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blender-archive/source/blender/python/intern/bpy_app_build_options.c
Kévin Dietrich e9452f909c Implementation of OpenVDB as a possible cache format for smoke
simulations.

This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.

A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.

A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB

Reviewers: sergey, lukastoenne, brecht, campbellbarton

Reviewed By: brecht, campbellbarton

Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht

Differential Revision: https://developer.blender.org/D1721
2016-01-23 08:39:40 +01:00

333 lines
6.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/python/intern/bpy_app_build_options.c
* \ingroup pythonintern
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "bpy_app_build_options.h"
static PyTypeObject BlenderAppBuildOptionsType;
static PyStructSequence_Field app_builtopts_info_fields[] = {
/* names mostly follow CMake options, lowercase, after WITH_ */
{(char *)"bullet", NULL},
{(char *)"codec_avi", NULL},
{(char *)"codec_ffmpeg", NULL},
{(char *)"codec_quicktime", NULL},
{(char *)"codec_sndfile", NULL},
{(char *)"compositor", NULL},
{(char *)"cycles", NULL},
{(char *)"cycles_osl", NULL},
{(char *)"freestyle", NULL},
{(char *)"gameengine", NULL},
{(char *)"image_cineon", NULL},
{(char *)"image_dds", NULL},
{(char *)"image_frameserver", NULL},
{(char *)"image_hdr", NULL},
{(char *)"image_openexr", NULL},
{(char *)"image_openjpeg", NULL},
{(char *)"image_redcode", NULL},
{(char *)"image_tiff", NULL},
{(char *)"input_ndof", NULL},
{(char *)"audaspace", NULL},
{(char *)"international", NULL},
{(char *)"openal", NULL},
{(char *)"sdl", NULL},
{(char *)"sdl_dynload", NULL},
{(char *)"jack", NULL},
{(char *)"libmv", NULL},
{(char *)"mod_boolean", NULL},
{(char *)"mod_fluid", NULL},
{(char *)"mod_oceansim", NULL},
{(char *)"mod_remesh", NULL},
{(char *)"mod_smoke", NULL},
{(char *)"collada", NULL},
{(char *)"opencolorio", NULL},
{(char *)"player", NULL},
{(char *)"openmp", NULL},
{(char *)"openvdb", NULL},
{NULL}
};
static PyStructSequence_Desc app_builtopts_info_desc = {
(char *)"bpy.app.build_options", /* name */
(char *)"This module contains information about options blender is built with", /* doc */
app_builtopts_info_fields, /* fields */
ARRAY_SIZE(app_builtopts_info_fields) - 1
};
static PyObject *make_builtopts_info(void)
{
PyObject *builtopts_info;
int pos = 0;
builtopts_info = PyStructSequence_New(&BlenderAppBuildOptionsType);
if (builtopts_info == NULL) {
return NULL;
}
#define SetObjIncref(item) \
PyStructSequence_SET_ITEM(builtopts_info, pos++, (Py_IncRef(item), item))
#ifdef WITH_BULLET
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_AVI
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_FFMPEG
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_QUICKTIME
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_SNDFILE
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_COMPOSITOR
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_CYCLES
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_CYCLES_OSL
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_FREESTYLE
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_GAMEENGINE
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_CINEON
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_DDS
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_FRAMESERVER
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_HDR
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_OPENEXR
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_OPENJPEG
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_REDCODE
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_TIFF
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_INPUT_NDOF
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_AUDASPACE
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_INTERNATIONAL
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_OPENAL
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_SDL
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_SDL_DYNLOAD
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_JACK
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_LIBMV
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_MOD_BOOLEAN
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_MOD_FLUID
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_OCEANSIM
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_MOD_REMESH
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_SMOKE
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_COLLADA
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_OCIO
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_PLAYER
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef _OPENMP
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#ifdef WITH_OPENVDB
SetObjIncref(Py_True);
#else
SetObjIncref(Py_False);
#endif
#undef SetObjIncref
return builtopts_info;
}
PyObject *BPY_app_build_options_struct(void)
{
PyObject *ret;
PyStructSequence_InitType(&BlenderAppBuildOptionsType, &app_builtopts_info_desc);
ret = make_builtopts_info();
/* prevent user from creating new instances */
BlenderAppBuildOptionsType.tp_init = NULL;
BlenderAppBuildOptionsType.tp_new = NULL;
BlenderAppBuildOptionsType.tp_hash = (hashfunc)_Py_HashPointer; /* without this we can't do set(sys.modules) [#29635] */
return ret;
}