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blender-archive/source/blender/editors/interface/resources.c
Jacques Lucke 9cb5f0a228 Spreadsheet: add boilerplate code for new editor type
This adds the initial boilerplate code that is required to introduce
the new spreadsheet editor. The editor is still hidden from the ui.

It can be made visible by undoing the change in `rna_screen.c`.

This patch does not contain any business logic for the spreadsheet editor.

Differential Revision: https://developer.blender.org/D10645

Ref T86279.
2021-03-08 16:25:08 +01:00

1514 lines
40 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edinterface
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_addon.h"
#include "BKE_appdir.h"
#include "BKE_main.h"
#include "BKE_mesh_runtime.h"
#include "BLO_readfile.h" /* for UserDef version patching. */
#include "BLF_api.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "GPU_framebuffer.h"
#include "interface_intern.h"
/* global for themes */
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
/* be sure to keep 'bThemeState' in sync */
static struct bThemeState g_theme_state = {
NULL,
SPACE_VIEW3D,
RGN_TYPE_WINDOW,
};
#define theme_active g_theme_state.theme
#define theme_spacetype g_theme_state.spacetype
#define theme_regionid g_theme_state.regionid
void ui_resources_init(void)
{
UI_icons_init();
}
void ui_resources_free(void)
{
UI_icons_free();
}
/* ******************************************************** */
/* THEMES */
/* ******************************************************** */
const uchar *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
{
ThemeSpace *ts = NULL;
static uchar error[4] = {240, 0, 240, 255};
static uchar alert[4] = {240, 60, 60, 255};
static uchar headerdesel[4] = {0, 0, 0, 255};
static uchar back[4] = {0, 0, 0, 255};
static uchar setting = 0;
const uchar *cp = error;
/* ensure we're not getting a color after running BKE_blender_userdef_free */
BLI_assert(BLI_findindex(&U.themes, theme_active) != -1);
BLI_assert(colorid != TH_UNDEFINED);
if (btheme) {
/* first check for ui buttons theme */
if (colorid < TH_THEMEUI) {
switch (colorid) {
case TH_REDALERT:
cp = alert;
break;
}
}
else {
switch (spacetype) {
case SPACE_PROPERTIES:
ts = &btheme->space_properties;
break;
case SPACE_VIEW3D:
ts = &btheme->space_view3d;
break;
case SPACE_GRAPH:
ts = &btheme->space_graph;
break;
case SPACE_FILE:
ts = &btheme->space_file;
break;
case SPACE_NLA:
ts = &btheme->space_nla;
break;
case SPACE_ACTION:
ts = &btheme->space_action;
break;
case SPACE_SEQ:
ts = &btheme->space_sequencer;
break;
case SPACE_IMAGE:
ts = &btheme->space_image;
break;
case SPACE_TEXT:
ts = &btheme->space_text;
break;
case SPACE_OUTLINER:
ts = &btheme->space_outliner;
break;
case SPACE_INFO:
ts = &btheme->space_info;
break;
case SPACE_USERPREF:
ts = &btheme->space_preferences;
break;
case SPACE_CONSOLE:
ts = &btheme->space_console;
break;
case SPACE_NODE:
ts = &btheme->space_node;
break;
case SPACE_CLIP:
ts = &btheme->space_clip;
break;
case SPACE_TOPBAR:
ts = &btheme->space_topbar;
break;
case SPACE_STATUSBAR:
ts = &btheme->space_statusbar;
break;
case SPACE_SPREADSHEET:
ts = &btheme->space_spreadsheet;
break;
default:
ts = &btheme->space_view3d;
break;
}
switch (colorid) {
case TH_BACK:
if (ELEM(theme_regionid, RGN_TYPE_WINDOW, RGN_TYPE_PREVIEW)) {
cp = ts->back;
}
else if (theme_regionid == RGN_TYPE_CHANNELS) {
cp = ts->list;
}
else if (ELEM(theme_regionid, RGN_TYPE_HEADER, RGN_TYPE_FOOTER)) {
cp = ts->header;
}
else if (theme_regionid == RGN_TYPE_NAV_BAR) {
cp = ts->navigation_bar;
}
else if (theme_regionid == RGN_TYPE_EXECUTE) {
cp = ts->execution_buts;
}
else {
cp = ts->button;
}
copy_v4_v4_uchar(back, cp);
