
/* in localview, lamps are using normal layers, objects only local bits */
|
|
if (re->lay & 0xFF000000)
|
|
lay &= 0xFF000000;
|
|
|
|
/* applies changes fully */
|
|
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0)
|
|
BKE_scene_update_for_newframe(re->main, re->scene, lay);
|
|
|
|
/* if no camera, viewmat should have been set! */
|
|
if (use_camera_view && camera) {
|
|
/* called before but need to call again in case of lens animation from the
|
|
* above call to BKE_scene_update_for_newframe, fixes bug. [#22702].
|
|
* following calls don't depend on 'RE_SetCamera' */
|
|
RE_SetCamera(re, camera);
|
|
|
|
normalize_m4_m4(mat, camera->obmat);
|
|
invert_m4(mat);
|
|
RE_SetView(re, mat);
|
|
camera->recalc= OB_RECALC_OB; /* force correct matrix for scaled cameras */
|
|
}
|
|
|
|
init_render_world(re); /* do first, because of ambient. also requires re->osa set correct */
|
|
if (re->r.mode & R_RAYTRACE) {
|
|
init_render_qmcsampler(re);
|
|
|
|
if (re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT))
|
|
if (re->wrld.ao_samp_method == WO_AOSAMP_CONSTANT)
|
|
init_ao_sphere(&re->wrld);
|
|
}
|
|
|
|
/* still bad... doing all */
|
|
init_render_textures(re);
|
|
copy_v3_v3(amb, &re->wrld.ambr);
|
|
init_render_materials(re->main, re->r.mode, amb);
|
|
set_node_shader_lamp_loop(shade_material_loop);
|
|
|
|
/* MAKE RENDER DATA */
|
|
database_init_objects(re, lay, 0, 0, 0, 0);
|
|
|
|
if (!re->test_break(re->tbh)) {
|
|
int tothalo;
|
|
|
|
set_material_lightgroups(re);
|
|
for (sce= re->scene; sce; sce= sce->set)
|
|
set_renderlayer_lightgroups(re, sce);
|
|
|
|
slurph_opt= 1;
|
|
|
|
/* for now some clumsy copying still */
|
|
re->i.totvert= re->totvert;
|
|
re->i.totface= re->totvlak;
|
|
re->i.totstrand= re->totstrand;
|
|
re->i.tothalo= re->tothalo;
|
|
re->i.totlamp= re->totlamp;
|
|
re->stats_draw(re->sdh, &re->i);
|
|
|
|
/* don't sort stars */
|
|
tothalo= re->tothalo;
|
|
if (!re->test_break(re->tbh)) {
|
|
if (re->wrld.mode & WO_STARS) {
|
|
re->i.infostr = IFACE_("Creating Starfield");
|
|
re->stats_draw(re->sdh, &re->i);
|
|
RE_make_stars(re, NULL, NULL, NULL, NULL);
|
|
}
|
|
}
|
|
sort_halos(re, tothalo);
|
|
|
|
init_camera_inside_volumes(re);
|
|
|
|
re->i.infostr = IFACE_("Creating Shadowbuffers");
|
|
re->stats_draw(re->sdh, &re->i);
|
|
|
|
/* SHADOW BUFFER */
|
|
threaded_makeshadowbufs(re);
|
|
|
|
/* old code checked for internal render (aka not yafray) */
|
|
{
|
|
/* raytree */
|
|
if (!re->test_break(re->tbh)) {
|
|
if (re->r.mode & R_RAYTRACE) {
|
|
makeraytree(re);
|
|
}
|
|
}
|
|
/* ENVIRONMENT MAPS */
|
|
if (!re->test_break(re->tbh))
|
|
make_envmaps(re);
|
|
|
|
/* point density texture */
|
|
if (!re->test_break(re->tbh))
|
|
make_pointdensities(re);
|
|
/* voxel data texture */
|
|
if (!re->test_break(re->tbh))
|
|
make_voxeldata(re);
|
|
}
|
|
|
|
if (!re->test_break(re->tbh))
|
|
