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blender-archive/source/blender/editors/interface/interface_icons_event.c
Campbell Barton 0cb264a282 Cleanup: pass 'rctf' rectangle to 2D box drawing functions
Passing 4x arguments for the rectangle,
mixed in with round-box radius & color wasn't very readable.

Instead, pass a `rctf` as the first argument to UI box drawing functions.
2021-01-25 18:34:29 +11:00

237 lines
7.0 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edinterface
*
* A special set of icons to represent input devices,
* this is a mix of text (via fonts) and a handful of custom glyphs for special keys.
*
* Event codes are used as identifiers.
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "GPU_batch.h"
#include "GPU_immediate.h"
#include "GPU_state.h"
#include "BLI_blenlib.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "DNA_brush_types.h"
#include "DNA_curve_types.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_workspace_types.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "BKE_appdir.h"
#include "BKE_icons.h"
#include "BKE_studiolight.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_thumbs.h"
#include "BLF_api.h"
#include "DEG_depsgraph.h"
#include "DRW_engine.h"
#include "ED_datafiles.h"
#include "ED_keyframes_draw.h"
#include "ED_render.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "WM_api.h"
#include "WM_types.h"
#include "interface_intern.h"
static void icon_draw_rect_input_text(const rctf *rect,
const float color[4],
const char *str,
int font_size)
{
BLF_batch_draw_flush();
const int font_id = BLF_default();
BLF_color4fv(font_id, color);
BLF_size(font_id, font_size * U.pixelsize, U.dpi);
float width, height;
BLF_width_and_height(font_id, str, BLF_DRAW_STR_DUMMY_MAX, &width, &height);
const float x = rect->xmin + (((rect->xmax - rect->xmin) - width) / 2.0f);
const float y = rect->ymin + (((rect->ymax - rect->ymin) - height) / 2.0f);
BLF_position(font_id, x, y, 0.0f);
BLF_draw(font_id, str, BLF_DRAW_STR_DUMMY_MAX);
BLF_batch_draw_flush();
}
static void icon_draw_rect_input_symbol(const rctf *rect, const float color[4], const char *str)
{
BLF_batch_draw_flush();
const int font_id = blf_mono_font;
BLF_color4fv(font_id, color);
BLF_size(font_id, 19 * U.pixelsize, U.dpi);
const float x = rect->xmin + (2.0f * U.pixelsize);
const float y = rect->ymin + (1.0f * U.pixelsize);
BLF_position(font_id, x, y, 0.0f);
BLF_draw(font_id, str, BLF_DRAW_STR_DUMMY_MAX);
BLF_batch_draw_flush();
}
void icon_draw_rect_input(float x,
float y,
int w,
int h,
float UNUSED(alpha),
short event_type,
short UNUSED(event_value))
{
float color[4];
GPU_line_width(1.0f);
UI_GetThemeColor4fv(TH_TEXT, color);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_aa(
&(const rctf){
.xmin = (int)x - U.pixelsize,
.xmax = (int)(x + w),
.ymin = (int)y,
.ymax = (int)(y + h),
},
false,
3.0f * U.pixelsize,
color);
const enum {
UNIX,
MACOS,
MSWIN,
} platform =
#if defined(__APPLE__)
MACOS
#elif defined(_WIN32)
MSWIN
#else
UNIX
#endif
;
const rctf rect = {
.xmin = x,
.ymin = y,
.xmax = x + w,
.ymax = y + h,
};
if ((event_type >= EVT_AKEY) && (event_type <= EVT_ZKEY)) {
const char str[2] = {'A' + (event_type - EVT_AKEY), '\0'};
icon_draw_rect_input_text(&rect, color, str, 13);
}
else if ((event_type >= EVT_F1KEY) && (event_type <= EVT_F12KEY)) {
char str[4];
SNPRINTF(str, "F%d", 1 + (event_type - EVT_F1KEY));
icon_draw_rect_input_text(&rect, color, str, event_type > EVT_F9KEY ? 8 : 10);
}
else if (event_type == EVT_LEFTSHIFTKEY) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x87, 0xa7, 0x0});
}
else if (event_type == EVT_LEFTCTRLKEY) {
if (platform == MACOS) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8c, 0x83, 0x0});
}
else {
icon_draw_rect_input_text(&rect, color, "Ctrl", 9);
}
}
else if (event_type == EVT_LEFTALTKEY) {
if (platform == MACOS) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8c, 0xa5, 0x0});
}
else {
icon_draw_rect_input_text(&rect, color, "Alt", 10);
}
}
else if (event_type == EVT_OSKEY) {
if (platform == MACOS) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8c, 0x98, 0x0});
}
else if (platform == MSWIN) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x9d, 0x96, 0x0});
}
else {
icon_draw_rect_input_text(&rect, color, "OS", 10);
}
}
else if (event_type == EVT_DELKEY) {
icon_draw_rect_input_text(&rect, color, "Del", 9);
}
else if (event_type == EVT_TABKEY) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0xad, 0xbe, 0x0});
}
else if (event_type == EVT_HOMEKEY) {
icon_draw_rect_input_text(&rect, color, "Home", 6);
}
else if (event_type == EVT_ENDKEY) {
icon_draw_rect_input_text(&rect, color, "End", 8);
}
else if (event_type == EVT_RETKEY) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8f, 0x8e, 0x0});
}
else if (event_type == EVT_ESCKEY) {
if (platform == MACOS) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8e, 0x8b, 0x0});
}
else {
icon_draw_rect_input_text(&rect, color, "Esc", 8);
}
}
else if (event_type == EVT_PAGEUPKEY) {
icon_draw_rect_input_text(&rect, color, (const char[]){'P', 0xe2, 0x86, 0x91, 0x0}, 8);
}
else if (event_type == EVT_PAGEDOWNKEY) {
icon_draw_rect_input_text(&rect, color, (const char[]){'P', 0xe2, 0x86, 0x93, 0x0}, 8);
}
else if (event_type == EVT_LEFTARROWKEY) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x86, 0x90, 0x0});
}
else if (event_type == EVT_UPARROWKEY) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x86, 0x91, 0x0});
}
else if (event_type == EVT_RIGHTARROWKEY) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x86, 0x92, 0x0});
}
else if (event_type == EVT_DOWNARROWKEY) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x86, 0x93, 0x0});
}
else if (event_type == EVT_SPACEKEY) {
icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x90, 0xa3, 0x0});
}
}