if (!ED_region_is_overlap(spacetype, theme_regionid)) {
back[3] = 255;
}
cp = back;
break;
case TH_BACK_GRAD:
cp = ts->back_grad;
break;
case TH_BACKGROUND_TYPE:
cp = &setting;
setting = ts->background_type;
break;
case TH_TEXT:
if (theme_regionid == RGN_TYPE_WINDOW) {
cp = ts->text;
}
else if (theme_regionid == RGN_TYPE_CHANNELS) {
cp = ts->list_text;
}
else if (ELEM(theme_regionid, RGN_TYPE_HEADER, RGN_TYPE_FOOTER)) {
cp = ts->header_text;
}
else {
cp = ts->button_text;
}
break;
case TH_TEXT_HI:
if (theme_regionid == RGN_TYPE_WINDOW) {
cp = ts->text_hi;
}
else if (theme_regionid == RGN_TYPE_CHANNELS) {
cp = ts->list_text_hi;
}
else if (ELEM(theme_regionid, RGN_TYPE_HEADER, RGN_TYPE_FOOTER)) {
cp = ts->header_text_hi;
}
else {
cp = ts->button_text_hi;
}
break;
case TH_TITLE:
if (theme_regionid == RGN_TYPE_WINDOW) {
cp = ts->title;
}
else if (theme_regionid == RGN_TYPE_CHANNELS) {
cp = ts->list_title;
}
else if (ELEM(theme_regionid, RGN_TYPE_HEADER, RGN_TYPE_FOOTER)) {
cp = ts->header_title;
}
else {
cp = ts->button_title;
}
break;
case TH_HEADER:
cp = ts->header;
break;
case TH_HEADERDESEL:
/* We calculate a dynamic builtin header deselect color, also for pull-downs. */
cp = ts->header;
headerdesel[0] = cp[0] > 10 ? cp[0] - 10 : 0;
headerdesel[1] = cp[1] > 10 ? cp[1] - 10 : 0;
headerdesel[2] = cp[2] > 10 ? cp[2] - 10 : 0;
headerdesel[3] = cp[3];
cp = headerdesel;
break;
case TH_HEADER_TEXT:
cp = ts->header_text;
break;
case TH_HEADER_TEXT_HI:
cp = ts->header_text_hi;
break;
case TH_PANEL_HEADER:
cp = ts->panelcolors.header;
break;
case TH_PANEL_BACK:
cp = ts->panelcolors.back;
break;
case TH_PANEL_SUB_BACK:
cp = ts->panelcolors.sub_back;
break;
case TH_BUTBACK:
cp = ts->button;
break;
case TH_BUTBACK_TEXT:
cp = ts->button_text;
break;
case TH_BUTBACK_TEXT_HI:
cp = ts->button_text_hi;
break;
case TH_TAB_ACTIVE:
cp = ts->tab_active;
break;
case TH_TAB_INACTIVE:
cp = ts->tab_inactive;
break;
case TH_TAB_BACK:
cp = ts->tab_back;
break;
case TH_TAB_OUTLINE:
cp = ts->tab_outline;
break;
case TH_SHADE1:
cp = ts->shade1;
break;
case TH_SHADE2:
cp = ts->shade2;
break;
case TH_HILITE:
cp = ts->hilite;
break;
case TH_GRID:
cp = ts->grid;
break;
case TH_TIME_SCRUB_BACKGROUND:
cp = ts->time_scrub_background;
break;
case TH_TIME_MARKER_LINE:
cp = ts->time_marker_line;
break;
case TH_TIME_MARKER_LINE_SELECTED:
cp = ts->time_marker_line_selected;
break;
case TH_VIEW_OVERLAY:
cp = ts->view_overlay;
break;
case TH_WIRE:
cp = ts->wire;
break;
case TH_WIRE_INNER:
cp = ts->syntaxr;
break;
case TH_WIRE_EDIT:
cp = ts->wire_edit;
break;
case TH_LIGHT:
cp = ts->lamp;
break;
case TH_SPEAKER:
cp = ts->speaker;
break;
case TH_CAMERA:
cp = ts->camera;
break;
case TH_EMPTY:
cp = ts->empty;
break;
case TH_SELECT:
cp = ts->select;
break;
case TH_ACTIVE:
cp = ts->active;
break;
case TH_GROUP:
cp = ts->group;
break;
case TH_GROUP_ACTIVE:
cp = ts->group_active;
break;
case TH_TRANSFORM:
cp = ts->transform;
break;
case TH_VERTEX:
cp = ts->vertex;
break;
case TH_VERTEX_SELECT:
cp = ts->vertex_select;
break;
case TH_VERTEX_ACTIVE:
cp = ts->vertex_active;
break;
case TH_VERTEX_BEVEL:
cp = ts->vertex_bevel;
break;
case TH_VERTEX_UNREFERENCED:
cp = ts->vertex_unreferenced;
break;
case TH_VERTEX_SIZE:
cp = &ts->vertex_size;
break;
case TH_OUTLINE_WIDTH:
cp = &ts->outline_width;
break;
case TH_OBCENTER_DIA:
cp = &ts->obcenter_dia;
break;
case TH_EDGE:
cp = ts->edge;
break;
case TH_EDGE_SELECT:
cp = ts->edge_select;
break;
case TH_EDGE_SEAM:
cp = ts->edge_seam;
break;
case TH_EDGE_SHARP:
cp = ts->edge_sharp;
break;
case TH_EDGE_CREASE:
cp = ts->edge_crease;
break;
case TH_EDGE_BEVEL:
cp = ts->edge_bevel;
break;
case TH_EDITMESH_ACTIVE:
cp = ts->editmesh_active;
break;
case TH_EDGE_FACESEL:
cp = ts->edge_facesel;
break;
