Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
		
			
				
	
	
		
			119 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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/** \file
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 * \ingroup collada
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 */
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/* COLLADABU_ASSERT, may be able to remove later */
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#include "COLLADABUPlatform.h"
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#include "DocumentExporter.h"
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#include "DocumentImporter.h"
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#include "ExportSettings.h"
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#include "ImportSettings.h"
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#include "collada.h"
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#include "BKE_context.h"
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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/* make dummy file */
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#include "BLI_fileops.h"
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#include "BLI_linklist.h"
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extern "C" {
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static void print_import_header(ImportSettings &import_settings)
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{
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  fprintf(stderr, "+-- Collada Import parameters------\n");
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  fprintf(stderr, "| input file      : %s\n", import_settings.filepath);
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  fprintf(stderr, "| use units       : %s\n", (import_settings.import_units) ? "yes" : "no");
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  fprintf(stderr, "| autoconnect     : %s\n", (import_settings.auto_connect) ? "yes" : "no");
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  fprintf(stderr, "+-- Armature Import parameters ----\n");
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  fprintf(stderr, "| find bone chains: %s\n", (import_settings.find_chains) ? "yes" : "no");
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  fprintf(stderr, "| min chain len   : %d\n", import_settings.min_chain_length);
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  fprintf(stderr, "| fix orientation : %s\n", (import_settings.fix_orientation) ? "yes" : "no");
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  fprintf(stderr, "| keep bind info  : %s\n", (import_settings.keep_bind_info) ? "yes" : "no");
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}
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static void print_import_footer(int status)
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{
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  fprintf(stderr, "+----------------------------------\n");
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  fprintf(stderr, "| Collada Import : %s\n", (status) ? "OK" : "FAIL");
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  fprintf(stderr, "+----------------------------------\n");
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}
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int collada_import(bContext *C, ImportSettings *import_settings)
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{
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  print_import_header(*import_settings);
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  DocumentImporter imp(C, import_settings);
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  int status = imp.import() ? 1 : 0;
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  print_import_footer(status);
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  return status;
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}
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int collada_export(bContext *C, ExportSettings *export_settings)
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{
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  BlenderContext blender_context(C);
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  ViewLayer *view_layer = blender_context.get_view_layer();
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  int includeFilter = OB_REL_NONE;
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  if (export_settings->include_armatures) {
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    includeFilter |= OB_REL_MOD_ARMATURE;
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  }
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  if (export_settings->include_children) {
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    includeFilter |= OB_REL_CHILDREN_RECURSIVE;
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  }
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  /* Fetch the complete set of exported objects
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   * ATTENTION: Invisible objects will not be exported
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   */
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  eObjectSet objectSet = (export_settings->selected) ? OB_SET_SELECTED : OB_SET_ALL;
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  export_settings->export_set = BKE_object_relational_superset(
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      view_layer, objectSet, (eObRelationTypes)includeFilter);
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  int export_count = BLI_linklist_count(export_settings->export_set);
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  if (export_count == 0) {
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    if (export_settings->selected) {
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      fprintf(stderr,
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              "Collada: Found no objects to export.\nPlease ensure that all objects which shall "
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              "be exported are also visible in the 3D Viewport.\n");
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    }
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    else {
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      fprintf(stderr, "Collada: Your scene seems to be empty. No Objects will be exported.\n");
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    }
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  }
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  else {
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    if (export_settings->sort_by_name) {
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      bc_bubble_sort_by_Object_name(export_settings->export_set);
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    }
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  }
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  DocumentExporter exporter(blender_context, export_settings);
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  int status = exporter.exportCurrentScene();
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  BLI_linklist_free(export_settings->export_set, NULL);
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  return (status) ? -1 : export_count;
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}
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/* end extern C */
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}
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