project_renderdata(re, projectverto, re->r.mode & R_PANORAMA, 0, 1);
|
|
|
|
/* Occlusion */
|
|
if ((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
|
|
if (re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
|
|
if (re->r.mode & R_SHADOW)
|
|
make_occ_tree(re);
|
|
|
|
/* SSS */
|
|
if ((re->r.mode & R_SSS) && !re->test_break(re->tbh))
|
|
make_sss_tree(re);
|
|
|
|
if (!re->test_break(re->tbh))
|
|
if (re->r.mode & R_RAYTRACE)
|
|
volume_precache(re);
|
|
|
|
}
|
|
|
|
if (re->test_break(re->tbh))
|
|
RE_Database_Free(re);
|
|
else
|
|
re->i.convertdone = TRUE;
|
|
|
|
re->i.infostr = NULL;
|
|
re->stats_draw(re->sdh, &re->i);
|
|
}
|
|
|
|
/* exported call to recalculate hoco for vertices, when winmat changed */
|
|
void RE_DataBase_ApplyWindow(Render *re)
|
|
{
|
|
project_renderdata(re, projectverto, 0, 0, 0);
|
|
}
|
|
|
|
void RE_DataBase_GetView(Render *re, float mat[4][4])
|
|
{
|
|
copy_m4_m4(mat, re->viewmat);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Speed Vectors */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int lay, int timeoffset)
|
|
{
|
|
Object *camera= RE_GetCamera(re);
|
|
float mat[4][4];
|
|
|
|
re->scene= scene;
|
|
re->lay= lay;
|
|
|
|
/* XXX add test if dbase was filled already? */
|
|
|
|
re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "vector render db arena");
|
|
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
|
|
re->i.totface=re->i.totvert=re->i.totstrand=re->i.totlamp=re->i.tothalo= 0;
|
|
re->lights.first= re->lights.last= NULL;
|
|
|
|
slurph_opt= 0;
|
|
|
|
/* in localview, lamps are using normal layers, objects only local bits */
|
|
if (re->lay & 0xFF000000)
|
|
lay &= 0xFF000000;
|
|
|
|
/* applies changes fully */
|
|
scene->r.cfra += timeoffset;
|
|
BKE_scene_update_for_newframe(re->main, re->scene, lay);
|
|
|
|
/* if no camera, viewmat should have been set! */
|
|
if (camera) {
|
|
normalize_m4_m4(mat, camera->obmat);
|
|
invert_m4(mat);
|
|
RE_SetView(re, mat);
|
|
}
|
|
|
|
/* MAKE RENDER DATA */
|
|
database_init_objects(re, lay, 0, 0, 0, timeoffset);
|
|
|
|
if (!re->test_break(re->tbh))
|
|
project_renderdata(re, projectverto, re->r.mode & R_PANORAMA, 0, 1);
|
|
|
|
/* do this in end, particles for example need cfra */
|
|
scene->r.cfra -= timeoffset;
|
|
}
|
|
|
|
/* choose to use static, to prevent giving too many args to this call */
|
|
static void speedvector_project(Render *re, float zco[2], const float co[3], const float ho[4])
|
|
{
|
|
static float pixelphix=0.0f, pixelphiy=0.0f, zmulx=0.0f, zmuly=0.0f;
|
|
static int pano= 0;
|
|
float div;
|
|
|
|
/* initialize */
|
|
if (re) {
|
|
pano= re->r.mode & R_PANORAMA;
|
|
|
|
/* precalculate amount of radians 1 pixel rotates */
|
|
if (pano) {
|
|
/* size of 1 pixel mapped to viewplane coords */
|
|
float psize;
|
|
|
|
psize = BLI_rctf_size_x(&re->viewplane) / (float)re->winx;
|
|
/* x angle of a pixel */
|