case TH_FACE:
cp = ts->face;
break;
case TH_FACE_SELECT:
cp = ts->face_select;
break;
case TH_FACE_BACK:
cp = ts->face_back;
break;
case TH_FACE_FRONT:
cp = ts->face_front;
break;
case TH_FACE_DOT:
cp = ts->face_dot;
break;
case TH_FACEDOT_SIZE:
cp = &ts->facedot_size;
break;
case TH_DRAWEXTRA_EDGELEN:
cp = ts->extra_edge_len;
break;
case TH_DRAWEXTRA_EDGEANG:
cp = ts->extra_edge_angle;
break;
case TH_DRAWEXTRA_FACEAREA:
cp = ts->extra_face_area;
break;
case TH_DRAWEXTRA_FACEANG:
cp = ts->extra_face_angle;
break;
case TH_NORMAL:
cp = ts->normal;
break;
case TH_VNORMAL:
cp = ts->vertex_normal;
break;
case TH_LNORMAL:
cp = ts->loop_normal;
break;
case TH_BONE_SOLID:
cp = ts->bone_solid;
break;
case TH_BONE_POSE:
cp = ts->bone_pose;
break;
case TH_BONE_POSE_ACTIVE:
cp = ts->bone_pose_active;
break;
case TH_BONE_LOCKED_WEIGHT:
cp = ts->bone_locked_weight;
break;
case TH_STRIP:
cp = ts->strip;
break;
case TH_STRIP_SELECT:
cp = ts->strip_select;
break;
case TH_KEYTYPE_KEYFRAME:
cp = ts->keytype_keyframe;
break;
case TH_KEYTYPE_KEYFRAME_SELECT:
cp = ts->keytype_keyframe_select;
break;
case TH_KEYTYPE_EXTREME:
cp = ts->keytype_extreme;
break;
case TH_KEYTYPE_EXTREME_SELECT:
cp = ts->keytype_extreme_select;
break;
case TH_KEYTYPE_BREAKDOWN:
cp = ts->keytype_breakdown;
break;
case TH_KEYTYPE_BREAKDOWN_SELECT:
cp = ts->keytype_breakdown_select;
break;
case TH_KEYTYPE_JITTER:
cp = ts->keytype_jitter;
break;
case TH_KEYTYPE_JITTER_SELECT:
cp = ts->keytype_jitter_select;
break;
case TH_KEYTYPE_MOVEHOLD:
cp = ts->keytype_movehold;
break;
case TH_KEYTYPE_MOVEHOLD_SELECT:
cp = ts->keytype_movehold_select;
break;
case TH_KEYBORDER:
cp = ts->keyborder;
break;
case TH_KEYBORDER_SELECT:
cp = ts->keyborder_select;
break;
case TH_CFRAME:
cp = ts->cframe;
break;
case TH_TIME_KEYFRAME:
cp = ts->time_keyframe;
break;
case TH_TIME_GP_KEYFRAME:
cp = ts->time_gp_keyframe;
break;
case TH_NURB_ULINE:
cp = ts->nurb_uline;
break;
case TH_NURB_VLINE:
cp = ts->nurb_vline;
break;
case TH_NURB_SEL_ULINE:
cp = ts->nurb_sel_uline;
break;
case TH_NURB_SEL_VLINE:
cp = ts->nurb_sel_vline;
break;
case TH_ACTIVE_SPLINE:
cp = ts->act_spline;
break;
case TH_ACTIVE_VERT:
cp = ts->lastsel_point;
break;
case TH_HANDLE_FREE:
cp = ts->handle_free;
break;
case TH_HANDLE_AUTO:
cp = ts->handle_auto;
break;
case TH_HANDLE_AUTOCLAMP:
cp = ts->handle_auto_clamped;
break;
case TH_HANDLE_VECT:
cp = ts->handle_vect;
break;
case TH_HANDLE_ALIGN:
cp = ts->handle_align;
break;
case TH_HANDLE_SEL_FREE:
cp = ts->handle_sel_free;
break;
case TH_HANDLE_SEL_AUTO:
cp = ts->handle_sel_auto;
break;
case TH_HANDLE_SEL_AUTOCLAMP:
cp = ts->handle_sel_auto_clamped;
break;
case TH_HANDLE_SEL_VECT:
cp = ts->handle_sel_vect;
break;
case TH_HANDLE_SEL_ALIGN:
cp = ts->handle_sel_align;
break;
case TH_FREESTYLE_EDGE_MARK:
cp = ts->freestyle_edge_mark;
break;
case TH_FREESTYLE_FACE_MARK:
cp = ts->freestyle_face_mark;
break;
case TH_SYNTAX_B:
cp = ts->syntaxb;
break;
case TH_SYNTAX_V:
cp = ts->syntaxv;
break;
case TH_SYNTAX_C:
cp = ts->syntaxc;
break;
case TH_SYNTAX_L:
cp = ts->syntaxl;
break;
case TH_SYNTAX_D:
cp = ts->syntaxd;
break;
case TH_SYNTAX_R:
cp = ts->syntaxr;
break;
case TH_SYNTAX_N:
cp = ts->syntaxn;
break;
case TH_SYNTAX_S:
cp = ts->syntaxs;
break;
case TH_LINENUMBERS:
cp = ts->line_numbers;
break;
case TH_NODE:
cp = ts->syntaxl;
break;
case TH_NODE_INPUT:
cp = ts->syntaxn;
break;
case TH_NODE_OUTPUT:
cp = ts->nodeclass_output;
break;
case TH_NODE_COLOR:
cp = ts->syntaxb;
break;
case TH_NODE_FILTER:
cp = ts->nodeclass_filter;
break;
case TH_NODE_VECTOR:
cp = ts->nodeclass_vector;
break;
case TH_NODE_TEXTURE:
cp = ts->nodeclass_texture;
break;
case TH_NODE_PATTERN:
cp = ts->nodeclass_pattern;
break;
case TH_NODE_SCRIPT:
