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blender-archive/source/blender/nodes/NOD_function.h
Nikhil Shringarpurey fd0370acc2 Geometry Nodes: Add explicit Float to Int conversion node
This patch adds a very simple node that explicitly converts a float to
an int. While this may seem redundant, it would offer 2 benefits to the
current requirement to use implicit float conversions:
 1. It makes the node tree's intent more clear and self-documenting
    (especially if changes in the future require integer inputs).
 2. It eliminates undefined behavior in current/future nodes from float
    inputs by guaranteeing that the input is an integer.

The node offers a variety of rounding techniques to make it more flexible.

Differential Revision: https://developer.blender.org/D11700
2021-07-05 11:52:10 -05:00

33 lines
1.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void register_node_type_fn_boolean_math(void);
void register_node_type_fn_float_compare(void);
void register_node_type_fn_float_to_int(void);
void register_node_type_fn_input_string(void);
void register_node_type_fn_input_vector(void);
void register_node_type_fn_random_float(void);
#ifdef __cplusplus
}
#endif