|
pixelphix = atan(psize / re->clipsta);
|
|
|
|
psize = BLI_rctf_size_y(&re->viewplane) / (float)re->winy;
|
|
/* y angle of a pixel */
|
|
pixelphiy = atan(psize / re->clipsta);
|
|
}
|
|
zmulx= re->winx/2;
|
|
zmuly= re->winy/2;
|
|
|
|
return;
|
|
}
|
|
|
|
/* now map hocos to screenspace, uses very primitive clip still */
|
|
if (ho[3]<0.1f) div= 10.0f;
|
|
else div= 1.0f/ho[3];
|
|
|
|
/* use cylinder projection */
|
|
if (pano) {
|
|
float vec[3], ang;
|
|
/* angle between (0, 0, -1) and (co) */
|
|
copy_v3_v3(vec, co);
|
|
|
|
ang= saacos(-vec[2]/sqrtf(vec[0]*vec[0] + vec[2]*vec[2]));
|
|
if (vec[0]<0.0f) ang= -ang;
|
|
zco[0]= ang/pixelphix + zmulx;
|
|
|
|
ang= 0.5f*(float)M_PI - saacos(vec[1] / len_v3(vec));
|
|
zco[1]= ang/pixelphiy + zmuly;
|
|
|
|
}
|
|
else {
|
|
zco[0]= zmulx*(1.0f+ho[0]*div);
|
|
zco[1]= zmuly*(1.0f+ho[1]*div);
|
|
}
|
|
}
|
|
|
|
static void calculate_speedvector(const float vectors[2], int step, float winsq, float winroot, const float co[3], const float ho[4], float speed[4])
|
|
{
|
|
float zco[2], len;
|
|
|
|
speedvector_project(NULL, zco, co, ho);
|
|
|
|
zco[0]= vectors[0] - zco[0];
|
|
zco[1]= vectors[1] - zco[1];
|
|
|
|
/* enable nice masks for hardly moving stuff or float inaccuracy */
|
|
if (zco[0]<0.1f && zco[0]>-0.1f && zco[1]<0.1f && zco[1]>-0.1f ) {
|
|
zco[0]= 0.0f;
|
|
zco[1]= 0.0f;
|
|
}
|
|
|
|
/* maximize speed for image width, otherwise it never looks good */
|
|
len= zco[0]*zco[0] + zco[1]*zco[1];
|
|
if (len > winsq) {
|
|
len= winroot/sqrtf(len);
|
|
zco[0]*= len;
|
|
zco[1]*= len;
|
|
}
|
|
|
|
/* note; in main vecblur loop speedvec is negated again */
|
|
if (step) {
|
|
speed[2]= -zco[0];
|
|
speed[3]= -zco[1];
|
|
}
|
|
else {
|
|
speed[0]= zco[0];
|
|
speed[1]= zco[1];
|
|
}
|
|
}
|
|
|
|
static float *calculate_strandsurface_speedvectors(Render *re, ObjectInstanceRen *obi, StrandSurface *mesh)
|
|
{
|
|
if (mesh->co && mesh->prevco && mesh->nextco) {
|
|
float winsq= (float)re->winx*(float)re->winy; /* int's can wrap on large images */
|
|
float winroot= sqrt(winsq);
|
|
float (*winspeed)[4];
|
|
float ho[4], prevho[4], nextho[4], winmat[4][4], vec[2];
|
|
int a;
|
|
|
|
if (obi->flag & R_TRANSFORMED)
|
|
mult_m4_m4m4(winmat, re->winmat, obi->mat);
|
|
else
|
|
copy_m4_m4(winmat, re->winmat);
|
|
|
|
winspeed= MEM_callocN(sizeof(float)*4*mesh->totvert, "StrandSurfWin");
|
|
|
|
for (a=0; a<mesh->totvert; a++) {
|
|
projectvert(mesh->co[a], winmat, ho);
|
|
|
|
projectvert(mesh->prevco[a], winmat, prevho);
|
|
speedvector_project(NULL, vec, mesh->prevco[a], prevho);
|
|
calculate_speedvector(vec, 0, winsq, winroot, mesh->co[a], ho, winspeed[a]);
|
|
|
|
projectvert(mesh->nextco[a], winmat, nextho);
|
|
speedvector_project(NULL, vec, mesh->nextco[a], nextho);
|
|
calculate_speedvector(vec, 1, winsq, winroot, mesh->co[a], ho, winspeed[a]);
|
|
}
|
|
|
|