cp = ts->nodeclass_script;
break;
case TH_NODE_LAYOUT:
cp = ts->nodeclass_layout;
break;
case TH_NODE_GEOMETRY:
cp = ts->nodeclass_geometry;
break;
case TH_NODE_ATTRIBUTE:
cp = ts->nodeclass_attribute;
break;
case TH_NODE_SHADER:
cp = ts->nodeclass_shader;
break;
case TH_NODE_CONVERTOR:
cp = ts->syntaxv;
break;
case TH_NODE_GROUP:
cp = ts->syntaxc;
break;
case TH_NODE_INTERFACE:
cp = ts->console_output;
break;
case TH_NODE_FRAME:
cp = ts->movie;
break;
case TH_NODE_MATTE:
cp = ts->syntaxs;
break;
case TH_NODE_DISTORT:
cp = ts->syntaxd;
break;
case TH_NODE_CURVING:
cp = &ts->noodle_curving;
break;
case TH_NODE_GRID_LEVELS:
cp = &ts->grid_levels;
break;
case TH_SEQ_MOVIE:
cp = ts->movie;
break;
case TH_SEQ_MOVIECLIP:
cp = ts->movieclip;
break;
case TH_SEQ_MASK:
cp = ts->mask;
break;
case TH_SEQ_IMAGE:
cp = ts->image;
break;
case TH_SEQ_SCENE:
cp = ts->scene;
break;
case TH_SEQ_AUDIO:
cp = ts->audio;
break;
case TH_SEQ_EFFECT:
cp = ts->effect;
break;
case TH_SEQ_META:
cp = ts->meta;
break;
case TH_SEQ_TEXT:
cp = ts->text_strip;
break;
case TH_SEQ_PREVIEW:
cp = ts->preview_back;
break;
case TH_SEQ_COLOR:
cp = ts->color_strip;
break;
case TH_SEQ_ACTIVE:
cp = ts->active_strip;
break;
case TH_SEQ_SELECTED:
cp = ts->selected_strip;
break;
case TH_CONSOLE_OUTPUT:
cp = ts->console_output;
break;
case TH_CONSOLE_INPUT:
cp = ts->console_input;
break;
case TH_CONSOLE_INFO:
cp = ts->console_info;
break;
case TH_CONSOLE_ERROR:
cp = ts->console_error;
break;
case TH_CONSOLE_CURSOR:
cp = ts->console_cursor;
break;
case TH_CONSOLE_SELECT:
cp = ts->console_select;
break;
case TH_HANDLE_VERTEX:
cp = ts->handle_vertex;
break;
case TH_HANDLE_VERTEX_SELECT:
cp = ts->handle_vertex_select;
break;
case TH_HANDLE_VERTEX_SIZE:
cp = &ts->handle_vertex_size;
break;
case TH_GP_VERTEX:
cp = ts->gp_vertex;
break;
case TH_GP_VERTEX_SELECT:
cp = ts->gp_vertex_select;
break;
case TH_GP_VERTEX_SIZE:
cp = &ts->gp_vertex_size;
break;
case TH_DOPESHEET_CHANNELOB:
cp = ts->ds_channel;
break;
case TH_DOPESHEET_CHANNELSUBOB:
cp = ts->ds_subchannel;
break;
case TH_DOPESHEET_IPOLINE:
cp = ts->ds_ipoline;
break;
case TH_PREVIEW_BACK:
cp = ts->preview_back;
break;
case TH_STITCH_PREVIEW_FACE:
cp = ts->preview_stitch_face;
break;
case TH_STITCH_PREVIEW_EDGE:
cp = ts->preview_stitch_edge;
break;
case TH_STITCH_PREVIEW_VERT:
cp = ts->preview_stitch_vert;
break;
case TH_STITCH_PREVIEW_STITCHABLE:
cp = ts->preview_stitch_stitchable;
break;
case TH_STITCH_PREVIEW_UNSTITCHABLE:
cp = ts->preview_stitch_unstitchable;
break;
case TH_STITCH_PREVIEW_ACTIVE:
cp = ts->preview_stitch_active;
break;
case TH_PAINT_CURVE_HANDLE:
cp = ts->paint_curve_handle;
break;
case TH_PAINT_CURVE_PIVOT:
cp = ts->paint_curve_pivot;
break;
case TH_METADATA_BG:
cp = ts->metadatabg;
break;
case TH_METADATA_TEXT:
cp = ts->metadatatext;
break;
case TH_UV_SHADOW:
cp = ts->uv_shadow;
break;
case TH_MARKER_OUTLINE:
cp = ts->marker_outline;
break;
case TH_MARKER:
cp = ts->marker;
break;
case TH_ACT_MARKER:
cp = ts->act_marker;
break;
case TH_SEL_MARKER:
cp = ts->sel_marker;
break;
case TH_BUNDLE_SOLID:
cp = ts->bundle_solid;
break;
case TH_DIS_MARKER:
cp = ts->dis_marker;
break;
case TH_PATH_BEFORE:
cp = ts->path_before;
break;
case TH_PATH_AFTER:
cp = ts->path_after;
break;
case TH_PATH_KEYFRAME_BEFORE:
cp = ts->path_keyframe_before;
break;
case TH_PATH_KEYFRAME_AFTER:
cp = ts->path_keyframe_after;
break;
case TH_CAMERA_PATH:
cp = ts->camera_path;
break;
case TH_LOCK_MARKER:
cp = ts->lock_marker;
break;
case TH_MATCH:
cp = ts->match;
break;
case TH_SELECT_HIGHLIGHT:
cp = ts->selected_highlight;
break;
case TH_SELECT_ACTIVE:
cp = ts->active;
break;
case TH_SELECTED_OBJECT:
cp = ts->selected_object;
break;
case TH_ACTIVE_OBJECT:
cp = ts->active_object;
