28 lines
585 B
GLSL
28 lines
585 B
GLSL
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/* Texture format tokens -- Type explicitness required by other Graphics APIs. */
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#define depth2D sampler2D
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#define depth2DArray sampler2DArray
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#define depth2DMS sampler2DMS
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#define depth2DMSArray sampler2DMSArray
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#define depthCube samplerCube
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#define depthCubeArray samplerCubeArray
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#define depth2DArrayShadow sampler2DArrayShadow
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/* Backend Functions. */
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#define select(A, B, mask) mix(A, B, mask)
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bool is_zero(vec2 A)
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{
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return all(equal(A, vec2(0.0)));
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}
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bool is_zero(vec3 A)
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{
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return all(equal(A, vec3(0.0)));
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}
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bool is_zero(vec4 A)
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{
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return all(equal(A, vec4(0.0)));
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}
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