return (float *)winspeed;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *vectors, int step)
|
|
{
|
|
ObjectRen *obr= obi->obr;
|
|
VertRen *ver= NULL;
|
|
StrandRen *strand= NULL;
|
|
StrandBuffer *strandbuf;
|
|
StrandSurface *mesh= NULL;
|
|
float *speed, (*winspeed)[4]=NULL, ho[4], winmat[4][4];
|
|
float *co1, *co2, *co3, *co4, w[4];
|
|
float winsq= (float)re->winx*(float)re->winy, winroot= sqrt(winsq); /* int's can wrap on large images */
|
|
int a, *face, *index;
|
|
|
|
if (obi->flag & R_TRANSFORMED)
|
|
mult_m4_m4m4(winmat, re->winmat, obi->mat);
|
|
else
|
|
copy_m4_m4(winmat, re->winmat);
|
|
|
|
if (obr->vertnodes) {
|
|
for (a=0; a<obr->totvert; a++, vectors+=2) {
|
|
if ((a & 255)==0) ver= obr->vertnodes[a>>8].vert;
|
|
else ver++;
|
|
|
|
speed= RE_vertren_get_winspeed(obi, ver, 1);
|
|
projectvert(ver->co, winmat, ho);
|
|
calculate_speedvector(vectors, step, winsq, winroot, ver->co, ho, speed);
|
|
}
|
|
}
|
|
|
|
if (obr->strandnodes) {
|
|
strandbuf= obr->strandbuf;
|
|
mesh= (strandbuf)? strandbuf->surface: NULL;
|
|
|
|
/* compute speed vectors at surface vertices */
|
|
if (mesh)
|
|
winspeed= (float(*)[4])calculate_strandsurface_speedvectors(re, obi, mesh);
|
|
|
|
if (winspeed) {
|
|
for (a=0; a<obr->totstrand; a++, vectors+=2) {
|
|
if ((a & 255)==0) strand= obr->strandnodes[a>>8].strand;
|
|
else strand++;
|
|
|
|
index= RE_strandren_get_face(obr, strand, 0);
|
|
if (index && *index < mesh->totface) {
|
|
speed= RE_strandren_get_winspeed(obi, strand, 1);
|
|
|
|
/* interpolate speed vectors from strand surface */
|
|
face= mesh->face[*index];
|
|
|
|
co1= mesh->co[face[0]];
|
|
co2= mesh->co[face[1]];
|
|
co3= mesh->co[face[2]];
|
|
co4= (face[3])? mesh->co[face[3]]: NULL;
|
|
|
|
interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co);
|
|
|
|
zero_v4(speed);
|
|
madd_v4_v4fl(speed, winspeed[face[0]], w[0]);
|
|
madd_v4_v4fl(speed, winspeed[face[1]], w[1]);
|
|
madd_v4_v4fl(speed, winspeed[face[2]], w[2]);
|
|
if (face[3])
|
|
madd_v4_v4fl(speed, winspeed[face[3]], w[3]);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(winspeed);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *vectors, int step)
|
|
{
|
|
ObjectRen *obr= obi->obr;
|
|
Object *fsob= obr->ob;
|
|
VertRen *ver= NULL;
|
|
float *speed, div, zco[2], avgvel[4] = {0.0, 0.0, 0.0, 0.0};
|
|
float zmulx= re->winx/2, zmuly= re->winy/2, len;
|
|
float winsq= (float)re->winx*(float)re->winy, winroot= sqrt(winsq); /* int's can wrap on large images */
|
|
int a, j;
|
|
float hoco[4], ho[4], fsvec[4], camco[4];
|
|
float mat[4][4], winmat[4][4];
|
|
float imat[4][4];
|
|
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(fsob, eModifierType_Fluidsim);
|
|
FluidsimSettings *fss;
|
|
FluidVertexVelocity *velarray = NULL;
|
|
|
|
/* only one step needed */
|
|
if (step) return 1;
|
|
|
|
if (fluidmd)
|
|
fss = fluidmd->fss;
|
|
else
|
|
return 0;
|
|
|
|