break;
case TH_EDITED_OBJECT:
cp = ts->edited_object;
break;
case TH_ROW_ALTERNATE:
cp = ts->row_alternate;
break;
case TH_SKIN_ROOT:
cp = ts->skin_root;
break;
case TH_ANIM_ACTIVE:
cp = ts->anim_active;
break;
case TH_ANIM_INACTIVE:
cp = ts->anim_non_active;
break;
case TH_ANIM_PREVIEW_RANGE:
cp = ts->anim_preview_range;
break;
case TH_NLA_TWEAK:
cp = ts->nla_tweaking;
break;
case TH_NLA_TWEAK_DUPLI:
cp = ts->nla_tweakdupli;
break;
case TH_NLA_TRACK:
cp = ts->nla_track;
break;
case TH_NLA_TRANSITION:
cp = ts->nla_transition;
break;
case TH_NLA_TRANSITION_SEL:
cp = ts->nla_transition_sel;
break;
case TH_NLA_META:
cp = ts->nla_meta;
break;
case TH_NLA_META_SEL:
cp = ts->nla_meta_sel;
break;
case TH_NLA_SOUND:
cp = ts->nla_sound;
break;
case TH_NLA_SOUND_SEL:
cp = ts->nla_sound_sel;
break;
case TH_WIDGET_EMBOSS:
cp = btheme->tui.widget_emboss;
break;
case TH_EDITOR_OUTLINE:
cp = btheme->tui.editor_outline;
break;
case TH_WIDGET_TEXT_CURSOR:
cp = btheme->tui.widget_text_cursor;
break;
case TH_TRANSPARENT_CHECKER_PRIMARY:
cp = btheme->tui.transparent_checker_primary;
break;
case TH_TRANSPARENT_CHECKER_SECONDARY:
cp = btheme->tui.transparent_checker_secondary;
break;
case TH_TRANSPARENT_CHECKER_SIZE:
cp = &btheme->tui.transparent_checker_size;
break;
case TH_AXIS_X:
cp = btheme->tui.xaxis;
break;
case TH_AXIS_Y:
cp = btheme->tui.yaxis;
break;
case TH_AXIS_Z:
cp = btheme->tui.zaxis;
break;
case TH_GIZMO_HI:
cp = btheme->tui.gizmo_hi;
break;
case TH_GIZMO_PRIMARY:
cp = btheme->tui.gizmo_primary;
break;
case TH_GIZMO_SECONDARY:
cp = btheme->tui.gizmo_secondary;
break;
case TH_GIZMO_VIEW_ALIGN:
cp = btheme->tui.gizmo_view_align;
break;
case TH_GIZMO_A:
cp = btheme->tui.gizmo_a;
break;
case TH_GIZMO_B:
cp = btheme->tui.gizmo_b;
break;
case TH_ICON_SCENE:
cp = btheme->tui.icon_scene;
break;
case TH_ICON_COLLECTION:
cp = btheme->tui.icon_collection;
break;
case TH_ICON_OBJECT:
cp = btheme->tui.icon_object;
break;
case TH_ICON_OBJECT_DATA:
cp = btheme->tui.icon_object_data;
break;
case TH_ICON_MODIFIER:
cp = btheme->tui.icon_modifier;
break;
case TH_ICON_SHADING:
cp = btheme->tui.icon_shading;
break;
case TH_ICON_FOLDER:
cp = btheme->tui.icon_folder;
break;
case TH_ICON_FUND: {
/* Development fund icon color is not part of theme. */
static const uchar red[4] = {204, 48, 72, 255};
cp = red;
break;
}
case TH_SCROLL_TEXT:
cp = btheme->tui.wcol_scroll.text;
break;
case TH_INFO_SELECTED:
cp = ts->info_selected;
break;
case TH_INFO_SELECTED_TEXT:
cp = ts->info_selected_text;
break;
case TH_INFO_ERROR:
cp = ts->info_error;
break;
case TH_INFO_ERROR_TEXT:
cp = ts->info_error_text;
break;
case TH_INFO_WARNING:
cp = ts->info_warning;
break;
case TH_INFO_WARNING_TEXT:
cp = ts->info_warning_text;
break;
case TH_INFO_INFO:
cp = ts->info_info;
break;
case TH_INFO_INFO_TEXT:
cp = ts->info_info_text;
break;
case TH_INFO_DEBUG:
cp = ts->info_debug;
break;
case TH_INFO_DEBUG_TEXT:
cp = ts->info_debug_text;
break;
case TH_INFO_PROPERTY:
cp = ts->info_property;
break;
case TH_INFO_PROPERTY_TEXT:
cp = ts->info_property_text;
break;
case TH_INFO_OPERATOR:
cp = ts->info_operator;
break;
case TH_INFO_OPERATOR_TEXT:
cp = ts->info_operator_text;
break;
case TH_V3D_CLIPPING_BORDER:
cp = ts->clipping_border_3d;
break;
}
}
}
return (const uchar *)cp;
}
/**
* Initialize default theme.
*
* \note When you add new colors, created & saved themes need initialized
* use function below, #init_userdef_do_versions.
*/
void UI_theme_init_default(void)
{
/* we search for the theme with name Default */
bTheme *btheme = BLI_findstring(&U.themes, "Default", offsetof(bTheme, name));
if (btheme == NULL) {
btheme = MEM_callocN(sizeof(bTheme), __func__);
BLI_addtail(&U.themes, btheme);
}