copy_m4_m4(mat, re->viewmat);
|
|
invert_m4_m4(imat, mat);
|
|
|
|
/* set first vertex OK */
|
|
if (!fss->meshVelocities) return 0;
|
|
|
|
if ( obr->totvert != fss->totvert) {
|
|
//fprintf(stderr, "load_fluidsimspeedvectors - modified fluidsim mesh, not using speed vectors (%d,%d)...\n", obr->totvert, fsob->fluidsimSettings->meshSurface->totvert); // DEBUG
|
|
return 0;
|
|
}
|
|
|
|
velarray = fss->meshVelocities;
|
|
|
|
if (obi->flag & R_TRANSFORMED)
|
|
mult_m4_m4m4(winmat, re->winmat, obi->mat);
|
|
else
|
|
copy_m4_m4(winmat, re->winmat);
|
|
|
|
/* (bad) HACK calculate average velocity */
|
|
/* better solution would be fixing getVelocityAt() in intern/elbeem/intern/solver_util.cpp
|
|
* so that also small drops/little water volumes return a velocity != 0.
|
|
* But I had no luck in fixing that function - DG */
|
|
for (a=0; a<obr->totvert; a++) {
|
|
for (j=0;j<3;j++) avgvel[j] += velarray[a].vel[j];
|
|
|
|
}
|
|
for (j=0;j<3;j++) avgvel[j] /= (float)(obr->totvert);
|
|
|
|
|
|
for (a=0; a<obr->totvert; a++, vectors+=2) {
|
|
if ((a & 255)==0)
|
|
ver= obr->vertnodes[a>>8].vert;
|
|
else
|
|
ver++;
|
|
|
|
/* get fluid velocity */
|
|
fsvec[3] = 0.0f;
|
|
//fsvec[0] = fsvec[1] = fsvec[2] = fsvec[3] = 0.0; fsvec[2] = 2.0f; // NT fixed test
|
|
for (j=0;j<3;j++) fsvec[j] = velarray[a].vel[j];
|
|
|
|
/* (bad) HACK insert average velocity if none is there (see previous comment) */
|
|
if ((fsvec[0] == 0.0f) && (fsvec[1] == 0.0f) && (fsvec[2] == 0.0f)) {
|
|
fsvec[0] = avgvel[0];
|
|
fsvec[1] = avgvel[1];
|
|
fsvec[2] = avgvel[2];
|
|
}
|
|
|
|
/* transform (=rotate) to cam space */
|
|
camco[0] = dot_v3v3(imat[0], fsvec);
|
|
camco[1] = dot_v3v3(imat[1], fsvec);
|
|
camco[2] = dot_v3v3(imat[2], fsvec);
|
|
|
|
/* get homogeneous coordinates */
|
|
projectvert(camco, winmat, hoco);
|
|
projectvert(ver->co, winmat, ho);
|
|
|
|
/* now map hocos to screenspace, uses very primitive clip still */
|
|
/* use ho[3] of original vertex, xy component of vel. direction */
|
|
if (ho[3]<0.1f) div= 10.0f;
|
|
else div= 1.0f/ho[3];
|
|
zco[0]= zmulx*hoco[0]*div;
|
|
zco[1]= zmuly*hoco[1]*div;
|
|
|
|
/* maximize speed as usual */
|
|
len= zco[0]*zco[0] + zco[1]*zco[1];
|
|
if (len > winsq) {
|
|
len= winroot/sqrtf(len);
|
|
zco[0]*= len; zco[1]*= len;
|
|
}
|
|
|
|
speed= RE_vertren_get_winspeed(obi, ver, 1);
|
|
/* set both to the same value */
|
|
speed[0]= speed[2]= zco[0];
|
|
speed[1]= speed[3]= zco[1];
|
|
//if (a < 20) fprintf(stderr,"speed %d %f,%f | camco %f,%f,%f | hoco %f,%f,%f,%f\n", a, speed[0], speed[1], camco[0],camco[1], camco[2], hoco[0],hoco[1], hoco[2],hoco[3]); // NT DEBUG
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* makes copy per object of all vectors */
|
|
/* result should be that we can free entire database */
|
|
static void copy_dbase_object_vectors(Render *re, ListBase *lb)
|
|
{
|
|
ObjectInstanceRen *obi, *obilb;
|
|
ObjectRen *obr;
|
|
VertRen *ver= NULL;
|
|
float *vec, ho[4], winmat[4][4];
|
|
int a, totvector;
|
|
|
|
for (obi= re->instancetable.first; obi; obi= obi->next) {
|
|
obr= obi->obr;
|
|
|
|
obilb= MEM_mallocN(sizeof(ObjectInstanceRen), "ObInstanceVector");
|
|
memcpy(obilb, obi, sizeof(ObjectInstanceRen));
|
|
BLI_addtail(lb, obilb);
|
|
|
|
obilb->totvector= totvector= obr->totvert;
|
|
|
|
if (totvector > 0) {
|
|
vec= obilb->vectors= MEM_mallocN(2*sizeof(float)*totvector, "vector array");
|
|
|
|
if (obi->flag & R_TRANSFORMED)
|
|
mult_m4_m4m4(winmat, re->winmat, obi->mat);
|
|
else
|
|
copy_m4_m4(winmat, re->winmat);
|
|
|
|
for (a=0; a<obr->totvert; a++, vec+=2) {
|
|
if ((a & 255)==0) ver= obr->vertnodes[a>>8].vert;
|
|
else ver++;
|
|
|
|
projectvert(ver->co, winmat, ho);
|
|
speedvector_project(NULL, vec, ver->co, ho);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void free_dbase_object_vectors(ListBase *lb)
|
|
{
|
|
ObjectInstanceRen *obi;
|
|
|
|
for (obi= lb->first; obi; obi= obi->next)
|
|
if (obi->vectors)
|
|
MEM_freeN(obi->vectors);
|
|
BLI_freelistN(lb);
|
|
}
|
|
|
|
void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned int lay)
|
|
{
|
|
ObjectInstanceRen *obi, *oldobi;
|
|
StrandSurface *mesh;
|
|
ListBase *table;
|
|
ListBase oldtable= {NULL, NULL}, newtable= {NULL, NULL};
|
|
ListBase strandsurface;
|
|
int step;
|
|
|
|
re->i.infostr = IFACE_("Calculating previous frame vectors");
|
|
re->r.mode |= R_SPEED;
|
|
|
|
speedvector_project(re, NULL, NULL, NULL); /* initializes projection code */
|
|
|
|
/* creates entire dbase */
|
|
database_fromscene_vectors(re, sce, lay, -1);
|
|
|
|
/* copy away vertex info */
|
|
copy_dbase_object_vectors(re, &oldtable);
|
|
|
|
/* free dbase and make the future one */
|
|
strandsurface= re->strandsurface;
|
|
memset(&re->strandsurface, 0, sizeof(ListBase));
|
|
RE_Database_Free(re);
|
|
re->strandsurface= strandsurface;
|
|
|
|
if (!re->test_break(re->tbh)) {
|
|
/* creates entire dbase */
|
|
re->i.infostr = IFACE_("Calculating next frame vectors");
|
|
|
|
database_fromscene_vectors(re, sce, lay, +1);
|
|
}
|
|
/* copy away vertex info */
|
|
copy_dbase_object_vectors(re, &newtable);
|
|
|
|
/* free dbase and make the real one */
|
|
strandsurface= re->strandsurface;
|
|
memset(&re->strandsurface, 0, sizeof(ListBase));
|
|
RE_Database_Free(re);
|
|
re->strandsurface= strandsurface;
|
|
|
|
if (!re->test_break(re->tbh))
|
|
RE_Database_FromScene(re, bmain, sce, lay, 1);
|
|
|
|
if (!re->test_break(re->tbh)) {
|
|
int vectorlay= get_vector_renderlayers(re->scene);
|
|
|
|
for (step= 0; step<2; step++) {
|
|
|
|
if (step)
|
|
table= &newtable;
|
|
else
|
|
table= &oldtable;
|
|
|
|
oldobi= table->first;
|
|
for (obi= re->instancetable.first; obi && oldobi; obi= obi->next) {
|
|
int ok= 1;
|
|
FluidsimModifierData *fluidmd;
|
|
|
|
if (!(obi->lay & vectorlay))
|
|
continue;