UI_SetTheme(0, 0); /* make sure the global used in this file is set */
const int active_theme_area = btheme->active_theme_area;
memcpy(btheme, &U_theme_default, sizeof(*btheme));
btheme->active_theme_area = active_theme_area;
}
void UI_style_init_default(void)
{
BLI_freelistN(&U.uistyles);
/* gets automatically re-allocated */
uiStyleInit();
}
void UI_SetTheme(int spacetype, int regionid)
{
if (spacetype) {
/* later on, a local theme can be found too */
theme_active = U.themes.first;
theme_spacetype = spacetype;
theme_regionid = regionid;
}
else if (regionid) {
/* popups */
theme_active = U.themes.first;
theme_spacetype = SPACE_PROPERTIES;
theme_regionid = regionid;
}
else {
/* for safety, when theme was deleted */
theme_active = U.themes.first;
theme_spacetype = SPACE_VIEW3D;
theme_regionid = RGN_TYPE_WINDOW;
}
}
bTheme *UI_GetTheme(void)
{
return U.themes.first;
}
/**
* for the rare case we need to temp swap in a different theme (offscreen render)
*/
void UI_Theme_Store(struct bThemeState *theme_state)
{
*theme_state = g_theme_state;
}
void UI_Theme_Restore(struct bThemeState *theme_state)
{
g_theme_state = *theme_state;
}
void UI_GetThemeColorShadeAlpha4ubv(int colorid, int coloffset, int alphaoffset, uchar col[4])
{
int r, g, b, a;
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r = coloffset + (int)cp[0];
CLAMP(r, 0, 255);
g = coloffset + (int)cp[1];
CLAMP(g, 0, 255);
b = coloffset + (int)cp[2];
CLAMP(b, 0, 255);
a = alphaoffset + (int)cp[3];
CLAMP(a, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
col[3] = a;
}
void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, uchar col[3])
{
const uchar *cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
const uchar *cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
col[0] = floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
col[1] = floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
col[2] = floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
}
void UI_GetThemeColorBlend3f(int colorid1, int colorid2, float fac, float r_col[3])
{
const uchar *cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
const uchar *cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
r_col[0] = ((1.0f - fac) * cp1[0] + fac * cp2[0]) / 255.0f;
r_col[1] = ((1.0f - fac) * cp1[1] + fac * cp2[1]) / 255.0f;
r_col[2] = ((1.0f - fac) * cp1[2] + fac * cp2[2]) / 255.0f;
}
void UI_GetThemeColorBlend4f(int colorid1, int colorid2, float fac, float r_col[4])
{
const uchar *cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
const uchar *cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
r_col[0] = ((1.0f - fac) * cp1[0] + fac * cp2[0]) / 255.0f;
r_col[1] = ((1.0f - fac) * cp1[1] + fac * cp2[1]) / 255.0f;
r_col[2] = ((1.0f - fac) * cp1[2] + fac * cp2[2]) / 255.0f;
r_col[3] = ((1.0f - fac) * cp1[3] + fac * cp2[3]) / 255.0f;
}
void UI_FontThemeColor(int fontid, int colorid)
{
uchar color[4];
UI_GetThemeColor4ubv(colorid, color);
BLF_color4ubv(fontid, color);
}
/* get individual values, not scaled */
float UI_GetThemeValuef(int colorid)
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((float)cp[0]);
}
/* get individual values, not scaled */
int UI_GetThemeValue(int colorid)
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((int)cp[0]);
}
/* versions of the function above, which take a space-type */
float UI_GetThemeValueTypef(int colorid, int spacetype)
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
return ((float)cp[0]);
}
int UI_GetThemeValueType(int colorid, int spacetype)
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
return ((int)cp[0]);
}
/* get the color, range 0.0-1.0 */
void UI_GetThemeColor3fv(int colorid, float col[3])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0] = ((float)cp[0]) / 255.0f;