|
|
|
|
obi->totvector= obi->obr->totvert;
|
|
|
|
/* find matching object in old table */
|
|
if (oldobi->ob!=obi->ob || oldobi->par!=obi->par || oldobi->index!=obi->index || oldobi->psysindex!=obi->psysindex) {
|
|
ok= 0;
|
|
for (oldobi= table->first; oldobi; oldobi= oldobi->next)
|
|
if (oldobi->ob==obi->ob && oldobi->par==obi->par && oldobi->index==obi->index && oldobi->psysindex==obi->psysindex)
|
|
break;
|
|
if (oldobi==NULL)
|
|
oldobi= table->first;
|
|
else
|
|
ok= 1;
|
|
}
|
|
if (ok==0) {
|
|
printf("speed table: missing object %s\n", obi->ob->id.name+2);
|
|
continue;
|
|
}
|
|
|
|
/* NT check for fluidsim special treatment */
|
|
fluidmd = (FluidsimModifierData *)modifiers_findByType(obi->ob, eModifierType_Fluidsim);
|
|
if (fluidmd && fluidmd->fss && (fluidmd->fss->type & OB_FLUIDSIM_DOMAIN)) {
|
|
/* use preloaded per vertex simulation data, only does calculation for step=1 */
|
|
/* NOTE/FIXME - velocities and meshes loaded unnecessarily often during the database_fromscene_vectors calls... */
|
|
load_fluidsimspeedvectors(re, obi, oldobi->vectors, step);
|
|
}
|
|
else {
|
|
/* check if both have same amounts of vertices */
|
|
if (obi->totvector==oldobi->totvector)
|
|
calculate_speedvectors(re, obi, oldobi->vectors, step);
|
|
else
|
|
printf("Warning: object %s has different amount of vertices or strands on other frame\n", obi->ob->id.name+2);
|
|
} /* not fluidsim */
|
|
|
|
oldobi= oldobi->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
free_dbase_object_vectors(&oldtable);
|
|
free_dbase_object_vectors(&newtable);
|
|
|
|
for (mesh=re->strandsurface.first; mesh; mesh=mesh->next) {
|
|
if (mesh->prevco) {
|
|
MEM_freeN(mesh->prevco);
|
|
mesh->prevco= NULL;
|
|
}
|
|
if (mesh->nextco) {
|
|
MEM_freeN(mesh->nextco);
|
|
mesh->nextco= NULL;
|
|
}
|
|
}
|
|
|
|
re->i.infostr = NULL;
|
|
re->stats_draw(re->sdh, &re->i);
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Baking */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* setup for shaded view or bake, so only lamps and materials are initialized */
|
|
/* type:
|
|
* RE_BAKE_LIGHT: for shaded view, only add lamps
|
|
* RE_BAKE_ALL: for baking, all lamps and objects
|
|
* RE_BAKE_NORMALS:for baking, no lamps and only selected objects
|
|
* RE_BAKE_AO: for baking, no lamps, but all objects
|
|
* RE_BAKE_TEXTURE:for baking, no lamps, only selected objects
|
|
* RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
|
|
* RE_BAKE_SHADOW: for baking, only shadows, but all objects
|
|
*/
|
|
void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, const int type, Object *actob)
|
|
{
|
|
Object *camera;
|
|
float mat[4][4];
|
|
float amb[3];
|
|
const short onlyselected= !ELEM4(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW, RE_BAKE_AO);
|
|
const short nolamps= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
|
|
|
|
re->main= bmain;
|
|