col[1] = ((float)cp[1]) / 255.0f;
col[2] = ((float)cp[2]) / 255.0f;
}
void UI_GetThemeColor4fv(int colorid, float col[4])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0] = ((float)cp[0]) / 255.0f;
col[1] = ((float)cp[1]) / 255.0f;
col[2] = ((float)cp[2]) / 255.0f;
col[3] = ((float)cp[3]) / 255.0f;
}
void UI_GetThemeColorType4fv(int colorid, int spacetype, float col[4])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0] = ((float)cp[0]) / 255.0f;
col[1] = ((float)cp[1]) / 255.0f;
col[2] = ((float)cp[2]) / 255.0f;
col[3] = ((float)cp[3]) / 255.0f;
}
/* get the color, range 0.0-1.0, complete with shading offset */
void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
int r, g, b;
r = offset + (int)cp[0];
CLAMP(r, 0, 255);
g = offset + (int)cp[1];
CLAMP(g, 0, 255);
b = offset + (int)cp[2];
CLAMP(b, 0, 255);
col[0] = ((float)r) / 255.0f;
col[1] = ((float)g) / 255.0f;
col[2] = ((float)b) / 255.0f;
}
void UI_GetThemeColorShade3ubv(int colorid, int offset, uchar col[3])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
int r, g, b;
r = offset + (int)cp[0];
CLAMP(r, 0, 255);
g = offset + (int)cp[1];
CLAMP(g, 0, 255);
b = offset + (int)cp[2];
CLAMP(b, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
}
void UI_GetThemeColorBlendShade3ubv(
int colorid1, int colorid2, float fac, int offset, uchar col[3])
{
const uchar *cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
const uchar *cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
float blend[3];
blend[0] = (offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0])) / 255.0f;
blend[1] = (offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1])) / 255.0f;
blend[2] = (offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2])) / 255.0f;
unit_float_to_uchar_clamp_v3(col, blend);
}
void UI_GetThemeColorShade4ubv(int colorid, int offset, uchar col[4])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
int r, g, b;
r = offset + (int)cp[0];
CLAMP(r, 0, 255);
g = offset + (int)cp[1];
CLAMP(g, 0, 255);
b = offset + (int)cp[2];
CLAMP(b, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
col[3] = cp[3];
}
void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
int r, g, b, a;
r = coloffset + (int)cp[0];
CLAMP(r, 0, 255);
g = coloffset + (int)cp[1];
CLAMP(g, 0, 255);
b = coloffset + (int)cp[2];
CLAMP(b, 0, 255);
a = alphaoffset + (int)cp[3];
CLAMP(a, 0, 255);
col[0] = ((float)r) / 255.0f;
col[1] = ((float)g) / 255.0f;
col[2] = ((float)b) / 255.0f;
col[3] = ((float)a) / 255.0f;
}
void UI_GetThemeColorBlendShade3fv(int colorid1, int colorid2, float fac, int offset, float col[3])
{
const uchar *cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
const uchar *cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
int r, g, b;
CLAMP(fac, 0.0f, 1.0f);
r = offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
CLAMP(r, 0, 255);
g = offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
CLAMP(g, 0, 255);
b = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
CLAMP(b, 0, 255);
col[0] = ((float)r) / 255.0f;
col[1] = ((float)g) / 255.0f;
col[2] = ((float)b) / 255.0f;
}
void UI_GetThemeColorBlendShade4fv(int colorid1, int colorid2, float fac, int offset, float col[4])
{
const uchar *cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
const uchar *cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
int r, g, b, a;
CLAMP(fac, 0.0f, 1.0f);
r = offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
CLAMP(r, 0, 255);
g = offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
CLAMP(g, 0, 255);
b = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
CLAMP(b, 0, 255);
a = offset + floorf((1.0f - fac) * cp1[3] + fac * cp2[3]);
CLAMP(a, 0, 255);
col[0] = ((float)r) / 255.0f;
col[1] = ((float)g) / 255.0f;
col[2] = ((float)b) / 255.0f;
col[3] = ((float)a) / 255.0f;
}
/* get the color, in char pointer */
void UI_GetThemeColor3ubv(int colorid, uchar col[3])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0] = cp[0];
col[1] = cp[1];
col[2] = cp[2];
}
/* get the color, range 0.0-1.0, complete with shading offset */
void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
int r, g, b, a;
r = offset + (int)cp[0];
CLAMP(r, 0, 255);
g = offset + (int)cp[1];
CLAMP(g, 0, 255);
b = offset + (int)cp[2];
CLAMP(b, 0, 255);
a = (int)cp[3]; /* no shading offset... */
CLAMP(a, 0, 255);
col[0] = ((float)r) / 255.0f;
col[1] = ((float)g) / 255.0f;
col[2] = ((float)b) / 255.0f;
col[3] = ((float)a) / 255.0f;
}
/* get the color, in char pointer */
void UI_GetThemeColor4ubv(int colorid, uchar col[4])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0] = cp[0];
col[1] = cp[1];
col[2] = cp[2];
col[3] = cp[3];
}
void UI_GetThemeColorType3fv(int colorid, int spacetype, float col[3])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0] = ((float)cp[0]) / 255.0f;
col[1] = ((float)cp[1]) / 255.0f;
col[2] = ((float)cp[2]) / 255.0f;
}
void UI_GetThemeColorType3ubv(int colorid, int spacetype, uchar col[3])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0] = cp[0];
col[1] = cp[1];
col[2] = cp[2];
}
void UI_GetThemeColorType4ubv(int colorid, int spacetype, uchar col[4])
{
const uchar *cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0] = cp[0];
col[1] = cp[1];
col[2] = cp[2];
col[3] = cp[3];
}
bool UI_GetIconThemeColor4ubv(int colorid, uchar col[4])
{
if (colorid == 0) {
return false;
}
if (colorid == TH_ICON_FUND) {
/* Always color development fund icon. */
}
else if (!((theme_spacetype == SPACE_OUTLINER && theme_regionid == RGN_TYPE_WINDOW) ||
(theme_spacetype == SPACE_PROPERTIES && theme_regionid == RGN_TYPE_NAV_BAR) ||
(theme_spacetype == SPACE_FILE && theme_regionid == RGN_TYPE_WINDOW))) {
/* Only colored icons in specific places, overall UI is intended
* to stay monochrome and out of the way except a few places where it
* is important to communicate different data types. */
return false;
}
const uchar *cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0] = cp[0];
col[1] = cp[1];
col[2] = cp[2];
col[3] = cp[3];
return true;
}
void UI_GetColorPtrShade3ubv(const uchar cp[3], uchar col[3], int offset)
{
int r, g, b;
r = offset + (int)cp[0];
g = offset + (int)cp[1];
b = offset + (int)cp[2];
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
}
/* get a 3 byte color, blended and shaded between two other char color pointers */
void UI_GetColorPtrBlendShade3ubv(
const uchar cp1[3], const uchar cp2[3], uchar col[3], float fac, int offset)
{
int r, g, b;
CLAMP(fac, 0.0f, 1.0f);
r = offset + floor((1.0f - fac) * cp1[0] + fac * cp2[0]);
g = offset + floor((1.0f - fac) * cp1[1] + fac * cp2[1]);
b = offset + floor((1.0f - fac) * cp1[2] + fac * cp2[2]);
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
}
void UI_ThemeClearColor(int colorid)
{
float col[3];
UI_GetThemeColor3fv(colorid, col);
GPU_clear_color(col[0], col[1], col[2], 1.0f);
}
int UI_ThemeMenuShadowWidth(void)
{
bTheme *btheme = UI_GetTheme();
return (int)(btheme->tui.menu_shadow_width * UI_DPI_FAC);
}
void UI_make_axis_color(const uchar src_col[3], uchar dst_col[3], const char axis)
{
uchar col[3];
switch (axis) {
case 'X':
UI_GetThemeColor3ubv(TH_AXIS_X, col);
UI_GetColorPtrBlendShade3ubv(src_col, col, dst_col, 0.5f, -10);
break;
case 'Y':
UI_GetThemeColor3ubv(TH_AXIS_Y, col);
UI_GetColorPtrBlendShade3ubv(src_col, col, dst_col, 0.5f, -10);
break;
case 'Z':
UI_GetThemeColor3ubv(TH_AXIS_Z, col);
UI_GetColorPtrBlendShade3ubv(src_col, col, dst_col, 0.5f, -10);
break;
default:
BLI_assert(0);
break;
}
}