re->scene= scene;
|
|
re->lay= lay;
|
|
|
|
/* renderdata setup and exceptions */
|
|
re->r= scene->r;
|
|
|
|
RE_init_threadcount(re);
|
|
|
|
re->flag |= R_BAKING;
|
|
re->excludeob= actob;
|
|
if (actob)
|
|
re->flag |= R_BAKE_TRACE;
|
|
|
|
if (type==RE_BAKE_NORMALS && re->r.bake_normal_space==R_BAKE_SPACE_TANGENT)
|
|
re->flag |= R_NEED_TANGENT;
|
|
|
|
if (!actob && ELEM4(type, RE_BAKE_LIGHT, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT)) {
|
|
re->r.mode &= ~R_SHADOW;
|
|
re->r.mode &= ~R_RAYTRACE;
|
|
}
|
|
|
|
if (!actob && (type==RE_BAKE_SHADOW)) {
|
|
re->r.mode |= R_SHADOW;
|
|
}
|
|
|
|
/* setup render stuff */
|
|
re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "bake db arena");
|
|
|
|
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
|
|
re->lights.first= re->lights.last= NULL;
|
|
re->lampren.first= re->lampren.last= NULL;
|
|
|
|
/* in localview, lamps are using normal layers, objects only local bits */
|
|
if (re->lay & 0xFF000000)
|
|
lay &= 0xFF000000;
|
|
|
|
camera= RE_GetCamera(re);
|
|
|
|
/* if no camera, set unit */
|
|
if (camera) {
|
|
normalize_m4_m4(mat, camera->obmat);
|
|
invert_m4(mat);
|
|
RE_SetView(re, mat);
|
|
}
|
|
else {
|
|
unit_m4(mat);
|
|
RE_SetView(re, mat);
|
|
}
|
|
copy_m3_m4(re->imat, re->viewinv);
|
|
|
|
/* TODO: deep shadow maps + baking + strands */
|
|
/* strands use the window matrix and view size, there is to correct
|
|
* window matrix but at least avoids malloc and crash loop [#27807] */
|
|
unit_m4(re->winmat);
|
|
re->winx= re->winy= 256;
|
|
/* done setting dummy values */
|
|
|
|
init_render_world(re); /* do first, because of ambient. also requires re->osa set correct */
|
|
if (re->r.mode & R_RAYTRACE) {
|
|
init_render_qmcsampler(re);
|
|
|
|
if (re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT))
|
|
if (re->wrld.ao_samp_method == WO_AOSAMP_CONSTANT)
|
|
init_ao_sphere(&re->wrld);
|
|
}
|
|
|
|
/* still bad... doing all */
|
|
init_render_textures(re);
|
|
|
|
copy_v3_v3(amb, &re->wrld.ambr);
|
|
init_render_materials(re->main, re->r.mode, amb);
|
|
|
|
set_node_shader_lamp_loop(shade_material_loop);
|
|
|
|
/* MAKE RENDER DATA */
|
|
database_init_objects(re, lay, nolamps, onlyselected, actob, 0);
|
|
|
|
set_material_lightgroups(re);
|
|
|
|
/* SHADOW BUFFER */
|
|
if (type!=RE_BAKE_LIGHT)
|
|
if (re->r.mode & R_SHADOW)
|
|
threaded_makeshadowbufs(re);
|
|
|
|
/* raytree */
|
|
if (!re->test_break(re->tbh))
|
|
if (re->r.mode & R_RAYTRACE)
|
|
makeraytree(re);
|
|
|
|
/* point density texture */
|
|
if (!re->test_break(re->tbh))
|
|
make_pointdensities(re);
|
|
|
|
/* voxel data texture */
|
|
if (!re->test_break(re->tbh))
|
|
make_voxeldata(re);
|
|
|
|
/* occlusion */
|
|
if ((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
|
|
if (re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
|
|
if (re->r.mode & R_SHADOW)
|
|
make_occ_tree(re);
|
|
}
|